The Tale of Ord is a tabletop narrative puzzle game told through four physical mailings and some online components.
You are a private investigator tasked with finding two missing professors from the Emerens Institute, but when information is uncovered about a mysterious relic found by an archaeological team, you have the opportunity to change the course of destiny. Through four monthly packages with an assortment of notes, articles, drawings, and unique physical artifacts, you set out on a journey to explore the supernatural forces of Norse mythology, attempting to learn the meaning of mysterious symbols as you progress through various puzzles and begin to unravel the secrets of fate and time.
Each package contains approximately 3-4 hours of gameplay and has its own conclusion, but the overall story develops throughout the entire experience.
- Blew my mind in how far the escape room in a box genre could go.
- Escape room in a box
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Emerald Echoes manages to hit the narrative heights of something like The Light in the Mist while being the more bombastic big box sort of puzzle tale experience that Post Curious has really become known for.
- Of the bigger box stories from Post Curious, this is my favorite to date, though I am and always will be a light in the mist stand.
- This is a fabulous evolution of the puzzle tail formula and in spite of it being a direct sequel to a pre-existing game is really a fantastic entry point if you have always wanted to get into this sort of thing.
References (from this video)
- Appeals to players who crave systemic complexity and deep strategic thought
- Shows the designer's strength in crafting tightly interwoven mechanics
- Likely to be inaccessible to casual players
- Steep learning curve and potentially lengthy teaching time
- high-complexity strategy and deep mechanistic interdependencies
- A complex, high-variance game world with intricate rulesets
- mechanics-driven with layered decision trees and long-term planning
- On Mars
Mechanics (from transcript analysis)
- complex rule interactions — A web of interlocking systems requiring careful tracking and long-term planning.
Video topics + discussion points
Quotes (from this video)
- hello in celebration of hitting 10,000 subscribers
- for you today I'm going to show you a new way to discover board games that are perfectly suited to your tastes
- I've prepared 20 reviews for you to see these attributes at their extremes
- the best way to understand the rating system is by example
- after answering about four or five questions you'll arrive at the results page
- this URL is something that you can actually bookmark
- look up Wingspan for example and you'll find other games and my description of why you might like them
References (from this video)
- mystery and exploration
- Narrative puzzle adventure across four chapters
- story-driven with a strong puzzle emphasis
Mechanics (from transcript analysis)
- Puzzle solving — puzzle-driven progression with handmade components
Video topics + discussion points
Quotes (from this video)
- I've been jack and I'll see you next year
- this is one of the best looking games in the biz
- thank you so much for supporting the cardboard Herald