They have set up their empires of trailblazing innovation and groundbreaking technologies on a somewhat unremarkable planet circling around a rather average star. Years of hard work and steadfast dedication to their clear-cut vision of looking further than the day-to-day toils and chores of human civilization have cemented their reputation as the forefathers of the future humanity. Secretly, they have never stopped dreaming about the thrust of all their entrepreneurial actions and deeds – reaching the stars. Now, the time has come for them to embark on a second giant leap for humankind, to make the outer reaches of the solar system our home. Only one of them shall go down in history as the first explorer of space and a person who truly forged their will and power according to the bold words: citius, altius, fortius – faster, higher, stronger.
Immerse yourself in a fast-paced race to the final frontier: space. A deck-building confrontation of swift decision-making and tactical choices, Rocketmen gives you the feel of taking a front seat in a technologically wonderful spectacle of space exploration. It’s up to your predictive abilities and resource management skills to determine what kind of endeavor would be most suitable for paving the way to Earth’s celestial neighbors. It doesn’t matter whether it would be a low Earth orbit satellite or a manned base destined for the Red Planet; plan your mission carefully, equip your shuttles and rockets craftily, yet do not hesitate when your gut instinct tells you when it’s time to launch!
The universe might wait for you eternally. Your opponents won’t!
—description from the publisher
- high-energy, highly replayable real-time party game
- stressful for players who dislike time pressure
- theatrical performance under time pressure
- real-time sketch show with sand timers
- chaotic, live show style
Mechanics (from transcript analysis)
- card-driven show progress — playing cards to advance or stall the show and flip timers
- Real-time timer management — drill timers with different speeds must be managed to avoid going out
Video topics + discussion points
Quotes (from this video)
- it's so tense you're basically the big old government and then the rebellion in this futuristic dystopian world
- it's so fast just play it again switch sides cuz they're both very different
- graphic design in this game is absolutely perfect cuz it immerses you in the theme without taking away from the gam play
- this game replaces code names I know that's like really popular in our community
- it's hilarious
- embrace the chaos of this one
References (from this video)
- Beautiful design and portability
- Broad RPG-system compatibility
- Array
- Portable, modular RPG environments
- Campaign/Adventure oriented
Mechanics (from transcript analysis)
- Modular/Portable Terrain — Binder-style frame with magnetic map pages and magnets for terrain
- System Compatibility — Designed to be compatible with multiple RPG systems
Video topics + discussion points
Quotes (from this video)
- Mitchell's lighting corner, our new weekly segment. That's lit.
- "Wingspan is by far our best-selling game."
- "it's an engine builder, okay? It's an engine building game and it's a tableau engine builder"
- "there's a cozy comforting element to Wingspan"
- "it's a dice-based baseball game that is visually stunning"
- "the quick ship option"
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- this Martin Wallace game placed one to four players with mechanics such as deck-building Pechaluk and hand management the game is of medium complexity
- not reshuffling them every time back to your deck
References (from this video)
- Less random deck-building due to not reshuffling cards immediately
- Clear path to boost missions with matching symbols
- Permanent bonuses to facilitate future missions
- Failure can discard setup cards for a mission
- profit-driven space missions
- space exploration, Earth orbit missions, lunar missions
Mechanics (from transcript analysis)
- boosting via symbols — Use cards with matching symbols (e.g., computer chip) to boost mission power.
- Deck Building — Draw 6 cards at a time, buy new cards or use them for benefits, and can set up for missions; cards can be used to boost missions or meet requirements.
- deck-building — Draw 6 cards at a time, buy new cards or use them for benefits, and can set up for missions; cards can be used to boost missions or meet requirements.
- End conditions — Game ends when a player reaches certain victory points, or when all 12 mission spaces are tokened, or after completing a number of missions.
- End Game Bonuses — Game ends when a player reaches certain victory points, or when all 12 mission spaces are tokened, or after completing a number of missions.
- Hand Management — Manage a hand of cards to fulfill mission requirements and gain bonuses.
- mission tokens — Place a token on mission sites to earn points and permanent bonuses.
- not reshuffling — Cards you send out do not reshuffle back into your deck immediately, creating a less random feel.
- risk of failure — If you fail a mission, you discard all cards you set up for that mission.
Video topics + discussion points
Quotes (from this video)
- this Martin Wallace game placed one to four players with mechanics such as deck-building Pechaluk and hand management the game is of medium complexity
- not reshuffling them every time back to your deck
References (from this video)
- Fast play
- Suitable for parties
- Limited depth
- fast-paced, light competition
- space-themed party game
- quick and party-friendly
- Fairy Perfume
Mechanics (from transcript analysis)
- Hand Management — manage a hand of cards for rapid decisions
- hand_management — manage a hand of cards for rapid decisions
Video topics + discussion points
Quotes (from this video)
- They're trying everything they can to keep things afloat.
- Skeleton crew right now.
- Expansions... the expansionfest mentality that Sean latched on to.
References (from this video)
- Cooperative tension that scales with scenarios
- Multiple scenarios provide replay variety
- Solves well for a two-player through five-player table
- Pace can feel hectic; requires good time management
- Learning curve on how to best pace the sand timers may take a session or two
- cooperative time-pressure event planning with a live audience in mind
- A cooperative fireworks show planning session where players build a display for an eager audience.
- scenario-based campaign flow with multiple attempts to improve the show
Mechanics (from transcript analysis)
- Action Timer — Two-color timer tokens indicate fireswork progress; running timers signal setbacks that the team must recover from to keep the show on track.
- Cooperative Game — Players act in real time by playing cards to trigger fireworks, tracking progress with sand timers, and adjusting strategy on the fly as timers run down.
- cooperative real-time play — Players act in real time by playing cards to trigger fireworks, tracking progress with sand timers, and adjusting strategy on the fly as timers run down.
- sand-timer feedback loop — Two-color timer tokens indicate fireswork progress; running timers signal setbacks that the team must recover from to keep the show on track.
- Scenario-based progression — The game is structured around a series of scenarios; after finishing one, players can attempt the next with an increased challenge.
Video topics + discussion points
Quotes (from this video)
- remember you are somebody's reason to smile
- I will link all of the links down below to any of these games that I live streamed here on the board game Garden
- level up is convention like no others I've been to
References (from this video)
- Strong space-theme with strategic depth
- Deck-building can be dense for some players
- Cosmic race and exploration
- Space exploration and mission planning
- Predictive/operational spaceflight narrative
Mechanics (from transcript analysis)
- Deck Building — Build a deck to optimize space mission decisions
- deck-building — Build a deck to optimize space mission decisions
- Resource Management — Allocate shuttles and rockets to reach objectives
- Resource management for launches — Allocate shuttles and rockets to reach objectives
Video topics + discussion points
Quotes (from this video)
- pandemic the modern classic in which several virulent diseases have broken out simultaneously all over the world and the players who portrayed disease fighting specialists must treat disease hotspots while researching cures for each of those four plagues before they get completely out of hand
- this month's next biggest climber is seven wonders dual which gained 69 spots
- undAunted Normandy recently entered the ranks of the top 1,000 highest-rated games on BoardGameGeek