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Take 5 box art

Take 5

Game ID: GID0313386
Game Info
Year
1994
Collection
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Description

In 6 nimmt!, a.k.a. Category 5 and many other names, you want to score as few points as possible.

To play the game, you shuffle the 104 number cards, lay out four cards face-up to start the four rows, then deal ten cards to each player. Each turn, players simultaneously choose and reveal a card from their hand, then add the cards to the rows, with cards being placed in ascending order based on their number; specifically, each card is placed in the row that ends with the highest number that's below the card's number. When the sixth card is placed in a row, the owner of that card claims the other five cards and the sixth card becomes the first card in its row.

In addition to a number from 1 to 104, each card has a point value. After finishing ten rounds, players tally their score and see whether the game ends. (Category 5 ends when a player has a score greater than 74, for example, while 6 nimmt! ends when someone tops 66.) When this happens, the player with the fewest points wins!

6 nimmt! works with 2-10 players, and the dynamics of gameplay change the more players that you have. One variant for the game has you use 34 cards, 44 cards, 54 cards, etc. (instead of all 104 cards) when you have three, four, five, etc. players. This change allows you to know which cards are in play, thereby allowing you to track which cards have been played and (theoretically) make better choices as to which card to play when.

Description

In 6 nimmt!, a.k.a. Category 5 and many other names, you want to score as few points as possible.

To play the game, you shuffle the 104 number cards, lay out four cards face-up to start the four rows, then deal ten cards to each player. Each turn, players simultaneously choose and reveal a card from their hand, then add the cards to the rows, with cards being placed in ascending order based on their number; specifically, each card is placed in the row that ends with the highest number that's below the card's number. When the sixth card is placed in a row, the owner of that card claims the other five cards and the sixth card becomes the first card in its row.

In addition to a number from 1 to 104, each card has a point value. After finishing ten rounds, players tally their score and see whether the game ends. (Category 5 ends when a player has a score greater than 74, for example, while 6 nimmt! ends when someone tops 66.) When this happens, the player with the fewest points wins!

6 nimmt! works with 2-10 players, and the dynamics of gameplay change the more players that you have. One variant for the game has you use 34 cards, 44 cards, 54 cards, etc. (instead of all 104 cards) when you have three, four, five, etc. players. This change allows you to know which cards are in play, thereby allowing you to track which cards have been played and (theoretically) make better choices as to which card to play when.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 10
This page: 10
Sentiment: pos 9 · mix 0 · neu 1 · neg 0
Mentions per page
Showing 1–10 of 10
Video 4OHWCxS0MJk Rolling Dice & Taking Names Discussion at 1:27:00 sentiment: positive
video_pk 94710 · mention_pk 258736
Rolling Dice & Taking Names - Take 5 video thumbnail
Click to watch at 1:27:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Was sold out, indicating popularity.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a popularity contest
  • those are your gateway games that will eventually lead to the pandemics
  • I'm not gonna begrudge anybody to sit and play Monopoly that that's all they know man
  • if you like monopoly you might like and then suggest something else
  • I will play Monopoly with you anytime as long as we play by the rules
  • there's the problem everybody has a slight what do you play with this particular rule no there's no house rules play by the real rules
  • I think that's a natural step and I think people could easily go from monopoly to ticket to ride
References (from this video)
No references stored for this video.
Video zETI8qfT0uM Meeple University Top 10 List at 13:24 sentiment: positive
video_pk 87288 · mention_pk 227737
Meeple University - Take 5 video thumbnail
Click to watch at 13:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong social deduction experience with postmortem depth
  • Open-ended discussion and strategy
Cons
none
Thematic elements
Comparison games
  • Avalon
  • Werewolf
Mechanics (from transcript analysis)
  • hidden_assigned_roles_with_voting — Players vote to eliminate or elevate players; ghost players influence discussions.
  • postmortem_phase — Eliminated players become ghosts and still influence the game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I really love the competitive mode of landmarks as well.
  • the best of both worlds in that team versus team... you can discuss things.
  • Luia is a euro game ... what I most like about it simultaneous action selection
  • it's a pure social deduction game
  • the deluxe AKA second edition ... very accessible game
  • it's a trick taking game
References (from this video)
No references stored for this video.
Video 1GVYqX36FnA UndeadVikingVideos Discussion at 3:10:46 sentiment: positive
video_pk 84135 · mention_pk 213481
UndeadVikingVideos - Take 5 video thumbnail
Click to watch at 3:10:46 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Monstrous amount of content.
  • Fast gameplay (20 minutes per map).
Cons
  • Massive amount of content might be overwhelming.
  • Could be perceived as boring by some.
Thematic elements
none
Comparison games
  • The Mind
Mechanics (from transcript analysis)
  • Card placement — It is a cooperative the mind kind of game where you're putting cards in order around a clock.
  • Cooperative — It is a cooperative the mind kind of game where you're putting cards in order around a clock.
  • Puzzle solving — It is a cooperative the mind kind of game where you're putting cards in order around a clock.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Factions that win that have their own abilities that have their own winning combinations.
  • It's too heavy for me.
  • Yeah, it sounds absolutely amazing.
  • Yep. And nobody knows it exists.
  • I played Circadian First Light and I liked it.
  • Scrolling through this thing with you said with the 300 responses and the people arguing about this game and I s there and it's like it's so amusing. The best part about it is you have these people arguing about Marxism and and uh and democratic socialism everything like that and then you have the people that are just trying vainly to get answers about the mechanics of the game. How does this work with the tricks when you do the thing? And it's just people going back and forth about, you know, screaming about uh, you know, like like how they're going to fix the world or whatever, which I I get it, you know, just it's it's who doesn't do that? But that's that's the part it it reminds me of.
  • I watched in disbelief as businessmen voted for a repeat bankrupt, laborers for a boss infamous for stiffing his workers. Evangel evangelicals for a serial adulter for an admitted sexual assaulter. Patriots for a draft dodger who would sell his country's secrets for trivial gain. educated men for an ignoramus. But they did so with fierce gladness in their hearts because what their chosen one had done was open Pandora's box. Yes, the old one filled with the ancient calamities of race hatred and rage and cruelty and blood lust and infinite greed. and tell them that these things were the remedy for all of their grievances, that all their anger was justified, and most important, none of what ailed them was their own fault or ever had been.
  • That is like the best paragraph I've ever uh Greg Isles in his book Southern Man.
  • That is that is one of the that is uh yeah that was that is one of that is poetry.
  • I played it and I could not remember anything. And that's it was such a quarter eater because they would like you'd be dead and it would like make you repeat the the move again and be like, 'Okay, is it left or right or up or down?' And you hit the button.
  • No, it was free play, but it was like I played it and I'm like, 'Man, I really loved this back in the day and now I don't like it at all.'
  • Everything but the ninjas is easy. The ninjas were like the the the And the ninjas just went on and on and on. You had to defeat like a thousand of them. It felt like
  • Happy birthday, Bruno.
  • It's just a It's just a It's just a virtual reality pinball.
  • The elbow back. It was the most powerful move in the game.
References (from this video)
No references stored for this video.
Video 2dkzK7c6o8U Grant Lyon Other at 40:46 sentiment: positive
video_pk 82180 · mention_pk 206370
Grant Lyon - Take 5 video thumbnail
Click to watch at 40:46 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Handles many players well
  • No player elimination
  • No narrator needed
Cons
  • More complex than a typical party game
Thematic elements
  • Vampires vs. Vampire Hunters
  • Dark Victorian
Comparison games
none
Mechanics (from transcript analysis)
  • Hidden Roles — You will be either on team vampire or team vampire hunter
  • Set Collection — the person with the most stakes placed on them is going to get killed, but the person with the most feasts placed on them is going to become the alpha for the next round
  • Social Deduction — You will be either on team vampire or team vampire hunter... every round you're going to be talking, discussing, voting for who you think is a vampire or who you don't think is a vampire.
  • Voting — voting for who you think is a vampire or who you don't think is a vampire.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a deck-building game.
  • one of the interesting aspects of this is there's 13 ways to win the game.
  • Essentially, 13 dark pacts in the game and each of those dark pacts is a unique win condition that feels, you know, it feels like crazy to get.
  • You can also play two times and three times multipliers on those cards to double every aspect of the card.
  • that just feels like a very satisfying aspect of the game.
  • the main mechanism of the game is I split, you choose and that's always one of my favorite mechanisms because it's it's not a difficult game to teach, but it's a difficult game to make decisions.
  • So, what do you sacrifice and what do you keep is also an interesting aspect of that one.
  • This is a great family game if you want to.
  • And so, there's a lot of lying and promising of other people where you're like, "Do you want to go there with me? Nobody else go there.
  • I swear to god, don't go there."
  • And so, there's a lot of sort of lying and intrigue and where you're going and promises that you're making and stuff like that.
  • please, you know, check out my new series. It's all funny and games when it drops in May.
References (from this video)
No references stored for this video.
Video FUqih9q7yo0 Our Family Plays Games Interview at 1:15:19 sentiment: positive
video_pk 80782 · mention_pk 197915
Our Family Plays Games - Take 5 video thumbnail
Click to watch at 1:15:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Brilliant design.
  • Combinations of other liked games (The Mind, The Crew).
  • Experience changes based on the player group.
Cons
  • Each game requires starting from the beginning, limiting progress in long-term plays.
Thematic elements
Comparison games
  • The Mind
  • The Crew
Mechanics (from transcript analysis)
  • Card Drafting — Players select cards to play.
  • Set Collection — Players try to collect sets of cards to score points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We love Ticket to Ride. It never gets old. It's one of those gateway games that we introduce to people because it's easy enough for you to to understand it if you're not a gamer, but it gives you enough strategy that if you are a gamer, you want to master it.
  • This game makes sense. Every time we show it to somebody, we just let them know this is a game. You know, people have a ticket. I said you you everybody's bought a ticket to somewhere. You've either been on a train or a plane. So, you understand the tickets and the destinations. It just makes sense. It's easy to teach the people.
  • I think the thing that hasn't changed is the respect for game designers. Um I really I'm I'm really kind of upset about it.
  • Well, usually what I tell them is you have to be good at rejection because, oh, when you start out as a game designer, you get a lot of rejection.
References (from this video)
No references stored for this video.
Video exJN85I5hBU The Discriminating Gamer Review at 0:12 sentiment: positive
video_pk 80509 · mention_pk 195984
The Discriminating Gamer - Take 5 video thumbnail
Click to watch at 0:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique sounding social deduction game.
  • Components look really cool.
  • Theme itself (vampires) makes the host want to play it.
  • Stands out from the norm of social deduction games.
  • Like the different phases (mingling, dining).
  • Different icons for different hunters are really cool.
Cons
none
Thematic elements
  • Vampire hunters trying to figure out which members of their guild are secretly vampires.
Comparison games
none
Mechanics (from transcript analysis)
  • Deduction — Players need to figure out who the vampires are.
  • Hidden Roles — Players have secret roles, with some being vampires and others hunters.
  • Set Collection — Sacred relics are mentioned as components that add to the game.
  • Social Deduction — Players need to figure out who can be trusted and who are the hidden vampires.
  • Voting — Voting tokens are present, implying a voting mechanic.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This game sounds interesting.
  • All right, and that, folks, is STAKED. All right. Nice little social deduction game. Very cool looking. I'm really excited to play this one.
  • Social deduction games aren't necessarily my thing, but you know, I've been getting more and more into them. And this one looks really unique, really fantastic. I like it.
  • this game to me looks really good. I like social deduction games that kind of stand out from the norm.
References (from this video)
No references stored for this video.
Video 93hSQ7Royg0 Our Family Plays Games Interview at 59:56 sentiment: positive
video_pk 80256 · mention_pk 195010
Our Family Plays Games - Take 5 video thumbnail
Click to watch at 59:56 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • It's a simple game with a lot of depth.
  • Many people play it for years trying to find the strategy.
Cons
  • Some people dislike the chaos.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — Players draft cards.
  • Set Collection — Players try to collect sets of cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • That game is funny as heck.
  • You will know who your friends are.
  • Spirit Island is searching for a new publisher.
  • Cascadia is a classic. It's going to be there forever.
  • It's a game of chaos that some people can't stand.
  • PAX Unplugged is easily my favorite.
  • There was a hunger for a certain kind of game that wasn't about, you know, the the trading in the Mediterranean happens to be my...
References (from this video)
No references stored for this video.
Video hpVZn590R1w Meeple University Rules Teach at 0:12 sentiment: neutral
video_pk 70531 · mention_pk 226917
Meeple University - Take 5 video thumbnail
Click to watch at 0:12 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • vampires secretly hiding among hunters; team vs. team deduction
  • the annual hunters guild meeting where vampire hunters participate
Comparison games
none
Mechanics (from transcript analysis)
  • Action Timer — timers include a 3-minute mingling timer and 30-second relic resolution timers
  • alpha hunter — the player with the most feast votes becomes the alpha hunter and receives special voting tokens
  • dining phase — votes are revealed and outcomes resolved; alpha hunter election and stake/feast tallies occur
  • End Game Bonuses — vampires win if they survive; hunters win if all vampires are turned to ghosts or only one hunter remains
  • endgame conditions — vampires win if they survive; hunters win if all vampires are turned to ghosts or only one hunter remains
  • ghost tie-breaker — ties are broken by ghost players using their voting dials; the newest ghost may cast the deciding vote in some cases
  • ghosts — ghost players exist and influence votes with special rules for tie-breaking
  • last will — killed players reveal a last will card that can affect future rounds
  • mesmerize — the vampire lord can mesmerize a hunter, permanently switching their allegiance
  • mingling phase — a 3-minute discussion phase where players discuss who they think are vampires and cast their votes
  • sacred relics module — optional relics module with passive, pre-mingling, and post-mingling relics activated in a set order
  • timers — timers include a 3-minute mingling timer and 30-second relic resolution timers
  • Voting — each player has three voting tokens (two stakes and one feast) used to vote face down to different players
  • voting tokens — each player has three voting tokens (two stakes and one feast) used to vote face down to different players
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Be clear that a mesmerized hunter is still considered a hunter for these end game conditions.
  • The killed player flips and resolves the top card from the last will deck.
  • Ghosts at the main table are not allowed to change the votes they've selected on the dial, however, they can freely get involved in conversation at the table.
References (from this video)
No references stored for this video.
Video zz9-sEfx4Xo Top 10 List at 14:01 sentiment: positive
video_pk 67938 · mention_pk 164220
Take 5 video thumbnail
Click to watch at 14:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • very light game
  • simple card game
  • playable with family members
  • creates chaos and hilarity
  • fun to play in person or online asynchronously
  • can be strategic
Cons
  • a lot is left to chance
Thematic elements
Comparison games
  • Flip 7
  • Push Your Luck
Mechanics (from transcript analysis)
  • Push Your Luck — The nature of like flipping all of your cards face up and and just realizing the you know, people taking, you know, a few different rows is just uh it creates a a lot of chaos and and hilarity.
  • Row Building — play a numbered card in ascending order in one of a few rows, four rows, right?
  • Set Collection — You simply in this game play a numbered card in ascending order in one of a few rows, four rows, right?
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Oftentimes on this channel I feature heavier games, meaning games that are typically longer and have more complex rule sets.
  • But ultimately, I've come to realize that the way that I think about and rate games differs completely from a heavier game compared to a lighter one.
  • So that's why today I wanted to talk about my top 10 lighter games.
  • And so any game below 2.4 though, out of the majority of the ones that I've played, kind of fit that category that I was looking for.
  • This game is, I think, my lightest game on this list.
  • It still scratches an itch for me that I tend to see in heavier games, you know, it's it's a really light experience and quick and I've had a lot of success teaching this to gamers who weren't familiar with some of these mechanisms and so I think it's a a great hit.
  • And so, if you're looking for a light game that provides a lot of tough decisions at this complexity level, then Age of Civilization might be a great game to try.
References (from this video)
No references stored for this video.
Video ne6-G6f5wQ0 Review at 0:19 sentiment: positive
video_pk 67464 · mention_pk 163586
Take 5 video thumbnail
Click to watch at 0:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Enhances the concept of 'The Mind'
  • Adds more game-like elements compared to 'The Mind'
  • Offers strategic communication through card play
  • Progressively challenging scenarios
  • Provides a sense of accomplishment
  • Beautiful production and artwork
Cons
  • Limited verbal communication still present
  • Can involve quiet time at the table
Thematic elements
Comparison games
  • The Mind
  • The Crew
  • Bomb Busters
  • Eido
Mechanics (from transcript analysis)
  • Hand Management — Players must play cards from their hand on their turn, with some scenarios restricting which card can be played (e.g., only the leftmost card).
  • Limited Communication — Communication is limited; players can discuss strategy before anyone looks at cards, but once cards are revealed, direct communication stops. Communication can also occur through card play and strategic use of face-up cards.
  • Push Your Luck — Players have limited chances to succeed at a scenario, with mechanics like 'envelopes of regret' allowing them to skip difficult puzzles, implying a level of risk and potential failure.
  • scenario progression — The game is played through a series of 40 clocks, or scenarios, that get progressively harder, with new rules and components introduced.
  • Set Collection — Players play cards to specific spots on a clock face, aiming for a cascading amount of cards that go up in value.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I happen to think everything is a game that we cover on this channel.
  • This game take time definitely takes the same sort of concept enhances it in a way that I personally think could be for people of both categories.
  • This definitely adds a game to it. And not just a game, it is a puzzle game.
  • It's a lot more like the crew in that aspect of like as you play cards around this clock, you're kind of signaling signaling things to other players because there are a few rules to every clock.
  • This is like the the thinky puzzle gamers game for sure.
  • there's quiet time, but then and this isn't as long this part, but the time when you reveal is not quiet because you're flipping it over and you're all experiencing at the same time how well you did.
  • it really does uh provide a really interesting team building cooperative like ramping up experience that I think again this is another game where I think you're going to play it and even if you fail you're going to play more.
  • it is absolutely gorgeous. every aspect of this game.
References (from this video)
No references stored for this video.
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