A cooperative game where the players attempt to clean out an infestation of hostile aliens from a derelict spaceship. Set in the Warhammer 40,000 universe, players take on the roles of Space Marines pitted against hordes of Genestealers.
Players choose from six different combat teams, each consisting of two Space Marines with different abilities. Each player receives three Action cards for each of his combat teams. After all of the Space Marines have fallen into formation, prepare for the first wave of Genestealers.
Game play is quick and easy to learn. Each game is played over a series of rounds, broken up into phases. During the Choose Actions Phase, each player must secretly determine which of the following Action cards they wish to play on their Space Marines: Support, Attack, or Move + Activate. You can't pick the same Action card next round, so choose wisely.
Action resolution keeps all players involved while the overwhelming odds inspire them to work together to survive. The Action Resolution Phase consists of each player revealing and carrying out their chosen Action. The lowest number card goes first, which means Attacks are resolved after Supports. Support tokens enable Space Marines to re-roll, so make sure to cover your fellow Blood Angels.
The Genestealer Attack Phase happens after all the Actions have been resolved, so hopefully you thinned out the swarms since you have to roll higher than the number of Genestealers in the swarm to successfully defend. Finally, an Event card is drawn to spawn more alien adversaries. Once all the Genestealers have emerged from the darkness, its time to move forward, drawing a new location card. And then it's back into the fight!
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I felt you guys had done such a great job uh finding all those Clues
- I didn't feel right about it anymore
- we're going to have to do at least one scenario at a Space Hulk and and give away this cool game
- it's not very often that I will buy games on a whim but this is one that I I did kind of get on a whim
- I sold it actually I sold it because uh I was sort of getting away from my board gaming hobby because I just wasn't finding anyone to play these really cool games with and then I found all of you uh to play these games with and that just kind of got me uh reinvigorated back into board gaming in a big way
References (from this video)
- Super [__] duper.
- So [__] difficult.
- Table hog for a very small card game.
- Rules aren't the greatest. It's [__] hard to understand how to play it.
- Survive wave upon wave of these horrible nasty alien beasties
- Abandoned ship
Mechanics (from transcript analysis)
- Card Play — A very, very small card game.
- Survival — The aim of the game is to survive wave upon wave of these horrible nasty alien beasties.
Video topics + discussion points
Quotes (from this video)
- So remember, if your number one tower defense game isn't on this list, that's because I haven't played it or B that we think it's complete and utter dog [__].
- Castle Panic's a fantastic game to play with children and stupid people that don't understand board games.
- It is actually quite a skillful game, but then I suppose you could argue that it's quite lucky as well, but games with an adequate level of skill and luck combined are generally the best games, aren't they?
- There's like a billion and one scenarios for Zombicide.
- This game is so [__] difficult, I think we've only beaten it once in like over 20 years.
- So, this is tense. It will make your testicles rise into your pelvis like a balloon moving through the stratosphere.
- And it's just a shame that these sort of games with this sense of theme aren't really made anymore.
- Dawn of the Zeds third edition is a fantastic production.
- Carnival Zombie's got a fantastic theme.
- Ghost Stories is one of a kind.
- Ghost Stories is a challenge that you'll keep coming back to because we've only beaten it. We have never beaten it.
- I've never experienced tension like this in a board game.
- Project Elite is an absolutely superb thematic tense action romp that I've been playing for [__] I don't know, years and years and years and I've never got bored with it and it just gives me a [__] hard-on every time I even think about Project Elite, yeah.
References (from this video)
- Excellent solo experience
- Great at two players
- High replayability
- Lots of game in a small box
- Strategic depth
- Very difficult gameplay
- Dice can be frustratingly unreliable
- Expansions are extremely expensive and hard to find.
- Space Marines vs. Tyranids
- Warhammer 40,000 universe
- Linear progression through lanes facing threats
- Marvel Champions
Mechanics (from transcript analysis)
- Dice-based combat — Combat and other actions rely heavily on dice rolls, which can be unpredictable and challenging.
- Lane-based movement — Player units are organized into lanes, and their positioning relative to enemies is critical for combat effectiveness and defense.
- Limited action cards — Each character has only three cards, which are placed on a cooldown after use, limiting tactical options per turn.
- scenario-based gameplay — The game features different enemy setups and scenarios to overcome.
Video topics + discussion points
Quotes (from this video)
- We're just redoing this because 5 years is when we did this last time and after looking at my list then and look at my list now, there was been a metric ton of changes.
- Um so that changes a lot of it. Plus, companies are almost bullied into having a solo mode.
- So, these are going to be like games I play by myself, whether it's, you know, two-handed or or strictly solo games.
- It's a narrative game. Uh and uh you are running through you're like these these uh it's there's a lot of espionage like you're a spy.
- The app doesn't like take away from the game. It's not an app game where you also have cards. It's Yeah, it's a it's a perfect blend with that app driven.
- This has that Marvel Champions feel where you have your alter ego side.
- This one is just a really good uh 40k um
- Man, we we don't know how good we had it back then
References (from this video)
- Challenging and thematic experience
- Iconic sci-fi/Horror vibe with tense plays
- Obtaining editions can be difficult; high price on resale
- Rules can be dense for new players
- Xenomorph-style aliens vs space marines in sci-fi horror
- Abandoned space ship with Xenomorph-like threats
- Mission-based, co-op/cooperative play with escalating danger
- Space Hulk: Death Angel – The Card Game
- Descent: Journeys in the Dark
Mechanics (from transcript analysis)
- Cooperative Game — Players cooperate to complete mission objectives while dealing with threats
- Cooperative scenario play — Players cooperate to complete mission objectives while dealing with threats
- Variable encounter cards — Randomized threats drive tension and challenge
Video topics + discussion points
Quotes (from this video)
- this is a space where Mage Knight is described as the best solo game you can get your hands on today
- it's a living breathing world inside a box
- it's like being addicted to heroin... every month a new mythos pack is released