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Tintas box art

Tintas

Game ID: GID0358163
Game Info
Year
2016
Collection
Ratings
Creator Score
Mechanic profile
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Vibe profile
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Description

Tintas is played on a hexagonal gameboard with 49 spaces and pieces in seven colors and a neutral pawn for collecting the pieces. The player who collects all seven pieces of one color wins the game. If that is not possible, the player who has four or more pieces in at least four colors wins.

Description

Tintas is played on a hexagonal gameboard with 49 spaces and pieces in seven colors and a neutral pawn for collecting the pieces. The player who collects all seven pieces of one color wins the game. If that is not possible, the player who has four or more pieces in at least four colors wins.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 3
This page: 3
Sentiment: pos 2 · mix 1 · neu 0 · neg 0
Mentions per page
Showing 1–3 of 3
Video Gsew5C2__sY Board Gaming Ramblings Unboxing at 1:20:11 sentiment: positive
video_pk 84109 · mention_pk 213345
Board Gaming Ramblings - Tintas video thumbnail
Click to watch at 1:20:11 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Fun
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Dice-based — It is dice based.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • nobody, including us, need this many games.
  • This is Divan. Mhm. I don't know anything about this game. I bought it because it looks beautiful.
  • This could have easily been a Reiner Knizia game I feel like.
  • And I love a reason to play Lost Ruins of Arnak Lost Ruins of Arnak because I think it's a great game.
  • We have to empty our unplayed game shelf from everything that's not 2025 releases and then we'll put it in there and the rest go on the floor until we manage to play them.
  • And it's based on the problem called what is called again it's based on the seven bridges of somewhere.
  • I feel kind of like bad about bringing a hundred games back home.
  • I I usually they go in, they go out. And that's also the thing like if I haven't played a game in a month, I will not remember the rules most of the time.
  • The longest line I saw was for coffee. In the morning before the whole office.
  • What's more important for you for the channel? Playing the popular ones or the less known niche ones?
  • My favorite animal beside the monkey which is my favorite animal. The capybara.
  • We are basically very lucky because we share a lot of hobbies.
  • The building thing Ah, it was too much building. I didn't like that too much.
  • It's been super fun. It's so many people. It's been so long since we did a live.
  • Thank you so much for watching. Like it. We wouldn't have done this if it wasn't for you.
References (from this video)
No references stored for this video.
Video UnSVAPUz1rY The Broken Meeple Analysis at 7:36 sentiment: mixed
video_pk 81391 · mention_pk 201764
The Broken Meeple - Tintas video thumbnail
Click to watch at 7:36 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • It's okay.
Cons
  • Has some problems with its scoring function.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Trick-Taking — A tiny little trick taker.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The expo just frankly does not have enough content to keep me going for three days.
  • So, you know, it's just literally to try stuff uh and socialize with people and pretty much get in the atmosphere. That's main main reason I go to the expo.
  • I don't get this obsession with buying designer labels or pattern tops or anything like that.
  • It's like, I don't care about fashion trends. I'm not fashion conscious.
  • It feels meaningful. Like if I wasn't there to do something, I feel like things would fall apart in certain respects.
  • It's very refreshing to have it back. It's a much more laidback culture.
  • You know, I mean, I say chum troll feedback we're talking maybe if I was to take a hundred comments then 95 would be nice comments they would be agree comments they would be disagree comments but reasoned counterarguments respectful comments that kind of thing and then five would be trolls who are just there to basically insult you.
  • The person who won the game didn't win it because they were a skillful player. they got lucky with a couple of cards and then you know they just didn't get hosed by the game as much as everyone else.
  • I mean, this has got so many problems with it. It's insane.
  • Why do you have negative victory points in this game?
  • These events are so random and punishing that they are not fun. They kill any sense of enjoyment in the game.
  • You know, this one clearly was not [designed for 3-4 players].
  • I mean, this is just screaming in the face that this is another four player game.
  • So, you know, why the hell has this got an average rating of seven?
  • I mean, I don't know, but that's the way.
  • I mean, we're talking about one in a minute, actually.
  • It's it's stuff like that. But whatever.
  • So, it's it's interesting. Um, you know, similar dynamic, but uh, yeah, suffice to say, Deepod is going to have some fans.
  • That's the whole point of a critical review video, you know, why is this a concept that's so hard to understand in 2026?
  • So, you know, maybe I'll revisit that.
  • So, yeah, there's definitely themes I like, themes I don't, and everybody else is going to have their opinions out there.
  • The theme is important. It can't not. It's impossible.
  • Remember, no trolls. You will be dealt with.
References (from this video)
No references stored for this video.
Video e_Fo54pLdZ8 Review at 0:03 sentiment: positive
video_pk 66874 · mention_pk 162686
Tintas video thumbnail
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful on the table with nice component quality.
  • Elegant and fascinating design.
  • Deep decision space for its complexity.
  • Feels like a classic game.
  • Can be taught to pretty much anybody.
Cons
  • Not cheap.
  • Initially taught the game incorrectly, which led to a negative first impression.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Chain Moves — If a player lands on a token, they can move from that token to another token of the same color, taking that token as well, if possible.
  • Pawn movement — Players move a neutral pawn in one of six directions until it reaches a token.
  • Set Collection — The goal is to collect sets of tokens, either all seven of one color or a majority of majorities (four or more in four or more colors).
  • Token Collection — When the pawn reaches a token, the player takes that token.
  • variable setup — The game is set up differently each time, and the first player's initial token placement influences the early game strategy.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Now that I played the game correctly, I'm like, 'Wow, I get it. I can see why people talk about this game.'
  • It feels like almost an emergent design like, 'Oh wow, yeah, of course this game should should exist.' Like, 'Why didn't I think of that?' sort of a thing. Not because it was easy, but because it just feels so elegant.
References (from this video)
No references stored for this video.
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