Your plan is quickly coming together. Simplicity itself. Just continue to close the gap to the enemy, and launch when within range. Your crew is well-trained and work quickly at their stations, just the edge you need to come out on top. "Engineering, power to Helm. Move forward and close the distance to the enemy. Keep shields in the front. We're going straight in". You can feel the bridge vibrate slightly as the engines come up to speed. “Captain, all sensors are on weapon lock”, says the Sensor Officer. “You can fire at will.”
A slight smirk crosses your face. “On my mark! Launch both tor... Wait, where did they go?” You look at the viewscreen, puzzled, with a growing sense of unease. Sensors starts shouting. “Crystal Warp! Captain they've done a crystal warp and they're directly behind us!” From your right comes the panicked voice of the Shields officer. “Umm, Captain... All of our shields are to the front! You start barking out orders. “Shields, use the crystal we captured to raise the aft shield. Weapons, start to move the torpedoes to the rear tubes! Helm, get us out of here!” The crew gets to work, but you look on in horror as two torpedoes lance out from your nemesis.
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Space Cadets: Dice Duel – the "Team vs. Team, Real-time, Dice-Rolling Game of Starship Combat!" – pits two spaceships against one another in quick-paced combat. The players are divided into two teams, each team playing the crew of a ship and winning or losing together based on how well they perform. The game ends when one side destroys their opponent by causing four points of damage through torpedoes or mines. Each ship has six Bridge Stations:
Engineering generates power for the other stations.
Helm maneuvers the ship on the map.
Weapons loads the torpedo tubes to attack the enemy.
Sensors locks onto the enemy so torpedoes can hit, and uses jammers to stop the enemy from locking on.
Shields helps protect the ship from enemy torpedoes.
Tractor Beams can grab the powerful crystals, move the enemy ship on the map, and launch Mines.
Each player is in charge of one or more of these stations, or has the overall role of Captain to coordinate everything. There are no game turns in Space Cadets: Dice Duel; instead the game continues with players acting as quickly as possible until one side wins.
- looks really cool
- Space Cadets Dice Duel
Mechanics (from transcript analysis)
- Dice Rolling — This is an expansion to Space Cadets Dice Duel.
Video topics + discussion points
Quotes (from this video)
- Love letter she loves love letter
- The first game doesn't mean anything don't worry about it you might mess up a couple of rules worse comes to worse next time you play the game you fix it
- I think the most complex game I've ever played is Empires and Arms
- but munchkin is a game that I've played where it's it's going on on like and on and on and it's because of the luck factor and it's also because of the beat up on the leader
- I think the most played app would be suer Wars I've played like over 300 games of that
- cheaters or jerks that's what we always say
- I don't underestimate the number of people who might be interested in attending don't underestimate the amount of work it's going to be
- I want to win too believe me like I want to win the game that that's fun but um I don't get wanting to win that much that to me seems dangerous or scary
References (from this video)
- The reception to the game was 'off the hook'.
- The game sold out on the first day.
- It is described as a 'blast' with 'off the charts' response.
- Copies will be signed by the designers.
- The game was not out at the time of recording, with retail release in October.
- All copies brought to Gen Con sold out quickly.
- Team versus Team Real Time dice rolling Starship Combat
- Starship combat
Mechanics (from transcript analysis)
- Dice Rolling — Players roll dice in real-time.
- Starship combat — The theme and mechanics revolve around combat between starships.
- team-based play — The game is played with teams competing against each other.
Video topics + discussion points
Quotes (from this video)
- This is a little little prototype of something we're taking to Gen Con we haven't decided on a name uh pep I have been developing this lately he created dice city city of dice something.
- I'm one of the two designers of this new game the Phantom which is a game in the Mr Jack game system and I am very happy to present it to here in J Con in Indianapolis yes.
- Ravenwood Castle is a Country Inn located about an hour south of Columbus Ohio and we're actually a castle honest the goodness Castle.
- we don't have a lot of internet access we don't have a lot of uh cell phone access because we're in the middle of a bunch of national forests distra no distraction so by Design and kind of necessity.
- So W the Kings is our new miniature war game uh the nice thing about W the gings the interesting thing about it unique thing about it right is that uh it is fully scalable from Skirmish level uh all the way up to full Army.
- the response to space cadet's dice duel was just off the hook we sold out basically in the everything we brought in the first day.
- selling games is great but the response to the games that's the important thing they meeting The Gamers having them respond see the games and they go and they evangelize for us that's the most important thing.