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Vikings box art

Vikings

Game ID: GID0377787
Game Info
Year
2007
Players
2-4
Age
10+
Playtime
70 min
Collection
Your Tier
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Description

Vikings is a fast economic game. Despite the nominal "Viking" theme, no actual exploration or pillaging is involved.

The resources in the game consist of coins and several types of ship tiles, island tiles and meeples. In each of 6 rounds, a random set of 12 tiles and 12 meeples becomes available. Players take turns buying and placing pairs of meeples and tiles. There is no direct player interaction, only indirect contention for resources during the buying phase.

The most unusual aspect of the game is the pricing wheel, which pairs meeples with tiles and sets their prices.

Description

Vikings is a fast economic game. Despite the nominal "Viking" theme, no actual exploration or pillaging is involved.

The resources in the game consist of coins and several types of ship tiles, island tiles and meeples. In each of 6 rounds, a random set of 12 tiles and 12 meeples becomes available. Players take turns buying and placing pairs of meeples and tiles. There is no direct player interaction, only indirect contention for resources during the buying phase.

The most unusual aspect of the game is the pricing wheel, which pairs meeples with tiles and sets their prices.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 29
This page: 29
Sentiment: pos 22 · mix 0 · neu 0 · neg 2
Mentions per page
Showing 1–29 of 29
Video oOSqGDaeQd0 Rolling Dice & Taking Names Discussion at 0:43 sentiment: positive
video_pk 93578 · mention_pk 253415
Rolling Dice & Taking Names - Vikings video thumbnail
Click to watch at 0:43 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Can be played with four players in just an hour.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Euro Game — Described as a medium-weight tile placement euro game.
  • Tile Placement — Mentioned as a mechanic in Vikings.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I prefer to play multiple games as opposed to one long game
  • I could scratch that euro itch without a huge time investment
  • with the right game you can get that de hora experience and leave time for other games to fit in your three or four-hour window
  • streamlined
  • it's as if it was a match made in heaven
  • it's all about getting more games in the same amount of time
  • typically the phrase quantity versus quality comes up
  • there's some brilliant designers able to come up with some high quality deep games that can be played in their reasonable amount of time
  • I want to maximize my time as much as possible
  • it's very easy for me to find games that give me the play experience i want in a shorter amount of time
References (from this video)
No references stored for this video.
Video T4fuV26qsl8 Rolling Dice & Taking Names Analysis at 3:52 sentiment: positive
video_pk 93604 · mention_pk 253492
Rolling Dice & Taking Names - Vikings video thumbnail
Click to watch at 3:52 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Good insert design for component placement
  • Main component (cardboard tiles) are well-contained
  • Passes the 'shake test' exceptionally well
  • Components remain in place even with aggressive movement
  • Safe for all types of traveling environments
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Game box inserts you know this little plastic and cardboard devices that are inside your box they have little compartments to put all your bits and pieces and cubes and cards and separate locations to make them easy to find things or take out set up put away and have their own little places to go you know those things.
  • Many times our game boxes are not going to sit on the shelf and go straight to the table we're going to take them to some where we're going to to a friend's house to a game store to a convention in that case we're your game box insert do its job during all that travel.
  • I don't know why Fantasy Flight the one of the largest if not the largest game publishers continues to use this insert.
  • So if you ever get a game with an insert that just doesn't meet your needs you might have to go the customer out and make something yourself.
  • Not having an insert is a solution for a game company and in games like this it works and I think it works just fine.
References (from this video)
No references stored for this video.
Video ZwCeBLeO6iE Getting Games Discussion at 51:08
video_pk 90899 · mention_pk 243383
Getting Games - Vikings video thumbnail
Click to watch at 51:08 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video RMPqdTKVrrA Getting Games Top 29 List at 5:16 sentiment: positive
video_pk 90400 · mention_pk 241521
Getting Games - Vikings video thumbnail
Click to watch at 5:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • demigod ascension and divine favors
  • Greek and North pantheons
  • competitive legacy tiling digital hybrid
Comparison games
none
Mechanics (from transcript analysis)
  • competitive legacy tiling — 12-scenario campaign with campaign progress impacting later play
  • digital app integration — An app tracks decisions across the entire campaign
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the roman republic is coming to an end but not before a power struggle between caesar and pompeii
  • this expansion has several modules and scenarios
  • this is a cooperative deck construction dice rolling game
  • this is going to be their big essence spiel release later on in the game
  • Sleeping Gods is the latest game from Red Raven Games
  • Terra Futura is an engine building card game in which you build your land of tomorrow
  • the big thing ... if you connect a port early you increase the stock value
References (from this video)
No references stored for this video.
Video racR6BLufIE Getting Games Discussion at 23:30 sentiment: positive
video_pk 89363 · mention_pk 237161
Getting Games - Vikings video thumbnail
Click to watch at 23:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's not about like being the best
  • there are somewhere between 100 and 150 games nowadays it's nine days of gaming
  • the thing that's really cool about WBC is that it is very much couched in this tournament structure
References (from this video)
No references stored for this video.
Video 4p196f2eqM4 Getting Games Discussion at 13:53 sentiment: positive
video_pk 88606 · mention_pk 233995
Getting Games - Vikings video thumbnail
Click to watch at 13:53 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is easily my game of the month and right now it's one of the best games I've played in the last year to uh maybe a couple of years
  • Randomness uh chaos nightmare essentially
  • it's a historical simulation
  • the tiebreaker is the number of Windows you have in your Mansions
  • the rulebook literally says get comfy you know Brew yourself a cup of coffee it's going to take you a little while to read through this rulebook
  • I was not expecting to like this game so much in general
References (from this video)
No references stored for this video.
Video xJWmuNz7giw UndeadVikingVideos Discussion at 17:48
video_pk 88502 · mention_pk 233348
UndeadVikingVideos - Vikings video thumbnail
Click to watch at 17:48 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Giving out one deck is sort of like what are you gonna do in one deck?
  • The cards look amazing.
  • it feels like a Tetris game like if Tetris made this game people would Rave if it was a Tetris branded it would be so far
  • great filler weight game
  • The way the DMV and where I live goes they they give you a ticket you go and you sit down in this big room with all these chairs and it's like it's in this old mall where that has 95 of them all is is vacant and they're actually planning on tearing the whole thing down
  • it has an ending that makes you think and makes you actually go whoa that's huge
  • it is the most graphically violent like movie that it is it I don't it's and it's very um it's very psychological as far as the horror goes
  • it's one of those things where uh I I I want I I seriously want other people to watch all of Martyrs so I can actually talk to them about the ending so I can discuss what you think theUATION the ending means
  • it is it is a extremely difficult watch
  • the ending has stuck with me for like days
  • it is completely and totally like uh totally popcorn TV it is there's nothing there is it is perfectly solid B material that you can just have on and like you can literally not watch it
  • it's like the monster's not gonna come out of the movie
  • the one genre that will be affected least by the strike will be horror because most horror films are independent
  • Mario made a billion bucks let's not discredit that
  • the sound is like unreal it was like one of the best sounding movies I've ever heard
  • Dunkirk had the rapid noise
  • I hated seeing it the movie before yeah it's awful and then I noticed a bunch of movies followed that afterwards it annoyed me every time afterwards too
  • 250 000 views and you only got 30 bucks
References (from this video)
No references stored for this video.
Video oZgQjPzYCGE Ryan and Bethany Board Game Reviews Event Coverage at 8:44
video_pk 84837 · mention_pk 216262
Ryan and Bethany Board Game Reviews - Vikings video thumbnail
Click to watch at 8:44 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • Vikings
Comparison games
none
Mechanics (from transcript analysis)
  • card swapping — One of the effects allows players to 'swap two cards between each other', noting 'Can be any card'.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, it's going to be a little bit cooler this Shen Con. In the past, it's been very, very hot. So, hopefully it's cooler and nice so I don't get all sweaty and weird, which is a default setting of mine. So, sweaty and weird.
  • This is a quick picture of everybody.
  • We are officially in the will call line getting a few tickets that we hadn't didn't have a chance to ship to us. It's going really fast today. I feel it's going to be a lot slower on future days, but yeah, things are kicking off real soon here.
  • It is bright. It is colorful and it is air conditioned.
  • We are going to be getting ready to play sanctuary and I'm pretty excited cuz we're at an all girls table. So that's going to be awesome.
  • So, we got we just got done playing a playthrough of Sanctuary, which is a lighter version of Ark Nova.
  • This is one of the games that was on my top 10 that I was excited to see at Gen Con.
  • This is a Viking route from Ari's games.
  • We really enjoy this game. We don't get to play it nearly as much as we want to, but Ryan does play it a lot with the girls um which is fun and they get to like build decks together and then they like fight each other on it. So that's really fun, too. So looking forward to it.
  • I had more fun because of the time we spent together.
  • If you like any of the style of this game visually, it is 100% him. He's the guy who drew the pictures. He's the guy who wrote the story.
  • All right, guys. Uh, Gen Con day one is officially in the books. And tomorrow, stay tuned for day two.
References (from this video)
No references stored for this video.
Video n1xRT0BKA_Y Box of Delights Analysis at 16:22
video_pk 84021 · mention_pk 212868
Box of Delights - Vikings video thumbnail
Click to watch at 16:22 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • SMC Action Control — Player has a degree of control over where SMCs place sparks during the start of turn and spawn steps.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, we're going to learn some of the tricks, some of the secrets, some of the perhaps little skills of playing this game well that you may not have picked up um as you've been learning the game.
  • It's not always as straightforward.
  • Always look for opportunities to exploit the idea of overpaying.
  • Reveal effects are some of the most powerful effects in the game.
  • One of the hardest things to do in Decas is defeat a white guardian.
  • So, creating guardians to get sparks back in the supply if you're facing something like spider, which is probably the first time you might think about doing this.
  • Magnetic pulse is a really neat card.
  • Once you've played your first game and you're familiar with the rules, have a look through the appendices.
  • So, when you're setting up, setting up in this game is part of the game.
References (from this video)
No references stored for this video.
Video navw8T9-GE0 Chairman of the Board Other at 6:36 sentiment: positive
video_pk 82279 · mention_pk 206779
Chairman of the Board - Vikings video thumbnail
Click to watch at 6:36 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Needs a reprint
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video 8wYTu8NS2uk BoardGameCo Top List at 3:16 sentiment: negative
video_pk 82062 · mention_pk 205903
BoardGameCo - Vikings video thumbnail
Click to watch at 3:16 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
  • Did not finish due to lack of interest
  • Resented the amount of time it took to play
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I've been pushing this video off for a long time now because every single time that I was going to do this video, I had like one or two more games in my collection that I needed to just get to.
  • I got to a point where I realized if I keep waiting for that one more game I have to finish, I'm never going to do this video.
  • These are games that you have to theoretically destroy components in order to play them.
  • I really like Sagata Artisans.
  • Rise of Queensdale is like Charter Stone, just better in my opinion.
  • But My City Rolling Ball is delightful.
  • I think this was excellent and I will always wonder which game is better depending on your experience of which one you've played first.
  • I've played My City more times than any other game, period.
  • Ticket to Ride Legacy was the first game since Penel Legacy season 1 that gave me the highs of what a legacy game can in a system that was familiar and yet really opened up and explored this whole board as you went through it and just continued to unlock things.
  • This is my favorite Legacy game experience.
  • It's one of the perfect legacy games for me.
  • It's so good. It's so good.
References (from this video)
No references stored for this video.
Video a-pW--VCbHo Chairman of the Board Top List at 9:05 sentiment: positive
video_pk 81231 · mention_pk 200603
Chairman of the Board - Vikings video thumbnail
Click to watch at 9:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong example of a colossal hit
  • Quintessential gateway plus lightweight Euro
  • Offers so much and is engaging
  • Amazing game
Cons
  • Nobody's played it
  • Just not available
Thematic elements
  • Building peninsulas, managing resources, fighting threats
Comparison games
  • Carcassonne
Mechanics (from transcript analysis)
  • economic — Uses a cost mechanism for tiles, where more expensive ones become cheaper as cheaper ones are bought.
  • Set Collection — Different rows/columns do different things (income, feeding workers, points, fighting threats).
  • tile drafting — Players draft tiles based on a cost mechanism.
  • Tile Placement — Building peninsulas out in rows on the board.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, I believe it or not out of all the board games out there, there aren't actually that many that sit at that hour time frame mark.
  • So, it's a bit of a sweet spot that I personally like. I I really do like those games that you can kind of get done in about an hour's time because it kind of feels meaty enough to sink your teeth into, but it's not necessarily got to be the kind of main event um of your gaming night.
  • So, if you do want a a catalog of hour-long games, then this could be a good place to start.
  • And it's just a very nice, well-put-together game.
  • So, kind of kind of like an economic uh tile placement game, Foundations of Metropolis is a great place to start.
  • And I love that kind of being so confined and restricted in a game like this.
  • So, if you like these card driven mechanically sound games that's a little bit subtle but clever then I would really recommend giving Arigato a try.
  • So, fantastic game, but maybe at the lower player counts or if you're more familiar with the game, you can get it into that hour mark.
  • And it's just so engaging and it just keeps you on your toes from start to finish.
  • So, for me, it takes all the best parts of all the uh the best deduction games.
  • So, I'd definitely try that one out. And again, I think so many people could enjoy this one.
  • So this is one of the purest, most beautiful area control games uh that you will ever play and that unlike a lot of other area control games it's it's quite subtle and it is card driven through this kind of trick taker adjacent mechanism and I wouldn't let that put you off because you know I I hate trick taking games. This one does have some similarities and but it's fantastic.
  • So this is such a cerebral, beautifully balanced clever you know intelligent sophisticated game in my opinion
  • And for me, that is just fantastic. And I'm always excited to see what he comes out with next.
References (from this video)
No references stored for this video.
Video xvIRZj5CfBU BoardGameCo Event Coverage at 12:58
video_pk 80550 · mention_pk 196292
BoardGameCo - Vikings video thumbnail
Click to watch at 12:58 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • Viking
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And honestly, I'm not really sure I'm going to be focusing too much on any one specific game. I guess as I see them.
  • My one of my sons loves Armymen. He is. I'm going to have to get a photo later before the day is over because he is going to want to see me near army gear.
  • The crew is actually fantastic. I met them the other night at the um the the the demo the media demo tonight.
  • Memorial 44 to me is luck as to where you can actually go followed by luck as to what you roll. I can deal with one of those two looks both together and I just feel like I don't have the agency I want.
  • Terraria new expansion coming soon. That's the first time I'm hearing of that.
  • This which looks fantastic. I have not seen this properly set up. Bridge or bust. Uh this feels like an insane system. It's based on like it's got to be based on like those video games. I don't know. This feels This feels crazy. Toy factor high gameplay possibly not as much my jam.
  • This has been a light UK Games Expo tour. Next year I hope to do better.
  • Long story short, uh Friday I slept in because of the plane and catching up on sleep. And then Sunday the trains were down. So um between the two I got you I got you uh late on the coverage.
  • This is more intended as like, hey, if you haven't been to UK Games Expo, you want to get a sense of the similarities or differences to other conventions. Hopefully, this gave you a light touring of showing.
References (from this video)
No references stored for this video.
Video HBa_8DScMeQ Discussion at 5:45 sentiment: positive
video_pk 79462 · mention_pk 192890
Vikings video thumbnail
Click to watch at 5:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • App functions well and enhances the gameplay experience.
Cons
none
Thematic elements
  • App-driven narrative adventure with story, score system, and journey laid out in an app.
Comparison games
none
Mechanics (from transcript analysis)
  • app integration — The entire narrative and scoring system are managed through a digital app.
  • dice building — Players add stickers to their dice and roll them.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I want the whole rules. I want reference cards. I want you to go above and beyond to make the game playable out of the box.
  • Are phones a cardinal sin? Is a digital thing intruding upon our physical space an unforgivable fault?
  • At what point for you do the expansions, upgrades, deluxeifications, big box editions when does it become so much game you don't find yourself actually pulling it out to play?
  • I would rather see, instead of a big box for something like Root to come out... I want to see the trend of big boxes, I want to see it die down a little bit.
  • games good, digital space bad.
References (from this video)
No references stored for this video.
Video zblPtpUqaCk Watch It Played News at 5:35 sentiment: positive
video_pk 77859 · mention_pk 188299
Watch It Played - Vikings video thumbnail
Click to watch at 5:35 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • Pantheon of Nordic gods invading Ancient Greece, with players as demigods caught in the middle.
  • Ancient Greece
  • Campaign with permanent changes to the world as the narrative unfolds.
Comparison games
none
Mechanics (from transcript analysis)
  • app integration — Uses an app for unique narrative decisions.
  • Campaign play — Features 12 scenarios in a campaign where players make permanent changes to the world.
  • dice manipulation — Includes dice manipulation as part of its hybrid gameplay.
  • legacy mechanics — Features legacy mechanisms as part of its hybrid gameplay.
  • tile laying — Incorporates tile laying as part of its hybrid gameplay.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Unfathomable, a new game in the Arkham Horror Files universe.
  • Does this sound a lot like the reprint of Battlestar Galactica that was rumored with an Arkham Horror theme? Big time.
  • Valor and Villainy: Ludwig's Labyrinth, a one to six player co-op adventure game.
  • Disney Sidekicks: It's all about the true hero's journey, the sidekick.
  • Divinus: Ancient Greece is being invaded by the Pantheon of Nordic gods.
  • Savannah Park, designed by renowned designer duo Kramer and Kiesling.
  • Tales of Arabian Nights: Z-Man are closing the book on the game and putting it to bed.
  • King Domino Origins: takes the kingdom back to the stone age.
  • Bella Magicka: has you play as an evil lord recruiting monsters.
  • Neoville: building a harmonious city of skyscrapers and nature.
  • Zoom in Barcelona: a fantastic hand management, photo collecting love letter to Barcelona.
  • The Queer Games Bundle 2021: a collection of over 200 titles for $60, supporting queer creators.
References (from this video)
No references stored for this video.
Video k3rFpn55H0U Top List at 1:45 sentiment: positive
video_pk 69369 · mention_pk 165838
Vikings video thumbnail
Click to watch at 1:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • One of the best Gateway level games
  • Quality of design
  • Wonderfully designed game
Cons
  • Not more available
Thematic elements
  • Vikings
Comparison games
none
Mechanics (from transcript analysis)
  • Area Defense (implied) — Building fortifications to protect islands from invaders.
  • Drafting — A cost wheel rotates affecting tile prices.
  • Resource Management — Some Vikings generate money or points.
  • Set Collection (implied) — Collecting sets of Vikings for different purposes.
  • Tile Placement — Players build up islands from left to right.
  • Worker placement (implied) — Different Vikings are assigned to different roles with unique strengths (money, points, feeding workers).
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hey everybody and welcome back to my top 100 board games of all time
  • This is the 2024 into 2025 edition of the list and we are continuing today by counting through games 40 up to number 31
  • I have a strong feeling that next year this game could break the top 20 because it is so unique and it's just kind of a masterpiece of design
  • so that is the veil of Eternity at number 31
  • if you have enjoyed the video please be sure to hit like And subscribe to the channel and check on my other content too
References (from this video)
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Video zS2wrRn-2MI Review at 0:27 sentiment: negative
video_pk 69208 · mention_pk 165619
Vikings video thumbnail
Click to watch at 0:27 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • Enjoyment of playing with friends, even if the game itself was not liked.
  • The final in-game moment of reading the participation award equivalent for a friend was a great laugh, though not generated by the game itself.
Cons
  • Subpar production quality, including sticker adhesive issues and incorrect components.
  • Ambiguous and unwieldy rulebook.
  • Barebones and uninteresting narrative.
  • Repetitive core mechanics that become boring after a few sessions.
  • Slow pacing in later games due to added complexity.
  • Lack of an epic feel.
  • The game is not replayable in its base form after the campaign, requiring recharge packs.
  • The recharge process is tedious, involving peeling off all stickers.
  • The game killed the reviewer's desire for legacy-related games.
Thematic elements
  • Alternate version of Norse and Persian mythology
  • App-driven story
Comparison games
  • Charterstone
  • Pandemic
  • Ticket to Ride Legacy
  • Tainted Grail
  • My City
Mechanics (from transcript analysis)
  • app integration — An app controls the story, provides rulings, and determines scenario outcomes based on player input.
  • Dice Rolling — Dice are rolled and used to purchase tiles. A 'rest' action is available to recharge dice.
  • legacy — A legacy game with 12 sessions where new rules and components are added throughout the campaign. Stickers are used to customize dice and player boards.
  • Set Collection — Players aim to achieve objectives based on faction symbols on tiles and specific terrain configurations, as dictated by scenario goals and 'god cards'.
  • Tile Placement — Players build a 4x4 grid of tiles, similar to Carcassonne, with terrain matching requirements.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The story is non-existent I mean it is a barebone story that you could have written an English GCSE lesson
  • This game has had some issues with shipping with you know wrong components and I was no stranger to that
  • This is a legacy game that has basically made us sit down and go you know what we are done with campaign Legacy games
  • This is a dud
  • I'm giving this a a three out of 10
References (from this video)
No references stored for this video.
Video gISt_YIke3M Hungry Gamer Review at 0:34 sentiment: positive
video_pk 62447 · mention_pk 154966
Hungry Gamer - Vikings video thumbnail
Click to watch at 0:34 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong app integration that automates tracking and storytelling, reducing cognitive load and keeping momentum
  • Aesthetic integrity preserved by avoiding QR codes; stickers serve as functional markers without marring land art
  • Dice-based puzzle mechanics create crisp, fast-paced decision spaces with meaningful tradeoffs
  • Scenario progression promises meaningful novelty across multiple plays, encouraging replayability
  • Drafting and tiling core loop is satisfying, with options that scale as more scenarios unlock
  • Endgame championing of a personal map combined with evolving quests provides a satisfying arc
Cons
  • Legacy-style permanence can be stressful, as players must commit to irreversible changes
  • Between-scenario information dump can feel heavy for players new to legacy-style games
  • Math-centric mechanics may deter players who are not fond of arithmetic or numerically mediated decisions
  • Prototype phase introduces sticker-placement anxiety and potential rulebook wear or creases
  • Some players may crave more straightforward storytelling without the connected map-building emphasis
Thematic elements
  • Pantheon-building under pressure of rival divine factions and territorial expansion
  • Norse and Greek pantheons clash in a mythic conflict across a personal map, culminating in a self-created pantheon as players succeed in a multi-scenario campaign
  • Mythic, scenario-driven progression with embedded app-driven storytelling and evolving conditions
Comparison games
  • Destinies
  • Chronicles of Crime
Mechanics (from transcript analysis)
  • app-assisted scoring — An accompanying app tracks favor with pantheons, quest outcomes, and scoring conditions, reducing manual bookkeeping.
  • Deck Manipulation — Dice values can be altered via on-die stickers, enabling arithmetic like addition and subtraction to reach target totals.
  • dice manipulation — Dice values can be altered via on-die stickers, enabling arithmetic like addition and subtraction to reach target totals.
  • Legacy Game — Permanent changes to the board and dice (via stickers) persist between sessions, ultimately producing a one-shot personalized copy.
  • legacy-style permanence — Permanent changes to the board and dice (via stickers) persist between sessions, ultimately producing a one-shot personalized copy.
  • Scenario-based progression — The game unfolds across up to 12 scenarios, each introducing new quests, gods, and mechanics that change gameplay.
  • tile drafting — Players selectively draft landscape and faction tiles to shape their map before placement.
  • Tile Placement — Tiles are laid on a 4x4 grid with adjacency rules; matching land types yields legal placements and strategic scores.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the app's gonna track all of that as you play, which is a relief because i don't want to manually track everything
  • there's no qr codes at all, so it preserves the land art and the aesthetic of the board
  • i love the fact that i now have a die that i can roll and i could say that's a one or a six
  • the amount of promise in this game is huge, i am very excited about the promise here
  • it's a tile laying game, you're making maps, you're making land; keep that in mind when you consider what this is really about
References (from this video)
No references stored for this video.
Video sbkwgJlhRy4 Board Game Hangover Discussion at 7:36 sentiment: positive
video_pk 13381 · mention_pk 39246
Board Game Hangover - Vikings video thumbnail
Click to watch at 7:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • unique card play system
  • rich thematic feel
Cons
  • complex for newcomers
Thematic elements
  • card play and card color matching with triggers
  • Viking era exploration and trade
  • resource-trading with card-driven actions
Comparison games
none
Mechanics (from transcript analysis)
  • color-based card interactions — Trigger color-linked effects when playing cards.
  • explore and trade — Draw new cards and use them to expand territory.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This month I played a board game that if I would have played it sooner would have been in my top 20 of all time.
  • Welcome to Hot Streak, the wackiest racing game that you've ever played, but in a good way.
  • It's simple, it's exciting, and it's very, very different.
  • NAR is one of those simple little card games that I want to play again and again and again.
  • This game is surprisingly mean.
  • I loved every minute of it.
  • If this concept sounds fun, it's for you.
  • NAR is a giant card game. Everything you do in this game is with cards.
References (from this video)
No references stored for this video.
Video cOD9uqRB2eo Chairman of the Board Top List at 27:41 sentiment: positive
video_pk 10910 · mention_pk 32138
Chairman of the Board - Vikings video thumbnail
Click to watch at 27:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Efficient drafting wheel and strong interaction
  • Family-weight with deep strategy potential
Cons
  • Can be time-consuming with higher player counts
Thematic elements
  • Cart drafting and island expansion
  • Viking exploration and island-building
  • Gateway-plus flavor with family weight
Comparison games
none
Mechanics (from transcript analysis)
  • Drafting + tile placement — Draft tiles (vikings) and place on islands to build and score
  • Island-building and scoring — Create islands, defend or exploit, and cycle boats and tokens
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this game is the definition of elegance in the game and there's zero bloat
  • the engine building part I thought was pretty damn fantastic
  • a filler that works; it's smooth and it's fun
  • one of the best two-player games out there
  • embrace the carnage
  • the final product is better than the sum of its parts
References (from this video)
No references stored for this video.
Video QWEa6-0Ua3U Getting Games Discussion at 42:29 sentiment: positive
video_pk 10175 · mention_pk 29940
Getting Games - Vikings video thumbnail
Click to watch at 42:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Tight, puzzle-like gameplay with approachable rules
  • Modular gameplay with room to optimize board layout
  • Good three-player experience; online play via Yukata works well
Cons
  • Older title; some players may prefer newer designs
  • Balance can feel variable with pirate/defense interactions
Thematic elements
  • Viking expansion, island control, and defense against pirates
  • Island-based Viking era with pirates and exploration
  • Abstract puzzle with territorial buildup
Comparison games
  • Carcassonne
  • Maori
Mechanics (from transcript analysis)
  • Adjacency/defense scoring — Pirates and defenders determine which areas score; defending warriors unlock bonuses.
  • Market randomness — Market provides random tile/viking combos; order matters for scoring.
  • Spatial Puzzle — Building out horizontal island-like rows to maximize scoring combos.
  • Tile placement with vikings — Place tiles and stack vikings to form rows that score differently.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm super impressed with this game and the emergent strategic experience every time you play.
  • This is one of my favorite games that I've played this year.
  • Vikings was cool; it's a neat game and I would not mind playing it again at some point.
  • Whistle Mountain: I was loving the decisions I was making and it's polarizing—some friends hated it and some loved it.
  • Beyond the Sun's emergent strategy is what keeps me coming back.
References (from this video)
No references stored for this video.
Video b4z-vB1Q8Zg Chairman of the Board Top List at 6:33 sentiment: positive
video_pk 9013 · mention_pk 26588
Chairman of the Board - Vikings video thumbnail
Click to watch at 6:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • unique drafting/meeple-driven drafting system
  • tight balance of depth and length (family-weight level with depth)
Cons
  • theme and mechanics may be dense for casual players
  • board setup and alignment can be fiddly for newcomers
Thematic elements
  • drafting and tile placement tied to meeples representing ships/crew
  • Viking era
  • balanced, theme-infused abstract
Comparison games
  • Concordia
Mechanics (from transcript analysis)
  • Drafting — simultaneous drafting where tiles are selected with meeples on them.
  • meeple management — different meeples provide different scoring and benefits; balancing them is key.
  • Tile Placement — place tiles in relation to meeples to optimize scoring and abilities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's just a very fun and a pretty accessible experience considering how much is going on here
  • I love the way this game develops
  • this game does what it promises
  • This is a puzzly tile placement Style game
  • I split you choose Style game
  • Peloponnese is definitely one of the most punishing games I have but I love it for that reason
  • Luna does stand on its own and feels different to the rest of them
References (from this video)
No references stored for this video.
Video tEXrEHKppGY Chairman of the Board Top List at 16:41 sentiment: positive
video_pk 9011 · mention_pk 26572
Chairman of the Board - Vikings video thumbnail
Click to watch at 16:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • El Grande is my favorite game of all time; it is the original area control game and the cream of the crop.
  • Only your best round will count in Coliseum, which is a cool twist on scoring.
  • El Grande and the King, with simultaneous selection and Castillo, harmonize to create a rich gameplay experience.
References (from this video)
No references stored for this video.
Video Ivo0zIQmSH8 Before You Play Playthrough at 0:00 sentiment: positive
video_pk 8715 · mention_pk 100998
Before You Play - Vikings video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging campaign-legacy structure with evolving decisions
  • Rich thematic duel between two pantheons (Greek and Nordic)
  • Diverse mechanics (tiles, stickers, artifacts, quests) create multiple paths to victory
  • App-provided flavor text and quest integration depth
Cons
  • Prototype components and rules may change in the final copy
  • Potential spoilers or heavy learning curve for new players
  • Luck of dice and sticker economy can heavily influence early momentum
Thematic elements
  • divine politics, territory control, and campaign progression
  • Greek and Nordic pantheons at war; demigods vie for favor of competing gods
  • app-enhanced storytelling with evolving scenarios and quests
Comparison games
  • Destinies
Mechanics (from transcript analysis)
  • App Assisted — Quests provide victory conditions; app text adds flavor and can influence scoring and narrative direction.
  • artifact and sticker mechanics (prototype phase) — Stickers modify dice values; artifacts grant ongoing abilities; in final version stickers may be reusable rather than permanent.
  • Campaign — Campaign progression alters scenarios, with new mechanics, gods, and quests appearing over time.
  • campaign/legacy progression — Campaign progression alters scenarios, with new mechanics, gods, and quests appearing over time.
  • Dice Drafting — Roll six dice and spend them to acquire terrain tiles; tile values can be reached via addition or subtraction of dice results.
  • Dice drafting and placement — Roll six dice and spend them to acquire terrain tiles; tile values can be reached via addition or subtraction of dice results.
  • grid-based terrain drafting and placement — Each player builds a 4x4 grid of terrain tiles, ensuring adjacency and offering sacred sites as scoring or quest enablers.
  • quest and artifact system with app flavor — Quests provide victory conditions; app text adds flavor and can influence scoring and narrative direction.
  • resting and rerolling — Resting returns dice to the pool and can grant sticker privileges or rerolls via artifacts.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "this game is currently on game found"
  • "you are building up your own 4x4 grid of terrain tiles"
  • "the app will give you flavor text as to what is going on in this story"
  • "we're going to include a link to their game found campaign down below so you can check them out there"
  • "places like this one when the time of peace comes which pantheon will you worship here"
  • "the app knew that you won because you were dialing in the location every time we went"
References (from this video)
No references stored for this video.
Video SbrlyPF8NKQ Chairman of the Board Top List at 14:16 sentiment: positive
video_pk 8053 · mention_pk 23713
Chairman of the Board - Vikings video thumbnail
Click to watch at 14:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • dynamic drafting and tile selection system
  • close to a perfect game, highly regarded
Cons
  • availability and print status can be problematic
  • some players may find price shifts opaque
Thematic elements
  • tile placement with Viking meeples and abilities
  • viking raids and settlement expansion
  • fluid, tactical with drafting flavor
Comparison games
none
Mechanics (from transcript analysis)
  • dynamic price/tile economy — tile prices shift as cheaper options are bought
  • tile placement with variable player powers — draft and place tiles to build islands; Vikings grant abilities
  • Tile/Map Shifting — tile prices shift as cheaper options are bought
  • Unique Player Powers — draft and place tiles to build islands; Vikings grant abilities
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • there aren't that many euros that do take an hour or less
  • tons of different ways to win this game
  • it's a very nice looking game you know nice fantasy feel
  • this has a very distinct gamer; nothing else like this in my collection
  • Ra has one of the best time-to-depth ratios I've ever seen
References (from this video)
No references stored for this video.
Video 6rga2FEKCjM Chairman of the Board Top List at 20:32 sentiment: positive
video_pk 5319 · mention_pk 15822
Chairman of the Board - Vikings video thumbnail
Click to watch at 20:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • rich decision space for a mid-to-heavy euro
  • bridges gateway and hobby game space effectively
  • beautiful, thematic, and engagingl
Cons
  • could be complex for brand-new players
  • thematic weight may not appeal to all
Thematic elements
  • tile placement with drafting and resource management
  • Viking-age island settlement
  • mythic, strategic, exploration vibes
Comparison games
  • Carcassonne
  • Wingspan
  • Everdell
Mechanics (from transcript analysis)
  • dynamic drafting and price rotation — the pricing and selection rotate as items are taken, creating economic tension
  • Tile Placement — draft and place tiles to form islands and meet Viking objectives
  • tile placement with drafting — draft and place tiles to form islands and meet Viking objectives
  • variable island scoring and income — different island types provide income and points; feeding workers and threats appear
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • an absolute blast to play
  • this is up there with those classics
  • clearly elegant and tightly designed
  • it’s a pure two-player gem that should hit higher on the radar
  • the box art is a little bit misleading and it makes it look boring, but the gameplay is far from that
  • the game hits so many checkpoints
References (from this video)
No references stored for this video.
Video S95bt171qf0 BoardGameWarriors Review at 0:26 sentiment: positive
video_pk 3463 · mention_pk 10258
BoardGameWarriors - Vikings video thumbnail
Click to watch at 0:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Original and unique mechanics that balance novelty with familiarity
  • Engaging decision points: buying phase and wheel timing
  • Scales well from 2 to 4 players with a consistent tile count
  • Fast-paced; good starter game with surprising depth
Cons
  • Theme immersion is weak; feels pasted-on rather than thematic
  • Tile randomness can affect turn outcomes and planning
  • End-game emphasis on boats can overshadow other scoring avenues
  • Not designed for 5 players; tile distribution relies on even division
Thematic elements
  • Pillage and colonize with Vikings; island construction and exploration
  • Islands and ships with Viking theme
  • puzzle-like eurogame feel; abstracted theme
Comparison games
  • Carcassonne
Mechanics (from transcript analysis)
  • defense and interaction via ships and guards — Ships threaten islands; guards defend; boatmen provide options to later move/ship out.
  • endgame scoring and resource management — Final scoring includes boats, guards, islands, and fishermen feeding points; endgame balance matters.
  • money and wheel-buying phase — Money available scales with number of players; a wheel determines buying options and timing.
  • Set Collection — Collect specific tile sets to build islands in the proper order for scoring and synergy.
  • set collection / engine-building — Collect specific tile sets to build islands in the proper order for scoring and synergy.
  • tile drafting and placement — Draft island/ship tiles and place Viking meeples on them to activate powers and progress building.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a pretty original game
  • it's unique but it's also familiar
  • it's not completely unique there's tiles there's ponds there's you know
  • it's almost like a puzzle building thing
  • it's not Carcassonne
  • the theme is pretty pasted on
  • it's a good starter up
  • it's a quick game
  • not overly complicated
References (from this video)
No references stored for this video.
Video JnbHuctSHcE Chairman of the Board Review at 6:45 sentiment: positive
video_pk 3047 · mention_pk 8900
Chairman of the Board - Vikings video thumbnail
Click to watch at 6:45 · YouTube ↗
Overall sentiment (raw)
very positive
Pros
  • Cohesive interlocking system; tile placement, drafting, and wheel mechanics work well together
  • Strong money mechanic creates tension and strategic planning
  • Accessible to beginners yet engaging for experienced eurogamers
Cons
  • Older title; availability and potential price concerns for print runs
  • Some players may wish for deeper end-game complexity>
Thematic elements
  • Resource management, raiding, and settlement growth
  • Viking-era island expansion and raiding
  • Strategic engine-building with interlocking tile-placements
Comparison games
  • Cascadia
Mechanics (from transcript analysis)
  • Drafting with a rotating wheel — tiles are drafted via a wheel that rotates based on purchases and affects availability
  • dual drafting / currency tension — spend money to acquire tiles; spending more yields a bonus tile later
  • meeples with color-specific effects — different colored meeples contribute to different scoring AND island placement
  • resource management and end-game scoring — blue tokens for feeding workers; green and red contribute VP; yellow increases income
  • Tile Placement — place drafted tiles onto your personal board to build combinations
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is actually climbed to the front of my favorite deck building style games because it's all self-contained you don't need to keep buying new stuff
  • does not outstate its welcome at all
  • a punchy and quick experience that captures the race feel
  • the concept of this game is absolutely fascinating
  • memory in the game and making it fun is a bit of an anomaly for me
  • a fantastic little family game here
  • with the right release and the right marketing this game could be as big as Cascadia
  • an absolute gem of a game
  • this game's a better game than Cascadia
  • the game experience is that rich and it is that enjoyable without being complicated
  • it's going from strength to strength for me personally
References (from this video)
No references stored for this video.
Video CACsxXw02AA Chairman of the Board Discussion at 2:21 sentiment: positive
video_pk 1653 · mention_pk 4817
Chairman of the Board - Vikings video thumbnail
Click to watch at 2:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • family-weight feel
  • tight tile-placement and drafting synergy
  • strong income engine when optimized
Cons
  • requires careful planning to avoid being outpaced
Thematic elements
  • tile placement, Viking ships, money and points
  • Viking Age
  • polyomino-like islands; peninsulas; Viking effects
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — scoring based on island and Viking placements
  • Resource Generation — gaining money and other resources via tile effects
  • Tile Placement — building on map with Viking tiles and island control
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is such a wonderful game
  • I had a huge Monopoly on the money generating Viking
  • it's such a great little programming game
  • I like this little Jewel Rondell system
References (from this video)
No references stored for this video.
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