Game Info
Year
2017
Collection
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Description
In 1566, Jean Parisot de Valette, 49th Grand Master of the Order of Malta, laid the foundation for Valletta, the future capital of Malta.
In Valletta, players take inspiration from Jean Parisot de Valette in order to procure raw materials; hire merchants, bricklayers and roofers; and build their own version of the magnificent capital, with its mighty bastions, baroque buildings, and a right-angled street network. Cultivate your contacts with the Order of Malta to improve your reputation.
Players are supervised in their work by de Valette, who patrols his streets as a building inspector. When he reaches the end of his patrol, the game ends and a winner is determined.
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 7
This page: 7
Sentiment:
pos 3 ·
mix 1 ·
neu 2 ·
neg 0
Showing 1–7 of 7
Video 5DCdxSzG1pc
Getting Games Discussion at 0:59 sentiment: neutral
video_pk 89800 · mention_pk 239128
Click to watch at 0:59 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
- abstract/puzzle-like
Comparison games
none
Mechanics (from transcript analysis)
- moving around a neutral piece to gain control — players maneuver around a central neutral piece to take over areas on the board
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- i am an accidental videographer
- the video output has been a lot less
- engine building is not a mechanism
- i've spent a lot of time zooming around with the camera
- the video versions are getting more views than the podcast downloads
References (from this video)
No references stored for this video.
Video ng_gEBldjgw
Getting Games Discussion at 4:49 sentiment: neutral
video_pk 89748 · mention_pk 238886
Click to watch at 4:49 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I think I might be kind of done with it
- the best solution for us right now is my iphone
- we filmed two more playthroughs and those realistically should be the first ones that go public
- I really can't wait to hear what people think
- we're hoping to put out the gallerist later this month
References (from this video)
No references stored for this video.
Video PHBSZ-RBKh4
Rob's Tabletop World Discussion at 14:36 sentiment: positive
video_pk 82584 · mention_pk 207463
Click to watch at 14:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Brilliant game
- Unique
- Get a ton in a little itty bitty box
- Clever mechanic of fighting your way out after getting the rune
Cons
none
Thematic elements
- Dungeon crawl
Comparison games
none
Mechanics (from transcript analysis)
- Dice Chucker — It's a dice chucker game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Oh my god, this has Bladeunner feel with an Arkham Horror twist. if that makes any sense. It feels like the old second edition uh Arkham Hore.
- I just want to get rid of some more stuff that isn't going to sit there, you know, that I'm not going to play.
- You know, once I review it, if I don't think it's going to stay, you know, and not that it's a bad game or anything like that, it just becomes a point where where, you know, at my age, okay, at this ancient ancient age, okay, how many games can you keep?
- I just got a feeling that, you know, everything's, you know, they want to go digital with everything. I mean, what's the point of that?
- I I I I I'm trying to find stuff that I can make consistent fun videos for.
- I try not to be a gosh darn infomercial, okay? I try not I try to separate myself from the rest of the board game industry.
- All I care about is doing my best to try to get, you know, have some fun.
- My whole thing is, okay, it's a Godzilla with big minis. Yeah. If I can get my hands on it, I'll get my hands on it.
- And my plan is to keep going as long as I can physically and mentally and just enjoy myself.
- get back to the way it used to be in 2013, 14, and 15, you know, where we just we had fun.
- And then we just, clean, smart, concise, and just keep it simple.
- The board game geek hall of fame. Holy cow, what a train wreck that thing is.
- You're one of my favorite designers of all time.
- And we're we're making that push to to just have fun and have a good time. And we're getting as far away from stupid stuff as you can imagine.
References (from this video)
No references stored for this video.
Video aytjdLjPfeM
Rob's Tabletop World Discussion at 2:58 sentiment: positive
video_pk 82087 · mention_pk 206044
Click to watch at 2:58 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This is going to be a long long recovery. That's for doggone sure.
- I'm going to be playing games from bed from when I'm where I'm going to be recovering.
- So, what do we got from here? Uh this is from GMT.
- I can't wait to tell you about it. Okay? Uh it's going to be a lengthy video.
- It was the most horrifying sound I think I've ever heard in my entire life.
- So, we're going to be able to do this. You might want to mirror your video.
- Uh the thing is is that, you know, my my my kids Any ideas on which games uh to crack live?
- I learned to just take more time with games.
- This foot is humbling.
- Let's take a positive outlook to it.
- Um how you shouldn't go shopping ever again at Miniature Market.
- I've been on YouTube for so many doggone years and if you think that I'm going to get shook up by somebody coming here going blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah.
- So, you know, we're going to have some fun. It's Friday.
- And we're going to have a lot of fun and we're going to do it together.
- Fireworks are going to be going off next week.
References (from this video)
No references stored for this video.
Video xqzSOqcbR7I
Rob's Tabletop World Discussion at 0:20
video_pk 81947 · mention_pk 205134
Click to watch at 0:20 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Hey, if you're laid up, here's some of the great games that you could try.
References (from this video)
No references stored for this video.
Video V3-CH-w4uqw
Review at 0:33 sentiment: positive
video_pk 67174 · mention_pk 163155
Click to watch at 0:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Lots going on in the box
- More engaging than typical small indie games
- Unique objective of escaping after getting the relic
- Satisfying dice rolling
- Clear and concise rules
- Easy to learn
- Plays great
- Controlling two players is a piece of cake
Cons
- Can be brutal
- Can get messy very quickly
- Enemies have tough abilities and increased health
Thematic elements
- dungeon crawl
Comparison games
- Iron Helm
Mechanics (from transcript analysis)
- cooperative play — Can be played solo (taking two characters) up to four players.
- Dice Rolling — Used for attacking, with rolls of 1, 2, or 3 doing at least one damage. Extra dice can be gained under certain conditions.
- Experience points — Gained by defeating creatures, which can be traded in to increase health or perform other actions.
- Health tracking — Characters have health, and if the wound marker catches up to the health marker, the player is done.
- Item/scroll collection — Creatures can drop scrolls or items upon defeat, which can be used for experience points or special abilities.
- Level exploration — Players descend through four different levels to find relics.
- Line of sight/Range — Attacks are limited by range, with different characters having different ranges.
- monster abilities — Enemies have their own abilities that affect gameplay.
- Player characters — Four characters to choose from: fighter, archer, cleric, and thief, each with different abilities and ranges.
- Set Collection — The game involves collecting relics to win.
- Turn Order — Players decide who goes first each turn, and enemies also have activation phases.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This is probably one of the best games I played in a long, long time.
- Go get this. This is a classic.
References (from this video)
No references stored for this video.
Video O4Nr4sbZAUo
The Secret Cabal Gaming Podcast Review at 0:00 sentiment: mixed
video_pk 3998 · mention_pk 11642
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
- Theming is well-integrated with Valletta's historic city-building
- Deck-building is used in a unique, non-trivial way
- End phase mechanic adds compelling late-game tension and scoring
- Conflict around scarce valuable buildings due to the Jean Parisot de Villette mechanic
Cons
- Limited card variety leading to reduced replayability
- As a lighter euro, it may lack depth for heavier euro players
- Deck replenishment and card balance could be more varied
Thematic elements
- city-building, deck-building, resource management
- Mediterranean city-building in Valletta, Malta, during the era of the Order of Malta
- historical flavor embedded in a procedural deck-building engine
Comparison games
none
Mechanics (from transcript analysis)
- Adjacency discounts — Building costs are reduced if adjacent to owned properties.
- Character-driven synergy — New employees provide additional actions and create synergies with existing buildings.
- deck-building — Players manage a personal deck of worker cards, discarding and reshuffling to perform actions.
- End phase deck crawl — At the end, players shuffle discard into their deck and go through it once more for late scoring.
- Resource Management — Gathers wood, stone, money, bricks, etc., used to construct buildings and upgrade them.
- Worker/employee cards — Each card provides actions and resources; hiring and firing affect future options.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I really do like Valletta
- it's an excellently designed game
- it's probably a little bit too much on the lighter end of the scale for me
- the end phase... shuffle your discard piles back into your deck and run through that entire deck one last time
- the end phase is the best, the best I love it
- this is the epitome of paying attention to the players fun
- I think this is a good one to check out
- it's got a good set of mechanics, it's got a unique set of mechanics and it works really well
- they paid attention to making the game fun first
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–7 of 7