Game description from the publisher:
As owners of a fantastic steam park, you're to build gigantic, coal-powered rides to attract as many visitors as you can – but building attractions won't be enough. You'll also need to manage your employees, invest in advertising in order to attract and please the different kinds of guests visiting your park, and, above all, keep the dirt that your park produces under strict control!
Steam Park is an easy-to-learn game with two difficulty levels: one for the less experienced gamers and a more strategic one for those who want a more exciting challenge. In this management game, you'll have to build your own amusement park and make it the largest and most profitable in the region. By constructing the three-dimensional, wonderful rides designed by Marie Cardouat, you will see your park grow right before your eyes. Choose your strategy! Build Stands to attract more Visitors, or Toilets to keep the Dirt under control. Whatever decision you take, take it quickly: The less time you spend planning, the more time you'll have to maintain your park. Thanks to a clever, original action-choosing mechanism, winning in Steam Park is as much a matter of being the best as of being the fastest!
PAXU Haul & Recap!
- Love the theme
- Love the cover art
- Assumed to be a card game, more info needed
- Design a haunted house to impress customers on opening weekend.
Mechanics (from transcript analysis)
- Hand Management — horror hand management.
- Set Collection — set collection.
Video topics + discussion points
Quotes (from this video)
- we love unmatched we're planning still planning on doing it's it's coming I promise all the tournaments are coming
- I am obsessed with space I'm obsessed with the scientific like creation of the universe and how that all happened
- it's a cozy board game celebrating the introverted book lover in all of us
- you're going through nine circles of hell trying to like bring back souls and that sort of thing and that theming has always been really cool to me I love this the concept of Hades and like that whole lore the river sticks all of that stuff
- I love any witchy theme I love potion themes
- it's Everell but for two players
- again talk about Publishers that nail it for me every time uh Capstone is one of them
- please if you see us stop us say hello unfortunately we don't have time to play games with everyone our schedules are usually very busy at these conventions but we will always have time to stop and say hello and to chat with you for a little bit
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- this is the only game that I just straight up asked for this is this is actually iconic this is the only game in the history of uh Foster the meele that Jamie went up and just said hey I would really like a copy of that game
- I'm not like super big into RPGs but this is one that could get me into RPGs
- it is literally a pile of squishy poops
- I really wanted to focus this packs on getting um games that are really hard to find in Canada
- unless yeah something drastically changes just financially it does not make any sense for us to go
- we'll see what that other 10% says
References (from this video)
- Great for a moody vibe
- Dark and thematic artwork
- Builds a story as you play
- Building a park with horror elements
- Horror themed park
- Storytelling through icons and themes
Mechanics (from transcript analysis)
- Set Collection — You're building out a horror themed park by like going over different rounds or days and playing out different themes which are going to then require certain icons.
- Tableau Building — You're actually like building on to that until you meet all of that themes kind of requirements so that you can score points.
Video topics + discussion points
Quotes (from this video)
- Survival of the fittest, baby. It is what it is.
- you need to win. you need to defeat everybody else and it is not a nice game
- Root is a very mean game because it does have kingmaking which is very mean and also very competitive
- It's so freaking cute.
- because what's more whimsical than a cafe where cappy bars are serving you?
- I think Get Bit is not loved enough.
- Phenomenal game. Phenomenal solo trick taking. Amazing.
- It is meant to be a mindful activity for solo players.
- you can play it so many times in a row, you will never get sick of it.
- It's a great game for me time.
References (from this video)
- Fun solo
- Good for spooky season
- Plays well solo
- Solo mode has unique mechanics for managing opposing symbols
- Building scenes in a haunted house to satisfy VIPs and themes
- Haunted house
Mechanics (from transcript analysis)
- Card Drafting — In multiplayer, it's a drafting game; in solo, players choose from dealt cards.
- Resource Management — Managing 'staff' and discarding cards to gain resources or add genres.
- Set Collection — Collecting symbols on cards for end-game scoring.
- Tableau Building — Players build scenes to the right of their theme, with increasing point values.
Video topics + discussion points
Quotes (from this video)
- Today's a chill day.
- My game brain is gone.
References (from this video)
- Visually appealing with a quirky theme
- Novel real-time element that adds energy
- Accessible to both newcomers and seasoned players
- The real-time aspect isn't for everyone; it can be frenetic
- humorous, fast-paced theme park management
- roller coaster theme park for robots
- playful and lighthearted
Mechanics (from transcript analysis)
- action stamping and modifiers — Stamps and modifiers customize action flow and scoring opportunities.
- Bag Building — Bag-building influences the available actions and pacing.
- bag-building — Bag-building influences the available actions and pacing.
- real-time die rolling — Roll dice and lock them in quickly to determine actions each round.
Video topics + discussion points
Quotes (from this video)
- these games are visually striking unique mechanically and that really put fun at the Forefront of any game nights
- I think you really can't go wrong with symbolo if you're into these deduction Cooperative style games
- Dragon Castle as you can see visual appeal 10 out of 10
- this game is such a Serene beautiful experience with just the right amount of tension in the drafting
- Steam Park is the game where you're creating a roller coaster theme park for robots
- Railroad Inc is a rolling right game where you are rolling dice to construct highways
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- spoiler alert, one of my current favorite games.
- I cannot wait to play this one.
- The Luna expansion for Galileo Galilei is my number one thing I had to grab at Pax Unplugged.
- This is probably the game or one of the games that I'm most excited about coming home with from Packs Unplugged.
References (from this video)
- Sketched, creepy art style and solo mode option
- Two of my favorite mechanisms: closed drafting and tableau building
- Rule clarity could be improved for new players
- Haunted tableau-building with set collection
- Haunted house theme with spooky rooms
- Strategic with strong thematic flavor
- Characterful drafting games
- Gloomhaven: Jaws of the Lion
Mechanics (from transcript analysis)
- Closed Drafting — Draft two cards and place into your tableau.
- Tableau Building — Assemble rooms that trigger effects as guests pass.
Video topics + discussion points
Quotes (from this video)
- Oh my goodness, this game. I need to get my hands on a copy of this one because I really enjoy it.
- I love this part of the game. My only thing is I feel like there's this specific thing with whatever tea you have in your teap that is going to be used for all of your witches.
- Shallow Sea... definitely get your hands on a copy of Shallow Sea because it is so good.
- Federation needs more love. This game is so fantastic.
- Endeavor Deep Sea is my number one for September.
References (from this video)
- cute game
- interesting 3D ride building
- wooden robot theme is cute
- basic game design
- boring gameplay
- theme park management
- robot visitors
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I'm very Cutthroat here - I much rather save budget for a new game, save space for new games
- not all games are forever games - sometimes it's totally okay to buy a game with the expectation of playing it for about five years and then not wanting to play it again
- I can still respect I played a lot of Steam, but I just don't want to play it anymore
- there's so much hate on like oh you can't be like dipping your chosen to miniature games - but as adults there's so much hate on that
- when you own a lot of games there's a lot of rules up here and the tough thing is that when there's so many rules up here you need some games that you teach or play later to be a little intuitive
- the difficulty I have with it is that when I explain it to new players it's tough to explain - each player has a different ruleset
- I think that's one of the first games that if it didn't invent that concept at least popularize it
- if the game is going to warrant me having to do separate explanations for everybody, extra effort - it's got to be really damn good and Vast isn't really damn good