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Smash Up: Science Fiction Double Feature box art

Smash Up: Science Fiction Double Feature

Game ID: GID0291460
Collection Status
Description

Smash Up is back with even more wild factions in the mix! Science Fiction Double Feature brings four new decks to the base-smashing business with abilities unlike those seen before!

Time Travelers allow you to reuse your cards time and time again
Cyborg Apes take actions that attach to your minions and take them to a whole new level
Super Spies use their mojo in espionage to plot out the future of you and your opponents
Shapeshifters could be anyone!

Smash Up: Science Fiction Double Feature can be played on its own as a two-player game or combined with other Smash Up titles to allow for up to four players to compete at the same time.

Integrates with:

Smash Up

Year Published
2014
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment: pos 1 · mix 0 · neu 0 · neg 0
Mentions per page
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Showing 1–1 of 1
Video oZpV_qikhLE Drive-Thru Rundown game_review at 0:30 sentiment: positive
video_pk 60161 · mention_pk 152605
Drive-Thru Rundown - Smash Up: Science Fiction Double Feature video thumbnail
Click to watch at 0:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Expanded viability for theme-heavy fusions
  • Strong deck manipulation and tempo-shifting options
  • Vivid card art and flavorful flavor text
Cons
  • Potential for long turns if players optimize sequences
  • Requires familiarity with core Smash Up rules to maximize value
Thematic elements
  • deck-building factions with themed minions and bases; heavy emphasis on manipulation
  • Sci-fi crossover with pop culture parodies (Furious George, Time Travelers, Shape Shifters, etc.)
  • narrative flavor through puns and thematic cards referencing Bond, Doctor Who, etc.
Comparison games
none
Mechanics (from transcript analysis)
  • base scoring interrupts — Some bases or actions can interrupt scoring to alter outcomes.
  • deck manipulation — Top three cards, reorder, and place on top or bottom; effects to arrange draws.
  • deck manipulation and top-deck control — Top three cards, reorder, and place on top or bottom; effects to arrange draws.
  • faction-based deckbuilding — Each faction has unique talents and synergies that encourage mixing with other factions.
  • hand and discard manipulation — Revealing and discarding, and retrieving cards to optimize draws.
  • in-action minion buffs — Actions played on minions boost power and enable combos.
  • recycling of discard pile — Certain minions or actions allow returning cards from discard to top of deck.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • play any action as a special action
  • All other players must discard a minion or reveal their hand to show they have no minions.
  • Each other player reveals the top two cards of his or her deck. Discard any minions revealed.
References (from this video)
No references stored for this video.
Transcript Navigation
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