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Toledo box art

Toledo

Game ID: GID0359624
Game Info
Year
2008
Collection
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Description

In Toledo players try to forge magnificent swords and bring them into the fortress of the city, the “Alcazar”.
Each player can send his five helpers on the map and on to the roads of Toledo, in order to acquire steel and jewels from dealers. Thus they get swords manufactured at the most famous armorer in the city. Afterwards those swords are to be delivered to Alcazar.
In addition there are two taverns (at which one “refuels” cards) as well as a place where the works of art of the resident painter, El Greco, are available.
There is a lot to discover in Toledo.

Description

In Toledo players try to forge magnificent swords and bring them into the fortress of the city, the “Alcazar”.
Each player can send his five helpers on the map and on to the roads of Toledo, in order to acquire steel and jewels from dealers. Thus they get swords manufactured at the most famous armorer in the city. Afterwards those swords are to be delivered to Alcazar.
In addition there are two taverns (at which one “refuels” cards) as well as a place where the works of art of the resident painter, El Greco, are available.
There is a lot to discover in Toledo.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 5
This page: 5
Sentiment: pos 3 · mix 1 · neu 0 · neg 1
Mentions per page
Showing 1–5 of 5
Video 8SA6Lup7ktY Board Gaymes James Top 10 List at 5:05 sentiment: positive
video_pk 84726 · mention_pk 215717
Board Gaymes James - Toledo video thumbnail
Click to watch at 5:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Tactile, chunky wooden components
  • Accessible tile-laying city-building feel
  • Promising production value
Cons
  • Transcript notes potential regional availability considerations
Thematic elements
  • Urban planning and waterways
  • Tile-layer city-building with canals; boats
Comparison games
none
Mechanics (from transcript analysis)
  • 3D wooden components — Chunky wooden pieces add tactile depth.
  • Area Majority — Control of districts influences scoring.
  • Market tiles — Markets and tile placement drive progression and strategy.
  • Movement tracks — Turn-by-turn movement options guide actions.
  • Tile Placement — Players lay tiles to build districts and canals.
  • Time Track — Turn-by-turn movement options guide actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is my sensory candy for spiel.
  • it's basically an area majority game, it sounds like, based off of this, just really, really pretty board.
  • This is a re-implementation of Qin.
  • I love a good tile layer and the tile layer, you're building out this city and these canals, and you can sail your boats around it.
  • Turns, catch three demon tokens using a polyomino.
References (from this video)
No references stored for this video.
Video Vzs05OvbNRE Board Gaming Ramblings Analysis at 5:16 sentiment: mixed
video_pk 84129 · mention_pk 213429
Board Gaming Ramblings - Toledo video thumbnail
Click to watch at 5:16 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Lots of layers of scoring.
  • Can be strategically deep with many permutations and options.
  • Accessible enough to play when tired.
Cons
  • Can be tiring to play, especially the scoring aspects.
  • Not the most strategic when played while tired.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • majority scoring — It is a majority game with timing scoring.
  • Tile Placement — It's a tile placement game where you place a tile on top of another tile.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • My first stop today was Fa Swamp. And I've been standing in line for 50 minutes and I got it.
  • The publisher almost got told to stop selling copies in general but they reorganized the queue a bit and then they got to be able to continue selling.
  • And you are watching Board Gaming Ramblings.
  • When we last left the princes, they were ugly, disgusting boys. And now they're zombies and you have to kill them. I mean, save them. Save them.
  • This is a standard trick ticking game. It's based off of the game of spades.
  • We played Wolf Street, which is a pretty weird game.
  • This is a new game from Sitdown Games.
  • I thought it was pretty cool. I enjoyed a couple things with it, but I know I will like it more when I'm not sleeping while I play it.
  • It gets really brain burning trying to figure out like, hey, where do you place the next tile because there's a lot of permutations.
  • It's been a good day. Did you have a good day?
  • We'll see you tomorrow. Thank you for watching.
References (from this video)
No references stored for this video.
Video HHcBpGMGKts Neon Gorilla Interview at 1:08:38 sentiment: positive
video_pk 80505 · mention_pk 195966
Neon Gorilla - Toledo video thumbnail
Click to watch at 1:08:38 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • best dice drafter
  • cool theme
  • great expansion
  • wife loves it
Cons
none
Thematic elements
  • Works well
Comparison games
  • Nucleum
Mechanics (from transcript analysis)
  • Dice Drafting — Considered the best dice drafter the speaker has played.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It is so chaotic. It is so fun.
  • Is it balanced? Absolutely not. And that is half the fun.
  • I think the action programming is super unique in board games in general, but also done really well here.
  • I have a feeling pro uh Grim Coven is going to be my top 10.
  • Grim Coven is incredible. Yeah, it is. It It really is. Not cozy either.
  • Oh my god, they're so cool. Yeah, the artwork is just such a uh just amazing.
  • It may and most likely will replace primal for me uh as my favorite uh boss valer.
  • Why do we like board games so much? Um, because they're fun, because they're relaxing, they're enjoyable, you're spending time with people, you're spending time with yourselves.
References (from this video)
No references stored for this video.
Video krvN3GmzMrw Chairman of the Board Top List at 1:55 sentiment: negative
video_pk 10691 · mention_pk 31557
Chairman of the Board - Toledo video thumbnail
Click to watch at 1:55 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • pioneer-like mechanism of building scoring areas as the game progresses
Cons
  • paint-by-numbers feel
  • dated, generic feel; lacks excitement
Thematic elements
  • trade routes and resource collection
  • medieval road-building
  • painterly, route-building with a clear point-scoring objective
Comparison games
none
Mechanics (from transcript analysis)
  • area scoring by roads/regions — points come from strategic placement and ensuring some routes reach scoring areas
  • resource collection — gathering resources on tiles to build swords and score points
  • Tile Placement — placing road tiles to connect routes and access resources
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • There is a lot going on here, way more than I can summarize in a short clip like this
  • this took us over five hours to play with a teach, and that's unforgivable
  • an older Martin Wallace game, paint-by-numbers and ultra generic
  • it's not my favorite of the racing genre
  • five minutes to play and it's just a different Unique Style game
  • the core system is brilliant and it keeps you engaged throughout
References (from this video)
No references stored for this video.
Video wkxHYQajNsU Board Stupid Discussion at 21:10 sentiment: positive
video_pk 9550 · mention_pk 28263
Board Stupid - Toledo video thumbnail
Click to watch at 21:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • gorgeous production and map integration
  • strong cooperative rhythm
  • family-friendly yet offers depth
Cons
  • board complexity may overwhelm casual players
Thematic elements
  • city-planning collaboration with shenanigans
  • shared city-building with a modular, tile-based map
  • light-to-medium strategic city-building
Comparison games
  • Mysterium (shared-map vibes)
Mechanics (from transcript analysis)
  • cooperative planning — teams coordinate to optimize the city’s growth
  • Tile Placement — place tiles to shape a shared city footprint
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a trick-taking game that isn’t afraid to be completely wild.
  • The production is stunning. Unreal, really.
  • Heavy as balls, Matt—that's a serious Euro.
  • One of the best two-player games of the year, no question.
References (from this video)
No references stored for this video.
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