Royal Palace is primarily a game of majority. Each player has servants he will place appropriately on the nine parts of the palace. On his turn, a player will perform actions based on the number of servants available on each location. If he has, for example, three servants on the mint, he gets three pieces of gold. As a bonus, the player with the majority of servants on a location receives generally a bonus extra action.
Some places allow you to add new servants or to move them from room to room. The purpose is to earn gold and royal seals and to use those to recruit the lofty noblemen waiting in the castle park. The latter will be the main source of victory points at the end of the game.
Some noblemen benefits are that you can break the balance in the rooms of the palace and there are also cards with privileges, offering bonuses of the same nature that it is also possible to retain them in hand to score points.
- Two-sided stacked cards simplify multi-use card decisions
- Thematic focus on rebuilding a palace is appealing
- architectural development
- rebuilding the Porta Palace
Mechanics (from transcript analysis)
- deck-building with two-sided stacked cards — cards are flipped to reveal the other side; avoids issues with multi-use cards
- Dice Placement — dice-driven worker placement with deck-building components
- dice worker placement — dice-driven worker placement with deck-building components
Video topics + discussion points
Quotes (from this video)
- I love I love their stuff I love getting learning about all the games from Asia
- I’m excited for that
- these are top 10 Euro games to watch out for this year
- there's a lot of really cool Unique Mechanics in here and that's what I'm really excited for
References (from this video)
- really like that
- never leaving my collection
- Carnegie
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
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