Rome & Roll is a heavy roll-and-write board game by Dávid Turczi and Nick Shaw in which 1-4 players compete to craft an empire. Draft from a pool of custom dice to collect resources, construct the town, and organize armies. Political alliances, the colonies, and even the Gods all have a part to play. Imperii Gloria!
• Draft the dice to match your needs: roll, draw, and win!
• Play one of seven unique character classes, ranging from merchants to military leaders, with a wealth of different strategies to deploy.
• Take advantage of four possible scoring avenues: construct buildings, trade resources, conquer unruly colonies, and renovate the Roman road network.
• Make political alliances and call on the Gods.
• Raise armies and invade settlements as far afield as Egypt and Spain.
• Build roads and manage unruly provinces.
- Simple to teach, tick boxes and match icons from dice.
- Many cool little pathways to take.
- Expert menu offers different challenges and requires forward/long-term planning.
- Great thematic tie-in with progression of skills and restaurant menu.
- Creates new scenarios with each dice roll.
- Satisfies customers and gives a family dinner feel.
- Small shelf space, easy rules, balanced strategy for family and advanced gamers.
- Might feel repetitive after 6-10 plays due to menu familiarity.
- Expert menu is very hard for casual players.
- Other players (as head chef) dictate resource availability, which can be frustrating.
- Culinary journey
Mechanics (from transcript analysis)
- action selection — The head chef decides the ingredient combo each round, influencing resource availability for other players.
- Dice Rolling — Players take turns rolling ingredient dice and can re-roll up to three times.
- Resource Management — The pantry acts as a lifeline for extra ingredients needed to complete dishes.
- Set Collection — Players craft dishes outlined on the menu using the rolled ingredients. Some dishes require complete sets for bonus points.
- solo mode — A solo mode is played across 10 rounds, where players try to satisfy and maximize points with limited time and ingredients.
- Specialization — Converting recipe books allows players to specialize in a particular ingredient for the rest of the game.
- Variable player powers — Specializing in ingredients or using recipe books can grant unique advantages.
Video topics + discussion points
Quotes (from this video)
- Rock and roll is a game that takes players on a unique culinary journey of the cardboard and texture kind.
- The fact that the lead player gets the advantage of having two bonus items and then gets to also determine what resources are going to be left over for the other players means that the decision is actually more new ones than you think.
- I would give rock and roll an 8 out of 10 and the Korean weight expansion a 9 out of 10.
References (from this video)
- Too many pieces and stuff for a roll and write
- Would have liked it better as a straight Euro game
Mechanics (from transcript analysis)
- Roll and Write — Considered a roll and write, but the reviewer felt it could have been a straight Euro game due to the number of pieces.
Video topics + discussion points
Quotes (from this video)
- I just don't think Planet B. I just think, uh, another Euro style game.
- Silly balancing dexterity game for kids.
- It was kind of disappointing to me that you have to go through box by box.
- This is essentially a Voltron style game where you are fighting for control of different factions, but you each have two of these gigantic robots that will show up at battles and fight.
- So, I guess I only played the original one. There's some silly fun to it, but it gets old a little quickly.
- This is a deduction adventure game in medieval Europe.
- You know he's evil because it's in the name and it's a decent lighter weight cooperative game.
- When I found you just connecting these different spots with groups of pirates, man, I didn't like this game.
- It looks bad. It's placing dice on these cards. It's just a mess.
- It's a smaller deck builder, so and I gave it a seven.
- Kings and Things. You look at this and there's a bunch of chits of different kinds of creatures on a grid-like map, a hexagonal map. It's one of the first ones to have a peaceable hexagonal map. In fact, it might be the first one.
- Silly, silly game.
- This is a a a uh very light deduction game. Maybe a little too light for me.
- Talk about trying to make a game that no one wants to buy.
- My favorite of this bunch is probably Starship Samurai.
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Quotes (from this video)
- I have a policy for the past three years that when I go to be convention I buy one game because this is the only way I can manage not to have a giant shelf of shame that I need to chew through
- there are only two ways to meet new people either be nice to them or just insult them to their face
- I'm totally I'm trying to find the non swearing words fiction oh yeah it's very addictive
- it's the only way I can manage not to have a giant shelf of shame
- my middle name is crazy
References (from this video)
Mechanics (from transcript analysis)
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Quotes (from this video)
- January was amazing honestly there were 26 new people who joined into the campaign
- I got about 170 000 views over the course of that month
References (from this video)
Mechanics (from transcript analysis)
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Quotes (from this video)
- i want to live inside the board game industry i want that to be my job
- i don't want to do things that i dread
- i want to be as completely transparent as possible
- i'm going to call them good games logs
References (from this video)
- Fun and quick on the basic side
- Entry-level for rolling rights
- More thematic on the expert side with specific Korean dishes
- The lead player gets a lot more than other players
- Requires mental bookkeeping, tougher than typical roll-and-writes
- Can feel like luck rather than strategy on the basic side
- Cooking dishes in a restaurant
Mechanics (from transcript analysis)
- Icon drafting — you're using the icons on these dice to mark off boxes on your grid.
- Roll and Write — lead and follow style of Roland right.
- Set Collection — it's all about completing getting combinations of icons like rice and broccoli and prawns and recipe books to cook dishes in your restaurant.
- Variable player powers — there's also some individual player powers that you could use.
- Yahtzee-style dice rolling — the lead player will do a Yahtzee roll.
Video topics + discussion points
Quotes (from this video)
- you can't have a great restaurant without a wok pun in the title right or a food pun in the title.
- it's a clever little clever little uh filler party game I think it fits that Niche really well.
- you know who you can almost taste it and it's amazing.
- Food food and fun.
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Mechanics (from transcript analysis)
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Quotes (from this video)
- We've played it a few times now and quite enjoyed it.
- it's basically a game of tic-tac-toe
- the expansion material in the game is in prototype version
- the kickstarter project it is live
References (from this video)
- Asymmetrical player pads provide distinctive playstyles per character
- Gladiatorial blueprints and new buildings add variety
- Introduction of iron resource and auxiliaries broadens strategic options
- Public advisors add an extra layer of planning with shared scoring mechanics
- Colosseum/arena mechanic introduces a thematic and interactive twist
- Expansion content is stated to be in prototype version, so rules may change
- Game remains complex with many moving parts; learning curve is non-trivial
- Political maneuvering, building influence, gladiatorial culture
- Ancient Rome, city of Rome during the Nero era
- Eurogame-inspired strategy with brevity in narrative
- Roman Roll
Mechanics (from transcript analysis)
- advisors and public advisors — Advisors provide targeted bonuses; public advisors provide shared scoring opportunities at a cost.
- Area Control — Expand influence by conquering territories, establishing settlements, and racing to end-game conditions.
- area expansion and conquest — Expand influence by conquering territories, establishing settlements, and racing to end-game conditions.
- asymmetrical player boards — Each character has a unique advisor setup and scoring pathways reflected on their board.
- building construction and resource management — Draft dice to construct buildings, raise resources, and gain points through placement and production.
- dice drafting and action selection — Roll six dice and draft them, using symbols on dice to perform various actions.
- End Game Bonuses — Game ends when certain near-deck conditions are met or when specific victory markers are achieved.
- end-game triggers — Game ends when certain near-deck conditions are met or when specific victory markers are achieved.
- gladiatorial arena and tic-tac-toe mechanic — Gladiatorial buildings grant access to a Colosseum-sideboard where a tic-tac-toe style competition affects scoring and bonuses.
Video topics + discussion points
Quotes (from this video)
- We've played it a few times now and quite enjoyed it.
- it's basically a game of tic-tac-toe
- the expansion material in the game is in prototype version
- the kickstarter project it is live
References (from this video)
- ambitious feel
- active group play
- symbology crowded and confusing
- systems do not link well
- poor components and heavy focus may deter play
- conquest, building, and empire management
- ancient Rome
- resource management with heavy interaction
- Hadrian's Wall
Mechanics (from transcript analysis)
- advisor powers / unlocks — powers that may not be interesting or useful; can feel clunky
- area control / engine-building — use resources to gain buildings and glory
- Dice-driven resource allocation — dice provide resources and actions for building, conquering territories, etc.
Video topics + discussion points
Quotes (from this video)
- it's easy to teach quick to grasp and generally simple but with some tough dilemmas
- it's also a great introduction into board games
- it's a must-have
- it's a tricky little puzzle of planning routes
- this was such an instant hit with us because it has such a varied decision space
- we've found metro X to be a great balance of planning and uncertainty
References (from this video)
- high depth for a lighter presentation
- concurrent action opportunities with a central board
- older design with clunky components and rule issues
- rulebook quality questioned
- building and drafting with a head-to-head tug of war
- the roman empire era with a rolling rights mechanic
- interactive but light, with a focus on cutthroat competition
- Quacks of Quedlinburg
Mechanics (from transcript analysis)
- auction/back-and-forth economy — components are bought and sold to shape the board and scoring
- Dice Drafting — dice are drafted and then used to perform actions
- rolling rights / drafting — dice are drafted and then used to perform actions
Video topics + discussion points
Quotes (from this video)
- it's a very cute tableau builder
- i've really been loving it
- it's savage and cutthroat
- the rulebook is pretty crap
- it's probably the most beautiful game we have in our collection
- it's a huge table hog
- it's a nice chess like battle
- you could win with buying no blocks