The round houses (a.k.a., Fujian Tulou) are unique rural dwellings that can be found in the mountain areas in southeastern Fujian, China, dating back to the Ming dynasty (17th century). A round house is a large, multi-floor, enclosed, and fortified earth building housing usually a whole clan, which functions as a village and is known as "a little kingdom for the family".
In the game Round House, players are the head of a family who tries to lead their members to glory. Players take turns moving their pawns around the circular building in one direction, performing different actions to get goods, trade goods for money, hire experts, send family members for distant business, and eventually bring the families home to worship the ancestors. By cleverly moving your pawns around the round house and maximizing the performance of your faithful family members, you might become the most glorious family and win the game!
- strong, thematic immersion
- quick play sessions with high replay value
- well-written, varied rooms
- engaging, fun dynamics with group interaction
- persona cards are not balanced across player counts
- balance between luck and strategy can be uneven due to room/goal randomness
- grindhouse/horror cinema vibe inspired by Saw and related themes
- horror mansion/game show setup with rooms and trials
- light role-playing feel with diabolical scenarios
- Saw
- Would You Rather
Mechanics (from transcript analysis)
- Card Drafting — draw two item cards and choose one
- final scoring cycle — final room includes a boss/situation and scoring after its resolution
- ghost vs survivor objectives — victory conditions depend on whether you complete persona goals as a survivor or fulfill ghost objectives
- persona cards — draw persona cards that provide goals for survivors or ghosts
- room-based challenges — rooms present diabolical challenges; reader follows card directions; stopping sections dictate actions
- scoring by health vs wounds — survivors gain points for healthy parts, fewer or zero for wounded/ lost limbs
- Turn order and flow — pass the first player marker and continue until the final room is cleared
- wound/health tracking — place wound tiles on body parts; losing limbs affects survivability and scores
Video topics + discussion points
Quotes (from this video)
- grindhouse is everything I expected from this jar of game
- it is absolutely dripping in theme and perfectly captures the feel from movies like saw
- grindhouse is a perfect theme induced filler that plays quick is a lot of fun and induces fear and joy for everyone
- don't take the game too seriously though and you'll have a blast
- Grindhouse scores an 8 out of 10
References (from this video)
- potential for a strong vibe-based experience
- not well-understood within the discussion; likely niche
- action, chaos, and modular play
- grindhouse cinema-inspired theme
- quirky and meta
Mechanics (from transcript analysis)
- unknown/unclear loop — host states uncertainty about core mechanics
Video topics + discussion points
Quotes (from this video)
- I am going to unfairly subjectively tier rank every single one of the winners.
- This is also the very first one.
- We've got 14 days to create the most spooky list of board games of all time.
References (from this video)
- attractive production
- family-friendly potential
- rondelle-style resource management and set collection
- family-led competition
Mechanics (from transcript analysis)
- Rondel — players lead their family along a round track to gather resources
- roundelay (rondelle) movement — players lead their family along a round track to gather resources
Video topics + discussion points
Quotes (from this video)
- This is my favorite spot in the house.
- I could honestly do it for hours.
- I absolutely love the island cats, so I had to get that.
- The best purchase I ever made.
- I love solo modes, but I don’t want designers to force them when not a good fit.
- I could spend hours browsing that ginormous wall for hours.
References (from this video)
- strong atmosphere and story moments
- works surprisingly well at six players
- highly replayable with varied narratives
- some content can be sensitive or offbeat
- might feel light for certain groups at lower attention levels
- survival and personal objectives in a horror setting
- grotesque cinema/horror house with a cinematic vibe
- story-driven, theater-like
- Mysterium
- Obscurio
Mechanics (from transcript analysis)
- cooperative-leaning danger with non-elimination — characters face perils together or against the game’s scenarios, with non-elimination design
- story-driven tableau + personal objectives — each player embodies a character with unique goals; outcomes depend on narrative events
Video topics + discussion points
Quotes (from this video)
- I think it shines at these higher player counts.
- This is the pusher luck game that shines at six.
- It's a gateway introductory game.
- Welcome to absolutely love this game.
- For Sale fantastic for six.
References (from this video)
Mechanics (from transcript analysis)
- Tile Placement — players assemble a board with modular components
Video topics + discussion points
Quotes (from this video)
- we picked it up for absolute peanuts
- it's actually really good for adults as well
- the rule book is utter utter awful
- this is a complete game we hate this game