Game Info
Year
2017
Collection
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Description
Each turn in Vikings Gone Wild — a deck-building, resource management game based on the online real-time strategy game — players can either buy permanent buildings sitting in front of them (resource factories, resources containers, etc) or buy units, towers and special cards that improve their deck and offense/defense capacity.
The only way to win is by successfully attacking each other, and each attack involves interesting bluffing mechanisms in which the attacker doesn't know the defense capacity of their opponent...
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 7
This page: 7
Sentiment:
pos 2 ·
mix 0 ·
neu 2 ·
neg 1
Showing 1–7 of 7
Video 8l-EDb6DAW8
Getting Games Playthrough at 0:02 sentiment: positive
video_pk 91921 · mention_pk 246775
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- asymmetric gods add depth and variability
- element system creates a flexible engine and interesting interactions
- containers and storage provide strategic choices and point opportunities
- virtue and mission systems create multiple pathways to victory
Cons
- expansion adds complexity and can increase aggression in play
Thematic elements
- asymmetric god-based deck-building fantasy with Viking theme
Comparison games
none
Mechanics (from transcript analysis)
- Artifacts and upgrades — artifacts provide ongoing effects and can be upgraded to higher levels, enabling stronger abilities and element interactions
- asymmetric gods — Masters of Elements expansion introduces asymmetric god abilities (e.g., Valkyrie and Thor) affecting gameplay
- Asymmetric Player Powers — Masters of Elements expansion introduces asymmetric god abilities (e.g., Valkyrie and Thor) affecting gameplay
- buildings and construction — buildings provide ongoing benefits and can store elements; capacity limits interact with Town Hall upgrades; construction tokens constrain actions
- combat and attack resolution — players can attack undead, dragons, or opponent buildings; attack success depends on attack vs defense values; ties favor attackers
- containers and storage — beer and gold containers store resources; full containers grant points; unstored resources may be lost at end of round
- Deck Building — players buy cards to their discard pile, draw from the deck into their hand, and buildings do not go into the deck; buildings can store elements
- deck-building — players buy cards to their discard pile, draw from the deck into their hand, and buildings do not go into the deck; buildings can store elements
- Element management — players produce and spend elements (water, earth, fire) to buy cards, upgrade artifacts, and activate effects
- End conditions and scoring — in two-player games, the game ends when a player reaches 40 victory points; endgame scoring includes various objectives and bonuses
- End Game Bonuses — in two-player games, the game ends when a player reaches 40 victory points; endgame scoring includes various objectives and bonuses
- endgame scoring and virtue cards — virtu e cards are powerful endgame objectives; players race to accumulate points via missions, destructions, and virtue cards
- Odin's path — a draft-like row of cards that replenish; encounters with undead and other cards; path cards cycle and refresh
- production/draw/action phases — each round has production, draw, action, storage, and end phases; resources are produced, cards drawn, and actions resolved
- transmutation — convert elements into other resources (e.g., fire and earth into gold) using artifacts and abilities
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- "this is a deck building game with a couple tweaks to the genre"
- "we're going to be playing with the Masters of elements expansion"
- "the expansion brings in even more cards and new mechanics including the ability to play as asymmetric gods"
- "in a two-player game the game will end as soon as anybody gets to 40 victory points"
References (from this video)
No references stored for this video.
Video 8K97Ru99DO0
Getting Games Discussion at 4:07 sentiment: positive
video_pk 91920 · mention_pk 246774
Click to watch at 4:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
- deck-building with thematic action
- viking-themed
- light, accessible theme
Comparison games
none
Mechanics (from transcript analysis)
- deck-building — build a stronger deck to trigger effects
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I'm not making a review videos anymore
- I've been so excited to be playing games over this last month
- BoardGameGeek is an amazing resource for me as a content creator
References (from this video)
No references stored for this video.
Video jvoYxwIT1as
Getting Games Discussion at 12:30 sentiment: neutral
video_pk 91905 · mention_pk 246703
Click to watch at 12:30 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
- deck-building with fighting engine — deck-building to develop engines; fight opponents; race to a points threshold; Masters of Elements expansion noted
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- it's an ongoing ripple effect of me changing the channel up and not making reviews any more
- I've been thinking about doing this for a while and I finally went about changing my audio setup in here
- thanks for watching
References (from this video)
No references stored for this video.
Video WX-HcSn905k
Gaming with Edo & Jessica Analysis at 5:39
video_pk 88798 · mention_pk 234869
Click to watch at 5:39 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- we do not make board games here
- we make memories
- Chronicles of crime has sold over a million units in the last five years
- we've gone from 30 to 60 plus employees which is just extremely fast
- the name may be different depending on what region you're in but you have direct to Consumer sales you have direct to retailer sales you have distribution sales and then you have online sales
- I think the industry has a lot of opportunity and how we take advantage of that will determine if we're growing or if we're not
- people are starting to spend their money more on experiences rather than things
- I think the average consumer is looking to buy an event or buy an experience
- the worst that I can ever remember seeing inflation in my time in North America was about 12 percent
- the last thing I want to be responsible for is like pushing a manufacturer to make board games at the risk of someone's Health in someone's life
- I think the majority of people are in two camps they're either people who have been part of this industry and they want to get back to going to shows and being part of the community again and then there is this large group of people that I think is absolutely amazing and special and super awesome that they've come into the industry over the course of the last two to three years with the pandemic
References (from this video)
No references stored for this video.
Video rGr6RjuCCtc
Analysis at 1:15 sentiment: neutral
video_pk 77052 · mention_pk 185549
Click to watch at 1:15 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- it's probably my least favorite out of the trilogy but I still like it
- it does some really cool stuff with like turn order and order of operations and kind of roll selection similar to like a Puerto Rico kind of thing and it kind of marries that with some traditional sort of area control jocking you know kinds of stuff
- it's another one I played I think only only once I might have played it twice I didn't really care for it
- the rule book was probably the main problem with it
- it felt like a big dud when it actually did come out
- we just got bored of and that's not that's all I can only say about it like there was nothing really terrible about it
- it just was like mediocre I think it's the right word for it
- season two I like better
- it's definitely the weirder quirkier sort of sister of the first one
- pandemic Legacy season one was the number one game
- mark my words or some other arrogant comment I said this will be the number one game on Board Game Geek by the end of the year
References (from this video)
No references stored for this video.
Video 8xgBYSoMnAM
Watch It Played Rules Teach at 0:00
video_pk 68182 · mention_pk 164540
Click to watch at 0:00 · YouTube ↗
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video 9WR8Zzay0GI
Actualol Discussion at 14:16 sentiment: negative
video_pk 10857 · mention_pk 32042
Click to watch at 14:16 · YouTube ↗
Overall sentiment (raw)
negative
Pros
- Expansions exist to support team or cooperative play
- Bluffing and defensive play offer some interaction
Cons
- Themes feel loose and not particularly thematic
- Not as engaging as other deck-builders like Dominion or Clank
Thematic elements
- Vikings, building, attacking
- Cartoonish Viking world
- light, humorous
Comparison games
- Dominion
- Clank
Mechanics (from transcript analysis)
- attack/defense system — attack other players' buildings and defend with defense cards
- deck-building — buy cards to build your deck
- permanent buildings — buildings become permanent fixtures providing ongoing benefits
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I love Crosstalk actual love because it's one of my favorite new party games.
- it's simply that you're there you're as a guesser you are completely lost
- Azul is again coming from Plan B games and this is an abstract game albeit a very pretty one
- I appreciate that and then the rest of the game is about collecting symbols
- Vikings Gone Wild is a deck building game that I've had a lot of good things about
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–7 of 7