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Description
This is a faithful, yet minimal implementation of the board game of the same name. You play solo and may choose R (to roll 1-6), L (to roll low 1-3), or H (to roll high 4-6) at every turn. You are told via a six-character string of S's, L's, and underscores what the next six squares contain (snakes, ladders, or free space, respectively). And you have a "dice". That's pretty much it. Just type R, L, or H over and over until you win or decide to quit. Locations have no description, so it's a mostly empty experience.
The optional graphic is a picture of the game board, but it is not interactive; it does not display your current location in the game.
Source: The Game IFDB Page.
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 4
This page: 4
Sentiment:
pos 1 ·
mix 1 ·
neu 1 ·
neg 0
Showing 1–4 of 4
Video AjVWZo9rI34
Meeple University Discussion at 2:39 sentiment: neutral
video_pk 91146 · mention_pk 343954
Click to watch at 2:39 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
- roll_to_move — Movement purely by dice roll.
- Roll/Spin to Move — Movement purely by dice roll.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- it's cycling game and it utilizes a deck not deck thinning but a deck weakening yes mechanic and it lets everyone's got the same cards
- it's all about the tactics of trying to conserve your energy and utilize drafting
- Road racy
- you accelerate one or deselect one per turn
- neither of us have played downforce
- you changed into gear and then it depends on what idea that's dictate what you use
- Mississippi Queen yeah we got the re-release
- you can turn one turn
- you have to stop twice on the race to pick up coal properly twice because sometimes your opponent's can take away your coal
- Snakes and ladders is a race it's just a roll
- one was our Alan Jones's Formula One Challenge
- to move onto a two you have to discard it
- and somewhere in the deck was a card called crash and if you picked it up you're out
References (from this video)
No references stored for this video.
Video 2vgzjQIQYV0
Beyond Solitaire Interview at 6:22
video_pk 86858 · mention_pk 341578
Click to watch at 6:22 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- the competitiveness gets crappy if like you if you cannot admit to yourself that you're competitive because that's when you will start being like horrible
- humans are I think generally really really honest with each other I think we'd be shocked really to realize how often we're quite honest that it's such a cultural norm and I think there's something lovely and delicious and interesting and empathy building about making consensual spaces where we go no we're going to do you
- games are this wonderful Embassy space where we can meet each other and uh we can kind of hang out
- the higher up that I was the better I was doing in a tournament the less eye contact there was at the table and stuff
- the joy that I experience of those kids of of completely fooling me and lying to my face I think actually does build trust and it's wonderful
- it turned out that they'd all been playing uh we one night werewolf in the dressing room and that was like a sign for like how they'd all sort of got this like developed an in team language of like of of lowering the mask to reveal that they were actually aw wolf
- I've been like loving it which is a game uh I think it's published by Hobby Japan called Builders high it's a kind of weird mix of engine building and shedding it's a card game right where you are building laying down buildings um you've got to fulfill some kind of there'll be some City contracts out right uh you're You're Building buildings but you've also got to get rid of everything in your hand and there's also you some cards have got money on and some of them are buildings and the buildings once you've built them do stuff have special powers so you're slowly building an economic engine the wrinkle in the game is that you can only spend exact amounts of money so if you get because you're it's you're basically public you're doing stuff for the city your public industry so you've got to um use up every bit of money in your contract you can't have money left over that doesn't go anywhere so um it's a really interesting game of think actually quite a lot of spending is harder than it first looks it's also a race because there's this amazing point you can't you can't end the game until you've claimed one of the contracts by building a set number of buildings and they're they're different targets right and and then the game and then what you're doing immediately there's this beautiful art where it immediately turns and you are having to shed your hand so suddenly everything you've been doing in the game up to then get money get buildings build this thing you now don't care about and you're just trying to spend everything in your hand and empty your hand onto the table so there's this lovely Arc and this lovely turn and for me the artwork is never going to be hung in the Lou um it's you know the Box looks nice but for me it just does something that um a lot of other games it just doesn't feel like anything else in my collection
- it just does something that a lot of other games it just doesn't feel like anything else in my collection
- it's found a kind of like ecological niche in every game night I've had there's always time for it
- Tim you are the most fantastically autistic person I've ever assessed
- on one level it's like well it's your special interest him you know that that's like a quite a pat answer is that you're autistic and you find meaning by diving into something in its totality and then when you're very safe in that kind of area of knowledge like almost like throwing out grappling hooks and kind of like doing boarding actions on adjacent topics and using board games as a way of like relating to everything else from this kind of uh you know Fortress of Solitude of board games
- as someone who's been particularly craving like human connection and human contact and I sometimes found that difficult and has found essentially what I would describe as a I'd characterize as kind of a uh an accessibility Aid uh through games
- we think of autism as being a uh a social impairment right as as having deficits when it comes to connecting with other human beings but I just you know and I sort of don't want to speak to soon is but like I've loved talking to you right and at no point has my talking to you felt to me difficult or strained I feel like I'm just vibing out with someone who I've only just met
- we all mask to an extent for different reasons
References (from this video)
No references stored for this video.
Video R_L-oBe-Tao
Review at 0:04 sentiment: positive
video_pk 65984 · mention_pk 160265
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Teaches ethical frameworks and moral decision-making.
- The snakes are highlighted as the 'single best thing about this game'.
- Offers feelings of divine smugness upon winning.
- The mental mastery required can be a transferable skill.
Cons
- Appears to be an arbitrary dice-throwing exercise to some.
- Difficult to source a copy of the game.
Thematic elements
- Teaching players ethical frameworks and moral decision-making
Comparison games
- Tic-Tac-Toe
- Kingdom Death Monster
Mechanics (from transcript analysis)
- Dice Rolling — Players take a die of their choice and roll it. The number rolled advances their pawn. Landing on a ladder moves them to the top, landing on a snake moves them to the bottom.
- roll and move — Players advance their pawn along the board based on the roll of a die.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- this is a game with sublime skill and nuance
- the single best thing about this game is snakes
- I manipulate the diets of my mind in order to win and that's an excellent transferable skill to other games
- we're simply owning the game will give you feelings of divine smugness
References (from this video)
No references stored for this video.
Video k2ixp5VozIs
No Rolls Barred Playthrough at 0:12 sentiment: mixed
video_pk 9856 · mention_pk 29035
Click to watch at 0:12 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
- Entertaining and humorous banter
- Creative twist on a familiar game
- Drinking game adds energy and spectacle
- Hosts display strong chemistry and improvisational humor
- Self-deprecating humor and audience engagement amplified by chaos
Cons
- Gameplay pacing can stall due to repeated snakes and long climbs
- Drinking element may create safety concerns or hinder clear rule comprehension
- Rule juggling and on-the-fly changes can feel inconsistent
- Some jokes overtake strategic discussion, reducing game clarity
Thematic elements
- Humor and chaos in a classic children's game
- Studio living room during a game night with a drinking game twist
- Casual banter with playful competition
Comparison games
- Candy Land
- Chutes and Ladders
- Monopoly (doubles / extra turns)
- Shoots and Ladders
Mechanics (from transcript analysis)
- Doubles variant talk — A potential doubles rule is discussed as an analogy to Monopoly, not actually enforced in the session.
- Exact finish rule — Must land exactly on 100 to win.
- Extra turn on six — Rolling a six allows an immediate extra roll.
- Second die option — A later rule adds a second die after 30 minutes to speed or complicate movement.
- Six to start confirmation — On a first turn, players may have to roll a six to begin placing a piece.
- Snake only variant — No ladders; ladders replaced by snakes that send you backwards.
- Snake penalties — Landing on a snake sends you back along the path and triggers a drinking penalty.
- Starting requirement — Must roll a six to place a token on the board.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- there are no ladders only snakes
- every time we go down a snake we have to take a shot
- this game might last forever
- best game ever I love this game
- don't do this don't do it at home
- this is going to be horrible
- it's the ladder made of snakes
- we might modulate these rules depending on if we're having any fun
- you would have easily won the game before I even went to the board
- this is insane this is a torture and a nightmare
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–4 of 4