TwinStar Valley is a fun and accessible competitive game that has you controlling a mining company active in a beautiful secluded valley. You will construct a logistical network to transport valuable gemstones towards self-build workshops.
The goal of the game is to both earn a capital through carefully selling these assets to a fluctuating market and fulfilling contracts that allow you to score Victory points.
The game combines route-building and market manipulation but attempts to present these elements in an easy to grasp system, offering freedom and tough decisions.
Twinstar uses a unique Action selection mechanism and original twists to the genre of logistical games to create a fun, intense and joyful experience that both casual an more experienced gamers can enjoy.
—description from the designer
- I want to keep it and play it with more people.
- Positive aspect is that it is a gateway game.
- The setting in Norway seems totally random.
- With two players, it was kind of hard and ended up in a position where you could just build where I would add new things.
- It's not my favorite genre of games in general.
- Norway
- Age of Steam
Mechanics (from transcript analysis)
- action selection — The board where you play your actions, where you can also block, but if you block, another player can use more to move over you.
- Pick-Up and Deliver — A lighter pick up and deliver game.
- Route Building — Has a lot of the same root building things as Age of Steam.
Video topics + discussion points
Quotes (from this video)
- The most fun I think was when you trade with another player and then you forgot that you just traded with that player and you get the same cards back.
- It felt like a boring tug of war kind of mechanism.
- This is mind sweeper the board game.
- The cake is a lie.