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The Napoleonic Wars box art

The Napoleonic Wars

Game ID: GID0340838
Game Info
Year
2002
Collection
Ratings
Creator Score
Expansions & Family
The Napoleonic Wars (Second Edition)
Mechanic profile
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Description

From GMT games:

In The Napoleonic Wars, GMT Games brings you a fast-paced, tension-filled, card-driven wargame with a point-to-point movement system that pushes the envelope in a new direction for a pivotal period of history. Rooted soundly in Mark Herman's award-winning We The People system, The Napoleonic Wars provides refinements that allow two-to-five players to play an exciting game requiring two to ten hours. The majority of your games will easily end in a single evening, thanks to sudden death victory conditions providing variable game lengths that eliminate the "end of the world" phenomenon that plague many games. Often, you'll set 'em up and knock 'em down twice a night, and once in a great while your Campaign game will require two nights of play for the terrific panoramic history to unfold before your eyes.

Like similar card-driven games, The Napoleonic Wars provides strategy cards that are played as events or to activate leaders, armies or fleets (by play of command points) to move on the map. Players must constantly weight the value of an event or reaction card against the need for its command points. Command points themselves can be played for a wide variety of activities, making play unpredictable and fresh with each sitting. Uncontrolled powers are governed by a diplomatic track which is also affected by play of command points and events.

Expanded by:

Napoleonic Wars: Super Deluxe Map

Revised by:

The Napoleonic Wars: Update Kit (upgrade to 2nd edition)

Re-implemented by:

Wellington
The Napoleonic Wars (Second Edition) (aka 2008 reprint Edition)

Description

From GMT games:

In The Napoleonic Wars, GMT Games brings you a fast-paced, tension-filled, card-driven wargame with a point-to-point movement system that pushes the envelope in a new direction for a pivotal period of history. Rooted soundly in Mark Herman's award-winning We The People system, The Napoleonic Wars provides refinements that allow two-to-five players to play an exciting game requiring two to ten hours. The majority of your games will easily end in a single evening, thanks to sudden death victory conditions providing variable game lengths that eliminate the "end of the world" phenomenon that plague many games. Often, you'll set 'em up and knock 'em down twice a night, and once in a great while your Campaign game will require two nights of play for the terrific panoramic history to unfold before your eyes.

Like similar card-driven games, The Napoleonic Wars provides strategy cards that are played as events or to activate leaders, armies or fleets (by play of command points) to move on the map. Players must constantly weight the value of an event or reaction card against the need for its command points. Command points themselves can be played for a wide variety of activities, making play unpredictable and fresh with each sitting. Uncontrolled powers are governed by a diplomatic track which is also affected by play of command points and events.

Expanded by:

Napoleonic Wars: Super Deluxe Map

Revised by:

The Napoleonic Wars: Update Kit (upgrade to 2nd edition)

Re-implemented by:

Wellington
The Napoleonic Wars (Second Edition) (aka 2008 reprint Edition)

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Video DKeufErZnKI Board Game Hangover Top List at 12:10 sentiment: positive
video_pk 12963 · mention_pk 100010
Board Game Hangover - The Napoleonic Wars video thumbnail
Click to watch at 12:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Accessible entry point to wargaming without dice
  • Strategic blend of luck and planning via card usage
Cons
none
Thematic elements
  • historical conflict with tactical fleet and land warfare
  • Napoleonic-era warfare
  • war-game through a card-driven system
Comparison games
  • Race to Berlin
  • Project Elite
Mechanics (from transcript analysis)
  • Card-driven combat — Resolve battles using cards instead of dice, shaping odds.
  • Cube-based resource management — Cubes represent units and resources without dice randomness.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Essence spiel is the biggest board game convention in the world.
  • two-player game should be amazing
  • This is the third iteration of a game called Colos where you will try to make the best show possible inside Coliseum.
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