From the depths of space an ancient vessel drifts slowly towards the Imperium of Mankind - a space hulk. Within its confines, untold thousands of Genestealers slowly emerge from hibernation. The Space Marines must enter the cramped corridors and tomb-like chambers of the ancient ship to defeat this alien menace.
Space Hulk is a board game for two players, recreating the battles fought between the Space Marines and Genestealers. One player commands the Space Marines as they carry out deadly missions in the ancient Space Hulk, and the other commands the horde of Genestealers opposing them. Space Hulk's fast-paced rules simulate the tense atmosphere of a mission deep inside the cramped confines of a derelict space hulk, where split-second decisions are needed for victory.
- an amazing game
- really happy to have in my collection
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- So, this way we get a variety of different voices and opinions. everyone can participate and hopefully we all learn a little something.
- I will play each game in my collection at least once.
- Not sell for my own personal gain, but give away.
- So, right now, my entire collection is in jeopardy of leaving my home at the end of this year.
- Really, the the spirit and intention behind it is that I like the games I have, and I don't want them to just be a moratorum on the things I've bought over time. I want to enjoy the games I have, and and sometimes all the new and flashy stuff can keep you from enjoying the stuff that you really do like.
- Half games don't count.
- Digital plays don't count.
- So, my feeling is that this really just applies to to board games and and card games. You can sit down and and play in an evening.
- Speculation. Within a few years, many infranchised gamers will no longer value endless replayability as a top selling point.
- Do we really value game replayability or do we buy a game, play it a couple times, and then set it aside for the next thing, but then claim if the game didn't have the potential for replayability, it somehow failed us.
- I've made a point of saying on our channel that we don't review games. And to me, picking favorites kind of felt like it went against the spirit of how I've set up the channel here.
- So, here's what I was thinking you could do. You could send an email to watchitplayed atlive.com. And in the subject heading, put game of the year 2013.