Game Info
Year
2019
Collection
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Description
You've done it! You've cracked the code to unlock time travel! Your breakthrough invention has the potential to revolutionize the world as we know it, and undoubtedly your genius will be celebrated across the globe. However, it appears that some of your scientific colleagues within the laboratory are trying to use your invention to travel back in time and claim the credit for themselves. You must stop them and claim your rightful place in history!
Time Chase is a trick-taking game with a twist. You are allowed to travel back in time to previous tricks, known as events, and change their outcome. The first player to control three events in the timeline wins!
—description from the publisher
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 3
This page: 3
Sentiment:
pos 2 ·
mix 1 ·
neu 0 ·
neg 0
Showing 1–3 of 3
Video cYXiFdSvok4
Rahdo Runs Through Top List at 1:50:51 sentiment: mixed
video_pk 84134 · mention_pk 284304
Click to watch at 1:50:51 · YouTube ↗
Overall sentiment (raw)
Mixed
Pros
none
Cons
- A little too much.
Thematic elements
- Time travel
- Time
- Going back and forth to the past, present, future and changing things.
Comparison games
none
Mechanics (from transcript analysis)
- Trick-Taking — Has to do with going through time and tricking games.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- That was the funniest thing I've witnessed.
- I remember talking to him at WSBG when he was there for a couple years. We were like, "We should play Tichu." And I was like, "I want to play teach with you." And then it just never happened.
- This uses trick taking in, I believe, area control uh, on a board.
- Time chasers is a weird trick.
- It's very heavy.
- But I again I haven't played it. So they're saying it's a card shedding game with double-ended cards.
- Shallow sea is the game for you because they sponsored this RNR show.
- Bad Comet is again a really great company with um, exceptional production quality as well.
References (from this video)
No references stored for this video.
Video iRjn0sIw5O0
Game Night Picks - Pair Of Dice Paradise Review at 0:00 sentiment: positive
video_pk 33647 · mention_pk 100076
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Innovative twist on classic trick-taking that adds depth without overwhelming new players
- Relatively quick teach (5–10 minutes) compared to more complex trick-takers
- Clear feedback loop between time manipulation and scoring via crystals
- Thematic cohesion between retro time travel and the card-driven engine
Cons
- Potential confusion around the three main time-travel concepts (lead/trump/invariant)
- Limited hand size (ten cards for the entire game) may lead to negative variance on bad hands
- Secret crystal bidding could benefit from player screens to preserve privacy
Thematic elements
- Time travel with retroactive control of tricks; dynamic change of past rounds affecting the present.
- Players travel back in time to previous tricks within a multi-round trick-taking contest, manipulating events to alter outcomes.
- Abstract strategic with time-stream manipulation; emphasis on memory and timing rather than story embellishment.
Comparison games
- Blood of an Englishman
- Fox in the Forest
- Tournament at Camelot
Mechanics (from transcript analysis)
- Countdown/end condition — Game ends when a player controls three tricks or after ten rounds, whichever occurs first.
- Invariant/Trump mechanics — An invariant card acts like a Trump that interacts with time-travel actions and when referencing earlier tricks.
- Meeple-as-trick indicator — Each trick is represented by a meeple indicating which trick in play; the number of active cards varies per trick depending on which players are involved.
- Past trick persistence — Both the trick lead and the winning card from each trick remain on the table, guiding future decisions and possible manipulations.
- Time travel (crystal economy) — Crystals are spent to move a personal meeple back in time to replay earlier tricks, potentially changing the winner of those tricks.
- Trick-Taking — Standard play where players follow suit to win a trick; in Time Chase, winners influence future rounds via time travel.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- sound confusing because it is a little bit but spoiler alert I like this game a whole lot
- I like this game a whole lot
- an innovative trick-taking game that while not as complex as some other trick-taking games on my mind such as tournament at Camelot
- this game's complexity comes not from learning the rules but from mastering the rules for going back in time to play those subsequent tricks
References (from this video)
No references stored for this video.
Video LIvWm7gcTbo
The Board Game Garden Top List at 6:00 sentiment: positive
video_pk 31533 · mention_pk 92903
Click to watch at 6:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Adds a clever twist to traditional trick-taking
- Engaging for players who like puzzle-like timing
Cons
- Learning curve can be a bit steeper
- Availability and production details are unclear
Thematic elements
- rewind and alter past tricks
- time travel within a trick-taking framework
- conceptual/time-loop
Comparison games
- traditional trick-taking games
- time-warped strategy concepts
Mechanics (from transcript analysis)
- time-bid crystals — Crystals bid to go back in time and modify a previously played trick.
- Trick-Taking — Standard trick-taking rounds with a present-round structure.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Everything Ever is the party game that you've been preparing for your entire life.
- Time Chase is a really interesting take on a trick taking game.
- Gap is easy to play so easy to learn; plays up to six.
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–3 of 3