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Tragedy Looper box art

Tragedy Looper

Game ID: GID0362838
Game Info
Year
2011
Collection
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Description

Tragedy Looper is a scenario-based deduction game for two to four players: one mastermind and one to three protagonists. The game consists of four location boards and a number of character cards. Each scenario features a number of characters, hidden roles for these characters (serial killer, conspiracy theorist, friend), and some pre-set tragedies (murder, suicide).

Each "day" (turn), players and the mastermind play three face-down cards onto the characters, then reveal them to move the characters around or affect their paranoia or goodwill stats. At the end of each day (turn), if the scenario has a tragedy set for that day, it happens if the conditions are met, i.e., certain characters have certain stats or are in a certain location together (or not together) with others. As tragedies happen, players loop back in time, restarting the scenario from the beginning and trying to deduce who the culprit was and why the tragedy occurred.

The players win if they manage to maintain status quo — that is, if no tragedies occur to the key individuals — for a set number of days, within a set number of loops. If not, the mastermind wins.

Tragedy Looper was originally released in Japan as 惨劇RoopeR in 2011; the first english version of the game was released in 2014.

Description

Tragedy Looper is a scenario-based deduction game for two to four players: one mastermind and one to three protagonists. The game consists of four location boards and a number of character cards. Each scenario features a number of characters, hidden roles for these characters (serial killer, conspiracy theorist, friend), and some pre-set tragedies (murder, suicide).

Each "day" (turn), players and the mastermind play three face-down cards onto the characters, then reveal them to move the characters around or affect their paranoia or goodwill stats. At the end of each day (turn), if the scenario has a tragedy set for that day, it happens if the conditions are met, i.e., certain characters have certain stats or are in a certain location together (or not together) with others. As tragedies happen, players loop back in time, restarting the scenario from the beginning and trying to deduce who the culprit was and why the tragedy occurred.

The players win if they manage to maintain status quo — that is, if no tragedies occur to the key individuals — for a set number of days, within a set number of loops. If not, the mastermind wins.

Tragedy Looper was originally released in Japan as 惨劇RoopeR in 2011; the first english version of the game was released in 2014.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 10
This page: 10
Sentiment: pos 5 · mix 2 · neu 1 · neg 0
Mentions per page
Showing 1–10 of 10
Video Ti5IhFs0y60 Rolling Dice & Taking Names Review at 0:34 sentiment: positive
video_pk 93602 · mention_pk 253488
Rolling Dice & Taking Names - Tragedy Looper video thumbnail
Click to watch at 0:34 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique gameplay experience
  • Mind-blowing mechanics
  • Engaging deduction and logic
  • Potentially very difficult without table talk and notes
Cons
  • Anime art style might deter some players initially
  • Can be difficult without communication and note-taking
  • Some people will not like this game due to its depth and thought required
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • bluffing — And he can bluff. He can put a card on a character thinking oh he's going to try to move this character to get with another character. No that was just a bluff he's actually trying to do something here on the other side of the board.
  • Card Play — Everybody has a set of cards and the mastermind will play out three cards either on a person or a location. Then each player takes one of their cards and puts it on a player location.
  • cooperative play — It's a co-op game where there's a group of you from uh two to three players are going against a game master or a mastermind.
  • Deduction (Roles/Plots) — Now we're trying to deduce roles of characters we're trying to deduce what plot is he trying to do.
  • Hidden Roles — These characters have roles that are hidden from you as the player that only the mastermind knows but each of these roles may have a special ability.
  • Incident Triggering — Once that happens that might trigger an incident on a certain day which would be bad for us too.
  • Intrigue/Paranoia tracking — Maybe the mastermind is trying to increase the intrigue of a character or an open location because that's what he needs to do to get his plot to trigger or it could be that he's trying to get paranoia onto a character and there's a certain max amount of paranoia that each character car can have.
  • Looping (Time Reset) — We're looping back or going back in time. The board is totally reset back to the beginning and now we as the players have to figure out wait a minute what just happened to trigger that event.
  • Mastermind vs Players — The mastermind has a script that he's trying to run through, he's almost like he's trying to pull the strings on a major story. We or the players are trying to interrupt him and keep him from going through his story.
  • Plot/Subplot development — He has these plots that he's trying to develop or subplots that he's trying to do or instances he's trying to make happen.
  • Resource management (Goodwill) — These cards do different things they will provide resources such as goodwill that you can put on a character that may trigger an ability on the character.
  • Scenario/Script based — There's different scenarios and right the game comes with like 10 scenarios or scripts to run through.
  • Storytelling over days — This is done over the course of days. It's almost like you're telling a story with some characters that are on the board.
  • Turn-based action resolution — And everybody flips the cards over at once and you just resolve.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • i did a bad thing i judged a game by the box cover
  • it was one of the most unique gaming experiences i have ever had
  • we're looping back or going back in time
  • we're trying to deduce roles of characters we're trying to deduce what plot is he trying to do
  • mind blowing it was one of the most unique mechanics i have ever played
  • i was just so awestruck and i was flabbergasted and just couldn't get my words out
  • this is strict logic and deduction
  • that is one of the most unique gameplay experiences i've ever had
References (from this video)
No references stored for this video.
Video 60uinufFAKI Rolling Dice & Taking Names Event Coverage at 0:42 sentiment: mixed
video_pk 93579 · mention_pk 253425
Rolling Dice & Taking Names - Tragedy Looper video thumbnail
Click to watch at 0:42 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Unique experience that needs to be tried.
Cons
  • Complex, requiring multiple plays and potentially diagrams to understand the plot.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Plotting — The game involves a main plot and a subplot that need to be understood.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's just one of those unique things you need to try
  • it's a fun little bidding game it is a very fun game and it was great for us because it was a filler when you're waiting a few minutes for someone else and it worked perfect for that but I think it'll be great for us to use at the house with our family members I think that'll be a good game for people we're trying to introduce into gaming
  • my unofficial title is khan pimp
  • best swag bag of any con i've ever found
  • we are very humbled with the amount of growth that we've had
  • if you come here and say there's nothing to do there's lots of stuff to do here
  • we're going to be running a couple different charity events coming up here so keep an eye on that where we're going to be taking over certain areas of the community and running a three day gaming where it's 24 hour gaming
  • we also have a facebook page with the same name of the geek forge where we put up pictures of our progress photos as we're putting costumes together
  • take your family to a convention do some gaming you might pick up a new craft and you might even start a business
  • it's a lot different going to a small convention than a large convention it's just uh there's a lot of benefits to a small convention
  • it really is family oriented
  • cosmic encounters i really liked it and it was it was my second time playing after the first time i didn't like it i was like i don't like it we had so much fun today and i want to say that's a game that really promotes interaction with the other players that's a great game to get to know people and interact with people and talk with people rather than just taking turns
References (from this video)
No references stored for this video.
Video D8Mk1_j_oyY Rolling Dice & Taking Names Discussion at 1:46 sentiment: neutral
video_pk 93580 · mention_pk 253431
Rolling Dice & Taking Names - Tragedy Looper video thumbnail
Click to watch at 1:46 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • alliances are broken very quickly
  • the game kind of ended rather abruptly
  • nice light game in the evening
  • everybody always blames me for everything
References (from this video)
No references stored for this video.
Video vqzyKepl5PY Rolling Dice & Taking Names Analysis at 3:35
video_pk 93603 · mention_pk 253490
Rolling Dice & Taking Names - Tragedy Looper video thumbnail
Click to watch at 3:35 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it just caught on like crazy and the whole concept of gen Camp was you know for those of us who didn't get to go to that other con uh one to still sharing all the excitement of playing games and hanging out with people and so we said hey whatever you're doing just post a picture to Twitter and with the hash jant 2014 just just have some fun with it
  • it just went insane with the number of prizes that were contributed so we really started pushing the contest and the contest was basically that was where I was talking about submitting a picture and with the uh the picture you would submit it with a hasht jant contest and with the ability to win some of these great prizes and and prize packages but but it's just been amazing how the Gaming Community has embraced this and has really pushed and promoted this little thing that started
  • it wasn't like anything like this was a a competition uh for that that that other convention um what it was was just like you know we kind of wanted to be there too and we couldn't so we kind of wanted to have our own fun with it and I think we did uh it was it was a blast just uh seeing all the pictures and some of them are just hilarious some of the stuff that everybody committed and sent in and it was it was just fantastic just to be just to be a part of it
  • I have never been a part of anything that was got so big uh on the internet I we've had this show now for one and a half years and and uh and again I just never seen anything or I've never been a part of anything on the internet that that just blew up something like that so that was really cool
  • but this was kind of our little thing and it kind of brought us all together
References (from this video)
No references stored for this video.
Video AN2I-B543Ns Watch It Played Analysis at 17:31
video_pk 92351 · mention_pk 248137
Watch It Played - Tragedy Looper video thumbnail
Click to watch at 17:31 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • David I thought that was an interesting point because when you commit to a 10x10 challenge well maybe the game you think you enjoy the third or fourth play in starts to lose some of its shine then what do you stick with your commitment to keep playing it even if you're not enjoying it anymore
  • I really like this additional challenge you've given yourself here though the 2x2 x 12 challenge because even just playing a game twice you know if you're a part of the cult of the new sometimes you'll play a game have a decent experience and that's enough for you to go okay I'll keep this in my collection cuz you're moving on anyway and playing other games and you'll get back to that one sometime by playing it even just an additional time I think like you said helps you understand the game better but beyond that it's going to give you at least another experience to compare against your first one and that may reveal some very key things about whether or not this is a game that would be a good fit for you
  • well this resolution has great personal interest to me because pep is a friend of mine he's in my local game group so I'll probably be playing some of those prototypes and maybe even some of your 15 X15 challenge perhaps there'll be some crossover in our resolutions and we can help each other out
  • Marcus let's try to keep our resolutions realistic okay
  • cam I actually agree with this at least on a certain level these kind of challenges you know are not like a challenge to lose weight for the sake of your health where you're trying to do something that's good for you whether or not it's something you enjoy a challenge like this I think is meant to be fun it's meant to be enjoyable in some way and so if you're doing it just to slog through it and get her done that's probably the wrong motivation but I know personally I appreciated that my last year's resolution did get me to pull certain games off my shelf that I might not otherwise have gotten to just because I had that extra motivation of trying to complete it because I played some games that created wonderful experience for me that I might have passed over and and I'm glad I didn't so again I think if you're doing it as a fun objective then that's great that's healthy and and enjoy and if you want to avoid it that's okay too play what you want to play when you want to play this is a hobby right it's meant to be fun
  • well not to be outdone I've created my own resolution the 5x10 + 5x 5 + 10x 2 + 20 by 1 challenge
  • I know this is ridiculous but this is my Challenge and here's what it means I'm going to pick five games from my collection to play 10 times each and then later in the year I'm going to commit to another five that I'll play at least five times each so I'm leaving myself some room that maybe a game I already have in my collection or one I'll discover will be one that I want to add in so that's kind of like the living component of this equation then over here want to pick 10 games from my collection as of the end of 2014 that I haven't played yet and I want to play them two times each and then I want to pick 20 games in my collection I haven't played yet to play one time each so that's that's the 5x1 plus 5x5 plus 10 x two plus 20 X1 Challenge and my idea here is that any of those games I start playing that I plunk into this equation if I don't complete them I'll remove them from my collection
References (from this video)
No references stored for this video.
Video 5GhhZ1_XBMw JestaThaRogue Top List at 4:48 sentiment: positive
video_pk 81371 · mention_pk 201621
JestaThaRogue - Tragedy Looper video thumbnail
Click to watch at 4:48 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • prevent a terrible disaster
  • uncover the truth
  • deduction
  • misdirection
Cons
none
Thematic elements
  • preventing a terrible disaster
  • a town trapped in a repeating time loop
  • mystery anime or supernatural thriller
Comparison games
none
Mechanics (from transcript analysis)
  • Deduction — The core mechanism is deduction through repeated timelines.
  • Hidden role — One player takes the role of the mastermind secretly controlling the events of the town while the other players are protagonists attempting to uncover the truth.
  • Storytelling — Every loop reveals information. Players gradually learn which characters matter, which events trigger disasters, and how to prevent them.
  • time loop — Players are trapped inside a repeating time loop trying to prevent a terrible disaster from occurring.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Let me know what you think of these five time travel board games in the comments below.
  • Necessity is the mother of invention, but invention is also the mother of invention.
  • It's the heaviest game on the list, and it's also the most timey-wimey brain-burning.
  • So you create a paradox.
  • It's rated as the top 100 games of all time.
  • Get it? Future.
  • It sounds like a head-scratcher, like that tri-dimensional chess on Star Trek.
  • It's chaotic, silly, and all about seeing how strange history can get when everyone is meddling with it.
  • Everyone hates Bob.
  • It's essentially a cop investigation where every reset makes you a little smarter about what you're going to do next time.
  • I haven't played Temporum. Never heard of it. Stick a look on BGG.
References (from this video)
No references stored for this video.
Video tF62_hraHUE Actualol Discussion at 5:16 sentiment: mixed
video_pk 10933 · mention_pk 32196
Actualol - Tragedy Looper video thumbnail
Click to watch at 5:16 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • intriguing time-travel/deduction blend
  • rich thematic potential
Cons
  • theme may be unappealing to some groups
  • heavy and potentially off-putting for casual players
Thematic elements
  • one overlord with extensive knowledge; players deduce objectives
  • time-travel deduction
  • heavy, lore-rich scenario exploration
Comparison games
  • Time travel/deduction games in general
Mechanics (from transcript analysis)
  • Deduction — players attempt to deduce overlord's goals and counter them
  • Hidden Information — Overlord knowledge is not fully shared with others
  • time travel / looping — players go back in time to repeat actions and learn from mistakes
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is new feature it's a bit freestyle so please let me know what you think of it
  • it's a 15 minute soundtrack and there's noises going on telling you to do things
  • the gun is like really exciting
  • I didn't get to use the gun once
  • the theme really grabbed me and it kind of made me think of Game of Thrones
  • this is an abstract game
  • every time you play a card you actually take a cube off the board
  • it's a heavy deduction game
  • you go back in time to repeat your actions
  • it's kind of like one of those choose your own adventure books
  • I've had this game for over a year now and only played it once
  • it's such a long game
  • teaching it to new players is incredibly difficult
References (from this video)
No references stored for this video.
Video Qw3uT_WthFk No Rolls Barred Top List at 3:56 sentiment: positive
video_pk 7872 · mention_pk 23213
No Rolls Barred - Tragedy Looper video thumbnail
Click to watch at 3:56 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep, battle-of-wits puzzle
  • rich, multi-layered deduction with replays
Cons
  • very heavy concept; hard to teach
  • learning curve is steep
Thematic elements
  • time loop investigation with master planner antagonist
  • multiplot mystery investigation with looping timelines
  • cinematic mystery, high-concept deduction
Comparison games
  • Death Note
  • Source Code
Mechanics (from transcript analysis)
  • Deduction — different plots/subplots drive each loop and clue discovery
  • mastermind and loop structure — one player acts as mastermind; loops reveal failures and require adaptive play
  • scenario-based plotting — different plots/subplots drive each loop and clue discovery
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is the collection starter and here are the top 10 games like cludo but better
  • it's brilliant
  • the perfect next step
  • production-wise it feels like a million bucks
  • it's quiet tense and thinky
  • a tense beautiful little puzzle gameplay stuffed with side eye pirate paranoia
  • you've got this map in front of you which can be broken up and arranged in many different ways depending on the scenario you're playing
  • it's an awesome film about language the nature of communication
References (from this video)
No references stored for this video.
Video WzHDSjUbOD4 No Rolls Barred Top List at 3:46 sentiment: positive
video_pk 2347 · mention_pk 6876
No Rolls Barred - Tragedy Looper video thumbnail
Click to watch at 3:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Innovative looping mechanism with tension and theme
  • Engaging scenarios with strong narrative flavor
Cons
  • Rules can be dense; teach-time may be longer
  • Not as accessible to casual gamers
Thematic elements
  • time-loop, suspenseful deduction
  • A city where days repeat and investigators try to avert tragedies
  • scenario-driven with repeating cycles and hidden plots
Comparison games
  • Pandemic
  • Dread
Mechanics (from transcript analysis)
  • cooperative deduction — players collaborate to untangle plots while the loop resets
  • Deduction — players deduce and alter events to prevent a catastrophe across repeated days
  • Hidden Roles — certain characters or plots are concealed, affecting decisions
  • Time-loop deduction — players deduce and alter events to prevent a catastrophe across repeated days
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's the best time and boy do we have some creepy crawlers for you
  • for most lists for nrb i try to feature mostly games we haven't covered before but for this one i'm going to be covering a few ones that we have
  • it's a pulpy cinematic style game for movie fans and zombie heads alike
  • it's a heady tense and brutal deduction game
  • there's no horror experience like nemesis
References (from this video)
No references stored for this video.
Video ccgA4ywpZMk Board Game Replay Discussion at 4:43 sentiment: positive
video_pk 2120 · mention_pk 6222
Board Game Replay - Tragedy Looper video thumbnail
Click to watch at 4:43 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • interesting format that could fit a show
  • potential strong video content with proper rules
Cons
  • rule book described as a bear; learning curve
Thematic elements
  • scenario-based time-travel deduction
  • Mystery/time-loop puzzle
  • investigative, looping timeline
Comparison games
none
Mechanics (from transcript analysis)
  • scenario-based puzzles — structured challenges with specific solutions
  • time loop — repeat scenarios with evolving actions to reach a correct outcome
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we're going to be running our first contest ever in the series
  • stay tuned hopefully in the next week or so I'm going to have this come up and there'll be a whole separate video just for the Sheriff of Nottingham contest
  • I want to interact with you more I want to get more feedback from you guys I want to hear more about what you've been playing
  • I'd love to just chat games with you I think that'd be a lot of fun
  • I appreciate you sticking around and listening
  • we're really excited to get to Eclipse this week
References (from this video)
No references stored for this video.
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