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Volcanic Isle box art

Volcanic Isle

Game ID: GID0379207
Game Info
Year
2019
Collection
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Description

Long ago, Easter Island was a vast continent ravaged by constant volcanic activity. The settlers of this land raised Moai, gigantic monolithic statues to appease the gods and mend the wounds of the land. Unfortunately, instead of healing the land, the very act of sealing off craters and geysers caused an even greater disaster to unfold...

Players in Volcanic Isle are tasked with building villages and raising Moai across the continent. However, with each Moai raised, the possibility of a volcanic eruption increases! Eruptions devastate settlements and cause whole sections of the board to sink into the sea and be removed!

Description

Long ago, Easter Island was a vast continent ravaged by constant volcanic activity. The settlers of this land raised Moai, gigantic monolithic statues to appease the gods and mend the wounds of the land. Unfortunately, instead of healing the land, the very act of sealing off craters and geysers caused an even greater disaster to unfold...

Players in Volcanic Isle are tasked with building villages and raising Moai across the continent. However, with each Moai raised, the possibility of a volcanic eruption increases! Eruptions devastate settlements and cause whole sections of the board to sink into the sea and be removed!

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 3
This page: 3
Sentiment: pos 2 · mix 0 · neu 1 · neg 0
Mentions per page
Showing 1–3 of 3
Video 22vpw9LkuOs Getting Games Discussion at 45:02 sentiment: positive
video_pk 91611 · mention_pk 293839
Getting Games - Volcanic Isle video thumbnail
Click to watch at 45:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tiled volcanic eruption theme
  • monolithic statue-building as a mechanic driver
Cons
none
Thematic elements
  • tile-laying and monument building with volcanic effects
  • an island with erupting volcanoes
Comparison games
none
Mechanics (from transcript analysis)
  • tile laying — tiles form the island map and structures
  • volcano eruption mechanics — eruptions alter the board and influence play
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm not gonna be pulling the plug or anything like that
  • I am actively trying to do this less because the less time I spend filming means the more time I have to make more videos
  • I need to flip this over like I am inherently an optimistic person
References (from this video)
No references stored for this video.
Video VPyDelbO3NA Meeple University Rules Teach at 1:19 sentiment: neutral
video_pk 91542 · mention_pk 288331
Meeple University - Volcanic Isle video thumbnail
Click to watch at 1:19 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • tribes building Easter Island style moai
  • a collapsing volcanic island on the lost volcanic continent of MU
Comparison games
none
Mechanics (from transcript analysis)
  • Action point allocation — Each player has four action points per round; actions include moving, building villages, gaining settlers, building moai.
  • Action Points — Each player has four action points per round; actions include moving, building villages, gaining settlers, building moai.
  • Compound Scoring — The game ends when enough of the island sinks for the last two volcanoes to remain; scoring assigns points for villages, settlers, isolated moai, and moai adjacent to other moai.
  • End condition and scoring — The game ends when enough of the island sinks for the last two volcanoes to remain; scoring assigns points for villages, settlers, isolated moai, and moai adjacent to other moai.
  • eruption events — Each raised moai triggers eruption events where lava spews from a random volcano and deposits new materials.
  • fissures and island sinking — Fissures open up to block movement; if a portion becomes separated, it sinks along with built pieces.
  • lava tokens as building materials — Lava tokens are consumed as building materials for constructions and can be scarce.
  • prayer tokens — Players can use actions to acquire prayer tokens to protect villages from eruptions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • volcanic Isle is a dynamic area control game set on a collapsing volcanic island
  • the game plays two to four players competitively with an estimated duration of 45 minutes and is of light to medium complexity in volcanic Isle
  • during the game players gain a point for building a village while raising a moai
  • gains a number of points equal to the number of villages multiplied by the number of raised moai in that tile
  • each moai raised also triggers a role of the eruption line lava spews out of a random volcano depositing new building materials on the ground
  • players can spend actions on prayer tokens which they can use to protect their villages from eruptions
  • the island collapses around them
  • fissures serve as a barrier to settlers movement
  • the island sinks into the ocean
  • the game ends once enough of the island has sunk for the last two volcanoes remaining
References (from this video)
No references stored for this video.
Video yRYxu_C0cvM Meeple University Playthrough at 3:52 sentiment: positive
video_pk 90870 · mention_pk 290384
Meeple University - Volcanic Isle video thumbnail
Click to watch at 3:52 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • 3D volcano components create strong table presence
  • plays well at different player counts (2, 3, 4) with distinct experiences
  • high interaction and competitive tension through area control and eruptions
  • clear transition between building, scoring, and managing eruptions
  • theme integrates well with mechanisms like sinking and fissures
Cons
  • can be punishing when islands sink parts of players' holdings
  • rules clarifications can arise during play (e.g., placement of items relative to lava channels)
Thematic elements
  • volcano eruptions, island instability, and competitive area control
  • island with eight volcanoes and settlers; Easter Island moai heads
Comparison games
  • Tickle
  • Gold
  • board game marine life
  • Solar Storm
  • Midnight Murder Mystery
  • Exit the Game
  • Cryptographer
  • Welcome To
Mechanics (from transcript analysis)
  • Action Points — four action points per round used to move, build a village, raise a moai, produce settlers, or take a token
  • areas vs spaces — distinction between areas (tiles) and spaces (hexes); rules hinge on this separation
  • End Game Bonuses — the game ends when only two volcanoes remain on the island and players have equal turns
  • End-game condition — the game ends when only two volcanoes remain on the island and players have equal turns
  • eruptions — opening a fissure triggers an eruption with lava influx that can destroy or sink elements on the island
  • Hexagon Grid — distinction between areas (tiles) and spaces (hexes); rules hinge on this separation
  • prayer tokens — prayer tokens help save assets from eruptions
  • raise moai — raise moai is an action that yields points; scoring scales with the number of moai and adjacent areas
  • villages and settlers — spend actions to build villages and recruit/move settlers; each village can support settlers
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's sort of an area influence building game
  • two players is a very direct competitive area influence game
  • we've got these lovely little 3D volcano pieces
  • I think this game layout looks similar to tickle
References (from this video)
No references stored for this video.
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