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Shark box art

Shark

Game ID: GID0284462
Game Info
Year
1987
Collection
Ratings
Creator Score
Mechanic profile
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Vibe profile
Not enough video data yet
Description

Shark is a stock-trading game slightly reminiscent of Acquire in that abstract play on the game board determines the share values of the various companies. The similarities end there, though, as Shark is more free-wheeling than Acquire.

At the start of your turn, you can buy shares (up to five) and sell shares (as many as you want), then you roll dice to determine which of the four company markers you place on the board and in which region. A company marker on its own doesn't contribute to the value of a company; only groups of at least two markers count, so groups of 5, 4, 1, and 1 markers would create a value of $9,000 for each of that company's shares. If you place a marker that combines those two lone markers, then you'd have groups of 5, 4, and 3, so the share price would shoot to $12,000. If you placed that marker on its own, the share price wouldn't change. When you place a marker, you gain money equal to that company's new share price, so you have an incentive to boost a company's size — but all players receive funds equal to the difference between the old share price and new for each share they hold, so are you enriching them more than yourself?

Of course, you can also place a marker to tank a company's share price. When a company's group expands to touch a smaller group, that smaller group is removed from the board, lowering the value of that company's shares (as long as the group had at least two markers) and costing everyone money equal to the loss in value. (Groups of equal size cannot touch, and you cannot place a marker to force a smaller group to touch a larger one.) To end your turn, you can again sell as many shares as you want and buy shares up to the per-turn limit of five.

Removed markers are banished from the game, not returned to the supply. Once all of a company's markers have been used, or a company's share price reaches $15,000, or all of the shares have been sold, the game ends, and players cash out all their shares to see who has the most money.

Description

Shark is a stock-trading game slightly reminiscent of Acquire in that abstract play on the game board determines the share values of the various companies. The similarities end there, though, as Shark is more free-wheeling than Acquire.

At the start of your turn, you can buy shares (up to five) and sell shares (as many as you want), then you roll dice to determine which of the four company markers you place on the board and in which region. A company marker on its own doesn't contribute to the value of a company; only groups of at least two markers count, so groups of 5, 4, 1, and 1 markers would create a value of $9,000 for each of that company's shares. If you place a marker that combines those two lone markers, then you'd have groups of 5, 4, and 3, so the share price would shoot to $12,000. If you placed that marker on its own, the share price wouldn't change. When you place a marker, you gain money equal to that company's new share price, so you have an incentive to boost a company's size — but all players receive funds equal to the difference between the old share price and new for each share they hold, so are you enriching them more than yourself?

Of course, you can also place a marker to tank a company's share price. When a company's group expands to touch a smaller group, that smaller group is removed from the board, lowering the value of that company's shares (as long as the group had at least two markers) and costing everyone money equal to the loss in value. (Groups of equal size cannot touch, and you cannot place a marker to force a smaller group to touch a larger one.) To end your turn, you can again sell as many shares as you want and buy shares up to the per-turn limit of five.

Removed markers are banished from the game, not returned to the supply. Once all of a company's markers have been used, or a company's share price reaches $15,000, or all of the shares have been sold, the game ends, and players cash out all their shares to see who has the most money.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 5
This page: 5
Sentiment: pos 4 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–5 of 5
Video LcqDIFrg6uI The Dice Tower Analysis at 10:00 sentiment: positive
video_pk 101056 · mention_pk 281463
The Dice Tower - Shark video thumbnail
Click to watch at 10:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • If you like Acquire but thought it was a little too too sedate, you might like Shark better.
Cons
none
Thematic elements
  • Companies eating each other up
Comparison games
  • Acquire
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, because of that, I actually never got a copy of it um and haven't played it.
  • Um so, you drive cars around and shoot at each other. That's basically the game.
  • Looks like Carcassonne with Islands. That looks pretty good.
  • Do we need a card game version of it? And the answer to that is we really don't. Just play Camel Up.
  • This is a war game from Don Greenwood, Avalon Hill.
  • But if you like choose your own adventures type games, that's what this is.
  • It is a tile laying game that is about as exciting as it looks in this picture here.
  • So if you like Klask, um which is a fantastic two-player game, this is just a version for four.
  • I really like awkward guests, so why didn't I play the second one?
  • He gave it Seal of Approval. A seven out of 10. Well, there you go.
  • I think I'm going to have to go with the Bottom of it. It is a fantastic three-player trick-taking game that I like very much and think you definitely should check out.
  • If you really like what we're doing here at the Dice Tower, then there are different ways to support the Dice Tower. One of those ways is through Patreon.
References (from this video)
No references stored for this video.
Video vmG9n5oDRkE Watch It Played Top 10 List at 7:06
video_pk 88966 · mention_pk 235568
Watch It Played - Shark video thumbnail
Click to watch at 7:06 · YouTube ↗
Pros
  • Freewheeling stock trading gameplay
  • Combines strategy and luck
Cons
  • Scarcity and difficulty in finding copies
Thematic elements
  • Stock trading
Comparison games
none
Mechanics (from transcript analysis)
  • Area Majority — The more markers you have the more money you make but like be careful because companies will lose value if their markers touch.
  • Stock trading — Dudes buy shares sell shares roll dice and totally Place markers on the board to increase each company's value.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Humans sensors indicate that board game entertainment shall henceforth commence into sending numerical order a surge of excitement emanating from watch it played regarding these board games has been detected because these games caught their eye do you require medical assistance these are games picked up by radar 10 times
  • I don't know this script writing software sounds pretty Loof for something lacking a soul supposedly lacking us all I admit that it's take on the game does match my own experience from when I got to play it with my friend Shea avrata runs through and his own channel rtfm
  • Seriously I did several things I regret that's because as a human person I'm driven by emotion not logic let's see a script writing robot do that
  • Who in the bloody blue blaze is talks like that
  • The house of X set is a perfect place for new players to jump into the versus system two-player card game because this giant size 200 card issue has everything for two players to jump in and is available right now
  • I suspect a lot of people will be discovering and perhaps rediscovering this board game classic
  • I think the Bots alliteration is getting worse even I admit it's approaching extreme amplification.
  • I play treat taking games I feel like there is a traitor even in games where there is no traitor
  • I couldn't even tell the difference I mean with this chatbot we won't even really need your writing scripts at all anymore
  • I got it oh Chaz you are a lifesaver
  • I love the idea of clever hand management that forces you to make decisions that you immediately regret.
  • It is definitely on my radar as Rodney demonstrates being introduced to games by others can be a great way to discover new ones that you may have otherwise overlooked.
References (from this video)
No references stored for this video.
Video n2UnY2az6fs Zilla Blitz Playthrough at 0:00 sentiment: positive
video_pk 36086 · mention_pk 108057
Zilla Blitz - Shark video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • rich, chart-heavy simulation with detailed realism
  • multi-layered combat resolution including ECM and support aircraft
  • flexible loadout options and long campaign potential
  • tension and drama of a high-stakes bombing run against a naval facility
  • condensed but thorough presentation of air-to-ground warfare mechanics
Cons
  • steep learning curve due to charts and tables
  • heavy setup and need for reference books
  • reliance on dice and random events leading to variable outcomes
Thematic elements
  • air combat, mission planning, risk management
  • Carrier-based Vietnam War theater, 1966
  • campaign-based, scenario-driven
Comparison games
  • Wings of Valor
Mechanics (from transcript analysis)
  • air-to-ground bombing with loadouts — Bombing runs using Snake Eyes bombs with drag vs fins out decisions.
  • Campaign-style progression — A sequence of missions with a central objective across a campaign.
  • countermeasure engagement and disengagement — Suppression and disengagement outcomes based on dice results.
  • damage tracking and aircraft status — Skyhawk Mission record card to track hits, subsystems, and nose/landing gear.
  • defensive and offensive air combat — Engagements with anti-air, SAMs, MIGs, and dogfights with support aircraft.
  • electronic countermeasures (ECM) — ECM affects attack and defense rolls.
  • fog of war / random events — Inbound random events and weather determine complications.
  • fuel and supply management — Aerial refueling, fuel checks, and mission end conditions due to fuel.
  • loadout and ordnance management — Choose munitions and external fuel to affect mission outcomes.
  • random event-driven weather — Weather rolls affecting launch, landing, and target conditions.
  • vehicle recovery and landing — Landing on a carrier under weather and damage constraints.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • there's tonns of attention to historical detail
  • we are going to roll two 10-sided dice to generate a number one to a hundred
  • Skyhawk Mission record card this is we're going to be tallying up all the damage on our plane
  • Skyhawk is loaded for war
  • Bingo fuel
  • an epic dogfight between our second Phantom in the Mig there that carried over during our whole approach
  • we did 29 damage on the Target
  • it's a win for the mission
References (from this video)
No references stored for this video.
Video S3wsj9p5X1g Game Night Picks - Pair Of Dice Paradise Discussion at 8:04 sentiment: positive
video_pk 31121 · mention_pk 91762
Game Night Picks - Pair Of Dice Paradise - Shark video thumbnail
Click to watch at 8:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • chaotic, cartoonish humor
  • Wacky action with a giant mousetrap
  • energetic and a bit risky
Comparison games
none
Mechanics (from transcript analysis)
  • Action/Chance — High-energy, trap-based mechanic; risk/reward cues
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The madeup game is of course slap the penguin.
  • I have Mr. Bacon's Big Adventure. I have Mr. Bacon's Big Adventure.
  • Sedate the ape.
  • We mail Matthew a certified letter and we wait 6-8 weeks for it to come back.
  • Swack is real? It looked real dangerous.
  • The plague and occult, it was very difficult to narrow it down.
References (from this video)
No references stored for this video.
Video qcMDkNNldTs Adam in Wales - Board Game Design Top List at 14:07 sentiment: positive
video_pk 10840 · mention_pk 120223
Adam in Wales - Board Game Design - Shark video thumbnail
Click to watch at 14:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Elegant abstract tactic with a tight footprint
  • Clear spatial reasoning and accessible entry
  • Promises depth through small, repeatable decisions
Cons
  • Thematic engagement may be limited for some players
  • Component quality and production not discussed in depth
Thematic elements
  • sheep positioning and pattern completion
  • Two-player abstract arena with shepherds and sheep
  • abstract
Comparison games
  • Schnip
  • Veg
  • Repulso
  • Passage
Mechanics (from transcript analysis)
  • movement with constraints — sheep may move only if in direct visual contact with a shepherd
  • pattern completion — aim to create a line of three in orthogonal or diagonal directions
  • placement — place a shepherd or sheep to influence possible lines
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is your permission to click away now.
  • I won't be including games that I designed myself.
  • The steady flow of games should continue for at least another year or two.
  • It's time for my end-of-year roundup.
  • The algorithm is not loving my content at the moment.
References (from this video)
No references stored for this video.
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