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Storm Weavers box art

Storm Weavers

Game ID: GID0305485
Game Info
Year
2022
Collection
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Description

Storm Weavers is a unique combination of a classic gamebook with an element of tactical combat taking place on the board.
As a dwarven warrior, you undertake a journey across the vast land of Midgard to find and rescue your friend. To achieve your goal you must overcome a sinister adversity. As you travel from location to location, you have to face strong orcs, clever goblins, bloodthirsty wolves, ice giants, all migthy gods, cowardly wizards, greedy merchants, bad people, good people ... can they stop you from reaching your goal?

Storm Weavers is a story driven game for one person. The player reads the situation in the book and chooses his action, which leads him to another section of the story. You roam the world drawing the map and exploring various locations. Sometimes your way will be bloodthirsty enemies. Then a confrontation begins, which is a tactical part of the game and is carried out on the board, with the participation of battle maps, minis, and dice.

The game mechanics is based on 2 six side dice. Facing difficult situation you will be asked to roll against one of your attributes. The result leads you to appropriate text section, but don't worry - the story gives you a lot of possibilities to increase your stats.

The combat is most often resolved on the one of nine battle maps. First Thymin moves and attacks. Then each of the enemies moves and attacks. The greater the difference between the attributes of the attacker and the defender, the greater the chance of hitting and the amount of damage. You can also use special combat actions, weapons, items or take advantage of the terrain.

Exploring the world you consistently develop your character, which helps you to win the battles, resolve quests and finally reach your goal.

—description from the designer

Description

Storm Weavers is a unique combination of a classic gamebook with an element of tactical combat taking place on the board.
As a dwarven warrior, you undertake a journey across the vast land of Midgard to find and rescue your friend. To achieve your goal you must overcome a sinister adversity. As you travel from location to location, you have to face strong orcs, clever goblins, bloodthirsty wolves, ice giants, all migthy gods, cowardly wizards, greedy merchants, bad people, good people ... can they stop you from reaching your goal?

Storm Weavers is a story driven game for one person. The player reads the situation in the book and chooses his action, which leads him to another section of the story. You roam the world drawing the map and exploring various locations. Sometimes your way will be bloodthirsty enemies. Then a confrontation begins, which is a tactical part of the game and is carried out on the board, with the participation of battle maps, minis, and dice.

The game mechanics is based on 2 six side dice. Facing difficult situation you will be asked to roll against one of your attributes. The result leads you to appropriate text section, but don't worry - the story gives you a lot of possibilities to increase your stats.

The combat is most often resolved on the one of nine battle maps. First Thymin moves and attacks. Then each of the enemies moves and attacks. The greater the difference between the attributes of the attacker and the defender, the greater the chance of hitting and the amount of damage. You can also use special combat actions, weapons, items or take advantage of the terrain.

Exploring the world you consistently develop your character, which helps you to win the battles, resolve quests and finally reach your goal.

—description from the designer

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 3
This page: 3
Sentiment: pos 2 · mix 0 · neu 0 · neg 1
Mentions per page
Showing 1–3 of 3
Video Io_tL8s5DWA Drive Thru Games Discussion at 12:05 sentiment: negative
video_pk 89593 · mention_pk 291345
Drive Thru Games - Storm Weavers video thumbnail
Click to watch at 12:05 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
  • Not fun
  • Uninspired storytelling
  • Lack of replayability
  • Disappointing
Thematic elements
  • Choose your own adventure book style
Comparison games
  • Legacy of Dragonholt
Mechanics (from transcript analysis)
  • Choose Your Own Adventure — Players navigate a story by making choices that lead to different pages or outcomes, similar to a book.
  • Mini-board combat — Uses small, double-sided boards and tokens for minimalist, abstract combat encounters.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is going to be pretty brief
  • mostly positive i think
  • i think i still want to do that
  • it's been out several years but let's just say you get new types of workers there's new types of resources and there's new types of things so it just kind of grows in complexity again and i think it's a really good game actually but it was just like not satisfying enough
  • so that's carnegie so this one i definitely recommend if you like euro games
  • i really cannot recommend this one enough
  • this is one i was like man every time i i played it twice now like i said and whenever i've left that left his house there i've been like i want to take this with me
References (from this video)
No references stored for this video.
Video Tfcrmi_dUMs ON TABLE Board Games Review at 0:18 sentiment: positive
video_pk 41367 · mention_pk 125476
ON TABLE Board Games - Storm Weavers video thumbnail
Click to watch at 0:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • One-player RPG in book form with a game master guiding the player
  • Rulebook is readable and helpful for players less experienced
  • Boards and standees add physicality; additional stretch goals (plexiglass stands, scratch boards)
  • Polish edition funded via crowdfunding with successful campaign
  • Clarity on progression and character development through paragraph-based reading
Cons
  • Solo-only format may limit audience
  • Rule complexity could be challenging for newcomers
  • Limited explicit published bibliographic data in the video (publisher/designer not named)
Thematic elements
  • Fate-driven personal narrative within a fantasy RPG
  • Fantasy world featuring a dwarf protagonist named Timin, with boards and standees for a one-player adventure
  • paragraph-driven choose-your-path, game-master-guided
Comparison games
none
Mechanics (from transcript analysis)
  • attribute checks — roll 2d6 against an attribute value, succeed if result <= attribute
  • combat resolution — series of tests during combat; compare dice results to determine damage
  • equipment and advancement — distribute points, acquire weapons/armor, tracking gold and items
  • map/board combat — use boards/maps when fighting multiple enemies to position units
  • momentum/attack strength — momentum increases attack strength and adds value
  • test variety — tests for dexterity, agility, wisdom are used to progress
  • Track Advancement — distribute points, acquire weapons/armor, tracking gold and items
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this book is a game master who guides me through this fantastic word and sequences
  • i have my own polish copy of this game storm weavers catcher bush
  • the decision is yours
  • this book this game is a one player adventure that will take you to a fantastic world where you will meet various enemies in surprising situations and build your character's story
  • this is an rpg role-playing game
References (from this video)
No references stored for this video.
Video 88HRiInNy9w BoardGameCo Top N List at 10:49 sentiment: positive
video_pk 40930 · mention_pk 298652
BoardGameCo - Storm Weavers video thumbnail
Click to watch at 10:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Intriguing hybrid of mechanics
Cons
  • Hybrid concepts can be risky
Thematic elements
  • fantasy/adventure
  • Worker placement with dungeon crawler hybrid
  • hybrid design
Comparison games
none
Mechanics (from transcript analysis)
  • Worker Placement — Combines worker placement with dungeon-crawling objectives
  • Worker placement + area control — Combines worker placement with dungeon-crawling objectives
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a gamefound's press event where every quarter we put out a press event of here are a bunch of the campaigns that you can expect to see.
  • The top three alone, Zomicide, Dead Montales, Onward Twisted, Twisted, and Seven Wonders.
  • Semi co-op has always at best I've had fun with semi-opp, I haven't loved semi-op, so we'll see.
  • The vibes are incredible. I love this kind of universe and setting and art.
References (from this video)
No references stored for this video.
Transcript Navigation
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Showing 1–3 of 3
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