Rome & Roll is a heavy roll-and-write board game by Dávid Turczi and Nick Shaw in which 1-4 players compete to craft an empire. Draft from a pool of custom dice to collect resources, construct the town, and organize armies. Political alliances, the colonies, and even the Gods all have a part to play. Imperii Gloria!
• Draft the dice to match your needs: roll, draw, and win!
• Play one of seven unique character classes, ranging from merchants to military leaders, with a wealth of different strategies to deploy.
• Take advantage of four possible scoring avenues: construct buildings, trade resources, conquer unruly colonies, and renovate the Roman road network.
• Make political alliances and call on the Gods.
• Raise armies and invade settlements as far afield as Egypt and Spain.
• Build roads and manage unruly provinces.
Rome & Roll: Gladiators Expansion | Playthrough
Mechanics (from transcript analysis)
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Quotes (from this video)
- I have a policy for the past three years that when I go to be convention I buy one game because this is the only way I can manage not to have a giant shelf of shame that I need to chew through
- there are only two ways to meet new people either be nice to them or just insult them to their face
- I'm totally I'm trying to find the non swearing words fiction oh yeah it's very addictive
- it's the only way I can manage not to have a giant shelf of shame
- my middle name is crazy
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Quotes (from this video)
- January was amazing honestly there were 26 new people who joined into the campaign
- I got about 170 000 views over the course of that month
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Quotes (from this video)
- i want to live inside the board game industry i want that to be my job
- i don't want to do things that i dread
- i want to be as completely transparent as possible
- i'm going to call them good games logs
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- We've played it a few times now and quite enjoyed it.
- it's basically a game of tic-tac-toe
- the expansion material in the game is in prototype version
- the kickstarter project it is live
References (from this video)
- Asymmetrical player pads provide distinctive playstyles per character
- Gladiatorial blueprints and new buildings add variety
- Introduction of iron resource and auxiliaries broadens strategic options
- Public advisors add an extra layer of planning with shared scoring mechanics
- Colosseum/arena mechanic introduces a thematic and interactive twist
- Expansion content is stated to be in prototype version, so rules may change
- Game remains complex with many moving parts; learning curve is non-trivial
- Political maneuvering, building influence, gladiatorial culture
- Ancient Rome, city of Rome during the Nero era
- Eurogame-inspired strategy with brevity in narrative
- Roman Roll
Mechanics (from transcript analysis)
- advisors and public advisors — Advisors provide targeted bonuses; public advisors provide shared scoring opportunities at a cost.
- Area Control — Expand influence by conquering territories, establishing settlements, and racing to end-game conditions.
- area expansion and conquest — Expand influence by conquering territories, establishing settlements, and racing to end-game conditions.
- asymmetrical player boards — Each character has a unique advisor setup and scoring pathways reflected on their board.
- building construction and resource management — Draft dice to construct buildings, raise resources, and gain points through placement and production.
- dice drafting and action selection — Roll six dice and draft them, using symbols on dice to perform various actions.
- End Game Bonuses — Game ends when certain near-deck conditions are met or when specific victory markers are achieved.
- end-game triggers — Game ends when certain near-deck conditions are met or when specific victory markers are achieved.
- gladiatorial arena and tic-tac-toe mechanic — Gladiatorial buildings grant access to a Colosseum-sideboard where a tic-tac-toe style competition affects scoring and bonuses.
Video topics + discussion points
Quotes (from this video)
- We've played it a few times now and quite enjoyed it.
- it's basically a game of tic-tac-toe
- the expansion material in the game is in prototype version
- the kickstarter project it is live
References (from this video)
- high depth for a lighter presentation
- concurrent action opportunities with a central board
- older design with clunky components and rule issues
- rulebook quality questioned
- building and drafting with a head-to-head tug of war
- the roman empire era with a rolling rights mechanic
- interactive but light, with a focus on cutthroat competition
- Quacks of Quedlinburg
Mechanics (from transcript analysis)
- auction/back-and-forth economy — components are bought and sold to shape the board and scoring
- Dice Drafting — dice are drafted and then used to perform actions
- rolling rights / drafting — dice are drafted and then used to perform actions
Video topics + discussion points
Quotes (from this video)
- it's a very cute tableau builder
- i've really been loving it
- it's savage and cutthroat
- the rulebook is pretty crap
- it's probably the most beautiful game we have in our collection
- it's a huge table hog
- it's a nice chess like battle
- you could win with buying no blocks