In The Golden Ages, you lead your civilizations through history. The game lasts four different eras, during which you develop technologies, create fine arts, erect buildings, and build wonders. You'll send explorers to discover the continents, found cities in distant lands, and send your soldiers into battles.
The first player starting a Golden Age during an era chooses a "History Judgement" card that states the way all the players will score in that round. Each player who started a Golden Age continues taking money at his turns until all other players have passed.
There are many ways to score points — artists, the judgement of history, wonders, technologies, attacks, money, secret future technologies, etc. — as well as many different ways to achieve a victory. Will you succeed in evolving your civilization through history, overwhelming your opponents on the way to glory?
- Big hit at Essen
- Euro style civ building
- Rebuildable elements
- Card-based with tile laying
- Civilization Building
Mechanics (from transcript analysis)
- 4X — Exploration, Expansion, Exploitation, and (limited) Extermination elements.
- Card Based — A card-based game.
- civilization building — A Euro-style civilization building game.
- tile laying — World is built as players explore.
Video topics + discussion points
Quotes (from this video)
- this is parfume this is by Queen games and this is a game about building fragrances and selling them to Merchants
- elisium now I would love to show you a box of elisium but we're sold out two days it didn't take long but AUM is a great great strategic game about using the powers of the Gods to be able to manipulate and create Legends
- I just got done uh demoing the game uh with Isaac showing us how to play it and let me just tell you my mind is blown
- ashes is a LCD kind of a um expandable card game format um you are playing the role of a phoenix BN in which you are trying to store the other Phoenix BNS in order to collect their ashes and gain more power
- everybody's going Gaga over the art I've seen this is the final production product absolutely gorgeous
References (from this video)
- interesting concept and earlier positive past impressions
- perceived complexity without engaging enough to warrant continued play
- felt not fun and going to be removed from collection
- civilization-building and resource management
- civilization-style progression with technology tree
- reminiscent/analytical
- Feast for Odin
- Feast for Odin
- Agricola
Mechanics (from transcript analysis)
- tile_and_technology_tree — abstract civilization progression with a tech tree and map growth
- variable_map_expansion — tiles are added to the map each round, affecting strategic choices
Video topics + discussion points
Quotes (from this video)
- it's really great to see that we've made it to 10 episodes
- this is going to be the meat of the variety vlog
- I would love opinions on all of these various things
- it's a fun little podcast where we talk about board games
- the dragon is catching people and doing damage to them
- I think this might actually be a bit of a mey game experience for them