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Space Cadets: Dice Duel box art

Space Cadets: Dice Duel

Game ID: GID0295154
Game Info
Year
2013
Collection
Ratings
Creator Score
Expansions & Family
Space Cadets
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Description

Your plan is quickly coming together. Simplicity itself. Just continue to close the gap to the enemy, and launch when within range. Your crew is well-trained and work quickly at their stations, just the edge you need to come out on top. "Engineering, power to Helm. Move forward and close the distance to the enemy. Keep shields in the front. We're going straight in". You can feel the bridge vibrate slightly as the engines come up to speed. “Captain, all sensors are on weapon lock”, says the Sensor Officer. “You can fire at will.”

A slight smirk crosses your face. “On my mark! Launch both tor... Wait, where did they go?” You look at the viewscreen, puzzled, with a growing sense of unease. Sensors starts shouting. “Crystal Warp! Captain they've done a crystal warp and they're directly behind us!” From your right comes the panicked voice of the Shields officer. “Umm, Captain... All of our shields are to the front! You start barking out orders. “Shields, use the crystal we captured to raise the aft shield. Weapons, start to move the torpedoes to the rear tubes! Helm, get us out of here!” The crew gets to work, but you look on in horror as two torpedoes lance out from your nemesis.

~~~~~~~~~~~~~~~~

Space Cadets: Dice Duel – the "Team vs. Team, Real-time, Dice-Rolling Game of Starship Combat!" – pits two spaceships against one another in quick-paced combat. The players are divided into two teams, each team playing the crew of a ship and winning or losing together based on how well they perform. The game ends when one side destroys their opponent by causing four points of damage through torpedoes or mines. Each ship has six Bridge Stations:

Engineering generates power for the other stations.
Helm maneuvers the ship on the map.
Weapons loads the torpedo tubes to attack the enemy.
Sensors locks onto the enemy so torpedoes can hit, and uses jammers to stop the enemy from locking on.
Shields helps protect the ship from enemy torpedoes.
Tractor Beams can grab the powerful crystals, move the enemy ship on the map, and launch Mines.

Each player is in charge of one or more of these stations, or has the overall role of Captain to coordinate everything. There are no game turns in Space Cadets: Dice Duel; instead the game continues with players acting as quickly as possible until one side wins.

Description

Your plan is quickly coming together. Simplicity itself. Just continue to close the gap to the enemy, and launch when within range. Your crew is well-trained and work quickly at their stations, just the edge you need to come out on top. "Engineering, power to Helm. Move forward and close the distance to the enemy. Keep shields in the front. We're going straight in". You can feel the bridge vibrate slightly as the engines come up to speed. “Captain, all sensors are on weapon lock”, says the Sensor Officer. “You can fire at will.”

A slight smirk crosses your face. “On my mark! Launch both tor... Wait, where did they go?” You look at the viewscreen, puzzled, with a growing sense of unease. Sensors starts shouting. “Crystal Warp! Captain they've done a crystal warp and they're directly behind us!” From your right comes the panicked voice of the Shields officer. “Umm, Captain... All of our shields are to the front! You start barking out orders. “Shields, use the crystal we captured to raise the aft shield. Weapons, start to move the torpedoes to the rear tubes! Helm, get us out of here!” The crew gets to work, but you look on in horror as two torpedoes lance out from your nemesis.

~~~~~~~~~~~~~~~~

Space Cadets: Dice Duel – the "Team vs. Team, Real-time, Dice-Rolling Game of Starship Combat!" – pits two spaceships against one another in quick-paced combat. The players are divided into two teams, each team playing the crew of a ship and winning or losing together based on how well they perform. The game ends when one side destroys their opponent by causing four points of damage through torpedoes or mines. Each ship has six Bridge Stations:

Engineering generates power for the other stations.
Helm maneuvers the ship on the map.
Weapons loads the torpedo tubes to attack the enemy.
Sensors locks onto the enemy so torpedoes can hit, and uses jammers to stop the enemy from locking on.
Shields helps protect the ship from enemy torpedoes.
Tractor Beams can grab the powerful crystals, move the enemy ship on the map, and launch Mines.

Each player is in charge of one or more of these stations, or has the overall role of Captain to coordinate everything. There are no game turns in Space Cadets: Dice Duel; instead the game continues with players acting as quickly as possible until one side wins.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 4
This page: 4
Sentiment: pos 4 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–4 of 4
Video CwDjApEKwkA Top List at 32:01 sentiment: positive
video_pk 129697 · mention_pk 369007
Space Cadets: Dice Duel video thumbnail
Click to watch at 32:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fun and unique team-based real-time gameplay.
  • Intense and chaotic dice rolling.
  • Engaging for players who enjoy high-energy games.
Cons
  • Over taken by Captain Sonar in popularity.
  • Requires specific team roles and coordination.
Thematic elements
  • Team-based spaceship combat.
Comparison games
  • Captain Sonar
Mechanics (from transcript analysis)
  • dexterity — Involves rolling dice and potentially retrieving them if they fall.
  • Dice Rolling — Players roll dice to activate different ship stations and perform actions.
  • Dogfighting — The objective is to destroy the opposing ship.
  • Real-Time — Players perform actions simultaneously in real-time.
  • team-based — Played in teams, with players having specific roles.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is just a great trick taker. One of my favorites right now and uh that's Xylotar and it is rated a 6.9 out of 648 ratings on BG and ranked 4,63 overall but it is my number 80.
  • It's a bit of a a a brain burner there trying to figure out when I should play like my trump suits.
  • Apiary is long too, but this one just made me my brain was working the entire time.
  • this one has a bit more strategy to it, a little bit more meat on the bones.
  • This is definitely not a game for kids. This is a hard deduction game.
  • I don't think I've ever won the search of planet X.
  • I like Nations a bit better than uh Through the Ages.
  • It's just a very welcoming game and it's light and breezy and just a lot of fun.
  • It's chaos. It's intense.
  • It is just awesome looking on the table.
  • It's just a blast.
References (from this video)
No references stored for this video.
Video 2UwrlvcHT3E Watch It Played Discussion at 11:07 sentiment: positive
video_pk 92401 · mention_pk 248279
Watch It Played - Space Cadets: Dice Duel video thumbnail
Click to watch at 11:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • looks really cool
Cons
none
Thematic elements
Comparison games
  • Space Cadets Dice Duel
Mechanics (from transcript analysis)
  • Dice Rolling — This is an expansion to Space Cadets Dice Duel.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Love letter she loves love letter
  • The first game doesn't mean anything don't worry about it you might mess up a couple of rules worse comes to worse next time you play the game you fix it
  • I think the most complex game I've ever played is Empires and Arms
  • but munchkin is a game that I've played where it's it's going on on like and on and on and it's because of the luck factor and it's also because of the beat up on the leader
  • I think the most played app would be suer Wars I've played like over 300 games of that
  • cheaters or jerks that's what we always say
  • I don't underestimate the number of people who might be interested in attending don't underestimate the amount of work it's going to be
  • I want to win too believe me like I want to win the game that that's fun but um I don't get wanting to win that much that to me seems dangerous or scary
References (from this video)
No references stored for this video.
Video XGBeHZGCsgg Watch It Played Event Coverage at 21:26 sentiment: positive
video_pk 92396 · mention_pk 248257
Watch It Played - Space Cadets: Dice Duel video thumbnail
Click to watch at 21:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The reception to the game was 'off the hook'.
  • The game sold out on the first day.
  • It is described as a 'blast' with 'off the charts' response.
  • Copies will be signed by the designers.
Cons
  • The game was not out at the time of recording, with retail release in October.
  • All copies brought to Gen Con sold out quickly.
Thematic elements
  • Team versus Team Real Time dice rolling Starship Combat
  • Starship combat
Comparison games
none
Mechanics (from transcript analysis)
  • Dice Rolling — Players roll dice in real-time.
  • Starship combat — The theme and mechanics revolve around combat between starships.
  • team-based play — The game is played with teams competing against each other.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a little little prototype of something we're taking to Gen Con we haven't decided on a name uh pep I have been developing this lately he created dice city city of dice something.
  • I'm one of the two designers of this new game the Phantom which is a game in the Mr Jack game system and I am very happy to present it to here in J Con in Indianapolis yes.
  • Ravenwood Castle is a Country Inn located about an hour south of Columbus Ohio and we're actually a castle honest the goodness Castle.
  • we don't have a lot of internet access we don't have a lot of uh cell phone access because we're in the middle of a bunch of national forests distra no distraction so by Design and kind of necessity.
  • So W the Kings is our new miniature war game uh the nice thing about W the gings the interesting thing about it unique thing about it right is that uh it is fully scalable from Skirmish level uh all the way up to full Army.
  • the response to space cadet's dice duel was just off the hook we sold out basically in the everything we brought in the first day.
  • selling games is great but the response to the games that's the important thing they meeting The Gamers having them respond see the games and they go and they evangelize for us that's the most important thing.
References (from this video)
No references stored for this video.
Video 7NUjDhrkhY0 Board Game Replay Playthrough at 0:00 sentiment: positive
video_pk 9880 · mention_pk 107797
Board Game Replay - Space Cadets: Dice Duel video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Intense, fast-paced, real-time gameplay
  • Encourages teamwork and communication
  • Simple core rules that scale with player skill
  • Shields are powerful and provide defensive depth
  • Even with chaos, skilled players can execute strong tactics
Cons
  • High chaos can be overwhelming for new players
  • Penalty for accidental cheating or mis-tracking
  • Managing many dice, crystals, and tokens can be fiddly
  • No tractor beam in this session, which reduces some strategic options
Thematic elements
  • team coordination and real-time ship management under pressure
  • Sci-fi space battle between rival crews aboard starships
  • procedural, tactical, chaotic real-time
Comparison games
  • League of Legends
Mechanics (from transcript analysis)
  • Board-movement on real-time map — Movement of ships around a map with turns and repositioning.
  • Crystal tokens and warp jumps — Crystals used to modify die faces for warp jumps and attacks.
  • Damage and shield tracking — Damage to ships tracked via shield states and hull hits per round.
  • Dice drafting and management — Rolling and assigning dice to stations to generate actions.
  • Real-time simultaneous action — Players perform actions for ship stations in real time using dice and dice faces.
  • Ship station management — Helm, Shields, Sensors, Missiles control different systems.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this game is extremely frantic the entire game is Real Time shouting
  • it's pure tactics
  • the best qualities is that it's light enough that everybody knows the rules
  • we're head-to-head right now we are technically we're facing each other
  • accidental cheating is happening just enough on each side
  • this was the most intense session yet
  • it's a great stress test and a lot of fun
References (from this video)
No references stored for this video.
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