Skip to main content
Six Sojourns box art

Six Sojourns

Game ID: GID0288860
Game Info
Year
2025
Players
2-4
Age
8+
Complexity
2/5
Collection
Ratings
Creator Score
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

Six Sojourns is a reimagining of Eight-Minute Empire. It is a short area control game full of tough choices, creative strategy and tactics, and high player interaction.

Description

Six Sojourns is a reimagining of Eight-Minute Empire. It is a short area control game full of tough choices, creative strategy and tactics, and high player interaction.

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 11
This page: 11
Sentiment: pos 9 · mix 0 · neu 1 · neg 0
Mentions per page
Showing 1–11 of 11
Video Cwazhwdltfc Grant Lyon Other at 32:53 sentiment: positive
video_pk 151823 · mention_pk 425674
Grant Lyon - Six Sojourns video thumbnail
Click to watch at 32:53 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Highly customizable with numerous modules.
  • Modules significantly enhance the base game's depth.
  • Offers varied strategic choices through module combinations.
Cons
  • Base game is considered fairly simple without modules.
Thematic elements
  • Area control and exploration
Comparison games
  • Eight Minute Empire
Mechanics (from transcript analysis)
  • Area Control — Players aim to control different regions on a map.
  • Modular board/game — The game includes numerous modules that can be added to alter gameplay.
  • Movement — Players move across spaces, with some spaces like mountains being more difficult to traverse.
  • Variable objectives — Modules can introduce different objectives for end-game scoring.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, yeah, this is uh there's a lot this month. There is a lot of new editions to get through.
  • As always, I go through them in alphabetical order of the publisher.
  • Horrified is a great system cooperative game where you're playing against some bad guys and each of the bad guys play a little bit differently and you have to do different things to defeat them.
  • The base game is fairly simple, and uh the modules are what makes it way more interesting.
  • It's essentially the base game and the Cult of Chrome expansion in the same box.
  • It's an engine-building game, but you're firing off the same row again and again.
  • This Liquid Death version has all new artwork, you know, kind of fits the Liquid Death uh water theme, you know, with the artwork of it.
  • This is an abstract strategy game. So, if you're a fan of things like checkers or chess or thing, you know, games in that in that realm, then you might want to check out Kohle's.
  • This is a puzzly game where essentially there are you each have your own little board and there is a a card you'll draw a challenge card and you have to set up your board and it's a slide puzzle where you are having to slide other cars around in order to get the one car objective sort of out of the traffic jam.
  • If you want a game about hiking, this is probably the most thematic game about hiking out there.
References (from this video)
No references stored for this video.
Video x7TXHBm83JE The Dice Tower Playthrough at 2:02 sentiment: positive
video_pk 100018 · mention_pk 278101
The Dice Tower - Six Sojourns video thumbnail
Click to watch at 2:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Modular design allows for customization and varied gameplay
  • More complex cards with special and ongoing abilities
  • Has 'more story' and is a 'richer game' than 8 Minute Empire
Cons
none
Thematic elements
Comparison games
  • 8 Minute Empire
Mechanics (from transcript analysis)
  • Advanced Card Play — Cards have 'special abilities, ongoing abilities' and offer 'a lot more going on' than simply recruiting or moving troops.
  • Modular gameplay — It is 'very modular' with 'plugandplay modules' that allow players to customize the game, such as making regions worth different values or adding new features.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • 8 Minute Empire is uh one of the earlier Ryan Locket games of Red Raven fame and it is a game that has inspired his latest game six sojourns
  • I think I have two favorites probably like the Magnum Opus for me is probably Sleeping Gods is like the one that you know I play that if I want something truly epic.
  • Creature Caravan is this it's popcorn, man. It's comfort food. It's really really good.
  • Mallerie Lockett is the is a composer I think um he might be as well I know he plays instruments but yeah she is a composer and has composed if I'm not mistaken for soundtracks for uh you know a variety of their games
  • this game is such a It's so interesting. It's like a little minimalistic game and it when I play like if I play this game in person setting it up and moving the little cubes are like little cubes and everything. It's not my favorite Ryan Locket game. I think it's okay. And yet playing this app, it kind of shines.
  • the simplicity really comes across just how basic and simple it is and it sort of blossoms because of because of that.
  • The mental requirements, sort of the mental load of tracking where you're winning, where you're not winning, is it feels to me not worth it. Whereas the app takes that slight, you know, given, you know, admittedly light mental strain off by highlighting the regions you're winning, the continents you're winning. They're like, just play. We'll take care of all these little things
  • I hope you guys are having a lovely Tuesday out there. It is Tuesday, right?
  • But other than that, sage advice. Thank you very much for tuning in and checking this out with me, folks. You have been wonderful.
References (from this video)
No references stored for this video.
Video Xi7HJKfzW3s The Dice Tower Review at 0:03 sentiment: positive
video_pk 93421 · mention_pk 252696
The Dice Tower - Six Sojourns video thumbnail
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Modules significantly enhance the game and open it up to new levels.
  • Easy to jump into with clearly different symbols on cards.
  • Fluid movement system allows for efficient board traversal.
  • Modular design allows for customization and replayability.
  • Nails playtime, with quick setup and a satisfying experience within an hour.
  • Feels like a more robust play than a typical hour-long game.
Cons
  • Without modules, the game can become a simple 'spread out' game with little pressure, especially at lower player counts.
  • At four players, the board can get too busy and visually messy.
  • Two-player games can lack pressure and feel like a 'beat down' if players aren't aggressive.
  • Player count needs to be carefully considered; three players is the sweet spot.
Thematic elements
  • Arzium world
Comparison games
  • 8-minute Empire
Mechanics (from transcript analysis)
  • action selection — Players choose cards from a common pool to perform actions.
  • Area Control — Players aim to control spaces on the board to score points at the end of the game.
  • Campaign play — The game includes a campaign mode that can guide module selection for sequential games.
  • Modular Board — The game utilizes interchangeable modules that alter gameplay and add complexity.
  • Set Collection — Collecting symbols on cards contributes to end-game scoring.
  • Worker Placement — Placing people (meeples) on the board and moving them is a core action.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I hesitate to say a story, but we'll come back to that when I actually give you my thoughts.
  • So, the base game here is really going to be 8-minute Empire.
  • So, in this we see Above and Below, Near and Far, um, some of his other titles, um, in in this world that he's created, right? You even Creature Caravan is part of it. Um, but there is no theme or it's just a setting in this game.
  • So, for me ultimately this is a three-player game. I really did find that to be the sweet spot.
  • The modules really surprisingly open this game up and take it to new levels where all of a sudden you're thinking about what you're doing, why you're doing it, and you're really itching out every turn to get the most points possible.
References (from this video)
No references stored for this video.
Video jS5g2-scAqQ Tantrum House Analysis at 4:58
video_pk 85981 · mention_pk 221563
Tantrum House - Six Sojourns video thumbnail
Click to watch at 4:58 · YouTube ↗
Pros
  • Larger board and more cards than 8 Minute Empire.
  • Includes exciting new features.
Cons
none
Thematic elements
  • Reimagining of 8 Minute Empire with tough choices, creative strategy, tactics, and high player interaction.
Comparison games
  • 8 Minute Empire
Mechanics (from transcript analysis)
  • Area Control — Six soldiers is a reimagining of Ryan lockett's third published design 8 Minute Empire it's a short area control game full of tough choices creative strategy and tactics and high player interaction
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Aloha and welcome to tangal Studio 808
  • I'm psychic Larry and this is the block
  • video for the second half of March
  • this video is sponsored in part by Ivy Studios their new game scales of Fate is coming to Kickstarter on March 18th
  • We will also be having a live playthrough of scales of Fate on our channel on Thursday March 20th
  • coming to backer kit on March 18th is red ties a tale of new caribia by Tortuga games and designed by Nick rer and John Micah Tyson
  • coming to gamefound on March 18th is onward by Sky tiered games and designed by gioma and Ricardo ner
  • Onward is the spiritual successor to Sky tier the competitive card driven game inspired by mobile video games such as League of Legends or DOTA
  • coming to Kickstarter on March 18th is Misfit Heroes by AEG and designed by Phil Walker Harding
  • also coming to Kickstarter on March 18th it scales of Fate by our sponsor ivy Studios and designed by Max Anderson Zack Dixon and Austin Harrison
  • coming to Kickstarter on March 19th is star Clash by most high design and designed by Ryan K Williams
  • coming to game found on March 25th is Chronicles of palon by trous games and designed by here we go Bank ragn Mom sorry uh to the designer
  • also coming to game found on March 25th is gii Joe operation Cobra by OC games
  • and finally coming to game found on March 25th is six sojourns by Red Raven games and designed by Ryan Lockett
  • Six soldiers is a reimagining of Ryan lockett's third published design 8 Minute Empire
  • those are some of the games coming to crowdfunding this second half of March thanks again to our sponsor IV Studios be sure to check out their game scales of Fate coming to Kickstarter on March 18th
  • let me know in the comments which games you are excited about and if I've missed any of your favorite games coming to crowdfunding this end of March and until next time
  • aloha
  • e for
References (from this video)
No references stored for this video.
Video khmYkpzo_EA Hungry Gamer Review at 0:00 sentiment: positive
video_pk 85917 · mention_pk 221152
Hungry Gamer - Six Sojourns video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Very fast core gameplay with quick setup
  • High replayability due to multiple maps and modular components
  • Simple rules with meaningful, strategic depth
  • Card drafting provides rich decisions and tension
  • Strong art direction by Ryan Lockett
  • Modules introduce clever twists that expand play variety
Cons
  • Cards can be information-dense; reading icons and text across the table can be challenging
  • Might require a card index or reference aid for readability
  • Proximity at the table can affect readability for some players
Thematic elements
  • Array
  • Islands in a seas-based archipelago
  • Story-driven with modular campaign flavor
Comparison games
  • 8 Minute Empire
Mechanics (from transcript analysis)
  • Area Control — Players vie for control of regions on the map; control each region for points.
  • Boat / Water Control — Boats allow expansion into water regions and movement along water routes.
  • Card Drafting — Players draft a card each turn to gain actions, units, and scoring opportunities.
  • Connectivity / Adjacency Scoring — Points awarded for connected/adjacent controlled spaces; keeping zones contiguous can earn extra points.
  • End-of-game Map Variability — Different maps provide different scoring possibilities and strategic options.
  • Feud Module — A module where players compete for regions; winning yields extra points.
  • Modular Board — The base game can be augmented with multiple modules that alter scoring and mechanics.
  • Modular Expansion / Modules — The base game can be augmented with multiple modules that alter scoring and mechanics.
  • Movement — Players move groups of pieces between spaces, with special movement like springboards using boats.
  • Places Module (optional) — An optional module that adds 'places' which interact with drafting and scoring.
  • Resource Management — Coins are spent to draft cards; end-game scoring uses trade goods from cards.
  • Trade Goods / Set Collection Scoring — Trade goods on drafted cards contribute to end-game scoring.
  • Volcano Map / Expansion — Special map variant (volcano) mentioned as coming expansion; affects layout and scoring.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a very simple game
  • it's fast
  • I think it's intensely clever for a very fast little game
  • I love that it has the different Maps every time
  • the rules are easy you get a card and you do what it says and you have a lot of freedom with how you do it
  • I really think that makes this game sing
  • if you like area control and you aren't married to the idea that you have to be fighting each other and you like the idea of kind of changing up your game with different maps
  • I love his art
References (from this video)
No references stored for this video.
Video -qLrRJOrvgo Rahdo Runs Through Top List at 53:02 sentiment: positive
video_pk 85854 · mention_pk 220868
Rahdo Runs Through - Six Sojourns video thumbnail
Click to watch at 53:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Brilliant design
  • Fast playing
  • Jen and the reviewer love it to pieces
  • Better than 8-Minute Empire in every way
  • Brilliant and a game of the month
Cons
  • Fairly aggressive 'dudes on a map' game which isn't typically for the reviewer's group
Thematic elements
  • Area majority conflict, staking claims over regions
  • Fantasy map
Comparison games
  • 8-Minute Empire
Mechanics (from transcript analysis)
  • Area Majority — Players compete to have the most presence in different regions of a fantasy map.
  • Card Drafting (implied) — Likely involves card drafting or hand management to facilitate troop movement and actions.
  • conflict — The game has a conflict-heavy nature inherent in area majority games.
  • Dudes on a map — Involves moving troops around the map to control territories.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We've pretty much gone almost bankrupt moving all the way from the United States to Ireland and we got to start rebuilding our savings.
  • This game will beat you up and spit you out mercilessly.
  • It is such a mechanical thinky crunchy game, but so much of it is trying to make sure that you recognize what somebody else values.
  • There is no worse feeling in all the board games than playing House of Fedo, moving to a zone, um, and then getting I'm going to get I'm going to get a bonus and oh no, the bonuses that are available to me right now, I can't afford, so I get no bonus.
  • This is like the ultimate example of a game that I think is better played online on Board Game Arena than it is in real life because of this.
  • Honestly, this is my single biggest issue with the game. The the swinginess of that push your luck game is so huge and so debilitating.
  • This game is phenomenal. It is the number two best game that Jen and I played this month.
  • So this is my go-to um, you know, area battle game. If anybody ever comes to my house and wants to play it, they're going to be playing Six Sjuns with me because it's brilliant and it is our game of the month.
References (from this video)
No references stored for this video.
Video U5LJvMT7aFs The Broken Meeple Discussion at 44:10 sentiment: neutral
video_pk 85580 · mention_pk 219657
The Broken Meeple - Six Sojourns video thumbnail
Click to watch at 44:10 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • interested in trying Red Raven Games
Cons
  • not a huge amount of fun for area control games
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — The game is described as 'area control'.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It takes elements of The Mind and those sort of games where you have to you can't communicate and you've got to figure stuff out.
  • But the game uses Texas Holden Poker to do it.
  • So flip seven.
  • It's literally just the equivalent of an Uno card game of push your luck.
  • I found Slay the Spire to be boring as a computer game.
  • The rinse repeat nature of a rogike game is just not fun to me because you just rinse and repeat the same thing.
  • Let's Go to Japan actually did a pretty good job of doing the theme well with that.
  • Let's Go to Japan is mostly about the scoring phase.
  • SETI search for extraterrestrial intelligence one win it wins it over
  • But, Seti, yeah, I'm I'm happy with this one.
  • war game. To be honest, I'm not interested in war games. Arcs is I mean, that is basically what Arcs is.
  • I don't find what you do in the game that interesting, period.
  • the card system has a major problem.
  • the ambitions as well, this is one thing I really do not like.
  • So, my scoring objectives are based on random chance.
  • How is that a good aspect of design?
  • the defenses I was getting from some people were really bad.
  • It's only a game.
References (from this video)
No references stored for this video.
Video kgtUwpqoalk The Dice Tower Playthrough at 2:55:15 sentiment: positive
video_pk 80684 · mention_pk 197306
The Dice Tower - Six Sojourns video thumbnail
Click to watch at 2:55:15 · YouTube ↗
Overall sentiment (raw)
Positive, with players enjoying the strategic decisions and interactions.
Pros
  • Strategic depth in card play and area control.
  • Satisfying component interaction.
  • Aggressive player interaction is possible.
  • Modular expansions add variety.
Cons
  • Can be unforgiving if early decisions are poor (e.g., not getting income).
  • Rule clarification needed at times (e.g., adjacency rules for boats).
Thematic elements
  • Updated 8-Minute Empire
Comparison games
  • 8-Minute Empire
Mechanics (from transcript analysis)
  • Area Majority — Control of islands and spaces is determined by having the most presence, with ties resulting in no control.
  • Card Drafting — Players select cards from a shared market to take actions.
  • Deck Building — Players buy cards to improve their decks, with some cards offering ongoing benefits or points.
  • Modular — The game includes modules like 'Places,' 'Trade Tokens,' and 'Sea Serpents' that can be added to gameplay.
  • Movement — Players move pieces (people, boats) around the board, with costs and adjacency rules.
  • Set Collection — Collecting sets of icons on cards grants points at the end of the game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • You want money, don't you?
  • I want that cash.
  • I don't want to close my eyes.
  • Go to space and then drill and then blow up steroids.
  • It's hot, baby.
  • This is where you want to be this week.
  • I want to drill.
  • Let's jump into drillers, guys.
  • It's a competitive deck building game.
  • Avert your gaze, Z.
  • You want that cash.
  • I miss those minerals.
  • He's going to hit a gas deposit. Kaboom.
  • You've been reading Red Rising?
  • Gain two credits for each face up active drone that I have.
  • I like my drones.
  • What a sucker.
  • Fool's errand.
  • I'm not coming back up. I told you that.
  • It was scary down there.
  • These mechs don't have like air conditioning. No ventilation.
  • I'm pretty sure I just win at this point.
  • The Pro model is a lot better.
  • You're a sucker if you buy the first gen.
  • You're an animal.
  • The claw.
  • Weak sauce.
  • Trolling three.
  • Catman. The best superhero.
  • He should have been an X-Men.
  • Mike Heller to the rescue because he's a giant nerd.
  • Second monitor. He googles it.
  • I hate you so much.
  • This is sketchy.
  • I love that card.
  • I don't believe so.
  • You don't want.
  • And you shouldn't do it.
  • Bobby Fisher did it.
  • Is that the law?
  • I don't like how you say it.
  • Sucker.
  • No one's ever spent the fuel.
  • Bad advice.
  • They only left that rule in there for suckers.
  • I don't like that you did that, Joey.
  • Cheap thrills, right?
  • You did good, though.
  • I will say you did good.
  • Good.
  • I am maxed out.
  • It would have been even better if it didn't have a damage in my
  • Blame Adam, not me.
  • I was trying to cheat the system.
  • I'm going to hang on to this one.
  • I have a movement left though.
  • You want that? Go on. 3D printer.
  • All right, I am.
  • I think I'm done.
  • I'm going to go ahead and save that. I'm good.
  • You should be.
  • Who's this?
  • I think I might have purchased a little too much movement.
  • I need a little I need some drilling, man.
  • I was running right into a wall.
  • Now, here's the thing. I can do a drone right now at the beginning of my turn.
  • Yes, you could. Yeah, anytime.
  • All right, I'm going to do that. I'm going to spend this little guy. Fetch boy, you get a coffee break.
  • I'm going to go get something that gives me drills.
  • Do I have a card that can take your cards away?
  • No.
  • Keep that card.
  • That's so expensive. Oh, this is bad.
  • Zoinks. Zoinks.
  • Zoinks.
  • Wait, I should have Oh. Oh, I've got five drills. Don't mind if I do.
  • So, let's drill a little bit here.
  • Drill a little bit.
  • I keep thinking of uh is it Princess and the Frog? Got to drill a little deeper.
  • You know what? I quoted Eminem. You quoted Princess and the Frog.
  • I know. I'm with you, man.
  • You have to choose a friend right now.
  • Sorry. I'm going with mom spaghetti over here.
  • That's That's me, right?
  • Yeah, that's you, Joey.
  • Does the frog, so I'm not sure.
  • Well, she could.
  • Oh, interesting. I'm actually taking this one as
  • I call you the lame shady.
  • Hey guys, check out what I'm about to do here.
  • I've got two drones.
  • What are you going to do with them?
  • I'm going to use one drone to sell a mineral that I have for a dollar.
  • So, four bucks.
  • I'm going to then.
  • use my other drone.
  • Yeah,
  • I flip it. I can go to the market. Hey, I say, 'Hey, boy, fetch me.
  • fetch me a proper propeller.
  • It cost five bucks. Here you go.
  • It's like when you It's like sending a little kid to this door for you.
  • Yeah.
  • Fetch me a gallon of milk.
  • Um, I am done with my
  • That's how it used to be.
  • It is.
  • You know,
  • when milk used to come in gallons.
  • Did you know that?
  • Had their own trucks.
  • Tastes better in glass containers, isn't it?
  • Yeah. I It's straight from the cow. It's the best way.
  • What's he doing out there?
  • Anyway. All right. Uh, Chris, did you do this?
  • Oh, yeah. Right. I gain a fuel. Yeah.
  • Thank you.
  • It's better to go higher, isn't it?
  • All right. Where am I you guys? Oh, everything sucks.
  • Everything.
  • My hand of cards is insanely dynamite. Dino. No.
  • What is the opposite of dynamite?
  • I'm going to do that. I'm going to scoot the boot a little bit here.
  • Scoot the boot.
  • I'm going to do that. I'm going to spend one and I get three movements. [snorts]
  • I'm going to go one, two, three.
  • Oh, we replace refreshes, right?
  • Yes. Thank you.
  • Yes. Um,
  • I'm going to do this one. Oh, and I get a drone for that. Come on, boy.
  • Oh, yeah.
  • I'm going to do that one. And I get one drill. I'm going to spend that drill right now. Right now.
  • Right now. Right now.
  • And then
  • I'm using three drills to do this. Three drills. Oh no. I'm gonna drill this.
  • Get that stuff for me.
  • Oh, I'm get down there.
  • You can't get down there. That's too far. It's impossible.
  • Oh, I'm going
  • What else am I going to do? I'm going to just I'm I'm good. I think I'm I'm hanging out.
  • Oh my god.
  • Could I drill again?
  • Don't worry about it. Don't do it.
  • I don't think you're man enough to drill again. [snorts]
  • Um,
  • I'm gonna do it. I
  • No, no, no, no.
  • No, I'm not going to do it.
  • I'm gonna chill out.
  • Uh, in the chill out zone. I have to spend one to not die.
  • I forgot.
  • Oops.
  • Stupid zone.
  • Done.
  • All right, let's refill.
  • Oh, I I have two cards in my hand. So, if I want to keep both, I have to spend a few, right?
  • Mhm.
  • I will do that.
  • One, two, I'm going to buckle my shoe, shuffle up, and draw kind of like I do.
  • All right, here's what's happening here. Let's see here.
  • There we go. You guys can see them. I am going to That's zero right there. So, I spin zero. I spin one to get I'm going to use that for the two movement.
  • Wham. And I got the one from before. Then zero for that one movement. So, that gives me four movement.
  • What are you going to do? I'm going to go one, two, three, four.
  • I open I open fire upon you. [laughter]
  • All right. I get my I spend one for drill.
  • That's a very good point. Z, you sorry. You drilled the wall in the level here. So, you gain two fuel.
  • Dose fuels fool.
  • I like that. All right. I'm going to get what's expensive? The green one here.
  • Yeah. Yeah.
  • Green's the best. Yeah. Yeah. Oh, by the way, this gives me two
  • two more drones, right?
  • Two more drones or a repair. Yeah.
  • Okay. Two drones. And I'm going to spend three. One, two, three for another drill.
  • So, I can go ahead and drill this.
  • How are you doing that?
  • Takes four.
  • Oh, shoot. I had a coupon.
  • Wait, wait, no. You have a permanent card down there.
  • I already used that.
  • Oh, you did? You did? Okay,
  • I did. Oh, you just have no drills at hand. No, [laughter] I've got none.
  • I'm in the same boat.
  • So, all right. I am going to send these guys back to sell them. Sell my wares.
  • I love that they're like little droid merchants. You know what I mean?
  • Oh, I know. That is eight plus five.
  • How much is that?
  • 13.
  • 12. Stop cheating.
  • 13. Yeah. [laughter]
  • All right. Um,
  • made to double take it though. You were like, 'Hold on.'
  • All right. [laughter]
  • But then I can use this. Gives me one more drone back. Right.
  • Beautiful.
  • And
  • what an animal.
  • Could I borrow a blue crystal?
  • Yeah. Uh
  • think so. All right. And I guess I think I'm stuck there.
  • You done?
  • I'm done.
  • That's good. That's a great turn. What are you complaining about? You got to spend Yeah. A little a little fuel to keep you warm.
  • Cuddly still an option?
  • No. Okay, I'll spend my fuel then.
  • Cuddly cost an executive action.
  • All right. [sighs and gasps]
  • All right. I love this. I I This is a small little touch here. I'm spending this piece of junk stock propeller for three fuel.
  • A proper propeller looks way cooler and I get three boobs.
  • That's a nice.
  • Big word, right? I think that's what that means, right?
  • What?
  • Couple of P's in a row. I don't know. P. Yeah. Dot dot your P's and cross your eyes. Um, I'm spending a lot.
  • You do have a lot of movement.
  • Oh my gosh.
  • Where you going, buddy?
  • I spent half of those for fuel to pay for the other things. Yeah. So, that's the cool thing. Even if you kind of walk into a corner, you can just I collected fuel with half of them, so I could pay for these uh pay for that stuff.
  • Yeah. The fact that every card could also just be fuel is, you know, works out.
  • Oh, it's so helpful. So, I'm going to I'm going to go uh deeper here. So, I got three moves. So, that's one two of them.
  • This guy's in here, too. Now,
  • getting awful crowded. three
  • drills.
  • So, I get two uh fuel for digging into the wall here. I release those gems.
  • And release the gems
  • and I cover up the second milestone here.
  • Oh, this guy.
  • Come on, man.
  • About to release the gems.
  • We just got here.
  • Everybody else gets four credits.
  • I'll take that.
  • I got five points for the end of the game.
  • Two.
  • I need them. I have so many credits.
  • Three, four, five. I'll make change. Turn in five. Take a 20.
  • All right. I still have uh I have four fuel. So, what I'm going to do, I'm going to spend my four fuel to get one more drill action because I want that [clears throat] green and then I'm gonna use my last move.
  • Moonwalk my way back up here.
  • You want that? You want that drone money?
  • Oh, no. I have no drones. I just I just can't afford to stay down there. So,
  • I wash my hands of this mess that I've created. I'm done.
  • That was good. I thought that was good.
  • Pretty good.
  • That was good. A little biased, but I think it was the most brilliant move I've seen all game.
  • All right, that's me.
  • Uh,
  • you
  • I'm going to play this card right here for fuel. Dose fuels.
  • Oh. Oh.
  • Then I'm going to play this card right here for drills. I spend four fuel for two drills. Then I'm going to drill into the wall.
  • I'm going to drill this right here. A blue and a yellow mineral go there. And now I
  • get the first milestone by covering that up.
  • Yep. Hook it up. So Z is going to get here four points for that milestone.
  • However, every other player is going to get a benefit.
  • You guys get three bucks.
  • Four credits.
  • Cash money.
  • Three cred.
  • Put that right there.
  • Um
  • then kids,
  • what have I got? I'm gonna do that.
  • You go home.
  • Did I drill?
  • Yes. I forgot to spend that. Uh, I'm going to spend that for two movements. I can't quite make it home.
  • You can go hang out there. You can probably talk to us from like one blow. Have to talk louder.
  • I'm stuck in here. Um,
  • you're all right.
  • Hey, live chat. I'm very confused what you mean by ads. Drillers looks great. Ads don't later. Let me like what ads are you guys seeing?
  • I guess you have ads.
  • Yeah. Yeah, I'm very curious if is are there ads popping up or are you talking about something different? Anyway, please let me know.
  • sorry.
  • Sounds like maybe they were getting po like breaks in the footage is
  • Yeah, hopefully not. It's not supposed to be set to do that. Um, okay. I am
  • Boy, this really sucks, but I'm gonna do it. One, two, three. I want to come up to the surface. So, I'm going to do that.
  • Do I want to come up to the surface? How badly do I want to go up to the surface?
  • On the surface, we look calm and ready.
  • It's awful.
  • I caught an Eminem and Hotel Transylvania both today.
  • Yeah. No, you're doing great. Okay, I'm going to do it. I'm going to take a damage card. I get three fuel for that.
  • So, one damage card
  • and then I'm going to spend three fuel to get another move.
  • Where you going?
  • Out.
  • Hey, buddy.
  • Oh, I barely escaped. How was it down there?
  • It was terrifying. I'm going to spend this for three coins.
  • Let me get them juicy credits. And now that I'm outside,
  • I'm going to fuel up.
  • I'm actually before I do that, I'm going to do this, too. I'm going to spend two of these credits to move up my tracker.
  • Yeah, I love that. I love that you get to upgrade and and then like juice. Yeah.
  • Um I'm going to sell this guy here. He sells for four.
  • And then I might even buy a thing. You nerds recommendations.
  • No. Uh, let me get the rocket drone.
  • You could also just invest it.
  • Rocket drone
  • droning up here by hair alone.
  • Pretty cute. He played the clippy.
  • All right,
  • this goes here. I am done, you guys.
  • Are you done?
  • Refills to proper propeller.
  • Proper propeller.
  • Hard to say. Harder than I thought it was going to be. All right. Here we go.
  • I prefer improper propellers.
  • Send toward a lot. Three. And that's going to cost me three.
  • No, it's going to cost me six. I was incorrect. Expensive. This only cost me one for three.
  • Keep playing a little more on camera.
  • Yeah. Where? Wait. Wait a minute. There we are.
  • Come on. You're a mess.
  • And then reckless drilling. one
  • to give me two movement and I can get three movement
  • or one movement for three. Oh, spends a lot.
  • I love that your drill is a your your driller is a boat.
  • I'm a I'm like a reclaimed train car.
  • No, you're like a VW bus. A little VW bus, right?
  • Ready?
  • That's what he looks like.
  • Hey guys,
  • what am I?
  • You're a You're like a drill dozer. your kill dozer over there.
  • Yeah. Spin all three. And then look all these drills I have. I got six drills.
  • Holy smokes.
  • You guys have never seen drills like this. I'm going to drill
  • four to get this.
  • We're going down a level.
  • Yes. Okay. So, a couple of things happen. You get that.
  • Uhhuh.
  • And then this reveals what this is is the chill out zone.
  • So, there's a reveal ability. You get two fuel.
  • Oh my goodness. And then when you drill the wall here, you get two fuel. And if you end your turn there, that's what happens. But also these two cards now become part of this market over here.
  • Yep. So,
  • and I I have to move down there.
  • You do.
  • So, this market here for the specialized battery cards has expanded. Uh, and it will be uh four cards for the rest of the game basically.
  • Sweet. All right. I'm using my two drills right here to get these. What's my Yes, blue. Blue is the best out of the bunch. Or wait, no. Uh, green. Green's the best out of that bunch.
  • Yeah. So, I got that. That my drill. I got three.
  • So powerful. How do you do it?
  • So, because this is the froze zone, the chill zone, at the end of your
  • This game is gonna break my brain, you guys.
  • There was a heated debate before we went live. This table was flipped. We had to put it back.
  • My fleet will sink you.
  • He stole first place from me. Oh, no. You can't. It doesn't matter.
  • So, like, the second they're done with their turn, they're like, 'WHY ISN'T THE NEXT PERSON GOING?'
  • This is the leftorium.
  • Holy macaroni.
References (from this video)
No references stored for this video.
Video wi5BBSlnJM8 The Dice Tower Playthrough at 0:13 sentiment: positive
video_pk 80389 · mention_pk 195583
The Dice Tower - Six Sojourns video thumbnail
Click to watch at 0:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The card actions are diverse, ranging from deploying units to growing the empire.
  • The movement system is flexible, allowing players to move any number of units.
  • The modular components (places, trade tokens, sea serpents) add replayability and strategic depth.
  • The game offers interesting decisions regarding resource management (coins) and area control.
Cons
  • Money can be hard to come by, leading to difficult spending decisions.
  • There's a potential for aggressive blocking and "take that" elements, which some players might dislike.
Thematic elements
Comparison games
  • 8 Minute Empire
Mechanics (from transcript analysis)
  • action selection — Players choose actions from cards, which include deploying units, moving, and building structures.
  • Area Majority — Control of spaces and islands is important for scoring points and end-game bonuses.
  • building — Players can build houses and place ships and people on the board.
  • Card Drafting — Players buy one of the available cards on their turn and take the actions on it.
  • Movement — Players can move any number of people or boats from one space to another, with costs associated with crossing the sea or using other players' ships.
  • Set Collection — Collecting sets of icons on cards provides points at the end of the game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's pretty hard to come by money in this game.
  • You guys are in trouble.
  • Get your eyes up there.
  • Butter hands.
  • We're sharing the ocean.
  • It's hammer time.
  • So, I'm going to go ahead and spend one. You suck.
  • The more money you have, the less you want to spend.
  • The player The coins are worth no victory points, but they are a tiebreaker.
  • He really did just like hurt both of us right there, didn't he?
References (from this video)
No references stored for this video.
Video oIbGJZhwpJg Neon Gorilla Review at 0:02 sentiment: positive
video_pk 80084 · mention_pk 194316
Neon Gorilla - Six Sojourns video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Incredibly easy to table.
  • Combines area control and set collection for crunchy decisions.
  • Incredibly approachable and easy to teach.
  • Plays really quickly (around 30 minutes for two people).
  • Includes expansions in the base game at release.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Mentioned as a core mechanic, involving moving pieces around the board to get area majority.
  • Card Drafting/Action Selection — Players buy a card and do the actions on the card, which might give them an ability.
  • Milestone Scoring — There are cards that score points for different milestones at the end of the game.
  • Set Collection — Icons are set collection, which players try to collect for points, with different thresholds for scoring.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Six Sojourners is absolutely, positively, an easy game to table.
  • The hook in Six Sojourners is not the area control, it's not the set collection, it's how those things combine to give you crunchy decisions.
  • If you're looking for an incredibly approachable, easy-to-teach area control game that plays really, really quickly, I mean, literally like 30 minutes for two people, I highly recommend Six Sojourners.
References (from this video)
No references stored for this video.
Video yNyvSgs3W_Y Sir Thecos Discussion at 0:00 sentiment: positive
video_pk 30985 · mention_pk 91339
Sir Thecos - Six Sojourns video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deluxe edition with enhanced artwork and components
  • Inclusion of a solo mode and various maps for replayability
  • High-quality, tactile components (wooden sea serpents, metal coins, linen finish cards)
  • Tuck boxes improve organization and storage
  • Campaign structure adds lasting value and customization
Cons
  • Increased complexity compared to the original 8 Minute Empire line
  • No insert; some organization may be fiddly
  • Rules are more extensive, requiring investment to learn the system
Thematic elements
  • Influence-building and empire expansion through exploration, trade, and conquest
  • Archipelago exploration with sea routes; multiple maps featuring water spaces, seas, and land tiles
  • Campaign-driven with customizable maps and upgrades; evolving goals across sessions
Comparison games
  • 8 Minute Empire
  • 8 Minute Empire Legends
Mechanics (from transcript analysis)
  • Area Control — Players compete to control spaces on modular maps, gaining points and resources.
  • area_control — Players compete to control spaces on modular maps, gaining points and resources.
  • Campaign — Campaign format with places, specialties, upgrades, and trades that evolve across games.
  • campaign_and_upgrades — Campaign format with places, specialties, upgrades, and trades that evolve across games.
  • card_driven_actions — Cards determine actions and provide various effects across turns.
  • modular_maps_and_variants — Multiple maps with different terrain setups to increase replayability and strategic choice.
  • Set Collection — Collect goods and resources to fulfill scoring conditions and unlock bonuses.
  • set_collection — Collect goods and resources to fulfill scoring conditions and unlock bonuses.
  • solo_mode — A solitaire mode allows playing against a simulated opponent with map variants.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is it. That's why I went in deluxe.
  • This is the deluxe edition. I think there also was a non- deluxe edition, but I liked 8 minute empire.
  • Ryan Log has never failed me.
  • Oh, look at this. Look at the inside here. Very nice artwork.
References (from this video)
No references stored for this video.
Transcript Navigation
Top
Showing 1–11 of 11