In SteamRollers, players use dice to build the best railway network, upgrade their engine, and beat their opponents to the most lucrative cargo deliveries. Make smart use of the dice to become the world's most famous railroad tycoon!
Each round, a certain number of dice are rolled and people draft one die with which to perform an action. They can draw a railroad track on their personal board, use the die to upgrade their engine, deliver a cube from a common supply board using their personal network (if their engine is strong enough) for victory points, or take a special card which allows the player to break the rules in small (or big) ways.
Once half the cities on the supply board are emptied, the game is over at the end of the round. Players total their delivery points and add extra points for their network, engine and cards. The player with the most points wins.
- The more it's played, the more enjoyable it becomes.
- The demo environment at a convention wasn't the best place to experience it fully, but hearing positive reviews makes it more appealing to try again.
- It's a fast-moving game.
- Train/Railroad
Mechanics (from transcript analysis)
- Dice Rolling — A core mechanic involving dice.
- Tile Placement — Implied by the demo at the 'stronghold table'.
- Worker Placement — Players pick dice to activate abilities.
Video topics + discussion points
Quotes (from this video)
- it is much smaller than 40k is and instead of sort of planning on a grand scale the board of smaller far less units you want to really like you know play small think small and really think on your feet for this one
- it has the feel of 40k but it's streamlined
- instead of spending three hours playing a game instead they want to play a low point game loped model count game and maybe about an hour or so but still get that same feel of 40k
- it has almost like of an RPG element where you can make your own characters you name your own characters and then you can make them specialists
- the rotation of cards which is I think the key mechanic in this game
- there is only one token in this entire game
- this game right out of the box you just need cards no tokens no bits no dice
- the timing is critical in this game
- it's a TCG and a lot of people will automatically be turned off
- the starter decks only gonna get you the taste
- the turn structure is really straightforward
References (from this video)
Mechanics (from transcript analysis)
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Quotes (from this video)
- there's big explosive turns of combo tastic scoring going on in between two castles of Mad King Ludwig
- Tetris II polyomino type things are fun
- I quite enjoyed Vindication
References (from this video)
- Don't remember anything about it
- Played once
- Never had the desire to play again
Mechanics (from transcript analysis)
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Quotes (from this video)
- this whole video is US looking at 40 boxes saying this is a great game let's never play it again
- so this is like a nice set for somebody want to play it you have everything need for like a lot of
- this is a game I I thought I had fun while I played it but then we tried to get it played again for keeper K and it just like I it was always something else I wanted to play more than this
- sometimes you have to know that the person you play these games with have the wrong taste and they will not play it with you
References (from this video)
- Very good and solid
- Surprisingly enjoyable
- Trains
- Age of Steam
Mechanics (from transcript analysis)
- Roll and Write — Players draw trains on a board and try to connect things and deliver goods.
Video topics + discussion points
Quotes (from this video)
- The Morrigan Game Factory though, what a great escape room game. It might it's it's definitely in my top escape room games.
- Noobs in Space is one of my favorite little games that's so unique and interesting. You have a deck of cards, you deal them out to everybody. Everybody has cards in their hand, and then you just solve those cards by saying things out loud, working together to play cards, and hopefully you solve it. It communication is the key. You can say anything you want, uh but you just can't show cards. And it's hilarious and fun. Very, very enjoyable.
- If you really like what we're doing here at the Dice Tower, then there are different ways to support Dice Tower.
- Tell your friends about the Dice Tower.
References (from this video)
- Enjoyable
- Looks good
- Requires drawing
- Trains
- Age of Steam
Mechanics (from transcript analysis)
- Drawing — Players draw train tracks on their sheets, which the host finds acceptable.
- Pick-Up and Deliver — Based on the Age of Steam theme, it implies picking up and delivering cubes.
- Roll and Write — This is the roll-and-write version of Age of Steam.
Video topics + discussion points
Quotes (from this video)
- We call a roll and write game a game like yatsi which by the way wasn't in the running for my list where you roll dice and then you use the results of that roll to write something on your sheet.
- So there is really no good term for it but either way it is a fun genre and there are hundreds of games in this category.
- Although these games still come out, they're easy to produce for many companies. All you need to do is make a sheet of paper and put some dice out.
- It's the closest simulation of pinball that we're going to get in a board game.
- This isn't just one game. It's multiple games.
- This is such a huge game. It's by far one of the biggest ones out there.
- It's one of the most thematic rolling rights I've ever played or flipping rights because you're flipping a deck of cards.
- When I was making my list, it was this was such an easy thing. I wrote Flip Town as number one, then 10 as number two. Then I thought about the rest of the list because these those two were just so obvious to me on how much I enjoyed them.
References (from this video)
Mechanics (from transcript analysis)
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Quotes (from this video)
- I've really liked it my many plays of this game over the years.
- it's probably better to move it on.
- I don't think I'd be sad to never play Kalimala again.
- This has been on my mind for a couple of months now honestly.
- we are planning on doing something ... playing games with my friends that also turns into play-throughs that people can enjoy.
- there's a lot of kinks that we're trying to work through.