The intrepid crew escaped the alien prison in Lockdown. Now, having been assigned a third captain, they are on their first away mission! Taking their shuttlecraft to the surface of an abandoned alien planet, they are tasked with discovering alien relics that may point to why the alien empire detests our Spacefleet so much, and how we may one day forge peace.
Of course, your new captain was very diplomatic, and upon encountering giant bugs that may very well be the reason the aliens abandoned the planet, he chose to attempt to communicate. The bugs communicated by biting his head clean off. So now, once again without a captain, the crew must attempt to complete the mission by exploring tunnels and obtaining relics, all while fighting off a swarm of bugs!
The Captain Is Dead: Dangerous Planet uses the mechanisms of The Captain is Dead in a whole new way. Through exploration and area defense, you'll try to survive long enough to obtain the necessary relics — but should the bugs attack the shuttlecraft enough times, you won't be able to escape! The Dangerous Planet tunnel system is modular, for easier and harder challenges.
—description from the publisher
- affordable cooperative game where tension constantly escalates
- lot of different characters with fantastic variety of powers and skill sets
- devices are really neat and feel powerful and useful
- lovingly plays on classic sci-fi tropes
- wider decision space and deeper tactics than the original game
- variable setup makes it difficult to figure out a good setup without many plays
- less easy to learn and in a less iconic setting than the original game
- ship crash-landing and escape from alien threat
- unknown planet
- players are the crew trying to repair the ship
- Nemesis
Mechanics (from transcript analysis)
- card management — many actions in this game require cards and having the right ones is really important
- cooperative play — affordable cooperative game
- Set Collection — claim artifacts by spinning science cards for each one you claim
- Variable player powers — each member of the crew brings different strengths to the group