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Terminus Frontier box art

Terminus Frontier

Game ID: GID0317743
Game Info
Year
2026
Collection
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Description

Terminus Frontier is a cooperative adventure game for 1-4 players featuring tactical squad combat missions, impactful narrative choices, and open-world space exploration.

Take on the role of a Drift Hunter, an elite vigilante and soldier of fortune! Travel the stars collecting bounties on wanted fugitives and performing contracts for competing stellar factions. Your squad will perform heists on maximum-security compounds, engage in deadly firefights with xeno kill teams, and fly to the uncharted reaches of deep space on their mission for fortune and glory. You will be forced to make difficult decisions and face treacherous betrayals as you do business with the notorious denizens of the outer planets.

Take the helm of your ship and prepare to discover your destiny among the stars! Experience over 60 hours of game play in this massive space odyssey! Progress along a persistent story campaign over multiple sessions, unlocking new secret content that can only be discovered by the choices you make along the way. Your progress is easily saved between sessions.

Terminus Frontier features scenario-based missions. Players win by completing the scenario objectives (rescue the hostages, survive 4 turns, breach the door, etc). At the start of each round, the players will decide on their activation order (called Squad Formation). This determines that player's Initiative and Action Points. On a player's activation, that player can play Skill Cards from their hand to perform actions (move, shoot, melee, etc) or equip permanents into play. Combat is resolved using our dice-less Dual Weapon Ammo Deck system.

Description

Terminus Frontier is a cooperative adventure game for 1-4 players featuring tactical squad combat missions, impactful narrative choices, and open-world space exploration.

Take on the role of a Drift Hunter, an elite vigilante and soldier of fortune! Travel the stars collecting bounties on wanted fugitives and performing contracts for competing stellar factions. Your squad will perform heists on maximum-security compounds, engage in deadly firefights with xeno kill teams, and fly to the uncharted reaches of deep space on their mission for fortune and glory. You will be forced to make difficult decisions and face treacherous betrayals as you do business with the notorious denizens of the outer planets.

Take the helm of your ship and prepare to discover your destiny among the stars! Experience over 60 hours of game play in this massive space odyssey! Progress along a persistent story campaign over multiple sessions, unlocking new secret content that can only be discovered by the choices you make along the way. Your progress is easily saved between sessions.

Terminus Frontier features scenario-based missions. Players win by completing the scenario objectives (rescue the hostages, survive 4 turns, breach the door, etc). At the start of each round, the players will decide on their activation order (called Squad Formation). This determines that player's Initiative and Action Points. On a player's activation, that player can play Skill Cards from their hand to perform actions (move, shoot, melee, etc) or equip permanents into play. Combat is resolved using our dice-less Dual Weapon Ammo Deck system.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment: pos 2 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–2 of 2
Video 7R5Y3qjVBeI Hungry Gamer Rules Teach at 0:12 sentiment: positive
video_pk 86368 · mention_pk 292576
Hungry Gamer - Terminus Frontier video thumbnail
Click to watch at 0:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • engaging, variable initiative system
  • deep, thematic ammo and deck interaction
  • highly thematic character diversity and deck specificity
  • focus on strategic decision-making around threat and sequencing
  • boss encounters with modular armor and weak points
Cons
  • prototype terrain can be fiddly and setup slow
  • story and narrative depth not yet comparable to top-tier campaigns
  • terrain may be bulky; production footprint may be large
Thematic elements
  • space mercenaries, squad-based tactics, exploration, boss encounters
  • Sci-Fi dungeon crawl across the galaxy
  • Array
Comparison games
  • Infinity Defiance
  • Galaxy Defenders
Mechanics (from transcript analysis)
  • ammunition deck and reload — weapons draw from an ammo deck; reloads reshuffle and manage ammo
  • card-driven combat (no dice) — combat resolved by flipping cards from weapon decks rather than dice
  • combat variety: pulse vs burst and ammo economy — weapons have ammo, pulses deal damage, bursts hit multiple targets; ammunition management is thematic
  • cover, armor, and boss weak points — cover reduces damage; bosses have armor that can be targeted at head/arm to open weak points
  • deck management and suppression — play cards, discard for actions, and handle suppression clogging the hand
  • hero decks and unique abilities — each hero has a distinct deck with powers and synergies
  • Initiative system — variable round order that affects actions and combat outcomes
  • Once-Per-Game Abilities — spend resolve to activate abilities on cards on your board
  • resolve-based abilities — spend resolve to activate abilities on cards on your board
  • squad formation and action economy — players choose a squad formation and allocate action points per round
  • terrain and scenario variety — modular terrain, scenarios and patrol mechanics affect enemy movement
  • threat track and target selection — threat level determines enemy targeting and mission tension
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the initiative system is awesome
  • the ammo system I cannot tell you how awesome that is and how thematic that is
  • the Gunslinger had the Maverick ... has that card that you can play to when you just take a single shot
References (from this video)
No references stored for this video.
Video 4k2FPzGcErE Man vs Meeple Preview at 0:03 sentiment: positive
video_pk 86268 · mention_pk 286455
Man vs Meeple - Terminus Frontier video thumbnail
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Mechanics are solid and the game is solid.
  • Solo play has low upkeep.
  • The squad formation system is innovative.
  • The ammo deck system is very interesting.
  • Easy to get to the fun due to understandable rules.
  • Cards are easy to translate.
  • Ammo decks create a lot of fun with different weapon types.
  • Game does a little bit of everything the right way.
  • Feels like Mass Effect or Earth Underseas.
Cons
  • Prototype form means things may need improving or balancing.
Thematic elements
  • cyber world
Comparison games
  • Orléans
  • Final Fantasy 7
  • Gloom Haven
  • Overwatch 2
  • Marvel Rivals
  • Mass Effect
  • Earth Underseas
  • Monster Hunter
Mechanics (from transcript analysis)
  • AI Cards — Used to determine enemy actions and activation order.
  • Armor Piercing — Some attacks have the ability to bypass enemy armor.
  • Boss mechanics — Bosses have distinct body parts that can be targeted and broken off, affecting their armor and behavior.
  • Campaign play — The game is described as a campaign game, with options for one-shot scenarios as well.
  • Card Play — Players play cards from their hand to perform actions, with costs in action points and threat generation.
  • Conditions — Various status effects that can be inflicted on players or enemies, such as jamming weapons.
  • cover — A mechanic where using cover reduces incoming attack accuracy or damage, and being in cover can grant defensive bonuses.
  • Enemy AI/Tactics — Enemies have tactical approaches, like taking cover, flanking, advancing, or charging.
  • Injury Cards — Represent damage to specific body parts, causing negative effects that need healing.
  • Item Slotting — Items can be slotted into character body parts (head, arms, chest, legs) to provide upgrades and buffs.
  • Leveling up — Characters can level up and evolve, gaining new abilities and improving their skills.
  • Mindsets — Character-specific tags or abilities that provide benefits, like aiming bonuses.
  • Movement — Players can move in straight lines (including diagonals), with movement points determining distance.
  • no dice combat — Combat resolution does not use dice; instead, it relies on card play and specific weapon mechanics.
  • Player boards — Boards that track character health (broken down by body parts), upgrades, and items.
  • Pulse/Burst Attack — A choice during combat: either a single shot (pulse) or multiple shots (burst) from a weapon.
  • Reloading — A mechanic to refresh weapon decks, which can incur penalties like 'arm strain'.
  • Resolve Meter — A 'limit break' style meter that builds up and can be used for powerful attacks.
  • Scenario cards — Trigger between rounds, affecting gameplay based on the scenario.
  • Squad Formation — A system where players choose positions on a track to determine turn order, movement, and action potential, influencing threat levels.
  • Stances — Advantages gained during combat, like shooting with another weapon simultaneously or gaining accuracy bonuses.
  • Stealth Missions — Missions that involve route tokens, line of sight, and objectives like rescuing individuals.
  • Suppression Cards — Cards that can clog a player's hand, hindering actions, and can sometimes be used positively by specific characters.
  • Trigger System — An 'interesting little trigger system' is mentioned as part of the combat mechanics.
  • Weapon Decks — Each weapon has its own deck, which can be upgraded or changed, affecting available combat options.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I want to make sure I'm showing you games that don't suck
  • this is a no dice game
  • The further down I am the slower I am and enemies can potentially go before I do
  • resolves are like your limit break
  • The cards tell you in order from top to bottom think Gloom Haven on how you're going to to resolve these
  • this activation Squad Squad formation is very Innovative to me
  • The using the the ammo deck and this way is very interesting to me
  • it's easy to get to the fun in this game simply because everything is easy to understand and translate
References (from this video)
No references stored for this video.
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