X-Wing Second Edition puts you in command of your own squadron of advanced starfighters locked in thrilling, tactical space combat. Following in the footsteps of the first edition, the second edition refines the intuitive and exciting core formula of maneuvering your ships into position by placing a central focus on the visceral thrill of flying starships in the Star Wars galaxy.
During a battle, you’ll use your squadron’s unique capabilities to give yourself an advantage in the thick of combat. Each X-Wing ship flies differently, with its own set of maneuvers ranging from gentle banks to aggressive Koiogran turns. As in the game’s first edition, you’ll need to use every ship’s maneuvering capabilities to the fullest in order to strategically position your ships. A round begins with players secretly selecting a maneuver on each of their ships’ unique maneuver dials. Once you’ve decided how each of your ships is going to fly, you’ll begin revealing the dials and moving your ships, starting with the lowest skilled pilots.
As you move, you’ll enter a tense duel with your opponent as you both try to line up the perfect shot. Before you can open fire on an opponent’s ship, however, they must be in your firing arc and within range. By carefully selecting your maneuvers, you can get enemy ships in your sights, and once you’ve locked onto your target, you’re free to choose your plan of attack. You might pepper the enemy with blaster fire to whittle away their shields. Or, you could go for massive damage and launch a devastating volley of proton torpedoes. No matter how you approach the battle, you have complete control of your squadron. One player wins when all of their opponent’s ships are destroyed!
Slick flying is certainly important, but it isn’t the only consideration you’ll have to make in the midst of a dogfight. As in the first edition of X-Wing, once your ships have completed a maneuver, you can also perform an action to gain the upper hand. Whether you choose to acquire a target lock on a rival ship or barrel roll out of an enemy’s firing arc, the actions you take affect the course of the battle and determine the fate of your squadron.
Now, in the second edition of the game, your actions offer greater strategic depth than ever before. Some actions are red and induce stress when they are used. Other actions may be linked, allowing you to chain two actions together and push the limits of how your ship can handle in a dogfight!
—description from the publisher
- Bringing a lot of new people in
- Not too difficult to play competitively
- Star Wars
- Warhammer Underworlds
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- OPR is the GURPS of wargaming.
- 40K rules as deep, I would call it artificially deep.
- Star Wars Legion terrain is almost always the best.
- OPR skirmish is a breath of fresh air compared to Kill Team.
- The damned stuff is supposed to be out, but it's not out yet, unfortunately.
References (from this video)
- Fantastic game
- Fell in love with it, couldn't get enough
- Lots of fun maneuvering ships
- Great tactical depth
- Maneuvering star fighters in space battles
- Star Wars universe, space combat
Mechanics (from transcript analysis)
- Dice combat — Ships act with the dice.
- Initiative system — You can either move first or fire first.
- Miniatures combat — Maneuvering star fighters and other ships in tactical combat.
- Movement templates — Using templates to maneuver ships.
Video topics + discussion points
Quotes (from this video)
- These are intellectual property war games. These are war games based on books, movies, IPs, right?
- It's really fun to kind of visit that battle with this game.
- I love G.I. Joe and I love access and allies. This is a match made in heaven.
- It's just a beautiful game. It's such a cool production here.
- No longer in print. It's one of those kind of grill games that hopefully one day it'll come back.
- This is Star Wars X-Wing. That is my number six and that is from Fantasy Flight Games.
- This is Star Trek Fleet Captains. That is my number five. That was from Whiz Kids.
- Star Wars Armada is like X-wing but heightened because this is the capital ship battles.
- Probably my favorite miniatures game.
- This one is Star Wars in a box. It's like you're playing the original trilogy, but all sorts of funky things could happen.
- This is essentially fantasy Axis and Allies.
- As a war game, I really like Dune, War for Arachus better. I like its combat system better.
- It's got that great hard coverver complete rules book I'm really excited about.
References (from this video)
- Was played extensively.
- No longer available.
- Star Wars
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- 3D printing has really changed the way that the hobby is is is is accessible to people.
- It's setting yourself up for failure to take a look at the super fancy stuff that you see, you know, from Golden Demon winners on, you know, Instagram or whatever and go, "That's what I want my first group of Space Marines to look like."
- The idea that at some point in my life that Steve Jackson from Steve Jackson Games, who made all the games that I played in college, would email me and say, "Hey, thanks for talking about our game on your YouTube channel." like that was pretty crazy.
- People will forgive bad video, but they won't forgive bad audio, especially in the hobby space...
- Consistency is key.
- You should only ever compare yourself to yourself in the past. You shouldn't compare yourself to stuff you see online or friends or anything like that. Compare yourself to yourself.
- Licensing IPs to use in games can very frequently end in problems because every time you sell a model, you got to pay the licensor.
- My biggest hope is definitely easier and safer 3D printing.
- As far as fears for the future of of wargaming, it's probably AI. I just, you know, just I'm very anti-AI and I don't want that stuff kind of getting into our wargaming.
- If you're interested, give it a try. It, like I said, doesn't cost anything, really.
- In a word, sum up how you feel about 13 years of running this channel. Content.
References (from this video)
- Highly impactful
- Large and dedicated community
- Spawned numerous similar games
- Successful system implementation
- Potential issues with game management (second edition)
- May receive backlash for suggesting it
- Space Combat
- Star Wars Universe
- Attack Wing games
- Heroquest
Mechanics (from transcript analysis)
- Dice Rolling — Used for combat resolution.
- Miniature Combat — Focuses on tactical space battles with miniatures.
- Movement programming — Involves pre-planning ship movements.
Video topics + discussion points
Quotes (from this video)
- I think from my perspective based on what I've seen of the games that they inducted the original 25 uh I just wanted to speculate on what the next 25 would be
- there's some interesting gaps in the 25 list that's out there now
- Shadows over Camelot out really started that whole thing
- it influences things that you wouldn't necessarily think that it did influence that kind of thing
- it really took the world over for several years
- it's like too big I mean the shadows of Brimstone which isn't on this list and I would never suggest to be in the Hall of Fame is like its own thing
- it is such um a force or a presence in the board gaming world that it just has to be in there
- it's almost like the quintessential board game in in a way
- it is really the predecessor of all of these board games that have been a big part of the board game geek hobby
- maybe eventually this is my opinion here I think they should stick to the games for a few years and then you know later on they can start thinking about like putting ryer kitsi in or stefen Feld or Christian Peterson or Corey kesa Cole Worley Richard Borg
References (from this video)
Mechanics (from transcript analysis)
- focusing fire — When playing, it's advised to concentrate attacks on a single enemy ship until it's destroyed, reducing the opponent's combat effectiveness by eliminating threats one by one.
Video topics + discussion points
Quotes (from this video)
- I just don't like to play with unpainted Miniatures I'd almost rather not play than play with unpainted Miniatures if I'm being perfectly honest it's about immersion and enjoying the visual spectacle on the tabletop
- if your number of games played is linked to your perceived hobby progress or maybe you just want to be playing more games you know that's fine too then in many cases your motivation is also affected by not playing the games that you wish you were
- Focus your hobby fire and finish it faster if you really want to be playing with your new models