It's your lifelong dream – to join the Star Patrol and be part of the crew of an interstellar Starship. You've worked hard, graduated from the academy, and received your first assignment as part of a team of young recruits, confident in your training and ready to be put to the test. Nothing can possibly go wrong as you are prepared for anything...
You are the Space Cadets.
Space Cadets is a fun and frantic cooperative game for 3-6 players who take on the roles of Bridge Officers of a Starship. Each officer must accomplish his specific task in order for the team to successfully complete the mission. You might be the...
Helmsman, plotting the ship's course through asteroid fields and nebulae.
Engineer, using dominoes to get enough power to each system.
Weapons Officer, completing puzzles to load the torpedoes and flicking a disc down a track to launch them.
Shield Officer, using tiles to form poker hands to get the strongest shields.
Sensor Officer, using your sense of touch to scan and lock on enemy targets.
Captain, setting the plan and making sure that everyone stays focused and does their job.
If your crew can work together to accomplish the mission goals, you just might make it home in one piece.
- Fun and unique team-based real-time gameplay.
- Intense and chaotic dice rolling.
- Engaging for players who enjoy high-energy games.
- Over taken by Captain Sonar in popularity.
- Requires specific team roles and coordination.
- Team-based spaceship combat.
- Captain Sonar
Mechanics (from transcript analysis)
- dexterity — Involves rolling dice and potentially retrieving them if they fall.
- Dice Rolling — Players roll dice to activate different ship stations and perform actions.
- Dogfighting — The objective is to destroy the opposing ship.
- Real-Time — Players perform actions simultaneously in real-time.
- team-based — Played in teams, with players having specific roles.
Video topics + discussion points
Quotes (from this video)
- This is just a great trick taker. One of my favorites right now and uh that's Xylotar and it is rated a 6.9 out of 648 ratings on BG and ranked 4,63 overall but it is my number 80.
- It's a bit of a a a brain burner there trying to figure out when I should play like my trump suits.
- Apiary is long too, but this one just made me my brain was working the entire time.
- this one has a bit more strategy to it, a little bit more meat on the bones.
- This is definitely not a game for kids. This is a hard deduction game.
- I don't think I've ever won the search of planet X.
- I like Nations a bit better than uh Through the Ages.
- It's just a very welcoming game and it's light and breezy and just a lot of fun.
- It's chaos. It's intense.
- It is just awesome looking on the table.
- It's just a blast.
References (from this video)
- lot of fun
- recommend this event
- spaceship control
- space
- enhanced version
Mechanics (from transcript analysis)
- cooperative gameplay — Players work together within their spaceship section.
- Mini-Games — Players engage in small, individual games to support the main objective.
Video topics + discussion points
Quotes (from this video)
- Multiverse this was a very popular Booth I would have liked to have gotten a demo in but man they were busy all the time
- Superheroes and cards and it's a Well reviewed game so I'm glad to see them having a lot of success there.
- had a chance to learn flasho Fire Rescue from David one of our viewers and his friend those two guys were so much fun to play with we were the loudest ones in the library we just barely eak out a win
- I wanted to pick up my own copy of flasho fire rescue had the designer sign it and it's certainly a game I would consider featuring on our Channel
- I also want to give a real shout out to the other board game media creators that I had a chance to meet I really respect and admire your work Larry and Tim Lance Joel Cody and John Ryan metler tox the D6 generation and the Big Daddy himself Tom vassel
- if you get a chance to come out to Gen Con I would highly recommend it it truly is the best four days in gaming
References (from this video)
- looks really cool
- Space Cadets Dice Duel
Mechanics (from transcript analysis)
- Dice Rolling — This is an expansion to Space Cadets Dice Duel.
Video topics + discussion points
Quotes (from this video)
- Love letter she loves love letter
- The first game doesn't mean anything don't worry about it you might mess up a couple of rules worse comes to worse next time you play the game you fix it
- I think the most complex game I've ever played is Empires and Arms
- but munchkin is a game that I've played where it's it's going on on like and on and on and it's because of the luck factor and it's also because of the beat up on the leader
- I think the most played app would be suer Wars I've played like over 300 games of that
- cheaters or jerks that's what we always say
- I don't underestimate the number of people who might be interested in attending don't underestimate the amount of work it's going to be
- I want to win too believe me like I want to win the game that that's fun but um I don't get wanting to win that much that to me seems dangerous or scary
References (from this video)
- The reception to the game was 'off the hook'.
- The game sold out on the first day.
- It is described as a 'blast' with 'off the charts' response.
- Copies will be signed by the designers.
- The game was not out at the time of recording, with retail release in October.
- All copies brought to Gen Con sold out quickly.
- Team versus Team Real Time dice rolling Starship Combat
- Starship combat
Mechanics (from transcript analysis)
- Dice Rolling — Players roll dice in real-time.
- Starship combat — The theme and mechanics revolve around combat between starships.
- team-based play — The game is played with teams competing against each other.
Video topics + discussion points
Quotes (from this video)
- This is a little little prototype of something we're taking to Gen Con we haven't decided on a name uh pep I have been developing this lately he created dice city city of dice something.
- I'm one of the two designers of this new game the Phantom which is a game in the Mr Jack game system and I am very happy to present it to here in J Con in Indianapolis yes.
- Ravenwood Castle is a Country Inn located about an hour south of Columbus Ohio and we're actually a castle honest the goodness Castle.
- we don't have a lot of internet access we don't have a lot of uh cell phone access because we're in the middle of a bunch of national forests distra no distraction so by Design and kind of necessity.
- So W the Kings is our new miniature war game uh the nice thing about W the gings the interesting thing about it unique thing about it right is that uh it is fully scalable from Skirmish level uh all the way up to full Army.
- the response to space cadet's dice duel was just off the hook we sold out basically in the everything we brought in the first day.
- selling games is great but the response to the games that's the important thing they meeting The Gamers having them respond see the games and they go and they evangelize for us that's the most important thing.
References (from this video)
- Hilarious gameplay
- Feels like a Star Trek bridge simulator with a competent crew
- Sense of triumph when objectives are met
- Can devolve into chaos if players fail at their stations
- Bridge crew cooperation
- Spaceship bridge
Mechanics (from transcript analysis)
- cooperative play — A cooperative game about being the bridge crew on a spaceship.
- Mini-Games — Each station has its own mini-game.
- Real-Time — Mini games at each station are played in real time.
Video topics + discussion points
Quotes (from this video)
References (from this video)
- Hilarious cooperative experience
- Chaotic real-time gameplay
- Wacky mini-games
- Can cause arguments among friends
- Managing a starship crew
- Sci-fi spaceship bridge
Mechanics (from transcript analysis)
- cooperative play — another co-op game
- Mini-Games — held together by a series of wacky mini games
- real-time play — uses real-time elements
Video topics + discussion points
Quotes (from this video)
References (from this video)
- High-concept space operation theme can be appealing
- Encourages teamwork and communication
- Complex rules/learning curve
- Some players find it less engaging unless the group is very cohesive
- XCOM
- Detective
Mechanics (from transcript analysis)
- team-based coordination — Players must work together to operate a starship with shared responsibilities.
Video topics + discussion points
Quotes (from this video)
- I realized I have been a victim of doing this very thing.
- I would make anybody play Strike as well but that's not the that's not that's not.
- Don't Mess With Cthulu... the little card game social deduction game.
- you keep hoping that some times you feel like people are missing out on something that they may like.
- I try when that happens to me... I try to give it my all for the remainder of the game but that can be very difficult.
References (from this video)
- Array
- Array
- Cooperative space exploration and ship management with thematic Star Trek–like flavor
- Array
- Outer space, starship exploration and mission maneuvers with a crew operating across multiple stations
- Array
- Array
- Array
- positive
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- it's unlike any other experience that i've had playing a board game
- it's a blast to play
- it's fully engaging
- it's fully thematic
- it's a very social environment; it brings people together
- it's unlike other co-ops in its multi-layered teamwork and memory challenges
References (from this video)
- High degree of variety between stations and play styles
- Cooperative tension with humorous missteps and dramatic near-misses
- Satisfying visual/physical components and theme immersion
- Heavy reliance on player tolerance for errors and coordination
- Can be frustrating if teammates mismanage critical tasks or misread cues
- Complex rule interactions may create a steep learning curve for new players
- Cooperative space exploration, ship management under time pressure
- Aboard a starship in deep space during a critical mission
- Procedural mission control with captain-led planning and group decision-making
- Space Alert
- Kitchen Rush
Mechanics (from transcript analysis)
- Card Drafting — Helm draws cards equal to current speed plus power spent; movement depends on drawing and resource allocation.
- Card drawing for speed and movement — Helm draws cards equal to current speed plus power spent; movement depends on drawing and resource allocation.
- Combat: Damage Based — Damaged components are flipped when hit and repairing occurs on subsequent turns, affecting ship survivability.
- Damage control and repairs — Damaged components are flipped when hit and repairing occurs on subsequent turns, affecting ship survivability.
- Hidden Roles — Players occupy specialized stations (engineering, helm, sensor, weapons, shields, torpedoes, damage control) and perform tasks that affect the ship's systems.
- Jump drive and five-of-a-kind — To win you must activate an event via a jump drive that requires five matching dice; dice can be modified with bought cards.
- Power management — Engineering power tokens are allocated to maximize ship capabilities across stations.
- Sensor/targeting memory challenge — Sensor reveals regions, targets enemy ships or crystals; players must match tokens from a bag to sensor cards with limited chances.
- Shields poker-tokens — Shield strength is built with a poker-style set (four of a kind, straights); shields protect the ship but are costly to maintain.
- Station-based roles — Players occupy specialized stations (engineering, helm, sensor, weapons, shields, torpedoes, damage control) and perform tasks that affect the ship's systems.
- Timed phases — Each station has a 30-second time window to complete its task each turn; timing pressure drives tension.
- Tractor beam collection — Tractor beam is the key to collecting crystals and advancing; memory and timing affect success.
- Weapons loading and firing — Torpedoes are loaded via a tile-matching mini-game and then fired by executing the action with precision.
Video topics + discussion points
Quotes (from this video)
- Space Cadets is pure madness.
- The look someone gives you when they have completely balls something up.
- If you enjoy real-time panic and a strong team dynamic, Space Cadets is for you.
References (from this video)
- Intense, fast-paced, real-time gameplay
- Encourages teamwork and communication
- Simple core rules that scale with player skill
- Shields are powerful and provide defensive depth
- Even with chaos, skilled players can execute strong tactics
- High chaos can be overwhelming for new players
- Penalty for accidental cheating or mis-tracking
- Managing many dice, crystals, and tokens can be fiddly
- No tractor beam in this session, which reduces some strategic options
- team coordination and real-time ship management under pressure
- Sci-fi space battle between rival crews aboard starships
- procedural, tactical, chaotic real-time
- League of Legends
Mechanics (from transcript analysis)
- Board-movement on real-time map — Movement of ships around a map with turns and repositioning.
- Crystal tokens and warp jumps — Crystals used to modify die faces for warp jumps and attacks.
- Damage and shield tracking — Damage to ships tracked via shield states and hull hits per round.
- Dice drafting and management — Rolling and assigning dice to stations to generate actions.
- Real-time simultaneous action — Players perform actions for ship stations in real time using dice and dice faces.
- Ship station management — Helm, Shields, Sensors, Missiles control different systems.
Video topics + discussion points
Quotes (from this video)
- this game is extremely frantic the entire game is Real Time shouting
- it's pure tactics
- the best qualities is that it's light enough that everybody knows the rules
- we're head-to-head right now we are technically we're facing each other
- accidental cheating is happening just enough on each side
- this was the most intense session yet
- it's a great stress test and a lot of fun
References (from this video)
- fun and special
- every station different mini-game
- real-time gameplay
- can get really good with practice
- rewarding with confident crew
- bridge crew simulation
- starship bridge
- cooperative_chaotic
Mechanics (from transcript analysis)
- Cooperative — cooperative game
- Mini-Games — each station is different mini-game
- Real-Time — real-time gameplay
Video topics + discussion points
Quotes (from this video)
- this is my list the video says the top 100 board games of all time but it really is just my top 100 board games of all time
- three minute board games is an independent channel we dont take money from publishers and we do not do any form of paid content
- Mosaic has the ambitious goal of being a civilization game that can be played in two to three hours and it very much succeeds at this goal
- a game that does not need to be played with a traitor because the inherent selfish goals in this game created enough internal conflict
- I love space racing games and space corp is the game that is most racy as far as space racers go
- the term I use instead of gateway game is foundation game
- Sentinels could easily be a forever game the kind of game you just play over and over and over and over again endlessly
- Modern Art is a simple and brilliant and beautiful game and easily the best pure auction game Ive ever played
- Black Orchestra models some very clever things about how conspiracy is run
- when I asked the question hey what game should I play with my non-gamer friend who's interested in gaming but hasn't done much gaming I almost always answer Sentient Golem Edition
- Arkham Horror is the game that really made board gaming my number one hobby
- there are a few things more fun and rewarding in board gaming than organizing a fight in the arena
- Twilight Struggle is one of the best head-to-head games out there
- Santorini is the definition of an elegant design
- Arkham Horror the card game absolutely should be for you it's a hundred percent for me and it is my number one game of 2023
References (from this video)
- drives intense teamwork moments
- moments of triumph are highly memorable
- balance and rule clarity can be tricky
- publication details uncertain in the discussion
- teamwork under time pressure; procedural realism
- cooperative space mission with a cluster of roles
- cinematic collaboration and tension
Mechanics (from transcript analysis)
- Cooperative Game — players collaborate to complete mission objectives
- cooperative play — players collaborate to complete mission objectives
- multi-mechanic integration — several simultaneous tasks with timing pressure
Video topics + discussion points
Quotes (from this video)
- the peak end Theory which is that you basically average the peak discomfort that you felt at any point and the ending value of the discomfort that you felt when it ended
- loss aversion gives you a lot of tools to emotionally manipulate the player
- play the game you're given not the game you want to play
- games are integral to The Human Experience
- it's a craft you can learn; it's not just math and numbers
References (from this video)
- timer creates engaging chaos
- transforms competent players into comedic chaos
- highly satisfying when coordination works
- memorable failure and success moments
- unique individual mini-game experience
- overwhelming at first play
- requires practice to coordinate
- chaotic gameplay may not suit all groups
- space exploration
- space combat
- science fiction
- spaceship operations
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- this list is about the stories not the ranking of the games
- cooperation is magical
- it's just a gang of murder hobos sticking together out of convenience just long enough to complete their private goals
- there's nothing that makes otherwise competent board gamers look like a bunch of Muppets like a timer
- watching that train wreck was some of the best social fun I have ever had in a co-op game
- what makes co-op gaming really fun it's that shared experience where one person can go up and do something wacky and you all remember it for the right way that time
- the shared experience where one person can go up and do something wacky and you all remember it for the dice for the right way that time or a memorable character event happens
References (from this video)
- appealing for large groups
- potentially cinematic and chaotic fun
- availability and rules clarity can vary by edition
- requires a dedicated group
- Team coordination with simultaneous actions
- Eight-player space exploration setup
- Cooperative with high player count and shared goals
Mechanics (from transcript analysis)
- Simultaneous Actions — players act in parallel to resolve ship systems
- Team coordination — players work as crew to achieve objectives
Video topics + discussion points
Quotes (from this video)
- i know i had a really awesome time uh it's kind of like my one big man vacation
- Dead of Winter was great it was everything i'd hoped it would be
- the crossroads cards you know you're taking your turn and there's this person over across from you or that to your right actually they're reading this crossroad card with a condition that they they just hope that you don't fulfill accidentally
- best cosplay of pax i think in our opinion king hippo mike tyson's punch oh hands down
- you guys are awesome the viewers it makes this it makes us happy that we're doing this when you get great feedback like that from you guys
- happy birthday oh yeah it was my birthday it was on monday
- that was epic