A village-building card game set in the world of Valeria. Establish resources, construct buildings, and attract adventurers to your Village to be crowned the next capitol city.
Each player takes a turn taking one action from the following list and all other players may follow the action but with fewer rewards:
Tax: Take 1 Gold and Draw 1 Card. (Follow: Draw 1 card.)
Harvest: Draw 3 Cards. (Follow: Draw 1 card.)
Develop: Discard 1 card to add a Resource to your village. (Follow: Discard 2 cards to add a Resource to your village.)
Build: Add a building to your village. Draw a card. (Follow: Add a building to your village, but do not draw a card.)
Recruit: Pay 1 Gold to add an Adventurer to your village. (Follow: Pay 2 Gold to add an Adventurer to your village.)
Building cards can be used for 2 reasons. 1) Pay resources to add it to your village as a building and gain its benefit and VP. 2) Develop it as a Resource and place it under your Castle card.
When building, use resources you have developed or pay another player 1 Gold to use their resource.
The game ends when a player has built or recruited 10 buildings/Adventurers.
Solo Playthrough | Villages of Valeria
- building and village development in Valaria
- Valery/Civilization style village development
- Unknown
Mechanics (from transcript analysis)
- unknown — Not discussed in transcript.
Video topics + discussion points
Quotes (from this video)
- I am excited to show you my daily Magic game shelf
References (from this video)
- Liked it
- Has potential to go to A
- Not sure about A ranking yet
- Need more plays to refine opinion
- Village building
- Medieval villages
- Solo strategic game
Mechanics (from transcript analysis)
- Village Building — Build villages solo
Video topics + discussion points
Quotes (from this video)
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- I like vegetable themed games it sounds very specific but that's the way it is
References (from this video)
- Interesting solo gameplay
- Strategic resource management
- Engaging tableau building
- Multiple paths to scoring points
- Potentially unbalanced solo strategy
- Might not be unique enough to keep in a large game collection
- Building a village to become the capital of Valeria
- Medieval kingdom building
- Players as dukes/duchesses competing to impress the king
- Splendor
Mechanics (from transcript analysis)
- action selection — Players choose from five actions: harvest, develop, build, recruit, tax
- Resource Management — Players collect and use resources to build buildings and recruit adventurers
- Tableau Building — Players build and expand their village by acquiring and playing cards
Video topics + discussion points
Quotes (from this video)
- I always like get like really good points here
- This game does have things other things going for it