Space Crusade is a cooperative effort between Milton Bradley UK and Games Workshop. It takes the role-playing elements from Milton Bradley's Heroquest and merges them with Game Workshop's dark vision of the future.
From the manual....
"One player must control the aliens. This player is called the Alien Player. The other players control the three Commanders and their Space Marines. The players are called the Marine Players.
Each game is a mission. The missions are detailed in the Mission Manual. The game starts with the Alien Player reading out one of the missions. A map in the Mission Manual then shows the Alien player how to setup the game boards and Docking boards. The Mission Manual also tell the Alien player how many, and which, Blip tokens he should take, as well as which Reinforcement tokens he may use."
- Was the 'bees knees' for 13-year-olds
- Many fun memories from playing after school and weekends
- Built on HeroQuest success
- May not hold up today
- Host prefers not to revisit to preserve memories
- Space Marines
- Sci-Fi
- HeroQuest
Mechanics (from transcript analysis)
- Dice Rolling — Uses dice sliders.
- Modular Board — Implied by playing in different houses and the nature of the game.
Video topics + discussion points
Quotes (from this video)
- Hunter is another one of those games we ended up playing a lot at University mostly while drinking
- Hunter has several problems it takes a lot longer to play than it should for what it is especially when you're doing the coup those can drag on quite a long time and also fundamentally it's pretty racist
- I think the hunter idea of a Banana Republic itself is pretty dated but the idea of a corrupt government where players of different office members competing for positions and stockpiling money definitely has potential just there's got to be a better way to interpret it
- Cosmic Encounter is still going strong and that is an achievement and a half
- it's core idea of a simple gameplay element Modified by a whole bunch of variable Powers has had a profound influence on all of gaming and unlike a lot of designs from this period it still holds up pretty well today
- so happy birthday to me for 42 years old today here's to 42 more
- if you want to do the same thing yourself just go to board game geek click on advanced search and search by year published range and just fill in the year and feel free to post your list Below in the comments
References (from this video)
- Acquired due to positive experience with HeroQuest.
- Space exploration and combat
- Science Fiction
- Advanced HeroQuest
- HeroQuest
Mechanics (from transcript analysis)
- Dungeon Crawl — Mentioned alongside Advanced HeroQuest as a game acquired from Games Workshop.
Video topics + discussion points
Quotes (from this video)
- we're gonna play access and Al for the first time together
- 1942 um and that's where I'm drawing a line you know after that it's going to get it's a big time sync that I don't think anybody will really put into it
- so I picked it up and it became like a staple diet every weekend with me and my mates
- it had some like event things that would happen and you would read a paragraph and then you would populate the rim with monsters
- everything else is basically if you can see on their outline in the thing if it's not gray you can hit it
- the heroscape big thing is you can learn like the synergies of like oh okay if I use this units and this units together then this enhances this and then this enhances that
- Nexus out was a good one Nexus Ops was good
- Vegas Showdown we played Nexus Ops a lot we played Vegas Showdown a lot I loved Vegas Showdown but that was like that game should still be around
- man I I bought three copies of Queens Gambit at Toys R Us
- risk Shadow forces in 2002
- the lady who was checking me out was Hispanic and she said to the other tyer in Spanish and I knew what she said it's like oh my God this big game is only $1.99 I'm gonna get one
- the Red Dot you would you could hit it yeah you just had to put your eye line behind the characters and if you could see to the other any part of them yeah
- you can change the rules of the terrain pieces and it just makes the game interesting
- hot lava death
References (from this video)
- Sequel to HeroQuest
- Straightforward gameplay
- Diminishing returns in the series
- Space
- Campaign play
- HeroQuest
- Warhammer 40,000
Mechanics (from transcript analysis)
- Miniatures combat — Pitting Space Marines against a variety of alien species.
Video topics + discussion points
Quotes (from this video)
- When I was a child, the board game industry was also dominated by huge hulking giants, epic, violent, plastic adventures aimed squarely at children.
- Unlike the dinosaurs before them, this entire genre of games which felt like everything to children like me went extinct.
- What they shared wasn't mechanisms, it was ambition. They were huge, packed with toyetic miniatures and terrain and aimed squarely at kids.
- Meaningful decisions. And this is where the genre struggles.
- The reality is that epic plastic adventure games for kids represented a very specific cultural moment, and one which we can never get back.
- Grab a block of amber, extract a little dino DNA, and rewild the board game ecosystem with new epic adventures for kids.