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Tiny Towns: Fortune box art

Tiny Towns: Fortune

Game Info
Year
2020
Players
Age
Playtime
Publisher
Collection
Ratings
Creator Score
Mechanic profile
Waiting on more creator content
Vibe profile
Waiting on more creator content
Description

The smaller creatures of the forest have created a civilization free of predators, and they look to you as mayor to guide their growing and thriving town. However, the area is small, and resources are scarce. The clever use of limited resources will determine the most successful tiny town.

In the expansion Tiny Towns: Fortune, the creatures of the forest have found a way to trick each other into thinking shiny bits of metal have arbitrary value. It's very useful — so much so that you can use this thing called "money" to get other creatures to give you almost anything in return for the right number of shiny bits. If only earning money weren't so difficult!

—description from the publisher

Description

The smaller creatures of the forest have created a civilization free of predators, and they look to you as mayor to guide their growing and thriving town. However, the area is small, and resources are scarce. The clever use of limited resources will determine the most successful tiny town.

In the expansion Tiny Towns: Fortune, the creatures of the forest have found a way to trick each other into thinking shiny bits of metal have arbitrary value. It's very useful — so much so that you can use this thing called "money" to get other creatures to give you almost anything in return for the right number of shiny bits. If only earning money weren't so difficult!

—description from the publisher

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 7
This page: 7
Sentiment: pos 7 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–7 of 7
Video Zn-2WjK8Tp4 Board Games UnLocked Top List at 1:17 sentiment: positive
video_pk 152856 · mention_pk 427228
Board Games UnLocked - Tiny Towns: Fortune video thumbnail
Click to watch at 1:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Adds complexity handled well
  • Added mitigation for resource acquisition
  • More building options
Cons
  • Might not be for players who prefer the randomness of resource calls
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • building — Buildings accumulate money and can be spent for various actions.
  • Money — Adding money to the game makes it more complex and allows for mitigation of resource types and in-game victory points.
  • Resource Management — Players must manage resources and can mitigate them with money.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this was a solid solid expansion
  • my brain hurts but they were so good
  • this game is awesome
  • phenomenal tutorial system
  • this game fixes all of that
  • this is just a top tier expansion
  • they did a really good job with it
  • this one is extremely hard
References (from this video)
No references stored for this video.
Video FsofyAq9dOY Board Games UnLocked Top List at 12:41 sentiment: positive
video_pk 152870 · mention_pk 427415
Board Games UnLocked - Tiny Towns: Fortune video thumbnail
Click to watch at 12:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Adds new buildings.
  • Adds money which can be used for special powers or extra points.
  • It's a perfect expansion for an already loved game.
Cons
  • Not many pictures available to fully understand the mechanics.
  • Unclear on the exact use of gold without more information.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • building — Adds new buildings and possibly new combinations for them.
  • Resource Management — Introduces 'gold' as a resource that can be used for special abilities or possibly extra points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this one would definitely be higher on this list if it hadn't already come out
  • quality over quantity
  • spirit island is in my opinion the best cooperative game out there
  • I love War of the Ring I love Lord of the Rings and needs each expansion that they have done for this game has just been more and more thematic
  • infinite variety when you have a module expansion
  • this needs cooperative I think that's one of the biggest reasons why co2 is higher than this game
  • Chronicles a crime is a detective game that uses an app that does something
  • my number one anticipated game for 2020 is tainted Grail Age of Legends
  • Awaken Realms can do no wrong except for lords of Hellas
References (from this video)
No references stored for this video.
Video ZS-rh5jM0Es Board Games UnLocked Review at 0:31 sentiment: positive
video_pk 115875 · mention_pk 328371
Board Games UnLocked - Tiny Towns: Fortune video thumbnail
Click to watch at 0:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Adds money mechanic that changes gameplay
  • Introduces new buildings that focus on money
  • Mitigates randomness of the base game
  • Adds more strategic depth without overcomplicating
  • Solid expansion that is complimentary to the base game
  • Freshens up the game without making it extremely complex
  • Good balancing with the expansion
Cons
  • Cards for buildings were wider than others in the host's copy, causing OCD issues
  • Not a required expansion, but worth it
  • Can't give a perfect score because it's not needed
Thematic elements
  • Capitalism
Comparison games
  • Roll for the Galaxy
Mechanics (from transcript analysis)
  • Money/Economy — Introduces coins that can be gained or spent, affecting building options and scoring.
  • New Buildings — Adds new buildings that all center around money, either gaining or spending it.
  • player interaction (indirect) — Some cards require paying attention to neighbors' money or resources, influencing strategic decisions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the twist was capitalism yay and boy did it ruin my life just like capitalism
  • Tiny towns was a fun cute asymmetrical game and then with fortune like cat said it adds money
  • it did introduce um money they found shiny homelessness cost money money they found shiny little metal that they were like can't [ __ ] build with this i guess we'll barter with it
  • it's just solid it's easy it's just i mean incredibly complimentary to the game
  • more than anything more than anything yeah like I would take bad rule books over over incorrect card sizes
References (from this video)
No references stored for this video.
Video 7hzJK99Hkms Getting Games Top 23 List at 32:35 sentiment: positive
video_pk 91377 · mention_pk 293482
Getting Games - Tiny Towns: Fortune video thumbnail
Click to watch at 32:35 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • currency introduction and new buildings
  • expansion to Tiny Towns
  • pattern-building / simultaneous building
Comparison games
none
Mechanics (from transcript analysis)
  • currency mechanic — expansion adds money to base game; buildings interact with currency
  • pattern-building / simultaneous placement — build patterns with colored cubes
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a fast-paced dungeon tile game where you end up to three fronts must explore a dangerous and ever-changing maze to win
  • threading a string through one of the grommets either going up or going down
  • it's a pinball game
  • this is a loop based game where you're gonna keep playing the same thing over and over again
References (from this video)
No references stored for this video.
Video _SVeUFsM6X0 All You Can Board Review at 0:07 sentiment: positive
video_pk 90972 · mention_pk 294568
All You Can Board - Tiny Towns: Fortune video thumbnail
Click to watch at 0:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Adds a lot of replayability
  • Adds another level of strategy
  • Low rules overhead
  • Easy to introduce to new players
  • More approachable at higher player counts
Cons
  • Not absolutely necessary; optional addition to the base game
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Card-specific effects — Examples include Mine (gain a coin on construction), Jeweler (worth 4 points but forces you to spend a coin; otherwise others gain a coin), Shrine of the Wind (gain a coin for each building type you have the most of).
  • Coin chest capacity — Each player has a chest that holds up to four coins; coins are used to substitute resources and influence decisions.
  • Coin economy — Coins are earned via buildings/monuments and can be spent to take a resource of choice when the Master Builder calls a resource.
  • New cards and economy — Ten new monument cards and two more of each building introduce new economy-driven interactions.
  • Two-build coin bonus — If you finish your turn and build two buildings on the same turn, you gain a coin.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • one of the best parts about this expansion is that it's so easy to introduce this to new players
  • it actually makes the game a little more accessible I feel
  • it's a great expansion and I think if you're a big fan of tiny towns you can't go wrong
  • this one's a must-own
  • I never really want to go back to the original
  • it just gives you a lot more to think about
References (from this video)
No references stored for this video.
Video w3I253b7EAU Meeple University Top 10 List at 2:27 sentiment: positive
video_pk 90720 · mention_pk 331449
Meeple University - Tiny Towns: Fortune video thumbnail
Click to watch at 2:27 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Makes the game less brutal
  • Coins can be utilized to help players
  • Villagers expansion is preferred by one reviewer
  • Villagers expansion adds new mechanic with moving figures for bonuses
Cons
  • Base game can be brutal
  • One reviewer is not good at the base game
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Coin utilization — The Fortune expansion brings a friendly thing to it where you can you know utilize the coins to help you in this putting the shape.
  • Villagers expansion — If you're not keen on the Fortune expansion there's also the Villagers expansion which is probably my preferred one for Tiny Towns out of the two for this year. It's another way of making the game less tight. It adds a new mechanic with moving some little figures around the board and they can be cashed in for different bonuses.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I really like this expansion because it brings even you know the better feeling when i play wingspan
  • it's not as tight uh a friendlier game i guess
  • so the fortune is a for me it's a really good addition to try to help me.
  • i feel like taji's one of those sleeper games that only uh gamers feel like they know about
  • it is just such good cooperative game simple quick fun um easy in and out achievement unlocked
  • it adds something it's something quite innovative i haven't really seen before
  • i see it as it is to raiders of the north see what through the ages and new story of civilization was to through the ages of the story of civilization
  • So it's really nice simple quick game Castles of Tuscany.
  • I almost feels outdated because it does that because you don't really see the the ticket to ride mechanic in many serious games these days
  • it is really neat game
  • It added a newer element to the game than anything else has.
  • It's a nice different spin on classic Pandemic.
References (from this video)
No references stored for this video.
Video W3Ucccha8_Q Meeple University Review at 0:54 sentiment: positive
video_pk 70107 · mention_pk 300787
Meeple University - Tiny Towns: Fortune video thumbnail
Click to watch at 0:54 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Coins make play easier and less brutal.
  • Adds new options and variety via cards.
Cons
  • May shift balance and change pacing compared to base game.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • augmented resource/construct options — Provides options and cards that affect how you acquire and spend resources to construct buildings.
  • coin/resources economy — Introduces coins as a new resource to facilitate actions and reduce brutality.
  • Resource Management — Introduces coins as a new resource to facilitate actions and reduce brutality.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I probably still like the simplicity of the base game
  • I like the base game because once you start adding things like that it takes it from being a pure simple filler into something with a little bit more strategy
  • this game can be really brutal
  • I like this edition to be honest I like addition the expansion to tiny towns maybe even better than the base game itself
  • acorns and the cute kid shape
References (from this video)
No references stored for this video.
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