From the publisher:
"At the start of each round, six cards are lined up between the players with each card corresponding to the numbers 1-6 on a die. The cards show sailors of different nationalities or special actions with which the players can influence the die results or enlarge their team. The player take turns rolling dice and assigning one of them to a card until a player wants to get out and start shanghaiing, at which point the cards are distributed to whoever has more dice on their side."
At the end of the game, the stronger nationality score victory points equal to the value of the weaker team. Having a monopoly causes you to score the value of your own team.
Expanded by:
Shanghaien: Extrakarte 1
Shanghaien: Extrakarte 2
Shanghaien: Extrakarte 3
Shanghaien: Crazy Captain
Online Play
Yucata (turn-based)
- Beautiful tension
- Simple and clean gameplay
- Casual, light, and simple
- Dice-driven with few rules
- Cover art is off-putting for some
- Pirates
- 1980s
- Far Away
Mechanics (from transcript analysis)
- Area Majority — Score points based on having more pirates of a certain color than your opponent.
- Dice Rolling — Roll two dice and assign one to a card.
- Player Elimination — Players can call 'Shanghai' to end the round, and whoever controls a card takes it.
- Set Collection — Control cards representing pirates of different colors to score points based on the number of pirates of a specific color.
Video topics + discussion points
Quotes (from this video)
- The problem with two-player games is there's so many of them.
- This is a great game. It really is.
- It feels more strategic than it is.
- It's a simple game, but it's beautiful.
- This is just absolute comfort food kind of a game that still has a lot of player interaction.
- You got to play to the middle to draw new cards. It's brilliant.
- It kind of feels like cornhole but for indoors.