Game description from the publisher:
Built by the Romans during the first century in Belgian Gaul, Tournay experienced most of its growth along the Scheldt river. Unfortunately, the river also contributed to its troubles, because in 881, the Normans traversed its watery path, and thereby easily captured the city. That act of aggression stunted Tournay's prosperity. This game invites you to participate in the reconstruction of the city, in order to establish a glorious era that will last for more than seven centuries. Help your district flourish by cleverly coordinating the work of the city's three domains: military, religious, and civil. Certainly the prestige of your buildings will brighten the entire city!
Tournay is a card game from the same designing team as the 2010 release Troyes with artwork once again by Alexandre Roche. In this game, players manage a district of the city and its three classes of citizens. The cards are classified by level (I to III) and color to form nine distinct decks. Players initially have two citizens in each class that they will use each turn to carry out one of five available actions, such as drawing cards, or using the powers of their buildings.
In each player's district, the building cards save them money, make more efficient use of the decks of cards, or recruit new citizens. The character cards optimize the use of buildings if properly positioned. It's up to you to create the most effective card combinations. Finally, constructed prestige buildings will give you valuable prestige points, depending on how your district has developed. But beware: Your opponents will also benefit from every prestige building you build!
Note that an expansion is included in the base game's box, so advanced players can add still more replay value to this dynamic game!
Game Summary
There are 3 sets of cards (yellow, red, white) in 3 groups (I, II, III); also, a set of black event cards. There are always 3 face-up event cards, most of which are bad. Players start with 2 meeples in 3 colors (yellow, red, white), placed on their Plaza card.
On your turn:
First, you may play a card from hand to your display (3x3 grid) by paying the appropriate cost (some combination of coins, meeples, cards, etc). You may play a card on top of another of the same color; if played on top of a different color, discard the older card.
Then take one action:
Draw a card; move 1-3 meeples off the Plaza to draw a level I-III card; you may pay others 2 coins to use their worker(s). If you draw the event card of that deck, place a coin on each event card, then trigger all event cards once per coin.
Activate a building card by moving a meeple from your Plaza to the building card (max 1 Meeple/building); cards do a variety of things like give you coins, recruit an additional meeple, use someone else's card, etc.
Combat an event by paying the cost (usually 1 Meeple, 1 coin, +1/coin on the card; or, 2 meeples) shown; take the card as a reward. Later, when events trigger, you may play this from hand to prevent an event from affecting you.
Reactivate all workers: return all meeples to your Plaza, and remove all markers from building cards.
The game ends at the start of the Start Player's turn if 2+ players have all 9 cards in their display; OR if only 1 player has, but at least n-1 Town Crier cards have been revealed. Everyone then gets to play one final card (paying normal costs). Earn VPs for all cards in display, and for all Event cards you've combated. Most VP wins!
- one of the best of the builds spilling
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- it's amazing that people are bringing their wargaming things and then put in a table and have them on this place that's they called yeah lots of lots of terrains all set up across the weekend across probably of the the three big warehouse rooms I think half of each of them have
- the crisis here there was like this a couple of weeks ago and I understand it's quite difficult to come across this yes yeah I don't think this is in print we can't buy in shops in Australia anymore
- I can't believe what Taryn actually got this and then showed me Finn in Texas oh my god for $30 Australian dollars of course
- we ran into Martin Wallace in the games library section yeah played a couple of prototypes of his prototype nap for wildlands which i think is that is commercially released you know isn't that same had a couple of prototype maps of that too to expand into so tried that out
- I really like that that game and the roses are beautiful the artworks great
- that's a sort of freeform racing game unlike any I've seen before it uses rather than having spaces on the tract it's just got a blank track and you use little tiles sort of war game style but you've got to do it quite quickly
- it's really cool I have not seen anything quite like that before so they'll be really good one to to keep our eyes on
- it's a little card sequence generating game you've got a few ways of you know take that to your other players so that that plays really nicely and really quickly
- it's not completely solitaire but not so much that you've got to try to strategize while watching what else is going on
- The 2019 cruise runs from the 9th to the 18th of September
- if you're not under the group code we won't get the forty people
- you know 40 people is the golden number to allow us to get a dedicated conference room for the duration of the cruise which gives us a little bit more freedom
- so we have a really small apartment um actually came today and it came with another package twelves able to hide it somewhere else and I have it on top of the cupboards I was worried when Tarrant went to the kitchen I said no no no don't go to the kitchen just like outside relax like like I'll make lunch
- we have now hit 1000 subscribers serve more than 1000 sexually by the time this video is published and we thank you so much for your support watching a subscribe to us wouldn't happen without your support
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- we will link the BGG preview list down below so you can also explore and read about all the different games
- you have to come in with an open mind
- we're excited and do a lot give us that pra to a lot of games
References (from this video)
- Cool concept
- Satisfying when understood
- Unique prediction mechanic
- Esoteric and hard to get a hold of
- Not for beginners
- Jousting
Mechanics (from transcript analysis)
- Playing two cards per trick — Players play two cards each round for seven tricks with 14 cards.
- Predicting placement — Players state the predicted place (first, third, etc.) their card will fall in, using information from the lead player's face-up card and prediction.
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- Did it in such an unbelievably clean way
- within a few missions, you are doing zany things that you that oftentimes feel like they're not possible.
- If people know trick taking then you can pull off some awesome awesome moves.
- This is why you're an idiot. Let me break it down for you in front of everybody.
- It's so smart. It's so smart.
- this one is a little more approachable.
- No, this is my favorite because it's so dead simple.
- This is your starting point here. I think this is the gold standard.
- It outdid the crew for me recently.
- This is now coming out as Trick to the Future.
- I hate that name so much.
- It's basically Hearts with Special Powers.
- Rebel Princess is fantastic.
- This is one that's also very easy to teach people.
References (from this video)
- solid game
- works well as a distinct experience
- adventure
- Everdell world
- Everdell
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- And honestly, I'm not really sure I'm going to be focusing too much on any one specific game. I guess as I see them.
- My one of my sons loves Armymen. He is. I'm going to have to get a photo later before the day is over because he is going to want to see me near army gear.
- The crew is actually fantastic. I met them the other night at the um the the the demo the media demo tonight.
- Memorial 44 to me is luck as to where you can actually go followed by luck as to what you roll. I can deal with one of those two looks both together and I just feel like I don't have the agency I want.
- Terraria new expansion coming soon. That's the first time I'm hearing of that.
- This which looks fantastic. I have not seen this properly set up. Bridge or bust. Uh this feels like an insane system. It's based on like it's got to be based on like those video games. I don't know. This feels This feels crazy. Toy factor high gameplay possibly not as much my jam.
- This has been a light UK Games Expo tour. Next year I hope to do better.
- Long story short, uh Friday I slept in because of the plane and catching up on sleep. And then Sunday the trains were down. So um between the two I got you I got you uh late on the coverage.
- This is more intended as like, hey, if you haven't been to UK Games Expo, you want to get a sense of the similarities or differences to other conventions. Hopefully, this gave you a light touring of showing.
References (from this video)
- Fantastic game
- Gave a real sense of joy and emotion
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- Nintendo fans, here it is. My number two favorite system of all time is the Nintendo Gamecube.
- Oh my god. God, the Gamecube is so good.
- Eternal Darkness, the best Lovecraftian horror game ever made.
- Zelda, Legend of Zelda: Wind Waker. By far my favorite Zelda game.
- Metroid Prime, my favorite Metroid game. So good. love that game. The atmosphere is great.
- I love the Gamecube. I wish Nintendo would have followed down that path, but I have a feeling if they would have, they probably wouldn't be around anymore.
- And finally, my number one system of all time, and that is the original Sony PlayStation.
- And uh that game reignited my passion for or that console reignited my passion for video games. And it's been ignited ever since.
- And the best thing about the Sony PlayStation 1 era was like this was a time before we had so much news coverage online about video games.
- And so I could go to a video game store and we had quite a few where I was from in Fresno, California, a local kind of chain called BR and then we had Software etc.
- you could go into a video game store and just look at the shelves and the shelves of the stores were huge and they had so many shelves and there were so many games for the PS1 and you could stumble upon games that you had no idea what they were because they weren't getting covered.
- These totally bizarre almost non games.
- They had refund and exchange policies at their store, so you could go in and buy a game with a full guarantee that you would like it.
- And it just it gave us the chance to try things out at home and, you know, decide whether or not we like the game.
- And so that, you know, kind of gave me the freedom to experiment with a whole bunch of different kinds of games.
- And I think that's a I think that's a huge uh miss. I think not allowing gamers to exchange games and not allowing for, you know, that's why I like Steam so much because you can buy a game, you can play it for a couple hours, and if you don't like it, you can refund it.