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Rocketmen box art

Rocketmen

Game ID: GID0268421
Game Info
Year
2021
Players
1-4
Age
14+
Playtime
45 min
Collection
Your Tier
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Description

They have set up their empires of trailblazing innovation and groundbreaking technologies on a somewhat unremarkable planet circling around a rather average star. Years of hard work and steadfast dedication to their clear-cut vision of looking further than the day-to-day toils and chores of human civilization have cemented their reputation as the forefathers of the future humanity. Secretly, they have never stopped dreaming about the thrust of all their entrepreneurial actions and deeds – reaching the stars. Now, the time has come for them to embark on a second giant leap for humankind, to make the outer reaches of the solar system our home. Only one of them shall go down in history as the first explorer of space and a person who truly forged their will and power according to the bold words: citius, altius, fortius – faster, higher, stronger.

Immerse yourself in a fast-paced race to the final frontier: space. A deck-building confrontation of swift decision-making and tactical choices, Rocketmen gives you the feel of taking a front seat in a technologically wonderful spectacle of space exploration. It’s up to your predictive abilities and resource management skills to determine what kind of endeavor would be most suitable for paving the way to Earth’s celestial neighbors. It doesn’t matter whether it would be a low Earth orbit satellite or a manned base destined for the Red Planet; plan your mission carefully, equip your shuttles and rockets craftily, yet do not hesitate when your gut instinct tells you when it’s time to launch!

The universe might wait for you eternally. Your opponents won’t!

—description from the publisher

Description

They have set up their empires of trailblazing innovation and groundbreaking technologies on a somewhat unremarkable planet circling around a rather average star. Years of hard work and steadfast dedication to their clear-cut vision of looking further than the day-to-day toils and chores of human civilization have cemented their reputation as the forefathers of the future humanity. Secretly, they have never stopped dreaming about the thrust of all their entrepreneurial actions and deeds – reaching the stars. Now, the time has come for them to embark on a second giant leap for humankind, to make the outer reaches of the solar system our home. Only one of them shall go down in history as the first explorer of space and a person who truly forged their will and power according to the bold words: citius, altius, fortius – faster, higher, stronger.

Immerse yourself in a fast-paced race to the final frontier: space. A deck-building confrontation of swift decision-making and tactical choices, Rocketmen gives you the feel of taking a front seat in a technologically wonderful spectacle of space exploration. It’s up to your predictive abilities and resource management skills to determine what kind of endeavor would be most suitable for paving the way to Earth’s celestial neighbors. It doesn’t matter whether it would be a low Earth orbit satellite or a manned base destined for the Red Planet; plan your mission carefully, equip your shuttles and rockets craftily, yet do not hesitate when your gut instinct tells you when it’s time to launch!

The universe might wait for you eternally. Your opponents won’t!

—description from the publisher

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 7
This page: 7
Sentiment: pos 5 · mix 0 · neu 1 · neg 0
Mentions per page
Showing 1–7 of 7
Video 46tPJLG2Fwg Ryan and Bethany Board Game Reviews Top 10 List at 17:45 sentiment: positive
video_pk 86794 · mention_pk 225913
Ryan and Bethany Board Game Reviews - Rocketmen video thumbnail
Click to watch at 17:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • high-energy, highly replayable real-time party game
Cons
  • stressful for players who dislike time pressure
Thematic elements
  • theatrical performance under time pressure
  • real-time sketch show with sand timers
  • chaotic, live show style
Comparison games
none
Mechanics (from transcript analysis)
  • card-driven show progress — playing cards to advance or stall the show and flip timers
  • Real-time timer management — drill timers with different speeds must be managed to avoid going out
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's so tense you're basically the big old government and then the rebellion in this futuristic dystopian world
  • it's so fast just play it again switch sides cuz they're both very different
  • graphic design in this game is absolutely perfect cuz it immerses you in the theme without taking away from the gam play
  • this game replaces code names I know that's like really popular in our community
  • it's hilarious
  • embrace the chaos of this one
References (from this video)
No references stored for this video.
Video p3Rc3flblds Stonemaier Games Discussion at 29:31 sentiment: positive
video_pk 81874 · mention_pk 204758
Stonemaier Games - Rocketmen video thumbnail
Click to watch at 29:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful design and portability
  • Broad RPG-system compatibility
Cons
none
Thematic elements
  • Array
  • Portable, modular RPG environments
  • Campaign/Adventure oriented
Comparison games
none
Mechanics (from transcript analysis)
  • Modular/Portable Terrain — Binder-style frame with magnetic map pages and magnets for terrain
  • System Compatibility — Designed to be compatible with multiple RPG systems
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Mitchell's lighting corner, our new weekly segment. That's lit.
  • "Wingspan is by far our best-selling game."
  • "it's an engine builder, okay? It's an engine building game and it's a tableau engine builder"
  • "there's a cozy comforting element to Wingspan"
  • "it's a dice-based baseball game that is visually stunning"
  • "the quick ship option"
References (from this video)
No references stored for this video.
Video F0bWD7I2Lgc Meeple University Review
video_pk 70350 · mention_pk 167280
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this Martin Wallace game placed one to four players with mechanics such as deck-building Pechaluk and hand management the game is of medium complexity
  • not reshuffling them every time back to your deck
References (from this video)
No references stored for this video.
Video F0bWD7I2Lgc Meeple University Review at 0:29 sentiment: positive
video_pk 70350 · mention_pk 244689
Meeple University - Rocketmen video thumbnail
Click to watch at 0:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Less random deck-building due to not reshuffling cards immediately
  • Clear path to boost missions with matching symbols
  • Permanent bonuses to facilitate future missions
Cons
  • Failure can discard setup cards for a mission
Thematic elements
  • profit-driven space missions
  • space exploration, Earth orbit missions, lunar missions
Comparison games
none
Mechanics (from transcript analysis)
  • boosting via symbols — Use cards with matching symbols (e.g., computer chip) to boost mission power.
  • Deck Building — Draw 6 cards at a time, buy new cards or use them for benefits, and can set up for missions; cards can be used to boost missions or meet requirements.
  • deck-building — Draw 6 cards at a time, buy new cards or use them for benefits, and can set up for missions; cards can be used to boost missions or meet requirements.
  • End conditions — Game ends when a player reaches certain victory points, or when all 12 mission spaces are tokened, or after completing a number of missions.
  • End Game Bonuses — Game ends when a player reaches certain victory points, or when all 12 mission spaces are tokened, or after completing a number of missions.
  • Hand Management — Manage a hand of cards to fulfill mission requirements and gain bonuses.
  • mission tokens — Place a token on mission sites to earn points and permanent bonuses.
  • not reshuffling — Cards you send out do not reshuffle back into your deck immediately, creating a less random feel.
  • risk of failure — If you fail a mission, you discard all cards you set up for that mission.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this Martin Wallace game placed one to four players with mechanics such as deck-building Pechaluk and hand management the game is of medium complexity
  • not reshuffling them every time back to your deck
References (from this video)
No references stored for this video.
Video gQH-dBZSi3M Bower's Game Corner Analysis at 6:13 sentiment: neutral
video_pk 38043 · mention_pk 207795
Bower's Game Corner - Rocketmen video thumbnail
Click to watch at 6:13 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Fast play
  • Suitable for parties
Cons
  • Limited depth
Thematic elements
  • fast-paced, light competition
  • space-themed party game
  • quick and party-friendly
Comparison games
  • Fairy Perfume
Mechanics (from transcript analysis)
  • Hand Management — manage a hand of cards for rapid decisions
  • hand_management — manage a hand of cards for rapid decisions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • They're trying everything they can to keep things afloat.
  • Skeleton crew right now.
  • Expansions... the expansionfest mentality that Sean latched on to.
References (from this video)
No references stored for this video.
Video 0B5H8lkU2Ug The Board Game Garden Discussion at 0:16 sentiment: positive
video_pk 34009 · mention_pk 230867
The Board Game Garden - Rocketmen video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Cooperative tension that scales with scenarios
  • Multiple scenarios provide replay variety
  • Solves well for a two-player through five-player table
Cons
  • Pace can feel hectic; requires good time management
  • Learning curve on how to best pace the sand timers may take a session or two
Thematic elements
  • cooperative time-pressure event planning with a live audience in mind
  • A cooperative fireworks show planning session where players build a display for an eager audience.
  • scenario-based campaign flow with multiple attempts to improve the show
Comparison games
none
Mechanics (from transcript analysis)
  • Action Timer — Two-color timer tokens indicate fireswork progress; running timers signal setbacks that the team must recover from to keep the show on track.
  • Cooperative Game — Players act in real time by playing cards to trigger fireworks, tracking progress with sand timers, and adjusting strategy on the fly as timers run down.
  • cooperative real-time play — Players act in real time by playing cards to trigger fireworks, tracking progress with sand timers, and adjusting strategy on the fly as timers run down.
  • sand-timer feedback loop — Two-color timer tokens indicate fireswork progress; running timers signal setbacks that the team must recover from to keep the show on track.
  • Scenario-based progression — The game is structured around a series of scenarios; after finishing one, players can attempt the next with an increased challenge.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • remember you are somebody's reason to smile
  • I will link all of the links down below to any of these games that I live streamed here on the board game Garden
  • level up is convention like no others I've been to
References (from this video)
No references stored for this video.
Video mWBnRbjnvOU Game Night Picks - Pair Of Dice Paradise Top 10 List at 9:33 sentiment: positive
video_pk 33184 · mention_pk 244499
Game Night Picks - Pair Of Dice Paradise - Rocketmen video thumbnail
Click to watch at 9:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong space-theme with strategic depth
Cons
  • Deck-building can be dense for some players
Thematic elements
  • Cosmic race and exploration
  • Space exploration and mission planning
  • Predictive/operational spaceflight narrative
Comparison games
none
Mechanics (from transcript analysis)
  • Deck Building — Build a deck to optimize space mission decisions
  • deck-building — Build a deck to optimize space mission decisions
  • Resource Management — Allocate shuttles and rockets to reach objectives
  • Resource management for launches — Allocate shuttles and rockets to reach objectives
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • pandemic the modern classic in which several virulent diseases have broken out simultaneously all over the world and the players who portrayed disease fighting specialists must treat disease hotspots while researching cures for each of those four plagues before they get completely out of hand
  • this month's next biggest climber is seven wonders dual which gained 69 spots
  • undAunted Normandy recently entered the ranks of the top 1,000 highest-rated games on BoardGameGeek
References (from this video)
No references stored for this video.
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