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Time Strike box art

Time Strike

Game ID: GID0357694
Game Info
Year
2013
Collection
Ratings
Creator Score
Mechanic profile
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Description

Time Strike is a 2 player PnP card combat style game where you have to keep wondering not where you're being hit, but when! You fight an opponent in 40 second rounds. The player that scores the most hits, wins the round, and whomever wins the most rounds, wins the fight!

Fights take place using on the timeline, where players must add time cards before being able to play attack cards. Time Strike is highly strategic because you can have a full-on combo planned that could be thwarted by an attack a few moments before your combo. Keep your opponent guessing, but keep your guard up in this intense time based battle.

Awards:
Tied for 2nd place in the 2012 Mashup Game Design & Artwork Contest

Description

Time Strike is a 2 player PnP card combat style game where you have to keep wondering not where you're being hit, but when! You fight an opponent in 40 second rounds. The player that scores the most hits, wins the round, and whomever wins the most rounds, wins the fight!

Fights take place using on the timeline, where players must add time cards before being able to play attack cards. Time Strike is highly strategic because you can have a full-on combo planned that could be thwarted by an attack a few moments before your combo. Keep your opponent guessing, but keep your guard up in this intense time based battle.

Awards:
Tied for 2nd place in the 2012 Mashup Game Design & Artwork Contest

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment: pos 2 · mix 0 · neu 0 · neg 0
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Video sbc8v6pYL4Y Quackalope Unboxing at 0:54 sentiment: positive
video_pk 88198 · mention_pk 232020
Quackalope - Time Strike video thumbnail
Click to watch at 0:54 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Ambitious prototype from a first-time publisher.
  • Giant miniatures are awesome.
  • Accessible war game with creature and faction control.
  • Modular hex tile system for building terrain.
  • Pieces are thick and heavy, with some colored drain pieces.
  • Tile system is great for RPGs, creative games, and skirmish games.
  • Can harvest resources, with elements like lava flow and rivers.
  • Tiles can clip together and create 3D terrain.
  • Can be made as big or small as needed.
  • Pieces have rough edges to prevent sliding.
  • Compelling element of being able to rip apart terrain during play.
  • Tiles can be swapped out and added during play.
  • Fun to build with, like playing with Legos.
  • Good for tactile play for children.
  • Clever design with pieces that don't slide around easily.
  • Can create diverse biomes and land bridges.
  • Allows for customization and building your own adventure world.
  • The core idea of riding monsters to control them is liked.
  • Well produced and well done.
  • Can back just the modular system or the full project with dice-chucking game.
Cons
  • The host initially thought some pieces were printed in color but realized they were white on the bottom.
  • Requires a big table due to the modularity.
  • Some pieces are more aesthetic and not meant to be destroyed or flipped.
  • The host's vision of biomes blending might be struggling to translate.
  • The host playfully accuses Sher of blowing up his creation with a Godzilla attack.
Thematic elements
  • Wargame where players control creatures and factions fighting abominations and a big nightmare being.
Comparison games
  • Warhammer
  • Heroscape
  • Dungeons and Dragons
Mechanics (from transcript analysis)
  • Modular combat — Players fight each other, gain powers and abilities, level up, and can eventually take control of powerful beings on the battlefield.
  • resource harvesting — Players can 'harvest resources where you actually pull minerals off the ground'.
  • Riding Monsters — Players can 'hop onto' and control large beings by riding different module sections, using them to stomp and squish opponents.
  • Tile system — A core system involving modular hexes that can be used to build terrain for RPGs, dev creative games, or war games. Pieces can be combined to create various terrains like lava, grass, rivers, and tundra.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This might just be I mean this is a briefcase significant of death a nightmare of a box call it for a module tile system creativity in wow and a standalone game
  • The time strike is a uh is a war game A Accessible war game where you're going to be controlling all of these different creatures and factions running around this tile heck system with your Heroes trying to fight off these Abominations eventually getting to this big nightmare being which you can hop onto and take control of by riding different module sections
  • there's nothing out there on the market right now that gives you modular hex based terrain that allows you to craft and build and make your own like your your own little world on the tabletop
  • I love the idea of being able to like rip apart stuff as I actually play the game
  • I think this is the type of thing that if I had a kid I would want in the household
  • I would rather have one set of this than all of the different art map and different creative like like Landscapes that you can have because there's a lot of things when I was a DM I used to print out big Landscapes or have a big have a big whiteboard hex board and draw on that and create you know try to set my people in the environment here we can set down and I can have already built out this thing and then it can suddenly change
  • this is this is cool this is well done it's well produced
References (from this video)
No references stored for this video.
Video PMzLPLMze_o Quackalope Top List at 17:50 sentiment: positive
video_pk 86526 · mention_pk 284332
Quackalope - Time Strike video thumbnail
Click to watch at 17:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Contains a pile of beautiful miniatures.
  • Contains the Source system, a hex tile system for terrain.
  • Tiles are colorful, beautiful, and stackable.
  • Allows for creating infinite RPG scenarios.
Cons
  • The host might be asked to send the prototype back.
  • The host struggles to get RPG games to the table and is running out of time.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Hex tile system — Features a hex tile system of stacking colorful and beautiful terrain tiles.
  • miniatures — Contains a pile of beautiful miniatures.
  • modular terrain — Tiles link together, stack on top of each other, and can create high rises, low places, lava flows, and green pastures.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hold on to things that are unique that tell a story that you enjoy that give you pleasure and get rid of all the other stuff
  • this is an industry built off of passion and love
  • this is like Lego building bricks except for an RPG
References (from this video)
No references stored for this video.
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