It's time to run from the bulls once again in X nimmt!
This card game starts with the same premise as the well-known 6 nimmt!: Each turn, players all simultaneously reveal one card from their hand, then these cards are placed into existing rows one at a time, starting with the lowest-valued card. If a row is full, then whoever played that final card takes all of the cards already in the row, scoring negative points for all of the bullheads on those cards.
X nimmt! changes these rules a few ways. Each player starts with eight cards in hand and a personal X row. Played cards will be placed into three rows, with those rows being able to hold three, four or five cards. Whenever someone takes cards from a row, those cards go into the player's hand, then the player must play one card into their personal X row.
All cards in this X row must also be played in ascending order! If you can't do this, then you place all of those X cards aside in order to start a new X row, with the value of those set-aside cards now being doubled.
A round ends after someone plays the final card in their hand, and whoever has the fewest negative points after two rounds wins.
This game was called Take A Number when included in the two game set Take 5 & Take A Number.
How to play Slide Card Game
- One of my favorite card games for a reason
- Just play it
- Taking points (bulls)
Mechanics (from transcript analysis)
- Card Drafting — Play a card from your hand simultaneously.
- Push Your Luck — Place your card on the end of a line which the number is closest to without going under.
- Set Collection — If you are ever the sixth card on a row, you need to take all of the cards before it and those are your points.
Video topics + discussion points
Quotes (from this video)
- The top 50 board games in my collection.
- This is one of my favorite card games for a reason. Just just play it.
- This game is just so charming. Just like the hobbits with breakfast, you're going to want to go back for seconds on this one.
- Star Trek Voyager is my favorite Star Trek. And it's a very underloved Star Trek, which is a shame and a travesty.
- It's the classic horror trope. You are the final girl left standing and it's down to you and you alone to defeat the big bad evil stabby sabby villain.
- And if we've learned anything from this video, it's that Star Trek Voyager is great and we love Captain Janeway.
References (from this video)
- Can accumulate negative points (bulls)
- Avoiding negative points (bulls)
Mechanics (from transcript analysis)
- Card Drafting — Everyone reveals a card at the same time.
- Set Collection — Cards are placed on rows based on numerical order.
- Take That — If you are the sixth card, you take all the cards in that row.
Video topics + discussion points
Quotes (from this video)
- We have officially reached the halfway mark of my top 50 games in my collection.
- And these next five, they're good. They're really, really good.
- I love board games.
References (from this video)
- Was sold out, indicating popularity.
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- it's a popularity contest
- those are your gateway games that will eventually lead to the pandemics
- I'm not gonna begrudge anybody to sit and play Monopoly that that's all they know man
- if you like monopoly you might like and then suggest something else
- I will play Monopoly with you anytime as long as we play by the rules
- there's the problem everybody has a slight what do you play with this particular rule no there's no house rules play by the real rules
- I think that's a natural step and I think people could easily go from monopoly to ticket to ride
References (from this video)
- quick play
- easy to teach online
- can be punishing in hand management
- risk management via card draft/collection
- abstract card game with numerical values
- light, competitive
Mechanics (from transcript analysis)
- Card Drafting — players draft or take cards to avoid taking points (nimmt)
- card drafting / taking cards — players draft or take cards to avoid taking points (nimmt)
Video topics + discussion points
Quotes (from this video)
- this is for the podcast listeners
- the art project has that negotiation around the cards
- Six Nimmt is always a classic
- the artwork is truly amazing
- Time Troopers is a solo card game deck builder essentially
References (from this video)
- Magical simplicity
- Unpredictable outcomes
- High social interaction and fun
- Strategy can be undermined by other players' actions.
- Simple card game with negative points
Mechanics (from transcript analysis)
- Card Drafting — Players draft cards.
- Set Collection — Players aim to avoid collecting negative points.
- Take That — Decisions by other players can negatively impact you.
Video topics + discussion points
Quotes (from this video)
References (from this video)
Mechanics (from transcript analysis)
- Card Play — Players play cards in ascending order on multiple rows, with the last card played determining which row is taken.
- Take That — Players aim to avoid taking cards with negative points.
Video topics + discussion points
Quotes (from this video)
- this is where I talk about all of the games that I have been playing over the last couple of weeks
- will it maintain its um top spot this year you'll have to stay tuned to my top 100
- it was quite nice to see that she enjoyed it um as much as we did despite her not really dipping her toe into Euro games yet
- I did have a a bit of a game from hell where nothing really seemed to be going my way
- it's one of the best games ever made in my opinion
- it's going to be a bit of a sleeper hit already I think there's going to be a hidden audience for this one
- it came get very close game actually
- it's becoming one of those games that I would never really turn down
- it's a lot of fun and um you know always guaranteed a good time
- it kind of reminds me of that Nish Shaw of games like high society and so on but this is a good example of the genre
References (from this video)
- straightforward to learn
- fast playing
- family-friendly card shedding
- Classic card-drawing/rumble style
Mechanics (from transcript analysis)
- card dumping — play cards and avoid taking rows with penalty points
Video topics + discussion points
Quotes (from this video)
- it's a big tower a big Bluetooth tower that you have to put batteries and it spins and it spews skulls and it makes noise
- the artwork is truly amazing
- Time Troopers is a solo um card game deck builder essentially a deck builder
- World Wonders is a fantastic polyomino tile laying game
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- the Restriction is supposed to be and when we moved which was a few years ago now it did get to these shelves are it get the games to fit on those shelves I think we did that and maybe had a bit of room to spare but since moving it's yeah there's a lot of extra shelves downstairs
- 300 is the mark of too much and that includes like the shelves of tiny games of the game and the C crazy
- it's size is driving it more than the numbers and as I said it's it's got a it's got to shrink down to mostly this room and there are big gaps but yeah it'll happen
- Mansions is like a cube to itself Eldritch horror is a Quee to itself
- Shadows of Brimstone that's probably the game that's it's probably tied from tied with Marvel United for a game that's taken up the most amount of space
- box size is the issue and that's why like it's so one of them may be um like Imperial like Imperial was a cool idea and a a great train game but like one of the major things it's get it's got against it is that's one whole cax Cube for that game also box size is the issue
- the game is always a favorite I think we've all got a copy of the game it never needs taken anywhere
- My number one wish list for board game arena is more Cooperative games
- I am continuously and constantly in gam castles of burgundy and I'm still no better at it
References (from this video)
- Line it
Mechanics (from transcript analysis)
- slide puzzle — Sliding cards to make matching numbers.
Video topics + discussion points
Quotes (from this video)
- this is micro macro jigsaw funfair this is a micro macro Crime City jigsaw puzzle which I'm very excited about because well I love puzzles
- from Lucky Duck games we got potions of Aer land now here's a funny story about this game me Jeff and Mike are playing this on BGA cuz I invited them to a game but none of us have learned how to play it and we are all just clicking around and having a great time
- from Capstone games they gifted us with Galileo Galilee and if you'll remember Jeff and I actually covered this game whenever it was on Kickstarter so that I would have been at some point in the past year um so I'm very happy very very happy to have a production copy because we loved this game this is a very very good game
- overall my gamma experience was really good um I got to stay I stayed at an Airbnb with Nick and Mike um from the brothers murf and I think that was the right choice because we saved a ton of money staying at an Airbnb
- the trip itself cost me almost an extra $2500 which was crazy and during that time I also caught the flu
- the sickest I've ever been in my entire life so just know if you are a content creator or somebody in the industry that's considering going it is it does happen during cold and flu season
- if you're interested in buying board games like any of the many that I talked about today you should first start by checking your friendly local gaming store
References (from this video)
- Comes in a nifty sliding box, which is on theme.
- Simpler than Furry Foodies.
- Plays quickly (15-minute game).
- Can be won by teaching the game, implying strategic depth.
- Encourages tactical decisions about placing numbers.
- Players must slide numbers in from a row or column, not place them directly.
- Sliding numbers into a grid to achieve the lowest sum.
- Furry Foodies
Mechanics (from transcript analysis)
- Hand Management — Players choose which number to slide into their grid from a selection.
- Negative scoring — The goal is to have the lowest sum of remaining numbers.
- Set Collection — Players aim to have identical numbers adjacent to remove them.
- sliding puzzle — Numbers are slid into rows or columns of a grid to fill gaps.
Video topics + discussion points
Quotes (from this video)
- Stick around at the end of the show because you know there's a music video that might have somebody in it that you might want to watch at the end.
- Technical difficulties. It's on. How about you guys start? Check. Check. Can you hear us over here at the table?
- So, in Sleeping Gods Distant Skies, you are adventurers. This is a one to four player game. You are adventurers who have been sucked through a portal or in a completely different land.
- The cool thing about this game is they give you an introduction booklet. So, there's a lot of moving parts. It has a little comic that gives you the story and everything.
- The combat in this game is kind of cool in uh where you'll have the your monsters and everything. But the way that you attack them is you uh you have these boxes and different boxes do different things.
- The way to defeat a monster is by getting rid of all of their heart squares.
- So, as you're doing quests and events and things like that, you're going to be opening this book to different sections. And it's very storyheavy. There's multiple endings.
- It reminds me of Elder Tour to a degree where you're a bunch of adventurers on a board and you're going around if you want to play this kind of game. You've got to be committed to like just spending a lot of time understanding what's going on, but also time just taking you to accomplish.
- This is a slot machine game, which is a obviously press your luck.
- So, your goal is to try and get three matching items and you'll get to keep those cards if they match.
- This game is for three to four players. We're playing three players right now. And is a trick taking game from all play.
- The interesting thing about Prey is the um numbers on the either side, they're different.
- The way you play this game, it's I think it's a 10 or 15 minutee game. Uh it is pretty quick.
- So, as soon as you stack a second of the same color on a spot, you immediately get a tree.
- Any area that you have started and is not complete by the end of the game is negative two points. That's bad. Any area that has m mismatched flowers is also negative two points.
- The way you play this game, uh, if you've ever played Furry Foodies or watched our video on it, it reminds me of that a lot.
- And whoever has the lowest sum wins. However, every number that is adjacent to an identical number gets removed.
- This is a sort of adventure type game, but it's cooperative. So, all about adventure. So, not quite like an exit or unlock. It's a little bit more story based.
- It was not I would not put it on the It was like light on a light level of but there are but there are choices that you need to make and there are clues in the story that will help you make better choices.
- So we will take turns giving clues and it's two random items and so you'll have a clue for the first item and a clue for the second item and they rhyme.
- All right. So first one is um rescue rangers and where you might die of dysentery.
- Crockpot beef meal and a breakfast food that might be from Paris made with bread.
- Swamps in Florida and inline skates.
- Canada dry or verers and legendary golden cup.
- Crass superhero setting for a musical.
- Mickey Mouse and Full House.
- North versus South. Maryland.
- Friends with Tiger sequel. Great army.
- Frankenstein dance. Uh, PMS woman.
- Beginning calendar. Hoohaha.
- Wholesome grocery store. Uh, the thing you hold when watering your garden.
- Join us Thursday night at 700 p.m. Eastern time for I think we're going to do Between Two Castles or Hutan. We're not sure which one we're doing.
References (from this video)
- Monstrous amount of content.
- Fast gameplay (20 minutes per map).
- Massive amount of content might be overwhelming.
- Could be perceived as boring by some.
- The Mind
Mechanics (from transcript analysis)
- Card placement — It is a cooperative the mind kind of game where you're putting cards in order around a clock.
- Cooperative — It is a cooperative the mind kind of game where you're putting cards in order around a clock.
- Puzzle solving — It is a cooperative the mind kind of game where you're putting cards in order around a clock.
Video topics + discussion points
Quotes (from this video)
- Factions that win that have their own abilities that have their own winning combinations.
- It's too heavy for me.
- Yeah, it sounds absolutely amazing.
- Yep. And nobody knows it exists.
- I played Circadian First Light and I liked it.
- Scrolling through this thing with you said with the 300 responses and the people arguing about this game and I s there and it's like it's so amusing. The best part about it is you have these people arguing about Marxism and and uh and democratic socialism everything like that and then you have the people that are just trying vainly to get answers about the mechanics of the game. How does this work with the tricks when you do the thing? And it's just people going back and forth about, you know, screaming about uh, you know, like like how they're going to fix the world or whatever, which I I get it, you know, just it's it's who doesn't do that? But that's that's the part it it reminds me of.
- I watched in disbelief as businessmen voted for a repeat bankrupt, laborers for a boss infamous for stiffing his workers. Evangel evangelicals for a serial adulter for an admitted sexual assaulter. Patriots for a draft dodger who would sell his country's secrets for trivial gain. educated men for an ignoramus. But they did so with fierce gladness in their hearts because what their chosen one had done was open Pandora's box. Yes, the old one filled with the ancient calamities of race hatred and rage and cruelty and blood lust and infinite greed. and tell them that these things were the remedy for all of their grievances, that all their anger was justified, and most important, none of what ailed them was their own fault or ever had been.
- That is like the best paragraph I've ever uh Greg Isles in his book Southern Man.
- That is that is one of the that is uh yeah that was that is one of that is poetry.
- I played it and I could not remember anything. And that's it was such a quarter eater because they would like you'd be dead and it would like make you repeat the the move again and be like, 'Okay, is it left or right or up or down?' And you hit the button.
- No, it was free play, but it was like I played it and I'm like, 'Man, I really loved this back in the day and now I don't like it at all.'
- Everything but the ninjas is easy. The ninjas were like the the the And the ninjas just went on and on and on. You had to defeat like a thousand of them. It felt like
- Happy birthday, Bruno.
- It's just a It's just a It's just a virtual reality pinball.
- The elbow back. It was the most powerful move in the game.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
References (from this video)
- Brilliant design.
- Combinations of other liked games (The Mind, The Crew).
- Experience changes based on the player group.
- Each game requires starting from the beginning, limiting progress in long-term plays.
- The Mind
- The Crew
Mechanics (from transcript analysis)
- Card Drafting — Players select cards to play.
- Set Collection — Players try to collect sets of cards to score points.
Video topics + discussion points
Quotes (from this video)
- We love Ticket to Ride. It never gets old. It's one of those gateway games that we introduce to people because it's easy enough for you to to understand it if you're not a gamer, but it gives you enough strategy that if you are a gamer, you want to master it.
- This game makes sense. Every time we show it to somebody, we just let them know this is a game. You know, people have a ticket. I said you you everybody's bought a ticket to somewhere. You've either been on a train or a plane. So, you understand the tickets and the destinations. It just makes sense. It's easy to teach the people.
- I think the thing that hasn't changed is the respect for game designers. Um I really I'm I'm really kind of upset about it.
- Well, usually what I tell them is you have to be good at rejection because, oh, when you start out as a game designer, you get a lot of rejection.
References (from this video)
- It's a simple game with a lot of depth.
- Many people play it for years trying to find the strategy.
- Some people dislike the chaos.
Mechanics (from transcript analysis)
- Card Drafting — Players draft cards.
- Set Collection — Players try to collect sets of cards.
Video topics + discussion points
Quotes (from this video)
- That game is funny as heck.
- You will know who your friends are.
- Spirit Island is searching for a new publisher.
- Cascadia is a classic. It's going to be there forever.
- It's a game of chaos that some people can't stand.
- PAX Unplugged is easily my favorite.
- There was a hunger for a certain kind of game that wasn't about, you know, the the trading in the Mediterranean happens to be my...
References (from this video)
- It's a simple game with a lot of depth.
- Many people play it for years trying to find the strategy.
- Some people dislike the chaos.
Mechanics (from transcript analysis)
- Card Drafting — Players draft cards.
- Set Collection — Players try to collect sets of cards.
Video topics + discussion points
Quotes (from this video)
- That game is funny as heck.
- You will know who your friends are.
- Spirit Island is searching for a new publisher.
- Cascadia is a classic. It's going to be there forever.
- It's a game of chaos that some people can't stand.
- PAX Unplugged is easily my favorite.
- There was a hunger for a certain kind of game that wasn't about, you know, the the trading in the Mediterranean happens to be my...
References (from this video)
- Plays in about 15 minutes
- Game for two to six players
Mechanics (from transcript analysis)
- Card Drafting — Players draft number cards.
- Grid Building — Players slide cards into their grid of 16.
- Set Collection — Players remove groups of orthogonally connected numbers.
Video topics + discussion points
Quotes (from this video)
- You can slide into my channel by hitting subscribe for the fewest number of board game videos, one a week at most.
References (from this video)
- Can be forced to take a row of cards as negative points.
- Damage mitigation / points avoidance
Mechanics (from transcript analysis)
- Hand Management — Choosing which card to play to avoid taking a row.
- Set Collection — Players avoid taking cards that form rows, which incur negative points.
- simultaneous action — Players simultaneously reveal cards to build rows.
Video topics + discussion points
Quotes (from this video)
- these games have a tiny footprint so not only is the Box small the actual game itself is pretty small when it's on the table and also these games are very affordable
- it's much more difficult than it sounds and it's actually much more fun than it sounds as well because normally I don't like games like this but this one is tremendous fun
- it's kind of an efficiency puzzle where you are playing with your luck you know can you keep everything in front of you without banking them or are you going to spend that extra time to be a bit more cautious
- it's a lot of fun and if you like games like cockroach poker this is a great alternative that I actually think is a lot better
- it's only six turns so it's lightning fast and again it's a great way to dip your toe into the kind
- very luck dependent but it's charming and it's fast and easy to play
- this one probably the gamest of all of them in terms of I'm being a bit more restrictive and some of the rules being you know a little bit more gamified but it's still super easy to play
- the more cards you play your options quickly start to dwindle and it's all about trying to squeeze every single point out of this game it's a wonderful design and one of the best filler games to come out in the last 5 years or so
References (from this video)
- very light game
- simple card game
- playable with family members
- creates chaos and hilarity
- fun to play in person or online asynchronously
- can be strategic
- a lot is left to chance
- Flip 7
- Push Your Luck
Mechanics (from transcript analysis)
- Push Your Luck — The nature of like flipping all of your cards face up and and just realizing the you know, people taking, you know, a few different rows is just uh it creates a a lot of chaos and and hilarity.
- Row Building — play a numbered card in ascending order in one of a few rows, four rows, right?
- Set Collection — You simply in this game play a numbered card in ascending order in one of a few rows, four rows, right?
Video topics + discussion points
Quotes (from this video)
- Oftentimes on this channel I feature heavier games, meaning games that are typically longer and have more complex rule sets.
- But ultimately, I've come to realize that the way that I think about and rate games differs completely from a heavier game compared to a lighter one.
- So that's why today I wanted to talk about my top 10 lighter games.
- And so any game below 2.4 though, out of the majority of the ones that I've played, kind of fit that category that I was looking for.
- This game is, I think, my lightest game on this list.
- It still scratches an itch for me that I tend to see in heavier games, you know, it's it's a really light experience and quick and I've had a lot of success teaching this to gamers who weren't familiar with some of these mechanisms and so I think it's a a great hit.
- And so, if you're looking for a light game that provides a lot of tough decisions at this complexity level, then Age of Civilization might be a great game to try.
References (from this video)
- Elegant, evolving puzzle that's rewarding to solve
- Strong 3-4 player drafting dynamic
- Compact playtime with depth
- Looks bland visually and lacks direct interaction
- Might be inaccessible to players who dislike abstract puzzles
- numbers, spatial reasoning, and puzzle solving
- abstract, number-placement puzzle on a grid; dynamic sliding puzzle across rounds
- puzzle-focused, non-narrative
- Bridge
- Canasta
Mechanics (from transcript analysis)
- Compound Scoring — Points come from numbers that are not in any group, encouraging forming groups
- Drafting — Players draft a card and place it revealed, shifting existing cards to fill gaps
- Scoring based on non-grouped numbers — Points come from numbers that are not in any group, encouraging forming groups
- Sliding puzzle dynamics — After drafting, players slide their remaining cards to maintain groups and open edges
Video topics + discussion points
Quotes (from this video)
- this feels like those little slide puzzles that you play with as a kid
- you always have to slide the number in you can't ever just add it to an empty spot
- it's really satisfying when you can take two numbers that are far apart and make them come together
- it's a puzzle that you are figuring out
- a spatial puzzle that constantly evolving and shifting
- this is one that we're going to keep
- you only have half of the information when you see the cards
- depending on how many cards you have dictates what bonus or negative you'll get
- the silent passing between players creates a fun bit of social interaction
- it's interesting that you can't talk about the card you looked at
- this is definitely four to five players and it's a mean card game
References (from this video)
- quick play with a strong tension to optimize end-game scoring
- easy to teach but with meaningful decisions
- potential for solitaire-like focus if players lock into optimal chains
- tile/slot optimization with sliding cards
- abstract puzzle with a 4x4 grid
- high-stress, fast-paced drafting
- Calico
Mechanics (from transcript analysis)
- Card Drafting — Players reveal and select cards, sliding others up in the row.
- card reveal and draft — Players reveal and select cards, sliding others up in the row.
- grid-based tile drafting — Reveal and slide cards on a 4x4 grid, aiming to minimize final scores.
Video topics + discussion points
Quotes (from this video)
- it's a murder mystery kind of uh... set in Paris in the 1920s
- the arc at the end goes bam
- it's a tug of war game because you have two boards going on
- this is the Dark Horse of the show
- Pac-Man edition of corridor doesn't come in this size regularly
- it's a pushy luck dexterity game
- the whole concept of hate drafting I know that very well
References (from this video)
- surprising depth for a light title
- great for introducing new players to Euro-style thinking
- some may find the end-game tension stressful
- stressful yet approachable strategy
- abstract puzzle game with theme of sliding cards
- humble and accessible
Mechanics (from transcript analysis)
- sliding card tableau — Reveal and slide cards to optimize end positions and minimize scores.
Video topics + discussion points
Quotes (from this video)
- it's a murder mystery kind of uh... set in Paris in the 1920s
- the arc at the end goes bam
- it's a tug of war game because you have two boards going on
- this is the Dark Horse of the show
- Pac-Man edition of corridor doesn't come in this size regularly
- it's a pushy luck dexterity game
- the whole concept of hate drafting I know that very well
References (from this video)
- classic, quick play
- easy to pick up
- some players may find it repetitive
- numerical ranking with risk
- card game
- classic family game
Mechanics (from transcript analysis)
- card drafting / trick-taking — players play cards trying to avoid taking lots of cards
Video topics + discussion points
Quotes (from this video)
- One of the greatest experiences I've ever had playing a board game ever.
- It's all about board games, but especially the people who play them.
- This is Look Back, a series that I do where I talk about games that I reviewed one year ago, 5 years ago, 10 years ago, and 20 years ago during this time frame.
References (from this video)
- scales well to party sizes
- high-energy filler
- may become repetitive or chaotic for some players
- family-friendly chaos and competition
- chaotic card-drafting with numbers
- lightweight, fast-paced
Mechanics (from transcript analysis)
- card-drafting / set collection — play cards to avoid taking penalty cards on a rising table
Video topics + discussion points
Quotes (from this video)
- rock solid martin wallace game and i'm really enjoying it
- it's got one of the weirdest pacings of the game
- I like it but I just don't love it and i don't think this is going to be sticking around much longer
- Six Nimpt by Wolfgand Kramer, a borderline essential game, a great little filler that everybody should play at least once
- it's just pure simple family weight fun
References (from this video)
- Fun to play
- Happy to play
- Fun time throwing cards down
- Decisions have minimal impact
- Not as strategic as true trick-taking
- Can't play intelligently like real trick-taking
- Trick-taking game
- Abstract tricks
- Abstract
- X Nymph
- Eleven Nymph
Mechanics (from transcript analysis)
- Trick-Taking — Playing cards to win tricks
Video topics + discussion points
Quotes (from this video)
- It wasn't just the hundred sort of best designed games this was the hundred games that I feel that I'm particularly sort of connected to
- The games that have a place in my heart really games that I've got a lot of nostalgia for
- It felt a bit like doing a roll and write game but without all of the sort of convenience
- I wish I still had castles of burgundy and notre dame
- The main thing that got in the way for me was all the iconography
- I do use board games as an escape from screens and technology
- I really like the production of cockroach poker
- I found it was a game where I could see the ending coming and then someone would just go and there we go we've got another 20 minutes now
- It feels like something other than a board game
- The decisions you make in the game are very very slight
- Right up my alley
- I do really like push your luck
- That's my favorite game
- Abyss is my second favorite game
- I love pekka pig
- I just think it's ugly
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- El Grande is my favorite game of all time; it is the original area control game and the cream of the crop.
- Only your best round will count in Coliseum, which is a cool twist on scoring.
- El Grande and the King, with simultaneous selection and Castillo, harmonize to create a rich gameplay experience.
References (from this video)
- Rules are simple and accessible
- Works well with larger groups due to simultaneous decisions
- Can be chaotic with many players
- Some players may dislike the random/press-your-luck elements
- Lighthearted competition with simultaneous decisions
- Card-drafting/bid and take trick-taking card game
- Downtime-light, fast-paced interactive play
- 6 Nimmt! (classic)
Mechanics (from transcript analysis)
- card-drafting and simultaneous play — Players play cards in secret, choose a card to play while trying to avoid taking penalty cards.
Video topics + discussion points
Quotes (from this video)
- I’m cautiously excited if that makes sense.
- Stone Age is a great recommendation because it really helps explore worker placement without an overload of rules.
- Cheez-its are the number one around here.
- Rivet Heads is being published by New Mill Games, which is a publisher with a small team.
- Tiny Epic Galaxies is my favorite Tiny Epic game after trying most of them.
- I ended up stopping formal reviews because they were taking the joy out of the hobby for me.
- Dominant Species Marine tweaks the worker placement, making it a bit lighter on overhead but still chaotic.
References (from this video)
- great social interaction
- compact and easy to learn
- unlucky swings can dominate
- may feel chaotic to some players
- publicly revealed numeric sequencing with penalty penalties
- card-placing with a risk/reward mechanic
- chaotic, tense, highly interactive
Mechanics (from transcript analysis)
- Negative scoring — collecting many cards in a row incurs negative points
- pattern ordering — players place cards to form rows; triggering penalties when sequences break
Video topics + discussion points
Quotes (from this video)
- It's one of the best filler games out there. It's absolutely evergreen.
- El Grande... the best area control game of all time.
- Resistance Avalon, this was actually my number one in my top 50.
- I can't quite actually answer why I don't play Age of War as regularly as I should because whenever I do play it, I thoroughly enjoy it.
- This is actually the original version of a party game which is now called Good Critters.
- This is one of the best filler games that you will play.
References (from this video)
- Played frequently in recent years
- Popular game
- No Thanks
- 23
- Dicktrainin
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- board games are diverse but card games really could feature anything
- players are all doing this simultaneously and so you want to be the player that stays in the longest
- if you turn over to many matching cards then you end up with nothing
- auction games are are well served by the sort of card game mechanisms
- play very quickly for three to six players
- an excellent excellent game
- take that card games or I think the most combative sort of card games
- totally silly extremely random but essentially we're playing cards to attack other players
- still one of my favorite games
- each card is a floor on a building
- there's a whole genre of what we call take that card games
- you could place bombs or or murderers into these buildings or the police can then take away a murderer
- Seven Wonders was the sort of figurehead for the cloud drafting games
- sushi go has been an enormous hit
- now the figurehead for the genre is probably sushi go
- deck building was created really by the game of Dominion
- there's something delightful about the simplicity of a game like Dominion
- you can teach to people really easily and play very very quickly
- a form of set collection again
- classic tableau builder would be something like San Juan
- this is a fantastic card game
- buying cards laying them out in front of us and they're going to keep generating us money
- this really is one of my favorite genres
- anybody can play these games and not everybody can play them well
- I love speed games I think it's a fantastic category of card games
- trick-taking games very very straightforward in their basic format
- the basic mechanism can be turned into all these different games
- all tweak it slightly in different ways
- my top ten card game mechanisms
- hopefully I've given you a broad picture of the world of card games
References (from this video)
- Simple to learn; quick play
- Great for families and younger players
- Strategic depth is modest; may feel light for some players
- puzzle/strategy with an emphasis on placement and rhythm
- A grid-based drafting puzzle on a 4x4 board with sliding mechanics.
- light, family-friendly puzzle challenge
- Sky Joe
Mechanics (from transcript analysis)
- limited_turn_resolution — Once gaps exist, players insert cards from the left/right/top/bottom, influencing future options.
- numbers_and_grid — Numbers 1-10 appear on cards; players draft and slide to adjust their 4x4 grid.
- sliding_and_adjacent_scoring — You slide cards to align orthogonally adjacent equal numbers to cancel them out for scoring.
Video topics + discussion points
Quotes (from this video)
- It's insane. There were 74,000 people each night.
- This is one of those iconic things that is happening in the United States right now.
- The rules are simple, but the gameplay is deep.
- There’s a two-hour time limit. They're on a clock.
- We never left the seat.
References (from this video)
- fast, chaotic, and accessible
- fun interplay of risk and luck
- potentially punishing to unlucky players
- humor may depend on group vibe
- risk management with numbers
- abstract dice-row puzzle
- chaotic, quick-fire decision making
Mechanics (from transcript analysis)
- risk vs reward placement — players decide whether to take a risky placement or wait
- row-based tile placement / card row — players place cards to form rows; filling a row forces penalty
Video topics + discussion points
Quotes (from this video)
- it's free it doesn't need a fancy computer
- it's a race to get to the top of three parts and when someone finishes one that path is closed
- perudo is an old classic that still holds up
- it's a game of survival
- it's like traversing an IKEA where there's only one of everything
- six nymph is fast chaotic fun
- it's every man or woman for themselves at each other's throats
- Cult Express is a rollicking fun not to be taken seriously
References (from this video)
- Fast, chaotic, and accessible
- Great social interaction during play
- Can be punishing and chaotic for some players
Mechanics (from transcript analysis)
- card placement / row management — Players place cards into rows with increasing values, aiming to avoid taking cards
- scoring penalties — Bad cards give penalty points; aim to minimize total score
Video topics + discussion points
Quotes (from this video)
- Hanabi is such a unique game I don't think I've ever really played anything super like it before
- we have never been so in sync in our lives
- it's a riot every time we play it
- this is a true top ten they are ranked
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- We have 63 games to talk to you about today.
- Grab a coffee, we're gonna go quick.
- We love board games and board gaming things.
- I just bought too many bones and dungeons dice in danger.
- If you're interested in buying board games, I feel like we missed a bunch.
References (from this video)
- Fast-paced, chaotic but approachable for families
- Solid light-to-midweight footprint suitable for groups 2-8
- Beautiful, tactile components and a transforming box that adds charm
- Clear iconography and readable board layout once you know the rules
- Engaging with thematic extras like Eagles and Salt that add variety
- Tile-draw randomness can dampen agency to some players
- Optimal play is often with 5+ players; small groups may feel a bit light
- Penalty-heavy rounds can slow momentum and may frustrate casual players
- Ibexes navigating a treacherous alpine terrain while tiles are drafted and risked on the edge
- A mountain landscape with a cliffside path, featuring ibexes, eagles, salt landmarks
- Lighthearted, whimsical, family-friendly with playful animal imagery
- Take Five
- 6 Nimmt!
Mechanics (from transcript analysis)
- board transformation — The physical box transforms into the board, and the component design reinforces thematic immersion and tactile appeal.
- Hand Management — Players draw six tiles, keep them secret, and choose one to play each round, balancing risk and hidden information.
- risk and penalty scoring — Certain spaces on the board impose penalties or modify scoring, creating incentives to avoid edges or dangerous spaces.
- Simultaneous Reveal — All players reveal their chosen tile at once and then resolve placement to the board, driving a shared sense of tension.
- tile drafting and row placement — Tiles are placed into rows according to numeric order and per-row rules; completing a row triggers scoring penalties and shifts.
Video topics + discussion points
Quotes (from this video)
- "Dance of Ibexes is a family game with hand management mechanics"
- "The game play is fun and chaotic"
- "The transforming box is one of the Publishers signature Productions"
- "I loveed the theme and setting"
- "Best with five or more players and typically takes around 45 minutes"
References (from this video)
- Very easy to learn
- Fast rounds
- Good for late-night filler play
- Not deeply thematic
- Limited depth for long-term play
- Casual, filler-style card game
- Abstract, light strategy
- Relaxed, quick-play pacing
Mechanics (from transcript analysis)
- Push Your Luck — Players make risk-reward choices with each play to maximize points.
- push-your-luck — Players make risk-reward choices with each play to maximize points.
Video topics + discussion points
Quotes (from this video)
- this year is flying by
- The Crew is just a perfect nice and easy cooperative game
- i've been really enjoying six nymph
- Phantom Ink is a really great game and would highly recommend it
- Mind Management is a masterpiece
- So Clover by Repost Production is climbing the rankings