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Rolling Realms box art

Rolling Realms

Game ID: GID0270363
Game Info
Year
2021
Players
1-6
Age
14+
Playtime
30 min
Collection
Rating
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

In the early days of the coronavirus, a time of self-isolation for many people, Jamey decided to create an infinitely scaling roll-and-write game to teach and play with people around the world via Facebook Live.

In Rolling Realms, players compete to earn the most stars in a series of minigames over 3 rounds. This is a roll-and-write game, meaning that players will write on the game components using dry-erase markers.

Each turn, one player rolls 2 dice, and all players use the dice results on their realm cards to generate resources and earn stars. After 3 rounds, the player with the most stars wins!

—description from the publisher

Description

In the early days of the coronavirus, a time of self-isolation for many people, Jamey decided to create an infinitely scaling roll-and-write game to teach and play with people around the world via Facebook Live.

In Rolling Realms, players compete to earn the most stars in a series of minigames over 3 rounds. This is a roll-and-write game, meaning that players will write on the game components using dry-erase markers.

Each turn, one player rolls 2 dice, and all players use the dice results on their realm cards to generate resources and earn stars. After 3 rounds, the player with the most stars wins!

—description from the publisher

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 32
This page: 32
Sentiment: pos 25 · mix 1 · neu 3 · neg 0
Mentions per page
Showing 1–32 of 32
Video cqDpe0qsZQE Playthrough at 0:15 sentiment: positive
video_pk 67643 · mention_pk 163819
Rolling Realms video thumbnail
Click to watch at 0:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Flexibility in using dice and gaining resources.
  • Ability to gain multiple stars by activating all realms in a turn.
  • The last column of fleet the dice game is really good.
Cons
  • An interesting perhaps difficult combination of realms.
  • Not entirely sure what the right call is in certain situations.
  • Not the ideal use of a pair of threes.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Players choose which dice to use and on which realm to take actions, such as inviting guests or increasing reputation.
  • Resource management — Players manage resources like coins and pumpkins, which can be used for various in-game effects.
  • Roll and Write — The core gameplay involves rolling dice and marking spaces on different realms based on the roll.
  • set collection — Players aim to collect stars by completing objectives within the realms.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I see Ian Mark uh Aak. Let me know your name so I can say your name.
  • I'm Jamie from Stillmire Games. I'm here to play round two of game 87 of Rolling Realms.
  • And I agree this is an interesting perhaps difficult combination of realms.
  • For every resource you're about to gain, you may gain another resource type instead. Flexibility. That's good.
  • I'm pretty sure I've activated all the realms every turn.
  • I'm essentially just going for completion and for using all three realms.
  • This was a lot of fun to see a bigger group of people hanging out and playing along.
References (from this video)
No references stored for this video.
Video HYc5-6a7gEU Discussion at 8:26
video_pk 67045 · mention_pk 162993
Rolling Realms video thumbnail
Click to watch at 8:26 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Now onto the video that I already filmed where I talk about sponsorships and maybe if I get to it if I have time, my ranking of my top 10 favorite Stonemaier games.
  • No money was exchanged. We're just kind of a figurative sponsorship rather than a a literal one.
  • Why build roads when you can go to space?
  • What better way to tour Japan than from inside a giant mech?
  • Making sure everyone's vantage is never blurry.
  • I love that a rum company is the sponsor of our wine making game Viticulture.
  • When you can't find enough friends to use as bait to tame real dragons, you can do it on the tabletop with much less bloodshed.
References (from this video)
No references stored for this video.
Video hTn-nPmWvXc Playthrough at 0:06 sentiment: positive
video_pk 66762 · mention_pk 162565
Rolling Realms video thumbnail
Click to watch at 0:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Provides stars and bonuses based on dice rolls.
  • Allows for strategic placement of dice to gain resources like coins, pumpkins, and hearts.
  • Offers opportunities for set collection and pattern building for further rewards.
  • Enables copying numbers using collected hearts for strategic advantage.
Cons
  • Low numbers like 1 can be less helpful in certain situations.
  • Dice rolls might not always align with desired actions or objectives.
  • Can be challenging to finish off certain realms like Spaceship.
Thematic elements
Comparison games
  • My Little Scythe
  • Sleeping Gods
  • Spaceship
Mechanics (from transcript analysis)
  • action selection — The host describes choosing where to place dice rolls to maximize benefits, considering factors like getting stars, coins, pumpkins, or hearts.
  • dice placement — The host discusses how dice rolls are used in different realms, such as using a 6 in one realm and a 3 in another.
  • Pattern Building — The host talks about filling in adjacent squares and completing monsters or specific patterns on the player board.
  • Resource management — The host mentions gathering resources and gaining bonuses to earn stars.
  • Roll and Write — The host explains the basic premise of using dice rolls in different realms to gather resources, gain bonuses, and earn stars.
  • set collection — The host mentions getting pairs in My Little Scythe and getting stars for filling in specific squares.
  • Variable player powers — The host mentions using hearts to copy numbers, implying different abilities or ways to manipulate actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, we're going to use a 6 in one realm and a 3 in the other hopefully to gather some resources to gain some bonuses and get as many stars as possible from these three realms.
  • The story book pack that came out today has um updates from the first two printings of Vantage.
  • And so unless you have the third printing of Vantage, you don't have the story book packs that that released today.
  • But I have found that it is really nice to play with the Rulepop app. Um I haven't found that it had the impact that I've seen screens have on a game at times.
  • Feels like a a whole world in your hands when you have those storybooks.
  • And Chess says, 'Part of it is supporting the best game publisher around.'
  • Oh, I just found a whole city that I've never seen. That's cool. There's a lot There's a lot in this world in the vantage world.
  • Spaceship, tough one to finish off.
  • Well, while Justin's out finding new cities, we're getting pretty good scores in Rolling Realms here.
References (from this video)
No references stored for this video.
Video 6o2tAYl6qy4 Get Into Games On Air Discussion at 58:26 sentiment: positive
video_pk 65966 · mention_pk 160221
Get Into Games On Air - Rolling Realms video thumbnail
Click to watch at 58:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • great variety across realms
  • compact and portable
  • strong solo option
Cons
  • some realms feel math-heavy
Thematic elements
  • realm-specific scoring and engine-building
  • Roll-and-write across multiple realms
  • varied, gamified thematic realms
Comparison games
none
Mechanics (from transcript analysis)
  • Compound Scoring — Each realm has its own scoring rules and synergy.
  • dice drafting — Roll dice and assign to realms for scoring.
  • dice-drafting — Roll dice and assign to realms for scoring.
  • realms-based scoring — Each realm has its own scoring rules and synergy.
  • solo-modes — Optional solo campaign and scoring variations.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Alpena is you are triking through the wilderness not exactly where probably the Alps
  • it's a lovely Tableau Builder with a bit of worker placement essentially
  • it's a big Potato game with production value
  • the tunnel to Paradise is right at the start of the game
  • this game is Daybreak now I tried to speak to people about it
References (from this video)
No references stored for this video.
Video Wsk4bPy-VWg watch it played Rules Teach at 0:13 sentiment: neutral
video_pk 64470 · mention_pk 157932
watch it played - Rolling Realms video thumbnail
Click to watch at 0:13 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • realm-building with dice-driven resource gathering across multiple realms
  • a combined world of several other Stonemire games
Comparison games
  • Wingspan
  • Viticulture
  • Tapestry
  • Between Two Cities
  • Charter Stones
  • Scythe
  • Euphoria
  • Pendulum
Mechanics (from transcript analysis)
  • Assign each die to a realm — Each die can be used in a different realm during the turn; you must use dice in different realms.
  • Complete patterns to earn stars — Completing shapes in realms (e.g., tapestry, Bird sections) yields stars.
  • End of round scoring — After nine turns, total stars and convert unused resources into stars.
  • Modify dice using resources — Spending pumpkins, hearts, or coins can adjust dice values and grant extra dice.
  • Roll dice each turn — Players roll dice at the start of each turn and record values on their scorecards.
  • Three rounds to determine winner — Play continues for three rounds; most stars wins; tiebreakers use earlier rounds.
  • Use resources to gain rewards — Resources (pumpkins, hearts, coins) are gained by outlining icons and used to modify dice.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Rolling Realms is played over three rounds and the player who can collect the most stars over the course of three rounds will win.
  • You gain a resource by outlining it.
  • You can only use each die once and you must use them each in a different realm.
References (from this video)
No references stored for this video.
Video 8-I6R_kzEEs kovray Review at 0:28 sentiment: positive
video_pk 64439 · mention_pk 157899
kovray - Rolling Realms video thumbnail
Click to watch at 0:28 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The game is a joy to bring to the table and has a strong connection to Stone Meyer titles.
  • The solo mode is fantastic and offers a unique, mini golf-like challenge.
  • Easy to learn and playable with 1-6 players; scalable and digitally friendly.
  • Production quality is excellent with durable, dry-erase components.
  • Ever-changing content and the growing library of mini-games provide replayability.
  • The realms interact in interesting ways, enabling strategic combinations.
Cons
  • There is an element of luck in dice outcomes which can affect predictability.
  • If a player prefers highly predictable or tightly strategic play, this may not be the game for them.
  • Some mini-games can be quite difficult (e.g., one hole requiring multiple attempts).
  • Limited upfront player interaction; contributors who like direct take-that style games may feel lacking engagement.
Thematic elements
Comparison games
  • Pendulum
  • Wingspan
  • Scythe
Mechanics (from transcript analysis)
  • Choice of mini-games per round — Players can pre-select which three mini-games to play in a round, instead of relying on random selection.
  • Compound Scoring — Stars earned across rounds determine the final score and the winner.
  • Digital play support — The game is easy to play digitally, allowing one copy to be used with others participating remotely.
  • mini-games — Each realm presents a different mini-game that contributes to scoring.
  • Print-and-play origin — Rolling Realms originated as a print-and-play before becoming a production copy.
  • Promotional packs / living expansion — Promotional packs are planned to expand Rolling Realms content over time.
  • Realm-based mini-games — Each realm presents a different mini-game that contributes to scoring.
  • Resource modification of dice — Resources (pumpkins, coins, hearts) modify dice and can grant additional dice or effects.
  • Roll-and-assign dice across realms — Nine dice are rolled per round; each player writes numbers on their scorecard and places one number into one realm and the other into another realm.
  • Solo mode scoring and comparison — Solo play provides its own scoring path and can be compared to others' scores.
  • Stars scoring to win — Stars earned across rounds determine the final score and the winner.
  • Three rounds with three realms each — The game is played over three rounds, with three realms per round, each realm being a distinct mini-game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this game is published by stonemeyer
  • one of the best solo modes that i've played
  • it's almost like a moving rolling ride which is really exciting
  • the solo mode is fantastic
  • it's easy to play digitally as well
  • the realms interact with each other
  • there's 11 rounds right now so you're never going to have the same nine over again
References (from this video)
No references stored for this video.
Video 1wFP1-jhq-c Meeple University Playthrough at 2:54 sentiment: positive
video_pk 64427 · mention_pk 157887
Meeple University - Rolling Realms video thumbnail
Click to watch at 2:54 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Solitaire-friendly design
  • Accessible online play
  • Thematic Halloween aesthetics
  • Card sets reference familiar titles (as discussed by the host)
Cons
  • Tapestry-style puzzles can be challenging for the player
  • Managing multiple card sets may be complex for some players
Thematic elements
Comparison games
  • Viticulture
  • Pendulum
  • Between Two Cities
  • Euphoria
  • Scythe
  • Wingspan
  • Between Two Castles
  • My Little Scythe
  • Shadowstone
  • Tapestry
Mechanics (from transcript analysis)
  • card_based_scoring — Players cross off shapes on their cards to gain stars/points; top/bottom actions influence efficiency.
  • Compound Scoring — Multiplayer rounds: nine rounds; scoring happens each round with various resource types contributing to final score.
  • dice_allocation_and_cross_off — In each round, a player rolls two dice and assigns them to two different cards, crossing off a shape on each chosen card.
  • game_end_and_scoring_structure — Multiplayer rounds: nine rounds; scoring happens each round with various resource types contributing to final score.
  • Resource management — Resources (pumpkins, hearts, coins) modify dice or are spent to gain stars and bonuses.
  • resource_modification_and_spending — Resources (pumpkins, hearts, coins) modify dice or are spent to gain stars and bonuses.
  • solo_variants_with_variations — Solo mode includes multiple holes/courses with varying rules; adds a 'gold thematic' on top of base game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "Rolling Realms is a pretty solitaire game although it can be multi it can be played multiplayer"
  • "this game has really me intrigued it's near the top of my wishlist now"
  • "this game is so fun"
  • "the multiplayer game plays very similar"
  • "the goal of the game is to get 18 resources"
References (from this video)
No references stored for this video.
Video LT1iyPNx9JI The Mill Discussion at 14:37 sentiment: positive
video_pk 62861 · mention_pk 155638
The Mill - Rolling Realms video thumbnail
Click to watch at 14:37 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Promos, living rule book, and mini expansions make it fun for the holidays
  • new promos teased for Christmas
  • stocking stuffer friendly
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • my favorite Ston Meer game is vulture
  • I absolutely love the metal lra
  • Wingspan Vision friendly cards these are for all the expansions released so far
  • rolling Realms I love rolling Realms
References (from this video)
No references stored for this video.
Video TODbhzCy2FY Ryan and Bethany Board Game Reviews Review at 0:08 sentiment: positive
video_pk 62331 · mention_pk 154834
Ryan and Bethany Board Game Reviews - Rolling Realms video thumbnail
Click to watch at 0:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • High replayability from mixing and matching cards from different games
  • Strong sense of flavor from the original Stonemaier titles
  • Huge, chunky dice are enjoyable to roll
  • Expandable with future titles/cards
Cons
  • Potential for catch-up inequality in scoring (top score early can demotivate others)
  • No explicit player interaction; may feel solitaire-like to some players
Thematic elements
  • Resource management and scoring through dice-driven actions across multiple themed realms
  • A modular roll-and-write where each realm is a different Stonemaier title
  • Mechanical with thematic ties to the original games
Comparison games
  • Castle of the Mad King Ludwig
  • Euphoria
  • Charterstone
  • Pendulum
  • Wingspan
  • Red Rising
Mechanics (from transcript analysis)
  • card-driven scoring — Each card specifies how resources are earned and how points are scored; players use cards from the round in a shared deck.
  • Compound Scoring — Some cards score based on completing columns/rows; constraints like 'each number must be lesser than the one below' or 'fill from bottom up' apply.
  • dice placement — Roll two dice per player and allocate dice to the featured cards; dice cannot be placed on the same card simultaneously; each card has its own scoring/resourcing rules.
  • Dice rolling and placement on multiple cards — Roll two dice per player and allocate dice to the featured cards; dice cannot be placed on the same card simultaneously; each card has its own scoring/resourcing rules.
  • Expansion-friendly design — The card-system enables easy addition of new titles/cards and future expansions (e.g., Red Rising) to extend play variety.
  • Fill from bottom/top and column-based scoring — Some cards score based on completing columns/rows; constraints like 'each number must be lesser than the one below' or 'fill from bottom up' apply.
  • mini-games — Dedicated solitaire mode including a mini-golf-style course with specific turn counts and scoring conditions.
  • Resource management — Use pumpkins to modify dice values or to gain dice, use hearts to gain dice of a rolled value, use coins to modify die outcomes or gain dice, etc.
  • Resource types and manipulation — Use pumpkins to modify dice values or to gain dice, use hearts to gain dice of a rolled value, use coins to modify die outcomes or gain dice, etc.
  • Round structure and scoring conversion — Three rounds per game; at the end of each round, convert remaining resources into decimal point score (0.1 per resource); no carryover between rounds.
  • Solo variant — Dedicated solitaire mode including a mini-golf-style course with specific turn counts and scoring conditions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a cool take on the roll-and-write genre
  • I thought that this game had a ton of replayability
  • there's a ton of variety in it
  • the opportunity for expansions is so easy that it'd almost be silly if it didn't happen
  • the dice themselves giving you different random results every time too
References (from this video)
No references stored for this video.
Video Qr0mAGPMA4k Get Into Games Discussion at 0:00 sentiment: positive
video_pk 61708 · mention_pk 154397
Get Into Games - Rolling Realms video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Great value; portable and table-ready
  • Enables online play and cross-border play
  • Encourages exploring multiple favorite games within one system
Cons
  • Requires familiarity with multiple titles to optimize
  • Not as tactile as full box games for some players
Thematic elements
  • Portal for card-driven, multi-game experiences
  • Cross-title roll-and-build across multiple realms
  • Meta-collection game; modular and highly adaptable
Comparison games
  • Wingspan
  • Viticulture
Mechanics (from transcript analysis)
  • Dice drafting / rolling — Players roll realms and use results to acquire resources or trigger realm effects.
  • Dice rolling — Players roll realms and use results to acquire resources or trigger realm effects.
  • hand management — Manage a small pool of dice outcomes to maximize scoring opportunities.
  • multi-realm integration — Each realm mimics mechanics from popular Stonemaier titles; combined play across realms.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "it's the best smelling board game there is"
  • "Wingspan Asia is a perfect board game gift because two players can play it competitively learn how to play it"
  • "Rise of Fenis has enhanced my love of Scythe"
References (from this video)
No references stored for this video.
Video wh4BEYNz_lE Allies or Enemies Top List at 1:45 sentiment: positive
video_pk 61164 · mention_pk 153760
Allies or Enemies - Rolling Realms video thumbnail
Click to watch at 1:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Compact storage
  • Great for travel
  • Laminate sheets for reuse
Cons
none
Thematic elements
  • Array
  • Abstract
  • Abstract
Comparison games
none
Mechanics (from transcript analysis)
  • dice drafting — Players select dice to place into realms to gain resources or effects.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • pack small box games they're easier to pack
  • laminate two sheets and then we've got sheets that we can reuse and reuse and just clean off as we go
  • we only play like two or three games a day
  • souvenir games we always we always buy a game we always look at the board game store whatever city we're in
  • they're gonna be in another language when you're in another country so good to keep in mind games that are either language independent
  • space to bring back gloomhaven home from italy would be a real mistake
References (from this video)
No references stored for this video.
Video _DhIh6t9W2c Allies or Enemies Top List at 11:00
video_pk 61162 · mention_pk 153735
Allies or Enemies - Rolling Realms video thumbnail
Click to watch at 11:00 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • Array
  • Array
  • variable realms with different scoring engines
  • Array
  • roll-and-write with realms/theme cards
  • Array
  • Array
  • Array
  • positive
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's just like a super easy to teach but super mean game that you can play with your family
  • I love games where you're involved on everyone's turn
  • the expansions have added a lot to it
  • the production value of the aliens those miniatures
  • this is basically alien the board game
References (from this video)
No references stored for this video.
Video KIZqclBZVjI Allies or Enemies Top List at 16:36 sentiment: positive
video_pk 61084 · mention_pk 153533
Allies or Enemies - Rolling Realms video thumbnail
Click to watch at 16:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • lovely homage to many Stonemeire games
  • highly replayable due to many realm combinations
Cons
  • fan familiarity helps; may feel opaque to newcomers
Thematic elements
  • tabletop adaptation of multiple games
  • meta-roll-and-write across many published realms
  • clever collage of existing game mechanics
Comparison games
  • Friday
  • Across the Realms
Mechanics (from transcript analysis)
  • Flip/Roll and Write — nine cards represent different games; you score based on how you cross the boards
  • roll-and-write with cross-realm integration — nine cards represent different games; you score based on how you cross the boards
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a race to points when someone breaks through that point barrier they win the game so it's really fast it's really tight
  • it's a game about magic that feels a little bit like magic
  • the tension of when do I take a dice to actually move a camel thus giving other people information
  • one of the smartest ways dice are used in any game at all
  • it's so mean but it's still so lovely
References (from this video)
No references stored for this video.
Video wtUoR-_W61A DaniCha Discussion at 0:08 sentiment: positive
video_pk 60921 · mention_pk 153339
DaniCha - Rolling Realms video thumbnail
Click to watch at 0:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • easy to learn and accessible (described as 'a very easy rolling' and straightforward)
  • works well as a party game for up to six players
  • the cards are thematic and tie into the broader Stonemaier game universe
  • offers a replayable solo campaign for players who enjoy campaign-style play
Cons
  • requires the base Rolling Realms game to be playable (noted as a caveat for new entrants)
  • not marketed strictly as a party game, which may affect expectations for some players
Thematic elements
  • Array
  • multiverse of realms drawn from multiple Stonemaier titles
  • neutral/abstract
Comparison games
  • Wingspan
  • Scythe
  • Pendulum
  • Tapestry
  • Terra Mystica
  • Arc Nova
Mechanics (from transcript analysis)
  • Card-driven scoring / Star collection — Cards specify scoring rules and players gain stars for meeting those rules
  • dice placement — Place each die on a different card to activate its effect
  • Flip/Roll and Write — Players roll two dice and record results on cards to gain stars
  • roll-and-write — Players roll two dice and record results on cards to gain stars
  • solo campaign mode — Includes a four-chapter replayable solo campaign
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a very easy rolling
  • this one is definitely for you
  • you can play for up to six players
  • they're very thematic with um the board game that is associated
  • a four chapter replayable solo campaign
  • best of luck to everybody
  • beyond the realmond verse
  • expansion for Rolling Realms
References (from this video)
No references stored for this video.
Video Ox0WPw3vRAE Allies or Enemies Top List at 20:04
video_pk 61019 · mention_pk 153425
Allies or Enemies - Rolling Realms video thumbnail
Click to watch at 20:04 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
  • Stonemaier titles represented as realms
Mechanics (from transcript analysis)
  • Flip/Roll and Write — Three cards per round map to three different realms; shared cards allow variability.
  • roll-and-write across multiple realms — Three cards per round map to three different realms; shared cards allow variability.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is really interconnected worker placementish game.
  • it's surprisingly smooth for how many moving parts there are.
  • it's a game of inches where every space matters.
  • there's way too many moving parts to explain here, but it is very very satisfying.
  • you can definitely not just follow one thing and focus on one thing.
References (from this video)
No references stored for this video.
Video 8O27oSmcCa8 JestaThaRogue Rules Teach at 0:00 sentiment: positive
video_pk 50959 · mention_pk 139899
JestaThaRogue - Rolling Realms video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Accessible roll-and-write concept with multiple Realms
  • Short playtime (~30 minutes) and clear structure
  • Lots of variety via different Realms and the compendium
  • Supports two to six players and solo play
Cons
  • Rule complexity can grow with many Realms
  • Scorekeeping can be fiddly due to many trackables
Thematic elements
  • Roll-and-write scoring across themed realms
  • Various realms inspired by classic board games
  • mechanics-driven, non-narrative
Comparison games
none
Mechanics (from transcript analysis)
  • dice placement — Place one die on two different Realms to activate them
  • dice placement on multiple realms — Place one die on two different Realms to activate them
  • die value modification — Adjust die values using pumpkins/hearts/coins as described on Realm cards
  • end-of-round scoring — Record stars earned each round and apply end-of-round bonuses
  • Flip/Roll and Write — Roll dice and write results into realm-specific boxes
  • Resource management — Circle resources on resource cards and spend them to activate bonuses
  • resource tracking and spending — Circle resources on resource cards and spend them to activate bonuses
  • roll-and-write — Roll dice and write results into realm-specific boxes
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a game for two to six players.
  • you will play a roll and write game over three rounds visiting nine different Realms.
  • each of these Realms has the rules on the card so make time now to make sure each player fully understands how these three Realms work.
References (from this video)
No references stored for this video.
Video x2nXnc-fVPc Board Game Animal Interview at 10:13 sentiment: positive
video_pk 41498 · mention_pk 125828
Board Game Animal - Rolling Realms video thumbnail
Click to watch at 10:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Highly replayable with many micro-games
  • Strong cross-brand integration and fandom appeal
  • Accessible entry point with quick play sessions
Cons
  • Some players may find the micro-game format less deep
  • Rules can be dense due to multiple realms
Thematic elements
  • Cross-promotional, modular gaming experiences
  • Abstract, cross-brand mini-game mashups
  • Hybrid, connected experiences across multiple mini-games
Comparison games
none
Mechanics (from transcript analysis)
  • Cross-brand synergy — Mini-games connect via shared systems and branding, enabling expansion and variety.
  • Dice rolling — Roll and allocate dice to various realms that represent different mini-games.
  • Dice-based realm activation — Roll and allocate dice to various realms that represent different mini-games.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the personal discard piles that you mentioned
  • between this and its predecessors Wingspan and Wormspan are the way the tokens work unlike those other games you can hatch eggs into something
  • we're not just reskinning the game we're not just taking the same exact mechanisms from wingspan and putting uh different art and different names on the cards
  • it's a living board that's kind of fluctuating kind of like the ocean where things drift around and move around a lot
  • Rolling Realms has been one of my most played games over the last few years because I do live plays of it
  • kindness costs nothing like a copper in Dominion
  • Vantage is my the game that I've worked on for the last eight years
  • 800 different first-person locations all with unique art and 900 different other cards
References (from this video)
No references stored for this video.
Video X7lHOF9HJWI Stonemaier Games Discussion at 1:59 sentiment: neutral
video_pk 41195 · mention_pk 124992
Stonemaier Games - Rolling Realms video thumbnail
Click to watch at 1:59 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • Abstract cross-game play within a roll-and-write framework
Comparison games
none
Mechanics (from transcript analysis)
  • Flip/Roll and Write — Roll dice to generate results and record them on sheets across multiple realms.
  • multi_realm_integration — Utilizes multiple realms or tracks that interact with each other for scoring.
  • roll_and_write — Roll dice to generate results and record them on sheets across multiple realms.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This channel's primary goal is to invite conversation, discussion, and add value to you.
  • I am not a reviewer. I don't accept free review copies of games.
  • The views vary widely. Some videos have as few as, I don't know, 300 views and some have 20,000 plus views.
  • I really appreciate Stommyer Champions.
  • Thanks for your feedback.
  • If you're watching this as a subscriber, thank you.
References (from this video)
No references stored for this video.
Video mmYwP9GIWqQ The Board Gaming Doctor Top List at 15:00 sentiment: positive
video_pk 40426 · mention_pk 122405
The Board Gaming Doctor - Rolling Realms video thumbnail
Click to watch at 15:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • clean puzzle design
  • great for table variety and quick plays
Cons
  • depends on dice luck; some may want more variability
Thematic elements
  • realm-crossing puzzles and scoring
  • multi-world cross-genre roll-and-write
  • compact, modular narrative across realms
Comparison games
  • Wingspan
  • Tapestry
Mechanics (from transcript analysis)
  • Flip/Roll and Write — you roll dice and write results to complete tasks across realms
  • modular rounds / nine-turn structure — three realms combined per game session with nine rounds
  • roll-and-write — you roll dice and write results to complete tasks across realms
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • thank you for sticking around and viewing this list once again
  • it's easy to try them out there [Board Game Arena]
  • these are the most underrated games in my opinion
  • this is a tiny Epic type of game where it's really, small and quick
  • I think this is a masterpiece of micro game design
References (from this video)
No references stored for this video.
Video o29W9Uci3C0 Board Game Garden Discussion at 4:59 sentiment: positive
video_pk 34980 · mention_pk 104269
Board Game Garden - Rolling Realms video thumbnail
Click to watch at 4:59 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • consistently approachable solo variant
  • easy to bring to the table with quick playtime
Cons
  • thematic connections are light; more of a puzzle experience
Thematic elements
  • realm-based, modular puzzle design
  • fantasy realms expressed as mini-games
  • lighthearted, game-within-a-game feel
Comparison games
none
Mechanics (from transcript analysis)
  • combination scoring across realms — each realm provides distinct scoring opportunities and constraints
  • Compound Scoring — each realm provides distinct scoring opportunities and constraints
  • dice drafting — roll two dice and assign outcomes to three realms to score stars
  • Dice drafting / allocation — roll two dice and assign outcomes to three realms to score stars
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this game is so much fun solo
  • I immensely enjoyed myself
  • I really really enjoy this because there's two different phases
  • I absolutely love the theme I love the art and just the vibe of this game
  • Welcome To Your Perfect Home was so much fun to play on a live stream
  • Dungeons Dice and Danger is a fantastic roll and write
  • I think I enjoy Tiny Towns solo more than I enjoy it multiplayer
  • Coffee Roaster is the only solo game that I have so it is very special to me
References (from this video)
No references stored for this video.
Video yRp7wctnQQs Stonemary Games Discussion at 18:11 sentiment: positive
video_pk 29653 · mention_pk 87098
Stonemary Games - Rolling Realms video thumbnail
Click to watch at 18:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful, chunky dice; readable at table with multiple players
Cons
  • Requires table space and interpretation across players
Thematic elements
  • dice-centric stratagems and scoring across realms
  • dice-forward roll-and-write framework across themes
  • educational, exploratory
Comparison games
  • Etherstone
Mechanics (from transcript analysis)
  • dice drafting — Choose dice to roll and record results in a roll-and-write format.
  • dice drafting / selection — Choose dice to roll and record results in a roll-and-write format.
  • multi-theme integration — Different realms introduce varied scoring mechanics and rules.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Color is a big part of it.
  • I'm a sucker for translucent dice.
  • Just take my money. I don't have to see the game. Just take it.
  • I love dice.
  • colorblind friendliness is something too.
  • Rolling Realms is those lovely chunky dice, lovely big old dice.
References (from this video)
No references stored for this video.
Video i8CmZQmoGHs Stommyer Games Discussion at 1:36 sentiment: positive
video_pk 29576 · mention_pk 86862
Stommyer Games - Rolling Realms video thumbnail
Click to watch at 1:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Accessible entry point to lite-strategy play
  • Fast rounds that scale with player count
  • High replayability through varied realm combinations
Cons
  • Managing multiple sheets can be fiddly for new players
  • Some realms may feel the same after repeated plays
Thematic elements
  • multi-realm scoring engine; modular strategy across independent realms
  • Interlinked gaming realms used for score optimization; a meta-system that aggregates multiple game mechanics into a single play experience
  • n/a
Comparison games
  • Between Two Cities
  • Mumiji
  • Legacy of You
  • Society
  • Red Rising
  • Eminent Domain
  • Meadow
  • Tokaido
  • Goo
Mechanics (from transcript analysis)
  • Compound Scoring — Each realm provides distinct scoring rules, creating a mosaic of short-term and long-term objectives.
  • Flip/Roll and Write — Players roll dice and record results on realm-specific score sheets; outcomes drive scoring opportunities across realms.
  • multi-realm scoring — Each realm provides distinct scoring rules, creating a mosaic of short-term and long-term objectives.
  • realm selection — Choice of realm aligns with current roll results and scoring strategy, encouraging adaptive planning.
  • roll-and-write — Players roll dice and record results on realm-specific score sheets; outcomes drive scoring opportunities across realms.
  • Simultaneous Actions — Rounds proceed with players acting in quick succession or in parallel, keeping pace brisk.
  • Simultaneous Play — Rounds proceed with players acting in quick succession or in parallel, keeping pace brisk.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We played Wingspan Americas last weekend. Small box, big boost of fun, simple rules, lots of player interaction, which I love.
  • If you'd like to play along with me in two weeks for game 90, you can just go pick up these realms in advance.
  • We essentially played a solo game. We only had one character. It was a together character, a custom character that anyone can make.
  • I'm excited about the Express and Endgame features on GameFound and would love to hear your thoughts.
  • I love what Elizabeth did with Wingspan Americas.
  • Thank you for sharing your questions and your curiosity as always.
  • Two players gives a nice dynamic; more players adds pressure to manage more scoring avenues.
  • We’re planning to add around 15 to 20 seats for Design Day if we can manage it.
  • Crowdfunding can deliver innovation when the hook is fresh and the product is genuinely unique.
References (from this video)
No references stored for this video.
Video NklmQtThfDc Foster the Meeple Discussion at 10:40 sentiment: positive
video_pk 13255 · mention_pk 38841
Foster the Meeple - Rolling Realms video thumbnail
Click to watch at 10:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Enjoyable gameplay
  • Good roll-and-write experience
  • Currently interested in the roll-and-write genre
Cons
  • Some component element bothers Jeff
Thematic elements
  • Rolling and writing
  • Various fantasy worlds
  • Light strategy
Comparison games
none
Mechanics (from transcript analysis)
  • Roll and Write — Rolling dice and writing on sheets
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Foster the Meeple - a channel all about board games
  • we have our team jeff team jamie patreons who are going to be voting on what the loser has to do
  • i love res arcana res arcana is quickly becoming one of my favorite games
  • adult where's waldo
  • knocked our socks off
  • i love it
  • so much fun
  • winter is coming
  • board game city up in here
References (from this video)
No references stored for this video.
Video xGcDYlsbxvM The Dice Tower Discussion at 14:23 sentiment: neutral
video_pk 12689 · mention_pk 37041
The Dice Tower - Rolling Realms video thumbnail
Click to watch at 14:23 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • To me, the fun of Monopoly isn't really in playing it. Once you open a box, you lose about 90% of its value.
  • The guy has something he's passionate about.
  • That made me happy seeing that. I completely forgot about Quake till I saw this.
  • Game fountain's killing it.
  • I would play it again with this. That's one that stuck with me.
  • If I'm going to be a dinosaur and go head-to-head with other dinosaurs, I'm kind of in on that game.
  • The fact that this company can continue to thrive by producing new versions of it. Why wouldn't they?
  • I hate this one particular. I think it looks terrible. I would never want to play this game.
  • No Thanks is one of the best card games I think ever made.
  • Do you have enough Wingspan? No. No one does.
  • I love stuff like that.
  • I really do love Federation.
  • Trading card game mechanisms such as those referred to in the law are not subject to needless legal actions.
  • Eat first, die last.
  • Winners don't quit, Tom.
References (from this video)
No references stored for this video.
Video MvrcvpxwiSc Board Game Hangover Review at 0:00 sentiment: positive
video_pk 10040 · mention_pk 29569
Board Game Hangover - Rolling Realms video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Compact box and quick gameplay
  • High variety with 11 realms
  • Strong solo mode with 18 levels
  • Good price/quality
Cons
  • Dice luck in solo mode can be frustrating
  • First-time understanding of some card rules can be non-trivial
  • Some entries require careful rule clarification for new players
Thematic elements
  • Light, abstract dice manipulation across 11 distinct realms; persona of mini-games via cross-realm interactions.
  • A shared score sheet across multiple realms, each realm themed after a Stonemaier-style game in a compact, quick-play format.
  • Conversational, opinionated overview with comparisons to familiar roll-and-write titles.
Comparison games
  • Cartographers
  • Clever
  • Clever Cubed
Mechanics (from transcript analysis)
  • Compound Scoring — Realms interact via scores, with combinations influencing overall point totals; 11 x 11 potential interactions across rounds.
  • dice-placement across realms — Each die must be placed into a different realm, creating inter-realm decision points and strategic choices.
  • Flip/Roll and Write — Players roll dice and immediately mark or write results on realm cards/score sheets.
  • mini-games — A dedicated solo variant with progressive challenges; failure to meet a level's constraint ends the run.
  • multi-realm scoring — Realms interact via scores, with combinations influencing overall point totals; 11 x 11 potential interactions across rounds.
  • realm-based powers and interactions — Realm cards provide powers and effects that alter dice results or allow new actions, enabling varied strategies.
  • roll-and-write — Players roll dice and immediately mark or write results on realm cards/score sheets.
  • solo mode (18-level mini-golf style) — A dedicated solo variant with progressive challenges; failure to meet a level's constraint ends the run.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's about rolling dice and writing on realms
  • this is a classic roll and write game
  • the solo version was my favorite thing here
  • it's convenient
  • you can play it wherever
  • 11 x 11 games
  • mini golf course in solo mode with 18 levels
References (from this video)
No references stored for this video.
Video rkl3EOldMR8 Stonemaier Games Discussion at 54:13 sentiment: positive
video_pk 9120 · mention_pk 26878
Stonemaier Games - Rolling Realms video thumbnail
Click to watch at 54:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • awesome for fans of multiple games
  • demonstrates modular design
Cons
  • requires familiarity with many IPs to fully appreciate
Thematic elements
  • cross-compatibility and thematic mashups
  • Realms distilling different games into realm form
  • meta-game
Comparison games
  • Wingspan
  • Origin Story
Mechanics (from transcript analysis)
  • realm_card_to_game_pairing — Each realm represents a different game distilled into a playable form.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • World Wonders is a polyomino game where you're placing mostly flat tiles, but every now and then you're placing a big chunky wonder and it has just a really good set of mechanisms.
  • Fairy Ring was a really really neat twist on a drafting game where you're drafting cards like in seven wonders, but you were also moving a fairy around the table onto all the stacks of cards that other players have played.
  • I love the joy of browsing without buying.
  • It's unlike anything else we've ever played and we love it.
References (from this video)
No references stored for this video.
Video qOHb7ALRl4E Board Game Hangover Top List at 9:02 sentiment: positive
video_pk 8404 · mention_pk 24727
Board Game Hangover - Rolling Realms video thumbnail
Click to watch at 9:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Conceptually rich, tying together familiar games
  • Solo mode well-supported
  • High production quality
Cons
  • Not as deep as standalone games
  • Complexity can vary widely between mini-games
Thematic elements
  • rolling prompts across multiple games
  • A collection of mini-games each derived from a prior title
  • multi-game anthology
Comparison games
  • Wingspan
  • Cartographers
  • Wingspan
Mechanics (from transcript analysis)
  • Mini-games linked by shared dice — Three large dice are rolled to interact with multiple games, each with its own scoring
  • Single-die usage across sub-games — Dice results can be used in different ways depending on the sub-game
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's exactly how it looks you draw different things here and get points
  • it's really really fun race game
  • this is the new kid in town it's definitely better than regular link almost everyone can play it
  • two pages contain as much stuff to write on as all the other nine
  • so many choices so many challenges
  • mix of roll and write and roll and draw is one of the best hybrids
  • i would put it above but i would actually like put it very close so there's no space between them
  • the solo game shines, and there is a mini-golf thing in the solo mode
  • it's an amazing game with so many choices so many challenges
References (from this video)
No references stored for this video.
Video WkML4YPGW2A Adam in Wales - Board Game Design Analysis at 1:09 sentiment: mixed
video_pk 6742 · mention_pk 20022
Adam in Wales - Board Game Design - Rolling Realms video thumbnail
Click to watch at 1:09 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Innovative modular scoring system paired with a modular interface concept
  • High replayability from many 3-card realm combinations (165 permutations per round)
  • Strong onboarding and community involvement by the designer
  • Expansion potential promised; scalable replay value
  • Compact core box with space for future expansions
Cons
  • Less thematic immersion; density of theme is minimal
  • Low player interaction; outcomes are largely determined by end scoring rather than in-round interaction
  • Rules could be clearer; onboarding is good but some gaps persist
  • Branding and artwork are understated, potentially off-putting to casual shoppers
Thematic elements
  • modular scoring and modular play; realms inspired by existing Stonemaier titles
  • abstract roll-and-write with realm cards inspired by past Stonemaier games; round-based scoring across multiple realms
  • analytical/product-review narrative
Comparison games
  • Cartographers
  • Silver & Gold
  • Ganshon Clever
  • Quix
  • Quinto
  • Wingspan
  • Scythe
  • Viticulture
Mechanics (from transcript analysis)
  • Compound Scoring — the round is set by selecting three cards that define scoring criteria; scoring varies by round
  • expandable components — the base game box is designed to accommodate future expansions and additional realms
  • Flip/Roll and Write — dice results are allocated to realm cards; each die can be used once per turn and only to fill a single value per realm
  • mini-games — a solitaire variant exists with 18 defined card combinations and specific objectives
  • modular scoring — the round is set by selecting three cards that define scoring criteria; scoring varies by round
  • realm-specific abilities — each realm card functions differently, generating resources and scoring opportunities
  • Resource management — resources are circled on a separate card and later spent to manipulate dice results
  • roll-and-write — dice results are allocated to realm cards; each die can be used once per turn and only to fill a single value per realm
  • solitaire/minigolf format — a solitaire variant exists with 18 defined card combinations and specific objectives
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • modular scoring just like that seen in cartographers
  • it's a roll and write game
  • the onboarding process was impressive
  • Rolling Realms offers up variety with its multitude of card combinations
  • loads of potential to grow
  • the box is larger than Quix and Quinto
References (from this video)
No references stored for this video.
Video alljdE0qIm4 Foster the Meeple Discussion at 10:13 sentiment: positive
video_pk 5554 · mention_pk 16519
Foster the Meeple - Rolling Realms video thumbnail
Click to watch at 10:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tight engine across multiple realms
  • fun follow-up from prior Stone Meyer titles
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • rolling rights / realm creation — Rolling rights across multiple realms within a shared universe.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we played a total of 30 different games this month
  • this month flew by
  • friggin love it it is an incredibly tight engine builder
  • i friggin loved this game
  • we love wingspan we need to get some of the expansions though
References (from this video)
No references stored for this video.
Video Qhl0-5vyiY8 Might I Suggest a Game Playthrough at 3:46 sentiment: positive
video_pk 1849 · mention_pk 5344
Might I Suggest a Game - Rolling Realms video thumbnail
Click to watch at 3:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Meta aspect appeals to fans of Stonemeier games
  • Fun combo building
  • Quick gameplay
Cons
  • May not appeal to players unfamiliar with Stonemeier catalog
Thematic elements
  • multi-game meta experience
Comparison games
  • Viticulture
  • Scythe
  • Euphoria
  • Between Two Cities
  • Society
Mechanics (from transcript analysis)
  • Roll and Write — quick roll and write using thematic elements from other Stonemeier games
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Why are you so obsessed with me?
  • I'm not the only one with opinions on board games out there
  • It's a pirate's life for me
  • You make sausage till you can make bikes and make your people happy
  • Fun to lose games
  • Everything you do is satisfying even if you don't win
  • A pie snatching good time
  • All of Stonemeier games in one game
References (from this video)
No references stored for this video.
Video -evzpWH9Qo0 Foster the Meeple Discussion at 11:43 sentiment: positive
video_pk 1720 · mention_pk 4975
Foster the Meeple - Rolling Realms video thumbnail
Click to watch at 11:43 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Excellent for travel due to compact form and solo play
  • Dice-based play is fast and satisfying
Cons
  • Some content might feel repetitive for long trips
Thematic elements
  • Realm-based scoring with solo mode
  • Roll-and-write across themed realms
  • Compact, accessible puzzle
Comparison games
none
Mechanics (from transcript analysis)
  • roll-and-write — Roll dice and record results to solve realm-specific goals.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a deck of cards
  • it's tiny, it's super fun
  • i could literally fit this in my butt pocket
  • we're bringing home a lot of games
  • it's coming
  • that is going to pax
References (from this video)
No references stored for this video.
Video lBb_9R44sJM Stonemaier Games Playthrough sentiment: positive
video_pk 1111 · mention_pk 3234
Overall sentiment (raw)
positive
Pros
  • variety of different realms keeps gameplay fresh
  • good solo experience
  • interesting puzzle combinations
  • can play once a month for continued engagement
Cons
  • some realms have restrictive placement rules
  • resource management can be tight on final turns
  • dice rolls don't always align with optimal strategies
Thematic elements
  • puzzle solving
  • spatial planning
  • resource management
  • dice manipulation
Comparison games
  • Fantasy Realms
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
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