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Seven Summits box art

Seven Summits

Game ID: GID0282370
Game Info
Year
2006
Collection
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Description

Seven Summits is essentially a series of four games played with the same theme and board. It was published in four parts in Jeux sur un Plateau magazine, issues 30, 32, 34, and 36. The game set was developed in collaboration with Josep Pujante, who has climbed the eight highest mountains in the world. In each case, once the designated number of peaks has been reached, the player with the most points wins.

Online play

Jeux sur un Plateau (turn-based)

Description

Seven Summits is essentially a series of four games played with the same theme and board. It was published in four parts in Jeux sur un Plateau magazine, issues 30, 32, 34, and 36. The game set was developed in collaboration with Josep Pujante, who has climbed the eight highest mountains in the world. In each case, once the designated number of peaks has been reached, the player with the most points wins.

Online play

Jeux sur un Plateau (turn-based)

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 3
This page: 3
Sentiment: pos 2 · mix 0 · neu 1 · neg 0
Mentions per page
Showing 1–3 of 3
Video VYx-d4PjCl4 Getting Games Discussion at 1:00 sentiment: positive
video_pk 91457 · mention_pk 348421
Getting Games - Seven Summits video thumbnail
Click to watch at 1:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • the seven highest mountains in the world
Comparison games
  • Sagrada
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video TtvLYhsyA7I The Dice Tower Analysis at 2:01 sentiment: neutral
video_pk 80696 · mention_pk 340615
The Dice Tower - Seven Summits video thumbnail
Click to watch at 2:01 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • Climbing different mountains.
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hey everybody, I'm Tom Vasel.
  • This game is about giving good gifts or bad gifts to other people, and you have to figure out which gift they would most want and which gift they would least want.
  • It's a pretty good ice breaker type game.
  • It works well, okay, seven out of 10.
  • Guilds of London, this is a game that does not get talked about much these days, but it is a solid Euro style game with these different guilds in the middle.
  • Ice Cool, this game still getting played. It's one of the best kids games ever designed, but also for everyone.
  • Mint Control is one of the worst. They really their follow-ups were not nearly as good.
  • Dia de Dead from Radical 8 Games. I really wanted to like this game. I like the theming of it, the idea of dice moving up these steps it just misses the mark, 5.5.
  • Positano, I was very surprised by this game, one of my bigger surprises from last year.
  • It's mean, it's nasty, but it's also short, which makes it very palatable, eight out of 10.
  • And Three Chapters, a little card game, one of the last gasps from Amigo USA before they disappeared.
  • But I really like Three chapters. You're You're You're spending three turns where basically you are drafting cards and playing cards, and they're going to score at different times.
  • So, there you go, folks. The games I reviewed 1, 5, and 10, and 20 years ago.
  • Thanks for watching. I'm Tom Vasel, and this has been look back on The Dice Tower.
References (from this video)
No references stored for this video.
Video XSsqyvN8zig Meeple Mountain Promotion at 5:57 sentiment: positive
video_pk 30749 · mention_pk 350511
Meeple Mountain - Seven Summits video thumbnail
Click to watch at 5:57 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Family-friendly, accessible yet strategic
  • Beautiful thematic execution and smooth flow
Cons
  • Some players may want deeper complexity
Thematic elements
  • push-your-luck with mountaineering flair
  • Apex of mountains, global exploration
  • adventurous, family-friendly
Comparison games
none
Mechanics (from transcript analysis)
  • Push Your Luck — Risk-reward decisions as climbers pursue peaks
  • push_your_luck — Risk-reward decisions as climbers pursue peaks
  • Set Collection — Gather resources to score points efficiently
  • set_collection — Gather resources to score points efficiently
  • Worker Placement — Assign workers to climb routes and gather resources
  • worker_placement — Assign workers to climb routes and gather resources
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's for one to five players so there is a solo player mode in it
  • we are all trying to create them wackiest but simultaneously most efficient factory at the table
  • claim is a two-player trick-taking game where the key has died and we are both fighting for claim of the throne
  • five different fantasy races and they are all going to have different mechanics that are kind of specific to that fantasy flavor
  • we're bringing claim to the sequel over early 2020
  • this is board game Brody I hope you enjoyed this video
References (from this video)
No references stored for this video.
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