In 6 nimmt!, a.k.a. Category 5 and many other names, you want to score as few points as possible.
To play the game, you shuffle the 104 number cards, lay out four cards face-up to start the four rows, then deal ten cards to each player. Each turn, players simultaneously choose and reveal a card from their hand, then add the cards to the rows, with cards being placed in ascending order based on their number; specifically, each card is placed in the row that ends with the highest number that's below the card's number. When the sixth card is placed in a row, the owner of that card claims the other five cards and the sixth card becomes the first card in its row.
In addition to a number from 1 to 104, each card has a point value. After finishing ten rounds, players tally their score and see whether the game ends. (Category 5 ends when a player has a score greater than 74, for example, while 6 nimmt! ends when someone tops 66.) When this happens, the player with the fewest points wins!
6 nimmt! works with 2-10 players, and the dynamics of gameplay change the more players that you have. One variant for the game has you use 34 cards, 44 cards, 54 cards, etc. (instead of all 104 cards) when you have three, four, five, etc. players. This change allows you to know which cards are in play, thereby allowing you to track which cards have been played and (theoretically) make better choices as to which card to play when.
- Was sold out, indicating popularity.
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- it's a popularity contest
- those are your gateway games that will eventually lead to the pandemics
- I'm not gonna begrudge anybody to sit and play Monopoly that that's all they know man
- if you like monopoly you might like and then suggest something else
- I will play Monopoly with you anytime as long as we play by the rules
- there's the problem everybody has a slight what do you play with this particular rule no there's no house rules play by the real rules
- I think that's a natural step and I think people could easily go from monopoly to ticket to ride
References (from this video)
- Monstrous amount of content.
- Fast gameplay (20 minutes per map).
- Massive amount of content might be overwhelming.
- Could be perceived as boring by some.
- The Mind
Mechanics (from transcript analysis)
- Card placement — It is a cooperative the mind kind of game where you're putting cards in order around a clock.
- Cooperative — It is a cooperative the mind kind of game where you're putting cards in order around a clock.
- Puzzle solving — It is a cooperative the mind kind of game where you're putting cards in order around a clock.
Video topics + discussion points
Quotes (from this video)
- Factions that win that have their own abilities that have their own winning combinations.
- It's too heavy for me.
- Yeah, it sounds absolutely amazing.
- Yep. And nobody knows it exists.
- I played Circadian First Light and I liked it.
- Scrolling through this thing with you said with the 300 responses and the people arguing about this game and I s there and it's like it's so amusing. The best part about it is you have these people arguing about Marxism and and uh and democratic socialism everything like that and then you have the people that are just trying vainly to get answers about the mechanics of the game. How does this work with the tricks when you do the thing? And it's just people going back and forth about, you know, screaming about uh, you know, like like how they're going to fix the world or whatever, which I I get it, you know, just it's it's who doesn't do that? But that's that's the part it it reminds me of.
- I watched in disbelief as businessmen voted for a repeat bankrupt, laborers for a boss infamous for stiffing his workers. Evangel evangelicals for a serial adulter for an admitted sexual assaulter. Patriots for a draft dodger who would sell his country's secrets for trivial gain. educated men for an ignoramus. But they did so with fierce gladness in their hearts because what their chosen one had done was open Pandora's box. Yes, the old one filled with the ancient calamities of race hatred and rage and cruelty and blood lust and infinite greed. and tell them that these things were the remedy for all of their grievances, that all their anger was justified, and most important, none of what ailed them was their own fault or ever had been.
- That is like the best paragraph I've ever uh Greg Isles in his book Southern Man.
- That is that is one of the that is uh yeah that was that is one of that is poetry.
- I played it and I could not remember anything. And that's it was such a quarter eater because they would like you'd be dead and it would like make you repeat the the move again and be like, 'Okay, is it left or right or up or down?' And you hit the button.
- No, it was free play, but it was like I played it and I'm like, 'Man, I really loved this back in the day and now I don't like it at all.'
- Everything but the ninjas is easy. The ninjas were like the the the And the ninjas just went on and on and on. You had to defeat like a thousand of them. It felt like
- Happy birthday, Bruno.
- It's just a It's just a It's just a virtual reality pinball.
- The elbow back. It was the most powerful move in the game.
References (from this video)
- Brilliant design.
- Combinations of other liked games (The Mind, The Crew).
- Experience changes based on the player group.
- Each game requires starting from the beginning, limiting progress in long-term plays.
- The Mind
- The Crew
Mechanics (from transcript analysis)
- Card Drafting — Players select cards to play.
- Set Collection — Players try to collect sets of cards to score points.
Video topics + discussion points
Quotes (from this video)
- We love Ticket to Ride. It never gets old. It's one of those gateway games that we introduce to people because it's easy enough for you to to understand it if you're not a gamer, but it gives you enough strategy that if you are a gamer, you want to master it.
- This game makes sense. Every time we show it to somebody, we just let them know this is a game. You know, people have a ticket. I said you you everybody's bought a ticket to somewhere. You've either been on a train or a plane. So, you understand the tickets and the destinations. It just makes sense. It's easy to teach the people.
- I think the thing that hasn't changed is the respect for game designers. Um I really I'm I'm really kind of upset about it.
- Well, usually what I tell them is you have to be good at rejection because, oh, when you start out as a game designer, you get a lot of rejection.
References (from this video)
- It's a simple game with a lot of depth.
- Many people play it for years trying to find the strategy.
- Some people dislike the chaos.
Mechanics (from transcript analysis)
- Card Drafting — Players draft cards.
- Set Collection — Players try to collect sets of cards.
Video topics + discussion points
Quotes (from this video)
- That game is funny as heck.
- You will know who your friends are.
- Spirit Island is searching for a new publisher.
- Cascadia is a classic. It's going to be there forever.
- It's a game of chaos that some people can't stand.
- PAX Unplugged is easily my favorite.
- There was a hunger for a certain kind of game that wasn't about, you know, the the trading in the Mediterranean happens to be my...
References (from this video)
- very light game
- simple card game
- playable with family members
- creates chaos and hilarity
- fun to play in person or online asynchronously
- can be strategic
- a lot is left to chance
- Flip 7
- Push Your Luck
Mechanics (from transcript analysis)
- Push Your Luck — The nature of like flipping all of your cards face up and and just realizing the you know, people taking, you know, a few different rows is just uh it creates a a lot of chaos and and hilarity.
- Row Building — play a numbered card in ascending order in one of a few rows, four rows, right?
- Set Collection — You simply in this game play a numbered card in ascending order in one of a few rows, four rows, right?
Video topics + discussion points
Quotes (from this video)
- Oftentimes on this channel I feature heavier games, meaning games that are typically longer and have more complex rule sets.
- But ultimately, I've come to realize that the way that I think about and rate games differs completely from a heavier game compared to a lighter one.
- So that's why today I wanted to talk about my top 10 lighter games.
- And so any game below 2.4 though, out of the majority of the ones that I've played, kind of fit that category that I was looking for.
- This game is, I think, my lightest game on this list.
- It still scratches an itch for me that I tend to see in heavier games, you know, it's it's a really light experience and quick and I've had a lot of success teaching this to gamers who weren't familiar with some of these mechanisms and so I think it's a a great hit.
- And so, if you're looking for a light game that provides a lot of tough decisions at this complexity level, then Age of Civilization might be a great game to try.