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Solani

Game ID: GID0293064
Game Info
Year
2023
Players
1-4
Collection
Your Tier
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Description

An abstract tile-laying and drafting game in which players assemble constellations from uniquely shaped tiles and set them into the night sky

Description

An abstract tile-laying and drafting game in which players assemble constellations from uniquely shaped tiles and set them into the night sky

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment: pos 2 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–2 of 2
Video 23-rjCi8oIk Getting Games Discussion at 41:29 sentiment: positive
video_pk 90547 · mention_pk 321410
Getting Games - Solani video thumbnail
Click to watch at 41:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • constellation-building; tile drafting
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video EhftMo8JBmw Meeple University Playthrough at 0:57 sentiment: positive
video_pk 88591 · mention_pk 322068
Meeple University - Solani video thumbnail
Click to watch at 0:57 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Lovely components (neoprene mats)
  • Aesthetic and theme are appealing (Southwestern US, starry skies)
  • Engaging puzzle with multiple scoring paths and objectives
  • Tight, competitive play
Cons
  • Layout can be tougher and placements tricky; rules can feel heavy at times
  • Advanced variant and extended setups may add complexity
Thematic elements
  • astral/space, stars and planets
  • Southwestern United States
Comparison games
  • Patchwork
Mechanics (from transcript analysis)
  • cashing star to gain a planet — Cash in a star tile to obtain a planet, subject to having no connecting branches.
  • End Game Bonuses — First to fill a sky triggers bonuses; end-of-game scoring objectives and planet sets.
  • end-of-round and end-of-game scoring — First to fill a sky triggers bonuses; end-of-game scoring objectives and planet sets.
  • outer/inner orbit placement — Spaces are divided into inner and outer orbits with placement constraints.
  • round tracker and 12 rounds — The game runs 12 rounds with first player order mechanics.
  • scoring by stars, branches, and planets — Points come from star connections, branch control, end-of-round objectives, and planetary bonuses.
  • Snake draft — Draft order reverses each round, taking one of each available tile.
  • three star clusters and three branches draft — Each round uses three star clusters to draft and three branches to draft for placement.
  • tile drafting and placement — Players draft and place tiles into their maps with adjacency rules to build scoring constellations.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a tile Drafting and tile placement game
  • we will go in a snake draft order taking one of each
  • this aesthetic is definitely doing it for me
  • it's a very tight game it's always good to have a tight game
  • Glimpse looks of like Patchwork in the sky it is actually true
  • Planet scoring so each Sky scores two points for each different planet within it
References (from this video)
No references stored for this video.
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