Game Info
Year
2009
Players
4-12
Age
12+
Playtime
45 min
Complexity
2/5
Collection
Your Tier
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Description
A fanboy retelling of the Battle Royale saga where international students compete on a deserted island in a game mixing hand-management bluffing and strategic negotiation for up to twelve players.
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 4
This page: 4
Sentiment:
pos 4 ·
mix 0 ·
neu 0 ·
neg 0
Showing 1–4 of 4
Video 5Lw7BUyw1OA
Where There's A Wilz, There's a Play Unboxing at 1:04 sentiment: positive
video_pk 87030 · mention_pk 226804
Click to watch at 1:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Beautiful artwork on the character components
- Strong solo component support with minis
- Deluxe Kickstarter edition provides extra content
- Clear rules and step-based play flow
Cons
- Board appears to have a peeling fold issue requiring reinforcement
Thematic elements
- Array
- Woodland/forest during winter
- Character-driven woodland critters trying to forage and survive the season
Comparison games
none
Mechanics (from transcript analysis)
- Deck Interaction / Card Deck Building — Critter decks and recipe/forage decks form the player's toolkit and can be customized through gameplay
- Hand Management — Players manage their hand size, drawing, discarding, and revealing cards to perform actions
- Resource Management — Players gather foraged food cards to fuel crafting and scoring through recipes
- Resource/Forage Card Utilization — Players gather foraged food cards to fuel crafting and scoring through recipes
- Seasonal/Turn Structure — Gameplay cycles through seasons (Spring, Summer, Autumn) with resets and seasonal effects
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Survival of the fattest this is the deluxe Kickstarter Edition so there's going to be some stuff in here that is not in the regular edition
- nice artwork let's get inside the box here and see what's inside
- oh I would love to see Miniatures of these
- I'm excited about that
References (from this video)
No references stored for this video.
Video VO9yek6ELU8
Where There's A Wilz, There's a Play Discussion at 0:33 sentiment: positive
video_pk 86654 · mention_pk 224994
Click to watch at 0:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Beautiful artwork and adorable animal miniatures
- Clear and accessible instruction manual with good examples
- Fast setup for deluxe edition and scalable with expansions
- Multiple critter abilities promoting varied strategies
- Supports solo play with three modes and three levels
- Polished production values, especially deluxe edition components
Cons
- Steep initial learning curve for first plays
- Box is large/heavy which may be intimidating
- Endgame/refresher references could use an additional player aid for the reset phase
Thematic elements
- Foraging hierarchy and survival among woodland animals; the biggest animal tends to dominate.
- Woodland creatures forage for food over three seasons to prepare for winter.
- Story-like flavor with critter lore, including a background tale of Old Grizz.
Comparison games
none
Mechanics (from transcript analysis)
- Deck Building — Each player uses a Critter deck consisting of tricks and forage cards to perform actions and earn resources.
- deck-building / hand management — Each player uses a Critter deck consisting of tricks and forage cards to perform actions and earn resources.
- Drafting / card reveal — During foraging, players reveal and compare cards to determine order and options to forge.
- End-of-round resets and scoring — Every four rounds a reset occurs: deck, stash, and market are refreshed; scoring happens for completed recipes and bonuses.
- Resource Management — Food/resource cards can be stashed for future crafting and endgame scoring.
- Resource management and stash — Food/resource cards can be stashed for future crafting and endgame scoring.
- Score-and-Reset — Every four rounds a reset occurs: deck, stash, and market are refreshed; scoring happens for completed recipes and bonuses.
- Set collection / crafting of recipes — Collect cards to fulfill recipes for scoring and to stash resources.
- Worker Placement — Players take actions at specific locations (Trading Post, Market, Foraging areas) using their limited action phases.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I really like this game.
- This one's a keeper.
- Two thumbs up for me, I really enjoy this one.
- I could see kind of the beauty in this game.
References (from this video)
No references stored for this video.
Video cLZx2IUedso
Where There's A Wilz, There's a Play Playthrough at 0:43 sentiment: positive
video_pk 86640 · mention_pk 224882
Click to watch at 0:43 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- engaging stash mechanic
- beautiful standies/artwork
- accessible yet strategic for light-to-mid weight
- great theme and components
- enjoyable for livestreams and teaching
Cons
- rule clarifications sometimes needed
- deck size/management can be overwhelming
- setup can be bulky and components heavy
Thematic elements
- foraging, recipe crafting, resource management within a seasonal cycle
- woodland creatures navigating Spring, Summer, and Autumn to prepare for Winter
- seasonal progression with emergent scoring through foraging and crafting
Comparison games
- Creature Comforts
Mechanics (from transcript analysis)
- Compound Scoring — traps typically give negative points unless stashed; Rascal's ability can flip ends by endgame scoring.
- Deck Building — each Critter has Forge and Trick cards drawn from a shared Critter deck; cards can be shuffled back from discard.
- deck-building — each Critter has Forge and Trick cards drawn from a shared Critter deck; cards can be shuffled back from discard.
- feeding and survival — Critters must be fed; failure to feed ends the creature and affects final scoring.
- foraging phase — during forage, players reveal and play Forge cards from hand to collect food; order determined by forage values.
- hand/resource management — manage hand size, draw and discard rules, and stash to optimize recipes.
- market and trading post interactions — complete face-up recipes from market to gain market bonuses; trading post effects enable card transfers.
- Resource Management — manage hand size, draw and discard rules, and stash to optimize recipes.
- scoring modifiers — traps typically give negative points unless stashed; Rascal's ability can flip ends by endgame scoring.
- Season progression — rounds proceed through Spring, Summer, and Autumn with resets and end-of-season scoring.
- stash mechanism — revealed cards can be stashed in a personal stash to be used for recipes; stashed traps may become points.
- Worker Placement — use locations (Trading Post, Market, Foraging locations) to take actions and gather resources.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- the artwork in this game is right up our alley
- this is a hit for us
- we love the stash mechanic
- we saw it on three Dice Tower top 10 and had to get it to the table
References (from this video)
No references stored for this video.
Video C9m3Wz_cH0M
Where There's A Wilz, There's a Play Top 15 List at 28:31 sentiment: positive
video_pk 86239 · mention_pk 222549
Click to watch at 28:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- adorable art and approachable theme
- memory and path planning add depth
Cons
- can feel light for some players after longer play sessions
Thematic elements
- foraging, feeding, and seasonal tasks
- woodland animals surviving through seasons
Comparison games
none
Mechanics (from transcript analysis)
- resource gathering and memory — gather foods and remember recipes, with endgame scoring
- seasonal rounds — three seasons to complete tasks and feed your critter
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- the box cover is awesome
- I love the bumping mechanism
- this game is going to last you a long time
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–4 of 4