TwinStar Valley is a fun and accessible competitive game that has you controlling a mining company active in a beautiful secluded valley. You will construct a logistical network to transport valuable gemstones towards self-build workshops.
The goal of the game is to both earn a capital through carefully selling these assets to a fluctuating market and fulfilling contracts that allow you to score Victory points.
The game combines route-building and market manipulation but attempts to present these elements in an easy to grasp system, offering freedom and tough decisions.
Twinstar uses a unique Action selection mechanism and original twists to the genre of logistical games to create a fun, intense and joyful experience that both casual an more experienced gamers can enjoy.
—description from the designer
- accessible yet strategic, with streamlined design
- aimed to be a more approachable version of complex economic games
- logistics, market fluctuation, contracts
- logistical valley with mining and industry
Mechanics (from transcript analysis)
- root building / market interaction — production and contracts drive capital gain
- unique action selection mechanism — streamlined logistics with market manipulation; no auctions
Video topics + discussion points
Quotes (from this video)
References (from this video)
- I want to keep it and play it with more people.
- Positive aspect is that it is a gateway game.
- The setting in Norway seems totally random.
- With two players, it was kind of hard and ended up in a position where you could just build where I would add new things.
- It's not my favorite genre of games in general.
- Norway
- Age of Steam
Mechanics (from transcript analysis)
- action selection — The board where you play your actions, where you can also block, but if you block, another player can use more to move over you.
- Pick-Up and Deliver — A lighter pick up and deliver game.
- Route Building — Has a lot of the same root building things as Age of Steam.
Video topics + discussion points
Quotes (from this video)
- The most fun I think was when you trade with another player and then you forgot that you just traded with that player and you get the same cards back.
- It felt like a boring tug of war kind of mechanism.
- This is mind sweeper the board game.
- The cake is a lie.
References (from this video)
- Great introduction to Age of Steam kind of games.
- Other cube rail games fit better in the collection.
- Not enough of a reason to keep it over other similar games.
- Age of Steam
Mechanics (from transcript analysis)
- Cube rail — Mentioned as a category of games that fit better in the collection.
Video topics + discussion points
Quotes (from this video)
- It's a good one. Next up is another good one called Formosa Tea.
- It's a flip and cube placing game.
- This is the one that I wanted us to get.
- This is the way that doesn't spill.
- It is a longer game. I would have liked to play it but there is too many games so we're not playing it.
- He played it when it arrived. We never did.
- it's supposed to be fun, but there are so many fun games.
- this made it into the top 10 from last year.
- I love the worker placement like bidding that you bid with work.
- But I like so much about it. I just don't like how long it is.
- So even though I love and adore it, I don't think I will play it again.
- my number one game from last year was galactic cruise. Galaxy Cruise.
- And those are 20 more games leaving the shelf for different reasons.
- And if you have too many games, take a hard look on yourself and see if there's something that you don't really need to have there because I promise you it feels good.