Ships deals with the history of shipping, from the time of the Phoenicians to the modern era. The game is divided into three ages, marked with different ship types. The first age is that of the galley, followed by the age of the galleon, then finally the steamship age. The board combines a track showing the development of ships, similar to that in Automobile, with a map of Europe and an area representing the rest of the world.
Your turn is divided into two phases. In the first phase, you choose to either conduct commerce (such as selling goods, taxing locations or improving your warehouse) or take a card, selecting one from seven on display; the cards vary in their effects, granting money, victory points or special actions.
In the second phase, you choose whether to place a ship, move a ship, or retrieve ships/merchants. When you place a ship, you do so in either the merchant box or the warship box in one of eleven levels. A merchant allows you to place a merchant cube on the board, giving you one or two goods counters to place in your warehouse. A warship lets you take control of a location at the cost of one food goods counter.
Once all of your ships are on the board, you can either move them (paying money to advance its level and take the associated action) or retrieve it from the board so that you can place it elsewhere later. As ships are placed in a level, the cost of placing in the next level reduces — until finally somebody is willing to pay the cost to place in that level (which earns bonus points and possible additional income). When a ship is placed in the first galleon level, galleys become redundant; similarly, someone placing in the first steamship level makes galleons redundant. During the galleon and steamship ages, you can pay extra to move more ships, so having money in hand gives you a greater range of options and allows you to use your fleet more efficiently.
When placing ships, you can initially place only in "1" locations, which are grouped around the eastern Mediterranean Sea. Once someone pays to move to a "2" location, which are grouped around the western Mediterranean, that area opens to others, with the other areas being Northern Europe (3), the Americas (4), East Indies (5) and the Pacific (6). As soon as a new area opens, players score points for merchants and control discs in the present area, with the points earned being the same as the number of the area.
Ships includes six types of goods: food, oil, metal, wine, cloth and spices. Each has a monetary value as well as a special power. Food can be used to take control of locations, thus building an empire. Oil can be used to gain extra actions. Metal helps to advance your ships along the outer track. Wine can be converted to goods of a lower value. Cloth can be converted to victory points, while spices have the highest monetary value. You have to decide whether to cash your goods in for money or use their power.
NOTE: this description is out-of-date.
Look Back - 9/24/25
- Like online dating but worse
- Edgy Cards Against Humanity ripoff
- online dating comparison
- Cards Against Humanity
- Apples to Apples
Mechanics (from transcript analysis)
- Card game — It is described as a card game.
Video topics + discussion points
Quotes (from this video)
- I never I still haven't gotten my shipment well so that's weird man
- the Catalyst games Peterson games like uh buyou like fell through and nobody knows exactly what happened it's just it's a big giant um C fuffle that
- the path to us for finally completing and delivering the gods War I is coming into view in the next few weeks we are going to have a major announcement on this thank you for your continued patience in t that we realize it's been a frustrating journey
- hyperspace is you know we'll get to it eventually
- I think I got my highest score ever on H Gaia project the other day 100 and something
- when people go silent like completely silent and they don't say anything for months it's because they have no interest zero interest zero interest of actually completing what they're doing
- I hate forgetting [ ] I hate it I hate you st lits you're getting old I know but I hate it
- you know they they say if you're afraid of homosexuals that means that deep down inside you're homosexual and that worries me because I'm afraid of dogs
- Growing up I never would have believed that one day i' need a computer just to masturbate
- he did that so he'd have something if you're one of those people that complains that their CVS receipts are too long oh man you're gonna [ ] hate books
- it's good it's a perfect movie
References (from this video)
- Cute cover art
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Maybe, just maybe, no one wants your $200 dice, or knockoff stickers.
- Quit trying to tear down conventions when the problem isn't them.
- You're controlling titans and there's like this whole Titan thing where you're training them. They're like God of War, the board game.
- I mean, it's just uh it's crazy stuff out there, man.
- The whole world's on fire. Nobody cares, you know.
- It's walking money.
- The attendance is like around, isn't it like 20,000 or 30,000?
- I feel like the work is worth it, you know?
- But people saw the front cover of After the Empire and they were like, "What is this?"
- And then they want to buy it.
References (from this video)
- Concept of technological obsolescence is not appealing
- Ships, Civilization
- Sea
- 18XX
- Automobiles
Mechanics (from transcript analysis)
- economic simulation — Players manage resources and advancements, potentially tied to ship development and usage.
- Technological progression — The game features a system where older technologies (ships) become obsolete as newer, more advanced ones are introduced.
Video topics + discussion points
Quotes (from this video)
- it is a crime against somebody that this game has not been just been picked up because people that have played this game, I still have the game and and you know, they love it.
- overrated, I'm going to probably get hated for this is I'm just going to say Magic the Gathering.
- it really elicits a lot of the interesting feelings of the movie.
- Now Urban Sprawl is like a city building game. Like think of SimCity or something like that. But, it's a little bit more I would say mean, but the players aren't really mean to each other.
- But, the combat everything else that happened in that round and in previous rounds and what might happen in the next round informs that moment of fight, that moment of conflict.
- it abstracts it in such a compact way that everything else in the in the system is is important and that's what actually where the combat is. So, the fight isn't where you think it is.
- it really just got me into the hobby, like learning about mechanics, reading reviews and all of that and then like really sitting with the game strategically and thinking about stuff
- his boards are seamless. Like it looks like an actual landscape and then the spaces are there as opposed to like, you know, drawing a border or a box.
- but they're they're written the best I've ever seen a like piece of flavor text or a paragraph written in the board game space
- Tales of the Arthurian Knights. It's beautiful game. The reason this is the top one for me is because the the level of care and craft that goes into the story entries
- they're written the best I've ever seen a like piece of flavor text or a paragraph written in the board game space.
- I will lose myself in the paragraph and feel like, oh this is like a good snippet from some ancient tale or something written in the 50s or whatever, you know, and or the 1800s.
- Rangers of Shadow Deep, which has been like my number one game for the last couple of top 50s that I did.
- it's a solo co-op miniature skirmish game that has a really vast expansive narrative campaign.
- It gives me that D&D sort of taste cuz it's a D20 system and it's very like miniature scape world building type of thing.
- it's just great. It's it gives you the chance to just play with all of your toys and play with all of your your terrain and your models and your your creative thinking, your world building cuz you can still kind of be a game master for yourself because the the game lays out like a narrative thing and then there's some like deck of card things that sort of change up the scenarios if you play them more than once. And so there is sort of a game master there, but the game master's kind of like left the table by the time you get there. They're gone. They gave you the outline and then you're there to kind of game master and play at the same time.
References (from this video)
- Solid Euro style game
- Building and moving ships
- Maritime
- Planes
- Automobiles
Mechanics (from transcript analysis)
- Pick-Up and Deliver — Involves building ships and moving across.
Video topics + discussion points
Quotes (from this video)
- The Morrigan Game Factory though, what a great escape room game. It might it's it's definitely in my top escape room games.
- Noobs in Space is one of my favorite little games that's so unique and interesting. You have a deck of cards, you deal them out to everybody. Everybody has cards in their hand, and then you just solve those cards by saying things out loud, working together to play cards, and hopefully you solve it. It communication is the key. You can say anything you want, uh but you just can't show cards. And it's hilarious and fun. Very, very enjoyable.
- If you really like what we're doing here at the Dice Tower, then there are different ways to support Dice Tower.
- Tell your friends about the Dice Tower.
References (from this video)
- Police/Crime
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Elect yourself president from Parker Brothers.
- It's all it takes to buy your presidency.
- Flip It Jackpot endorsed by television personality Flip Wilson.
- Nightrider.
- Chips.
- The Bionic Woman.
- $6 Million Man.
- Thunderbirds.
- Pre Matt Lecock.
- Get smart.
- I love this.
- I love this book.
- This is my favorite one that I've ever pulled off the shelf.
References (from this video)
- good one
- pirates
Mechanics (from transcript analysis)
- Word Building — The game involves calling out words related to a theme.
- Word Game — The game involves calling out words related to a theme.
Video topics + discussion points
Quotes (from this video)
- Welcome to another board game garden on wheels. No, I was on wheels for a little bit and now it is a board game garden in the air because we were just about to head to the airport and I am flying to Edmonton and I am very tired.
- I'm vlogging in front of people and I typically don't do that. So, this is very uncomfortable for me. And no one's saying anything, so it's even more uncomfortable.
- In Order to Chance, which broke pretty much everyone's brain, but it was very fun
- Hey, welcome to the board game garden where thoughts, ideas, and innovations are sprouted.
- We are here at Game. I can't believe it, guys.
- Basically, whoever has the cutest gets a point.
- This is going to be a thing.
- We're getting close to the end. See if I can play something.
- So, I win the pack.
- We just played an entire game of fun facts.
- Yes, pirates do. That's treasure. You should have used treasure.
- This turned into a really sad video.
- Love waking up to the scent.
- So, 2111.
- Skunky takes the win.
- What the heck is this?
- My My pizza is boutique.
References (from this video)
- Fine game
- Good strategy game
- Ship operations
- Maritime shipping
- Economic
- Automobiles
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- This is a series where I take a look at reviews I did last year, 5 years ago, 10 years ago, and 20 years ago
- I know it's hard to believe people were arguing about board games
- Seven Wonders Duel came out and changed gaming - now we have dual games everywhere
- This game's thematic because it feels like the Joker's making you play this at gunpoint
- No Thanks keeps getting better for me the more I play it
- Undaunted - such a fantastic game and series - I love it