Game Info
Year
2022
Players
2
Age
14+
Playtime
45 min
Complexity
2.6/5
Collection
Your Tier
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Description
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 3
This page: 3
Sentiment:
pos 2 ·
mix 1 ·
neu 0 ·
neg 0
Showing 1–3 of 3
Video 0IpaLvxY1yA
Watch It Played Game Announcement at 5:05 sentiment: positive
video_pk 92331 · mention_pk 248061
Click to watch at 5:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Digital game that has been around for years.
- Continuing to grow with a fifth set released.
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- it's the highest quality product that I've ever been a part of creating I'm really really proud of it
- it was the fastest deck builder on the market and it was you know I kind of joke that you could like play an entire game in the time it took you to set up a game of dominion
- it has it's the first time ever that in Ascension you can have uh players start from a different position
- it's a bluffing deception game about trying to not have to eat your vegetables
- everyone has had vegetables they did not want to eat that's right
- this you know the first time we're showing it off it's not releasing until the summer
References (from this video)
No references stored for this video.
Video OCsnVYTy_eU
Shelfside Review at 1:48 sentiment: mixed
video_pk 89007 · mention_pk 235748
Click to watch at 1:48 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
- Innovative leveling up system that adds depth to deck-building without pure random drafting
- Strong card art readability and clear symbolism; easy to parse effects
- High replayability: separate Forge boards and two starter decks create varied experiences
- Tactically rich with board positioning and free actions that reward thoughtful play
- Two Forge boards offer distinct strategic identities and synergy with cards
Cons
- No physical rulebook in the box; rules setup relies on online resources and the app
- Components are fiddly and not well engineered for smooth play (rough mats, thin trackers, edges cut)
- Life/health tracking requires external aids or improvised tools; not well integrated in box
- Balance concerns due to randomly assembled starter kits and inconsistent card stats/art
- Annoyances: length can be 45-60 minutes; fiddly upkeep; no opponent-turn counters
- Potential confusion due to deck cycles and rules terminology; not beginner-friendly
Thematic elements
- Array
- Fantasy
- Competitive duel with deck progression
Comparison games
- KeyForge
- Magic: The Gathering
- Yu-Gi-Oh
- Ashes Reborn
Mechanics (from transcript analysis)
- Banish / Exile — Killed or removed cards are banished from the game rather than going to discard
- Card Crafting — Deck cycles upgrade cards from level 1 to 2 to 3, with level 3 usually more powerful but temporary
- Card leveling up / Upgrading cards — Deck cycles upgrade cards from level 1 to 2 to 3, with level 3 usually more powerful but temporary
- Combat: Damage Based — Creatures are placed in five columns and two rows; only front-row creatures can attack; positioning matters
- Combat: Deck/Hand — Game ends when a player completes four deck cycles or reduces opponent to zero health
- Deck Building — Players upgrade and cycle through cards to improve their deck across deck cycles
- Deck cycling and hand management — At the end of each turn, players discard down and draw five new cards; each three-turn cycle resets to a new deck
- Direct health damage and life tracking — Players reduce opponent's health through attacks until one reaches zero health
- Discard and banish management across cycles — Players must manage their discard pile and banished pile to optimize future draws
- Dual-deck / Forge board choices — Two pre-built decks and Forge boards give different abilities to alter strategy
- Dynamic progression / evolving threats — Cards scale and evolve during a game session, creating escalating threats
- Endgame: four deck cycles or death — Game ends when a player completes four deck cycles or reduces opponent to zero health
- free actions — Certain actions in a turn can be taken as free actions, including creature abilities or board effects
- Lane-based combat — Creatures are placed in five columns and two rows; only front-row creatures can attack; positioning matters
- Level 3 synergy / spells / monsters — Level 3 cards create powerful synergies that can end the game quickly if not countered
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- There is no rulebook in Soulforge Fusion; you gotta go online to find the rules
- Innovative leveling up system that is the standout mechanic here
- Two pre-built decks and Forge boards give entirely different abilities
- The game runs quite true to time in terms of mechanics
- I am filled with a real feeling of giddiness when I'm playing
References (from this video)
No references stored for this video.
Video ArF3QGY7GnA
Ryan and Bethany Board Game Reviews Discussion at 2:00 sentiment: positive
video_pk 87361 · mention_pk 228196
Click to watch at 2:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Clear video tutorial
- Engaging presentation at Gen Con
Cons
- Logistical hiccups (last-minute publisher meeting location change)
Thematic elements
- Fantasy/adventure
- Fantasy world with elements of tracks and factions
- Tutorial-driven introduction
Comparison games
none
Mechanics (from transcript analysis)
- card-based mechanics — Mention of dual faction cards and card interactions
- Tutorial — Video/tutorial-assisted learning for the game
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Soul Forge has this very cool like video tutorial that we're going to go through really quick
- it's very easy game anybody could learn it you could teach it to your grandma
- this is a wrap this is the end of our Vlog bye everybody
- we had a lot of fun bringing you these Vlogs
- thank you to everybody who's been commenting on our videos
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–3 of 3