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Sen box art

Sen

Game ID: GID0281253
Game Info
Year
2017
Collection
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Description

In Sen (English: "Dream"), the goal is to minimize the total value of your cards; however, you don't know what all your cards are at the beginning of the game. By using certain cards to peek at your own or opponent's cards, or swap cards with your opponent, you can try to minimize the value of your cards. When you think you have the lowest value, you can call end the round. If your value is not the lowest you receive a penalty. Rounds repeat until someone has scored 100 points, at which point the player with the fewest points wins.

A game in the Golf family, it combines elements from Rat-a-Tat Cat and Cabo.

Description

In Sen (English: "Dream"), the goal is to minimize the total value of your cards; however, you don't know what all your cards are at the beginning of the game. By using certain cards to peek at your own or opponent's cards, or swap cards with your opponent, you can try to minimize the value of your cards. When you think you have the lowest value, you can call end the round. If your value is not the lowest you receive a penalty. Rounds repeat until someone has scored 100 points, at which point the player with the fewest points wins.

A game in the Golf family, it combines elements from Rat-a-Tat Cat and Cabo.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 7
This page: 7
Sentiment: pos 7 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–7 of 7
Video LIbxmEdnx7Q Where There's A Wilz, There's a Play Top List at 20:30 sentiment: positive
video_pk 93043 · mention_pk 251031
Where There's A Wilz, There's a Play - Sen video thumbnail
Click to watch at 20:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Chunky, fun, colorful pieces
  • Great two-player game
  • Strategic depth
  • Variable starting setup
Cons
  • Base game pieces have straight sides
Thematic elements
  • Building a forest to block an opponent
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — You are trying to build up your forest and you are starting with um little ponds or lakes that you have on each end of the board and you have to start at that pond and build your forest around to block the other person out from building their forest.
  • Dice Rolling — You're rolling a dice and when you roll a dice, you're rolling a number dice and a directional dice. You can only build in that direction.
  • Tile Placement — You either add more trees to spots you have trees on because it makes it stronger, allows you to do more later on, or you just build out.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love this cover.
  • How does a sloth escape a zoo? Very slowly.
  • This one resonated with me the most and it just looks cute and cozy as well.
  • I'm very intrigued also by the fact that this universe is going to be built through books and games and they're going to connect.
  • Let us know what some of your um top games that were released pre previous to the this year. And let us know what games you are most anticipating as well down in the comments.
References (from this video)
No references stored for this video.
Video kGWETVxgg-k UndeadVikingVideos Discussion at 1:58:43 sentiment: positive
video_pk 87757 · mention_pk 229887
UndeadVikingVideos - Sen video thumbnail
Click to watch at 1:58:43 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Clever
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Trick-Taking — Players take the second highest trick, aiming to be the second person to take a trick. The goal is to have the second highest total score, as having the most points doesn't guarantee a win. The game ends when someone crosses a 40-point threshold, and the next person in line wins. Players might aim for second place or avoid points if they are in the lead.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it was a little too long 12 hands was too many I would have preferred playing the 500 instead of a thousand
  • this system was had its cool things it had some cool things but it also had just some garbage ideas
  • it's just like who came about these rules it's just like these aren't streamlined these are garbage they are horrible
  • the Marvel superheroes game was like the Marvel Universe
  • spacehulk spacehulk spacehulk space Hulk I knew it was Warhammer I just didn't know
  • it's the one where you uh you're playing as a disease trying to kill everybody take over the world it's like an AA control game
  • I think it's in my top 25 or 50 games of all time
  • the game just chef's kiss
  • Shadows of Brimstone game and it's just like yeah doing nothing
  • Brimstone is our money maker they they'll milk the dead
  • it's sort of a Rog likee and I think it doesn't get enough credit
  • like you're doing the same thing just longer and more tedious and more like that's that's bad
  • the deluxe version of it um had a basically kind of a foil cover like as the person's casting a spell and so there's this kind of rainbow effect foil cover of like the magic that's coming up
  • it was it was insane yes crazy what people go foil covers bring to the end
  • the Cliffhanger game with a more compact box size streamline rule book and over a decade's worth of Polish and AATA worked in this is the ultimate edition of the classic Cliffhanger Adventure game
  • the cards were tiny
  • Shadows of Brimstone game and it's just like
  • we couldn't get any traction we couldn't get anybody to notice the game even existed anywhere
  • it was like it sold it we sold out day and a half just because it had a foil had a foil rainbow cover
  • I hate those things yeah I pick every box sleeve off of every game I've ever got
  • we would rather be cheated out of money than refuse a customer service request from somebody who honestly needed it
  • the owner said why isn't that guy allowed in the store and they told him why and he's like it's a free country he can say whatever he wants
  • I was like Rich if like quite literally Rich you should just tell people that I will be there and that will get more people to come in and and sell stuff and I and give me the table for free
  • I don't make anything so what's the point of
  • I don't have to pay $5 just so sit at a [ __ ] table now
  • we're not coming here anymore you come to my house for board game night that's it
  • well how about you buy it and when you're done with it bring it back to me and I'll give you the money back minus five bucks
References (from this video)
No references stored for this video.
Video adkkNgIzmOw Tabletop Tolson Review at 5:48 sentiment: positive
video_pk 87073 · mention_pk 227025
Tabletop Tolson - Sen video thumbnail
Click to watch at 5:48 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Cooperative gameplay is fascinating
  • Allows one or two-word clues
  • Encourages teamwork and strategic clue-giving
  • Fun dynamic with sync tokens
Cons
none
Thematic elements
  • Merging minds
Comparison games
  • Just One
  • 25 Words or Less
Mechanics (from transcript analysis)
  • Clue-giving (1-2 words) — Clue-givers can use one or two words to help the guesser identify the target card.
  • cooperative play — Players work together to achieve a common goal, aiming to get as many points as possible.
  • guessing — A designated player on the team tries to guess the card based on the clues provided.
  • Sync tokens — Tokens used to bet on a successful one-word clue, yielding a higher score if correct.
  • Word bidding/reduction — The fewer words used to get the correct guess, the more points are scored.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • so let me show you sink and Rabel both by the company rabble so let's take a look at it
  • I love the feel of this again let me show you some of these cards
  • that's rabble that's fun this is my kind of game night and I really like the twist of the challenge cards and the separation of the decks
  • so while I think sink reminds me so much of just one I really like this feature of being able to give one or two words is a clue
  • there's so much fun to be had with sink and with rabble they are delightful thoughtful party games that really get people talking and feeling good and having fun
  • so two thumbs up one for sink one for rabble for these party games from the company rabble just loads of fun right right up my alley
References (from this video)
No references stored for this video.
Video qWXihFLDHcs Meeple University Top 10 List at 6:18 sentiment: positive
video_pk 85032 · mention_pk 217185
Meeple University - Sen video thumbnail
Click to watch at 6:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • cooperative puzzle/adventure
  • cooperative game; movement puzzle; based on a Czech graphic novel
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative play — Players work together to achieve goals.
  • Movement puzzle — Movement-based puzzle solving.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This one is a card shedding game.
  • you'll be upgrading cards to create combos which you can then use to shed.
  • you basically uncover some ruins and finding treasure.
  • This was a trick taking game where you're trying to avoid taking tricks.
  • it's a modern take on Microsoft Hearts.
  • There is something nostalgic and classy feeling about wine-themed games.
  • This is a small box worker placement game.
  • you'll be placing workers to go and get pollen as resources.
  • Think oron alipo but with trains instead of llamas.
  • one person playing as Hal, refusing to open pod bay doors and the other players are trying to disable HAL.
References (from this video)
No references stored for this video.
Video F8lXgqQ0kLY Where There's A Wilz, There's a Play Top 5 List at 16:31 sentiment: positive
video_pk 82382 · mention_pk 207000
Where There's A Wilz, There's a Play - Sen video thumbnail
Click to watch at 16:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging blocking strategy with clear call-and-response decisions each turn.
  • Accessible to new players; fast and engaging.
Cons
  • Expansion content and team-play variants may require learning; some rule intricacies exist.
Thematic elements
  • dice-driven forest-building with competition for space
  • A blocking forest where players expand and secure space for their trees
  • competitive, thematic, with moments of humor
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Players block sections of the forest to prevent opponents from expanding.
  • area control / blocking — Players block sections of the forest to prevent opponents from expanding.
  • Dice Rolling — Roll dice to determine how many trees you can place on your turn.
  • Tile/board expansion — Trees placed by turns extend and shape the forest layout.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's a cozy game.
  • It's easy weeknight game to get out.
  • Oh, the art on that is absolutely abs.
  • This is a really fun cooperative game.
  • It's a quick little drafting game.
  • It's just a delightful game.
References (from this video)
No references stored for this video.
Video yJTEsQi0G98 The Dungeon Dive Top List at 14:39 sentiment: positive
video_pk 80515 · mention_pk 196026
The Dungeon Dive - Sen video thumbnail
Click to watch at 14:39 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fantastic kind of Soulslike game
  • Great music, one of the best soundtracks ever
  • Really cool atmosphere
Cons
none
Thematic elements
Comparison games
  • Souls-like
Mechanics (from transcript analysis)
  • Souls-like — A fantastic kind of Soulslike game
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Nintendo fans, here it is. My number two favorite system of all time is the Nintendo Gamecube.
  • Oh my god. God, the Gamecube is so good.
  • Eternal Darkness, the best Lovecraftian horror game ever made.
  • Zelda, Legend of Zelda: Wind Waker. By far my favorite Zelda game.
  • Metroid Prime, my favorite Metroid game. So good. love that game. The atmosphere is great.
  • I love the Gamecube. I wish Nintendo would have followed down that path, but I have a feeling if they would have, they probably wouldn't be around anymore.
  • And finally, my number one system of all time, and that is the original Sony PlayStation.
  • And uh that game reignited my passion for or that console reignited my passion for video games. And it's been ignited ever since.
  • And the best thing about the Sony PlayStation 1 era was like this was a time before we had so much news coverage online about video games.
  • And so I could go to a video game store and we had quite a few where I was from in Fresno, California, a local kind of chain called BR and then we had Software etc.
  • you could go into a video game store and just look at the shelves and the shelves of the stores were huge and they had so many shelves and there were so many games for the PS1 and you could stumble upon games that you had no idea what they were because they weren't getting covered.
  • These totally bizarre almost non games.
  • They had refund and exchange policies at their store, so you could go in and buy a game with a full guarantee that you would like it.
  • And it just it gave us the chance to try things out at home and, you know, decide whether or not we like the game.
  • And so that, you know, kind of gave me the freedom to experiment with a whole bunch of different kinds of games.
  • And I think that's a I think that's a huge uh miss. I think not allowing gamers to exchange games and not allowing for, you know, that's why I like Steam so much because you can buy a game, you can play it for a couple hours, and if you don't like it, you can refund it.
References (from this video)
No references stored for this video.
Video bQde_dF-c04 Top Games List at 11:22 sentiment: positive
video_pk 66169 · mention_pk 160820
Sen video thumbnail
Click to watch at 11:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Cooperative gameplay with accessible entry and depth
  • Pandemic-like tension with mission-based play
  • Interesting use of multi-use cards creating tough decisions
Cons
none
Thematic elements
  • pandemic-style cooperative with missions
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative gameplay — Players work together to achieve missions.
  • Enemy group manipulation — Players hoodwink/outwit enemy groups and move them to other locations.
  • Multi-Use Cards — Cards can be used for moving or finishing quests, influencing decisions.
  • scenario-based play — Multiple difficulty levels and scenarios (easy/medium/hard).
  • Tutorial rule sets — Basic and advanced rule sets with tutorials.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Kingdom Crossing is like Animal Crossing.
  • It's a light to mid Euro game with very nice mechanism which is based on the seven bridges of Kernixburg problem.
  • The engine building is very satisfying.
  • There are a lot of timing puzzles here. You have to manage your money.
  • Beaver worker… it's cute.
References (from this video)
No references stored for this video.
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