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Star Trek Panic box art

Star Trek Panic

Game ID: GID0301150
Game Info
Year
2016
Collection
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Description

Star Trek Panic is a cooperative light strategy game based on Castle Panic that challenges players to defend the U.S.S. Enterprise from enemy attacks.

In addition, the game features mission cards that have unique challenges based on the original Star Trek series as well as character cards so that players can assume the roles of Star Trek icons like Captain Kirk and Mr. Spock.

Description

Star Trek Panic is a cooperative light strategy game based on Castle Panic that challenges players to defend the U.S.S. Enterprise from enemy attacks.

In addition, the game features mission cards that have unique challenges based on the original Star Trek series as well as character cards so that players can assume the roles of Star Trek icons like Captain Kirk and Mr. Spock.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 3
This page: 3
Sentiment: pos 1 · mix 0 · neu 2 · neg 0
Mentions per page
Showing 1–3 of 3
Video cbBFm3Wk_iY Watch It Played Discussion at 32:59 sentiment: neutral
video_pk 92188 · mention_pk 247602
Watch It Played - Star Trek Panic video thumbnail
Click to watch at 32:59 · YouTube ↗
Overall sentiment (raw)
Neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Pap, you still haven't received your Tekkaido that you backed at a pretty high amount because you got your own character in the game.
  • It's funny. We we talked about that at some point. Just like the humor, like the humor of doing something like a pep talks where I would talk about, you know, like some advice for particular games and it's something I like that. I like that. I love that idea of a pep talk.
  • Rebel Mage here uh, left a message just said, "Pep, just want to say you're a great co-host for watching play. Keep up the good work."
  • For me, it's probably going to be Star Realms. Star Realms is very high on here as well for me. Um, but I kind of want to skip that just because of how repeatable Star Realms is anyway. And I'm going to go to Sheriff of Nottingham.
  • Uh, this is self- serving, but I would dress up as a Mounty and be my character from the Dead of Winter promo that's in the fundraiser.
  • I'd want to find something I already look like and kind of like I wouldn't just go as my favorite character. I'd go as a character that I think I that I could that I could best look even kind of naturally almost, right?
  • Yes, we talk about it somewhat frequently actually. Like, oh, we should probably cover some of the old older classics. Yeah, cuz there are still people today who pick up those games and and want to uh learn how to play them, right?
  • Every game. But the one that always comes to mind for me is uh Pathfinder and any game that's kind of trying to do what the Pathfinder adventure card game is doing because in that game whenever you level up and complete missions, you get like draw a random item out of the box or do this or do that.
  • Like Seall has something similar to that. They have an emnity thing. If you attack someone then they remember that other players remember that in in the game's mechanics and then that comes back to haunt you later or whatever.
  • The whole idea of under Mountain is like it's constantly shifting and like it's the surroundings are changing. So every time you go down, things will be a little different anyway. So it' be really cool to make like a legacy style dungeon exploring thing around the end of that naturally.
References (from this video)
No references stored for this video.
Video WMsDUhT3FA0 Rules Teach at 0:08 sentiment: neutral
video_pk 79822 · mention_pk 193381
Star Trek Panic video thumbnail
Click to watch at 0:08 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Adjustable difficulty by changing the number of missions required.
  • Expansion potential with tokens going up to ten.
Cons
  • Can't maneuver if the Enterprise has three or more hull sections destroyed.
Thematic elements
  • Cooperative mission completion aboard the Enterprise
  • Star Trek universe
Comparison games
none
Mechanics (from transcript analysis)
  • Action Point Allowance — Players can play 'as many cards as you can from your hand' which implies a system where cards represent actions.
  • cooperative play — Players work together as crewmates to achieve common goals.
  • Dice Rolling — Dice are used to determine the placement of new enemy threats.
  • Hand Management — Players draw and play cards from their hand to perform actions like attacking threats, repairing damage, or resolving missions.
  • Mission Completion — The primary objective involves completing a set number of missions.
  • Movement — The Enterprise can be moved clockwise, counter-clockwise, or forward, with restrictions based on damage.
  • Set Collection — Collecting 'five enterprise cards' for a four-player game suggests a set collection element for player setup or abilities.
  • threat management — Enemies ('threats') move towards the Enterprise and attack, requiring players to manage them.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Star Trek Panic is a one to six player fully cooperative game in which you are going to be one of the crew of the enterprise and the objective of the game is to come together with your crewmates and complete five missions.
  • if you complete those three objectives then you win the game
  • The first phase is the draw up phase you will draw enterprise cards and add them to your hand until you reach the maximum of the starting number of cards
  • phase 4 is the play cards and maneuver phase you are allowed to play as many cards as you can from your hand that will help you attack enemy threats repair damage or work to resolve missions
  • phase 6 is the threats move in fire phase and during this phase every threat on the board will move one spot closer to the enterprise after they move a spot closer to the enterprise they will then fire on the enterprise
  • after three of the six holes have been destroyed you will put the no maneuver token so that you're no longer able to move the enterprise
  • if you feel like the missions are too difficult or too easy you can adjust your objectives to where you don't have to complete but maybe three missions
References (from this video)
No references stored for this video.
Video GX4UhSRedJg Getting Games Discussion at 22:20 sentiment: positive
video_pk 817 · mention_pk 2338
Getting Games - Star Trek Panic video thumbnail
Click to watch at 22:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • improved mission variety over Castle Panic; high component quality (Enterprise model, shields)
Cons
  • some felt it could be easier; two plays suggested increasing difficulty for balance
Thematic elements
  • space defense/combat with mission variety
  • Star Trek Universe aboard the Enterprise
  • cooperative/mission-driven tactical play
Comparison games
  • Castle Panic
Mechanics (from transcript analysis)
  • cooperative defense with mission objectives — players cooperate to defend the Enterprise against waves of enemies
  • enemy ships generated; ships move and engage — enemies are rained onto the map and advance; players must manage fleet and shields
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I have started to make sponsored content for this channel as well as sponsored content not even for this Channel
  • I will never take money to make reviews for this channel
  • I am excited and nervous about the overall reception that this is going to have
  • it has not tarnished my love for board gaming
  • long-term goals for this channel i.e. a fully funded business or a hobby
References (from this video)
No references stored for this video.
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