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Stroganov box art

Stroganov

Game ID: GID0306961
Game Info
Year
2021
Collection
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Description

In the 16th century, Russia began to expand eastwards to develop the vast expanses of Siberia. This phase in history is closely associated with the name "Stroganov".

In the game Stroganov, players try to collect the best furs to gain wealth and fame as they move across the vastness that is Siberia. They will journey through Siberia in spring, summer, and autumn before returning home each winter. After four years (rounds), the player who has best utilized their actions and collected the most victory points wins.

Each year, the players must move eastward across the landscape. They can spend horses if they wish to travel further. Once they have advanced, they may take a basic action, such as trading or collecting furs or coins. Lastly, they may take more advanced actions such as visiting a village, setting up a yurt, taking a Tsar's wish (card), setting up a hunting lodge, or buying a landscape field. All of these actions — combined with exploring and some storytelling along the way — earn players victory points at the end of the game.

Every winter, players return home to Tyumen to prepare for a new year.

After four years, the game ends, then players score victory points based on having collected the right landscape tiles, fulfilled the Tsar's wishes, built hunting lodges, collected furs, and more.

Description

In the 16th century, Russia began to expand eastwards to develop the vast expanses of Siberia. This phase in history is closely associated with the name "Stroganov".

In the game Stroganov, players try to collect the best furs to gain wealth and fame as they move across the vastness that is Siberia. They will journey through Siberia in spring, summer, and autumn before returning home each winter. After four years (rounds), the player who has best utilized their actions and collected the most victory points wins.

Each year, the players must move eastward across the landscape. They can spend horses if they wish to travel further. Once they have advanced, they may take a basic action, such as trading or collecting furs or coins. Lastly, they may take more advanced actions such as visiting a village, setting up a yurt, taking a Tsar's wish (card), setting up a hunting lodge, or buying a landscape field. All of these actions — combined with exploring and some storytelling along the way — earn players victory points at the end of the game.

Every winter, players return home to Tyumen to prepare for a new year.

After four years, the game ends, then players score victory points based on having collected the right landscape tiles, fulfilled the Tsar's wishes, built hunting lodges, collected furs, and more.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 8
This page: 8
Sentiment: pos 4 · mix 1 · neu 1 · neg 2
Mentions per page
Showing 1–8 of 8
Video lYYyW-AOSGk Watch It Played Discussion at 2:21 sentiment: positive
video_pk 90736 · mention_pk 242747
Watch It Played - Stroganov video thumbnail
Click to watch at 2:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Appealing cover
  • Promising thematic premise
Cons
none
Thematic elements
  • driving hunting party to victory
  • Siberia
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "I will be buying this"
  • "it's really nice right i'm superficial enough for me to be in"
  • "sign me up"
  • "pained me every time i watched an eric martin video on board game geek"
References (from this video)
No references stored for this video.
Video GUdt9MlCpOk Getting Games Top N List at 28:18 sentiment: positive
video_pk 90714 · mention_pk 242646
Getting Games - Stroganov video thumbnail
Click to watch at 28:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong production quality and a favorable designer
  • compact euro with modular exploration feel
Cons
none
Thematic elements
  • hunt for furs over four rounds in Siberia
  • Siberia exploration
Comparison games
  • Hanson to Tonica
  • Goo Gong
Mechanics (from transcript analysis)
  • Action Points — point-based actions with area movement and map edition
  • multi-round exploration — four rounds of exploration with branching decisions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "it's heavy but it only has one resource and that's money"
  • "it's fully cooperative and you all play as robots that are trying to essentially take down the human corporations"
  • "this is now a multiplayer experience it's not just two players"
References (from this video)
No references stored for this video.
Video 0YppCfbsBVE Hungry Gamer Discussion at 38:39 sentiment: positive
video_pk 87411 · mention_pk 228356
Hungry Gamer - Stroganov video thumbnail
Click to watch at 38:39 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Tense decisions and long, enjoyable play
  • Thematic and strategic depth
Cons
  • Longer playtime; heavy game for some groups
Thematic elements
  • hunt, trade, and survive in a rugged frontier
  • Siberia fur-trade era
Comparison games
none
Mechanics (from transcript analysis)
  • Area Movement — Move around Siberia to collect fur and resources.
  • area movement / route planning — Move around Siberia to collect fur and resources.
  • resource trading / production — Trade and manage fur and resources for points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I played more Dominion with this app than I have in my entire life.
  • The app is really good. The animation's really nice and it does all the nonsense for you.
  • Padme in the Senate—that's what this game is.
  • I would absolutely do it again.
  • It's a cozy game to end all cozy games; it's very satisfying to play.
  • We had a glorious victory in Bullet.
References (from this video)
No references stored for this video.
Video HksAmB_LMgI Board Gaming Ramblings Discussion at 5:25 sentiment: neutral
video_pk 82019 · mention_pk 205671
Board Gaming Ramblings - Stroganov video thumbnail
Click to watch at 5:25 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Remember liking it
Cons
  • Never gets played again despite wanting to
  • Has been on the shelf for years
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Girl I never got around to play. When I tried to getting into solo, I don't remember when it was like a couple years ago. I try thinking I'm gonna make a solo series because that's going to be a good idea and I didn't enjoy myself too much because it felt like work.
  • It's one of those where it's a very clever game. It's very good. It's just a little bit dry and a little bit long for what it was.
  • I feel like I played it enough because we got to play this a couple of times, a few times uh when we got it.
  • Legacies was for me too much work for the fun I had. It is a little convoluted. It's it's a it's a cool game, but it's not my kind of game.
  • In a crowded market of so many tile drafting, tile placement games, we have like we have harmonies, we have spectacular, what else do we have? Cascadia, we have still have Baron Park, we have King Domino, like we have ASU, we have so many games in this category.
  • But I think I would have chosen to play for example Spectacular over it.
References (from this video)
No references stored for this video.
Video 5a1UAThQKKo All You Can Board Crowdfunding Preview at 9:56 sentiment: mixed
video_pk 66026 · mention_pk 160457
All You Can Board - Stroganov video thumbnail
Click to watch at 9:56 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Beautiful aesthetic
  • Interesting designer pedigree (Andreas Steding)
Cons
  • High price and shipping considerations
  • Noted as a personal fence due to cost
Thematic elements
  • Historical strategy with set collection and action economy
  • Moving Cossacks to location tiles to unlock actions
Comparison games
  • Hanzo Teutonica
  • Goong
Mechanics (from transcript analysis)
  • Asymmetric hero actions, set collection — Collect sets and gain end-game points; dice are used for actions
  • Seasonal rounds over four years — Four seasons per year; winter as cleanup
  • Tile/location tile drafting and collection — Moving Cossacks to tiles to unlock actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • i'm really intrigued by bandata i'm just
  • it's visually really stunning game
  • not coming to retail this is a kickstarter exclusive
References (from this video)
No references stored for this video.
Video pf5KL-WrmoM jungkits games Live Q And A at 27:54 sentiment: positive
video_pk 66015 · mention_pk 160384
jungkits games - Stroganov video thumbnail
Click to watch at 27:54 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the only constant is change
  • jungkus games is my full-time career
  • i want to make this digest of all games i've talked about on the site
References (from this video)
No references stored for this video.
Video 5iDXR8SLh0E 3 Minute Board Games Top List at 27:10 sentiment: negative
video_pk 3921 · mention_pk 11478
3 Minute Board Games - Stroganov video thumbnail
Click to watch at 27:10 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • ambitious concepts
Cons
  • overly thematic with complex mid-game actions
  • suffers from being out of sync with the reviewer’s preferences
Thematic elements
Comparison games
  • Acon y
Mechanics (from transcript analysis)
  • area control with heavy interaction — A complex game about expansionism with a Russia theme, heavy rules.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is the list of games that I got rid of this year.
  • I try to view one to two games a week, logically about 80 games come in every year and games going out this year I think is in the 40s.
  • Frost Haven is Gloomhaven on steroids; it is a serious commitment.
  • Moon breaks drafting momentum with interrupt mechanics that slow the game down.
  • Marvel Dagger is a photocopy of a photocopy of Arkham Horror Second Edition.
  • I prefer Legendary Encounters and I prefer the IPS of The Matrix and Aliens as well.
  • Stroganov is a ginormous pain in the butt to teach as well; utterly nightmarish to tell people how to play.
References (from this video)
No references stored for this video.
Video A4KfrQ0G6r0 Chairman of the Board Top List at 9:16 sentiment: negative
video_pk 3014 · mention_pk 123405
Chairman of the Board - Stroganov video thumbnail
Click to watch at 9:16 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • classic Euro-feel with depth
Cons
  • over-engineered and fiddly action selection
  • confusing flow
Thematic elements
  • time-tracking engine with drafting elements
  • traditional Euro-style design with contracts and resource management
  • structured economic puzzle
Comparison games
none
Mechanics (from transcript analysis)
  • contract fulfillment / scoring — fulfill contracts to score points
  • resource drafting / collection — plan and collect resources and abilities
  • Time Track — advance along a time track driving actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • there's no super Superfluous rules there's no fiddliness so it's quite nice and pure
  • this one stays true to what hidden role or hidden movement game should be
  • I think this one is still my favorite one as one person takes the role of Jack the Ripper
  • I absolutely hated this game I did not like anything about it apart from the visuals very stylish and I'm deluxified looking game
  • the colorblind-friendly at all and me and my brother are both quite badly colorblind
  • not colorblind friendly at all and me and my brother are both quite badly colorblind
  • the ketchup mechanism in this game
  • one of the nearest misses I've ever played
  • therefore it's just not subtle
References (from this video)
No references stored for this video.
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