NOTE: Pantheon Edition includes all material from the Golden Fleece expansion, as well as every promo card and many new cards. A lot of cards are revamped, reworked and rebalanced.
Santorini is an accessible strategy game, simple enough for an elementary school classroom while aiming to provide gameplay depth and content for hardcore gamers to explore, The rules are simple. Each turn consists of 2 steps:
1. Move - Move one of your builders onto an unoccupied neighboring space that is a similar level, up one level, or down any number of levels.
2. Build - Construct a building level adjacent to the builder you moved. When building on top of the third level, place a dome instead, removing that space from play.
Winning the game - If one of your builders moves from a lower level to the third level, you win. Or, if your opponent cannot move, you win.
Variable player powers - Santorini features variable player powers layered over an otherwise abstract game, with many thematic god and hero powers that fundamentally change the way the game is played.
- Cooler version of Santorini.
- Easily kept due to love of the base game.
- Nicer version of Riddle of the Sphinx.
- Santorini
- Riddle of the Sphinx
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- This has become like a sleeper hit for me.
- It is such a good two-player deduction game is trying to figure out the sequence of asking the right questions faster than your opponent asks the right question.
- Tranquility to the Scent is still an excellent version of it.
- It's basically an auto battler, but such a clever auto battler.
- I do not think it's a forever game.
- for right now, it has managed to persevere and we'll see how long it lasts.
- both have a uh I don't want to say permanent because nothing's permanent, but permanent spot in my collection.
- another easy win.
- Jungo was definitely a hit for me.
- that was a solid one that I definitely am happy I picked up.
- Santorini Pantheon Edition and Arnuk Adventure Chest are easy wins over there
- Again, another iteration of a system I already have.
- I like it, but Lana is not my favorite game system.
- It is good to have, but if I got rid of it, it would not be the end of the world.
- If I didn't get it, I'd be fine.
- my kids like it, but my cats like it more.
- I'm uncertain of the longevity.
- Waddle is great. I don't think it's a mustave.
References (from this video)
- easy win
- upgrade to existing game
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- This has become like a sleeper hit for me.
- It is such a good two-player deduction game is trying to figure out the sequence of asking the right questions faster than your opponent asks the right question.
- Tranquility to the Scent is still an excellent version of it.
- It's basically an auto battler, but such a clever auto battler.
- I do not think it's a forever game.
- for right now, it has managed to persevere and we'll see how long it lasts.
- both have a uh I don't want to say permanent because nothing's permanent, but permanent spot in my collection.
- another easy win.
- Jungo was definitely a hit for me.
- that was a solid one that I definitely am happy I picked up.
- Santorini Pantheon Edition and Arnuk Adventure Chest are easy wins over there
- Again, another iteration of a system I already have.
- I like it, but Lana is not my favorite game system.
- It is good to have, but if I got rid of it, it would not be the end of the world.
- If I didn't get it, I'd be fine.
- my kids like it, but my cats like it more.
- I'm uncertain of the longevity.
- Waddle is great. I don't think it's a mustave.
References (from this video)
- Cooperative mode with Riddle of the Sphinx; solo play option
- Pantheon expansion enhances and rejuvenates base Santorini
- Some players may not need the Pantheon edition
- Base game's novelty remains a factor for some
- Santorini (base game)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I'm a huge fan of Viking themed games.
- the sweet spot is probably three or four players
- the Kickstarter did not complete
- I like the company
- the draw was the designer. Emerson Matsuchi is a great designer
- you can play it cooperatively with up to four people
- as soon as I do, I'll pick it up
References (from this video)
- Strong theme
- Depth of strategy
- God powers balance issues
- Divine powers and architecture
- Mythological Greece
Mechanics (from transcript analysis)
- god powers — Power-based abilities to alter play
- Tile Placement — Build towers on a grid
Video topics + discussion points
Quotes (from this video)
- Unnecessary tariffs.
- We rise.
- This is affecting our hobby; this is serious.
- The house always wins.