In Solar Storm, you are crew members on board a ship that has had its energy core taken out by solar flares. Even worse, the ship is caught in the sun’s gravitational pull which is causing even more damage. It is only a matter of time before you and the rest of the crew perish.
You and the other crew members must repair the ship whilst using resources to divert what little power is left, back to the energy core. You must work together if you have any hope of survival. Get moving. You have limited resources and more solar flares are continuously causing more damage. Can you survive this Solar Storm, or will you perish in the burning abyss?
On a player’s turn, they may take up to 3 of the following actions; move, use resources to repair an area of the ship, use resources to divert power from an area back to the energy core, scavenge for resources, share resources, or strategically save actions for later in the game.
At the end of each player’s turn, the ship will take more damage. The level of damage will increase as the game goes on. Players win if they can direct power from all areas back to the energy core. However, players will lose if an area takes too much damage or if the resource deck runs dry.
Solar Storm will give players a unique game every time they play due to the ship’s areas being laid out randomly at the start of each game. In Solar Storm, cooperative play is essential as players cannot win on their own.
—description from designer
- really liked this the semi-co-op mechanic
- genius
- it's not for everyone
- fixing the ship
- a ship
Mechanics (from transcript analysis)
- Cooperative — A cooperative game where players must fix the ship and get all the bits together.
- escape pod option — An optional mechanic where a player can abandon the team in an escape pod if they believe the game will be lost, creating a personal win condition.
Video topics + discussion points
Quotes (from this video)
- semi-cooperative it's a word that's thrown around quite a lot and we're going to talk about what it means and the different things it can mean coming up
- for me i think when i think semi-cooperative my first instinct is a game that has a common lose condition for all players where the players need to do some sort of some level of cooperative work or some level of work which doesn't necessarily benefit their game that much to make sure that someone can win
- for it for me for it to work as a semi-co-op it needs to be not that hard to cooperatively win the game like if you were to play the game cooperatively it should be too easy
- it's not strictly a traitor game but it's it kind of plays like that that's the other yeah like that there's also a game where it's it's cooperative but then there's a point or something system that if you reach the most point then you win or you know i can't think of a game i have played it i just can't think of it
- you can have a game with a semi-cooperative element but it doesn't make it semi-cooperative
- they're a tough balance there's definitely i've had a lot of bad experiences playing semi-co-ops that just didn't balance right
- unless you know how competitively to play it where does where to be on the spectrum of co-op and competitive um you could just not have the experience that the game was intended to be at all
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- It takes elements of The Mind and those sort of games where you have to you can't communicate and you've got to figure stuff out.
- But the game uses Texas Holden Poker to do it.
- So flip seven.
- It's literally just the equivalent of an Uno card game of push your luck.
- I found Slay the Spire to be boring as a computer game.
- The rinse repeat nature of a rogike game is just not fun to me because you just rinse and repeat the same thing.
- Let's Go to Japan actually did a pretty good job of doing the theme well with that.
- Let's Go to Japan is mostly about the scoring phase.
- SETI search for extraterrestrial intelligence one win it wins it over
- But, Seti, yeah, I'm I'm happy with this one.
- war game. To be honest, I'm not interested in war games. Arcs is I mean, that is basically what Arcs is.
- I don't find what you do in the game that interesting, period.
- the card system has a major problem.
- the ambitions as well, this is one thing I really do not like.
- So, my scoring objectives are based on random chance.
- How is that a good aspect of design?
- the defenses I was getting from some people were really bad.
- It's only a game.
References (from this video)
- Small box with a lot of game
- Good for solo or co-op puzzle solvers
- Simple rules with many ways to solve problems
- Effective room abilities
- Simplistic but functional graphic design
- Compact box
- Can start to feel samey after four or five plays
- May not be a game with a lot of repeat plays
- Deluxe version has different room layouts that could have been in the core box
- fighting a fire on a spaceship
- space
- Pandemic
- Horrified
Mechanics (from transcript analysis)
- action selection — Each player gets three actions and you can take each action multiple times.
- Area Control — If a room is fully repaired you can divert its power by spending the three cards shown here.
- Automata — Your opponent in the game is the game itself.
- card management — Many actions in the game require you to spend cards.
- Dice Rolling — You can attempt to scavenge and roll a d6.
- Hand Management — And any actions you don't use can be saved for later turns.
- Movement — Move allows you to go to an adjacent room but not diagonally.
- Push Your Luck — Damage the ship turn over the top damage card and remove the top repair cube from that room.
- Set Collection — You can repair a room by spending a matching repair card. Universal cards can repair any section.
- Trading — If you're in the same room you can spend an action to trade cards with another player.
- Variable player powers — You can use a room special ability, shown below, as an action.
Video topics + discussion points
Quotes (from this video)
- solar storm is a small box game with a lot of game in it
- the rules are simple but there is a lot of ways to go about solving your problem
- solar storm is what i would consider a fire fighting co-op like the games pictured here
- the best thing about this game is how much game comes in this tiny box
- however as much as i enjoyed the core gameplay loop after four or five plays it was starting to feel samey
- solar storm - a little undercooked?