The Dwarf King (Le Roi des Nains) is a trick-taking game played with a deck of 53 cards: three suits (Dwarves, Goblins and Knights) of thirteen cards each and fourteen special cards. The game also includes twenty contract tiles.
The game is played over seven rounds. At the start of a round, the dealer randomly draws one special card, reads it to all the players, shuffles it into the deck, then deals the deck out evenly to all players. (The dealer for the first round is the game's owner; for subsequent rounds, the dealer is the one who took the 5 of Dwarves in the previous round.) The player who receives the 5 of Knights draws a contract tile, reads it, then chooses one of the two scoring rules on it to apply for that round.
The player holding the 5 of Goblins leads on the first trick. Players must follow suit if possible, and the game includes no trump. The highest card played of the suit led wins the trick and leads to the next trick. Once all cards have been played, players tally their points (possibly negative), remove the special card and contract tile from the game, then shuffle for the next round.
The player who scores the most points over seven rounds wins the game.
Roots to Barbu
- Excellent
Mechanics (from transcript analysis)
- Trick taking — Core mechanic.
Video topics + discussion points
Quotes (from this video)
- players tried to escape from Minecraft's fiery Underworld the nether
- in it you'll be sprinting through rugged Landscapes full of magma and lava navigating and defending against dangerous monsters and only if the players complete the dash to the portal in time while also taking out the mantras Guardians can you survive the adventure together
- the quest can you protect the Village from raiding illagers is poised
- an illager is the name of a persistent mob spawn in Minecraft this is an illager evil son of a gun
- your helpful Animal Companions will stand Faithfully by your side whatever that means because you know that sounds nice to me
- I was really surprised by Builders and biomes actually it was a quality game so why not more Minecraft board games I say I'm all for it
References (from this video)
- Weaves humor with robust card-play mechanics
- High variability from round to round keeps it fresh
- Compact enough for lunch sessions while retaining depth
- Theme and naming may feel whimsical to some players
- Not universally familiar, could require explanation
- Variable-round scoring based on special cards and suits
- Dungeon-crawl style trick-taking with a fantasy veneer
- Playful, chaotic, with tactical depth and clever card interactions
- Skull King
- Condottieri
Mechanics (from transcript analysis)
- Compound Scoring — Different rounds reward or penalize players in novel ways, depending on special cards and goals.
- Multi-suit trick-taking with a bomb card — Three suits plus a bomb mechanic that shifts scoring and round outcomes.
- Trick-Taking — Three suits plus a bomb mechanic that shifts scoring and round outcomes.
- variable scoring per round — Different rounds reward or penalize players in novel ways, depending on special cards and goals.
Video topics + discussion points
Quotes (from this video)
- Arboretum is an absolute perfect game and I just it comes out and I play and this is why it didn't have my top 50
- this is exploding kittens this stays in the collection
- it's the most back project ever in the history of Kickstarter
- the shifting team Alliance thing is the best part of Chimera
- Arboretum is an absolute perfect game